mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
244 lines
13 KiB
C++
244 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD1_LOGIC_H
|
|
#define SWORD1_LOGIC_H
|
|
// combination of logic.c and scr_int.c
|
|
|
|
#include "sword1/sworddefs.h"
|
|
#include "sword1/objectman.h"
|
|
#include "common/util.h"
|
|
#include "common/random.h"
|
|
#include "audio/mixer.h"
|
|
|
|
class OSystem;
|
|
|
|
namespace Sword1 {
|
|
|
|
#define NON_ZERO_SCRIPT_VARS 95
|
|
#define NUM_SCRIPT_VARS 1179
|
|
|
|
class SwordEngine;
|
|
class Text;
|
|
class Sound;
|
|
class EventManager;
|
|
class Menu;
|
|
class Router;
|
|
class Screen;
|
|
class Mouse;
|
|
class Music;
|
|
|
|
class Logic;
|
|
typedef int (Logic::*BSMcodeTable)(Object *, int32, int32, int32, int32, int32, int32, int32);
|
|
|
|
class Logic {
|
|
public:
|
|
Logic(SwordEngine *vm, ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, Audio::Mixer *mixer);
|
|
~Logic();
|
|
void initialize();
|
|
void newScreen(uint32 screen);
|
|
void engine();
|
|
void updateScreenParams();
|
|
void runMouseScript(Object *cpt, int32 scriptId);
|
|
void startPositions(uint32 pos);
|
|
|
|
static uint32 _scriptVars[NUM_SCRIPT_VARS];
|
|
// public for mouse (menu looking)
|
|
int cfnPresetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
private:
|
|
SwordEngine *_vm;
|
|
ObjectMan *_objMan;
|
|
OSystem *_system;
|
|
Audio::Mixer *_mixer;
|
|
ResMan *_resMan;
|
|
Screen *_screen;
|
|
Sound *_sound;
|
|
Mouse *_mouse;
|
|
Router *_router;
|
|
Text *_textMan;
|
|
EventManager *_eventMan;
|
|
Menu *_menu;
|
|
Music *_music;
|
|
uint32 _newScript; // <= ugly, but I can't avoid it.
|
|
bool _speechRunning, _speechFinished, _textRunning;
|
|
uint8 _speechClickDelay;
|
|
Common::RandomSource _rnd;
|
|
|
|
int scriptManager(Object *compact, uint32 id);
|
|
void processLogic(Object *compact, uint32 id);
|
|
int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
|
|
|
|
int logicWaitTalk(Object *compact);
|
|
int logicStartTalk(Object *compact);
|
|
int logicArAnimate(Object *compact, uint32 id);
|
|
int speechDriver(Object *compact);
|
|
int fullAnimDriver(Object *compact);
|
|
int animDriver(Object *compact);
|
|
|
|
void setupMcodeTable();
|
|
const BSMcodeTable *_mcodeTable;
|
|
|
|
//- mcodeTable:
|
|
int fnBackground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnForeground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSort(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnNoSprite(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnMegaSet(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFullAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFullSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFadeDown(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFadeUp(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnCheckFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPlaySequence(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int fnIdle(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPause(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPauseSeconds(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnQuit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnKillId(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSuicide(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnNewScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSubScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnRestartScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGotoBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSendSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnWaitSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int cfnSetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int fnInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnIssueEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnCheckForEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnWipeHands(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnISpeak(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnTheyDo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnTheyDoWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStartTalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int fnNoHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnAddHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnBlankMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnNormalMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnUnlockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnMouseOn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnMouseOff(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnEndChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStartMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnEndMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int cfnReleaseMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int fnAddSubject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnAddObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnRemoveObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnEnterSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnLeaveSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnChangeFloor(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnWalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnTurn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStand(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStandAt(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnFaceXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnIsFacing(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGetTo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGetToError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGetPos(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGetGamepadXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPlayFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStopFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPlayMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnStopMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnInnerSpace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnRandom(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPreload(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnCheckCD(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnRestartGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnQuitGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnDeathScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnSetParallax(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnTdebug(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
|
|
int fnRedFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnBlueFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnYellow(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnGreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnPurple(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
int fnBlack(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
|
|
static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
|
|
static const uint8 *const _startData[];
|
|
static const uint8 *const _helperData[];
|
|
void startPosCallFn(uint8 fnId, uint32 param1, uint32 param2, uint32 param3);
|
|
void runStartScript(const uint8 *data);
|
|
};
|
|
|
|
enum StartPosOpcodes {
|
|
opcSeqEnd = 0,
|
|
opcCallFn,
|
|
opcCallFnLong,
|
|
opcSetVar8,
|
|
opcSetVar16,
|
|
opcSetVar32,
|
|
opcGeorge,
|
|
opcRunStart,
|
|
opcRunHelper,
|
|
opcPlaySequence,
|
|
opcAddObject,
|
|
opcRemoveObject,
|
|
opcMegaSet,
|
|
opcNoSprite
|
|
};
|
|
|
|
enum HelperScripts {
|
|
HELP_IRELAND = 0,
|
|
HELP_SYRIA,
|
|
HELP_SPAIN,
|
|
HELP_NIGHTTRAIN,
|
|
HELP_SCOTLAND,
|
|
HELP_WHITECOAT,
|
|
HELP_SPAIN2
|
|
};
|
|
|
|
} // End of namespace Sword1
|
|
|
|
#endif //BSLOGIC_H
|