mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
e967fdbb2a
svn-id: r14788
348 lines
8.0 KiB
C++
348 lines
8.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Dreamcast port
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* Copyright (C) 2002-2004 Marcus Comstedt
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include "base/engine.h"
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#include "dc.h"
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#include "icon.h"
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#include <scumm/saveload.h>
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#include <gui/newgui.h>
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#include <gui/message.h>
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#include <zlib.h>
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// Savegame can not be bigger than this, even before compression
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#define MAX_SAVE_SIZE (128*1024)
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enum vmsaveResult {
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VMSAVE_OK,
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VMSAVE_NOVM,
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VMSAVE_NOSPACE,
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VMSAVE_WRITEERROR,
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};
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static int lastvm=-1;
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static void displaySaveResult(vmsaveResult res)
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{
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char buf[1024];
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switch(res) {
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case VMSAVE_OK:
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sprintf(buf, "Game saved on unit %c%d", 'A'+(lastvm/6), lastvm%6);
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break;
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case VMSAVE_NOVM:
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strcpy(buf, "No memory card present!");
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break;
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case VMSAVE_NOSPACE:
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strcpy(buf, "Not enough space available!");
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break;
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case VMSAVE_WRITEERROR:
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strcpy(buf, "Write error!!!");
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break;
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default:
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strcpy(buf, "Unknown error!!!");
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break;
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}
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GUI::MessageDialog dialog(buf);
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dialog.runModal();
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}
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static vmsaveResult trySave(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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struct vms_file_header header;
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struct timestamp tstamp;
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struct tm tm;
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time_t t;
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unsigned char iconbuffer[512+32];
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if(!vmsfs_check_unit(vm, 0, &info))
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return VMSAVE_NOVM;
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if(!vmsfs_get_superblock(&info, &super))
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return VMSAVE_NOVM;
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int free_cnt = vmsfs_count_free(&super);
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if(vmsfs_open_file(&super, filename, &file))
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free_cnt += file.blks;
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if(((128+512+size+511)>>9) > free_cnt)
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return VMSAVE_NOSPACE;
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memset(&header, 0, sizeof(header));
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strncpy(header.shortdesc, "ScummVM savegame", 16);
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strncpy(header.longdesc, gamename, 32);
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strncpy(header.id, "ScummVM", 16);
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icon.create_vmicon(iconbuffer);
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header.numicons = 1;
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memcpy(header.palette, iconbuffer, sizeof(header.palette));
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time(&t);
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tm = *localtime(&t);
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tstamp.year = tm.tm_year+1900;
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tstamp.month = tm.tm_mon+1;
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tstamp.day = tm.tm_mday;
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tstamp.hour = tm.tm_hour;
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tstamp.minute = tm.tm_min;
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tstamp.second = tm.tm_sec;
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tstamp.wkday = (tm.tm_wday+6)%7;
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vmsfs_beep(&info, 1);
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vmsfs_errno = 0;
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if(!vmsfs_create_file(&super, filename, &header,
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iconbuffer+sizeof(header.palette), NULL,
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data, size, &tstamp)) {
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fprintf(stderr, "%s\n", vmsfs_describe_error());
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vmsfs_beep(&info, 0);
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return VMSAVE_WRITEERROR;
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}
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vmsfs_beep(&info, 0);
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return VMSAVE_OK;
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}
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static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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struct vms_file_header header;
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struct timestamp tstamp;
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struct tm tm;
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time_t t;
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unsigned char iconbuffer[512+32];
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if(!vmsfs_check_unit(vm, 0, &info))
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return false;
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if(!vmsfs_get_superblock(&info, &super))
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return false;
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if(!vmsfs_open_file(&super, filename, &file))
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return false;
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buffer = new char[size = file.size];
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if(vmsfs_read_file(&file, (unsigned char *)buffer, size))
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return true;
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delete buffer;
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return false;
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}
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static void tryList(const char *prefix, bool *marks, int num, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct dir_iterator iter;
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struct dir_entry de;
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int pl = strlen(prefix);
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if(!vmsfs_check_unit(vm, 0, &info))
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return;
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if(!vmsfs_get_superblock(&info, &super))
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return;
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vmsfs_open_dir(&super, &iter);
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while(vmsfs_next_dir_entry(&iter, &de))
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if(de.entry[0]) {
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char buf[16], *endp = NULL;
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strncpy(buf, (char *)de.entry+4, 12);
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buf[12] = 0;
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int l = strlen(buf);
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long i = 42;
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if(l > pl && !strncmp(buf, prefix, pl) &&
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(i = strtol(buf+pl, &endp, 10))>=0 && i<num &&
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(endp - buf) == l)
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marks[i] = true;
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}
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}
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vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon)
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{
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vmsaveResult r, res = VMSAVE_NOVM;
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if(lastvm >= 0 &&
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(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
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return res;
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for(int i=0; i<24; i++)
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if((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
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lastvm = i;
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return r;
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} else if(r > res)
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res = r;
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return res;
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}
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bool readSaveGame(char *&buffer, int &size, const char *filename)
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{
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if(lastvm >= 0 &&
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tryLoad(buffer, size, filename, lastvm))
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return true;
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for(int i=0; i<24; i++)
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if(tryLoad(buffer, size, filename, i)) {
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lastvm = i;
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return true;
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}
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return false;
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}
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class VMSave : public SaveFile {
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private:
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bool issave;
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char *buffer;
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int pos, size;
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char filename[16];
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uint32 read(void *buf, uint32 cnt);
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uint32 write(const void *buf, uint32 cnt);
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public:
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VMSave(const char *_filename, bool _saveOrLoad)
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: issave(_saveOrLoad), pos(0), buffer(NULL)
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{
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strncpy(filename, _filename, 16);
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if(issave)
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buffer = new char[size = MAX_SAVE_SIZE];
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}
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~VMSave();
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bool isOpen() const { return true; }
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bool readSaveGame()
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{ return ::readSaveGame(buffer, size, filename); }
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void tryUncompress()
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{
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if(size > 0 && buffer[0] != 'S') {
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// Data does not start with "SCVM". Maybe compressed?
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char *expbuf = new char[MAX_SAVE_SIZE];
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unsigned long destlen = MAX_SAVE_SIZE;
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if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, size)) {
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delete(buffer);
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buffer = expbuf;
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size = destlen;
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} else delete expbuf;
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}
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}
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};
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class VMSaveManager : public SaveFileManager {
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public:
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virtual SaveFile *open_savefile(const char *filename, const char *directory, bool saveOrLoad);
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virtual void list_savefiles(const char *prefix, const char *directory, bool *marks, int num);
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};
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SaveFile *VMSaveManager::open_savefile(const char *filename, const char *directory,
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bool saveOrLoad)
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{
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VMSave *s = new VMSave(filename, saveOrLoad);
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if(saveOrLoad)
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return s;
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else if(s->readSaveGame()) {
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s->tryUncompress();
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return s;
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} else {
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delete s;
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return NULL;
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}
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}
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VMSave::~VMSave()
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{
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extern const char *gGameName;
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extern Icon icon;
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if(issave) {
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if(pos) {
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// Try compression
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char *compbuf = new char[pos];
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unsigned long destlen = pos;
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if(!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
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delete buffer;
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buffer = compbuf;
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pos = destlen;
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} else delete compbuf;
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}
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displaySaveResult(writeSaveGame(gGameName, buffer,
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pos, filename, icon));
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}
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delete buffer;
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}
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uint32 VMSave::read(void *buf, uint32 cnt)
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{
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if (issave)
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return 0;
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int nbyt = cnt;
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if (pos + nbyt > size) {
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cnt = (size - pos);
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nbyt = cnt;
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}
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if (nbyt)
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memcpy(buf, buffer + pos, nbyt);
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pos += nbyt;
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return cnt;
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}
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uint32 VMSave::write(const void *buf, uint32 cnt)
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{
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if (!issave)
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return 0;
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int nbyt = cnt;
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if (pos + nbyt > size) {
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cnt = (size - pos);
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nbyt = cnt;
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}
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if (nbyt)
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memcpy(buffer + pos, buf, nbyt);
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pos += nbyt;
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return cnt;
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}
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void VMSaveManager::list_savefiles(const char *prefix, const char *directory,
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bool *marks, int num)
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{
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memset(marks, false, num*sizeof(bool));
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for(int i=0; i<24; i++)
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tryList(prefix, marks, num, i);
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}
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SaveFileManager *OSystem_Dreamcast::get_savefile_manager()
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{
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return new VMSaveManager();
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}
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