scummvm/engines/lure
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
..
disassembly
animseq.cpp
animseq.h
debug-input.cpp
debug-input.h
debug-methods.cpp
debug-methods.h
debugger.cpp
debugger.h
decode.cpp
decode.h
disk.cpp
disk.h
events.cpp
events.h
game.cpp Added display of the two special between room animations: falling down the chute and hiding in the barrel 2006-11-05 06:56:58 +00:00
game.h
hotspots.cpp Bugfix to prevent pathfinder failure after making a small step 2006-11-12 04:39:10 +00:00
hotspots.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
intro.cpp
intro.h
lure.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
lure.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
luredefs.h Added display of the two special between room animations: falling down the chute and hiding in the barrel 2006-11-05 06:56:58 +00:00
memory.cpp
memory.h
menu.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
res_struct.h Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value is correct 2006-11-05 08:22:33 +00:00
res.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
res.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
room.cpp Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
room.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
screen.cpp
screen.h
scripts.cpp
scripts.h
strings.cpp
strings.h
surface.cpp Added a save/restore game dialog class 2006-10-02 12:49:57 +00:00
surface.h Added a save/restore game dialog class 2006-10-02 12:49:57 +00:00
system.cpp
system.h