scummvm/backends/gp32
Jonathan Gray 24c92d0091 Remove usage of vsprintf in favour of vsnprintf and make
more use of STRINGBUFLEN.  Some ports may need a new stub for
this, discussed with Chrilith.

svn-id: r17463
2005-04-09 01:52:44 +00:00
..
build.rules WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
cpuspeed.s WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
debug-gdbstub-usb.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
gfx_splash.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gp32.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
gp32.h Patch #1013937 "OSystem layer with bigger resolution". Now you will always 2005-03-09 23:07:32 +00:00
gp-fs.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
graphics.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
Makefile WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
portdefs.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
README.GP32 WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
setup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.c WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00

ScummVM port for GamePark 32
============================

Compiling instructions:
 1. download and install Fenix's devkit advance (see Windows.txt)
 2. get chn's gp32 devkit and install it (see readme-gp32.txt)
 3. In Makefile change the line: build.rules: to
      $(CP) backends/gp32/build.rules build.rules 
 4. run make

 * In case you have installed devkitadv to a different directory
 than it's default, you'll have to modify build.rules in backend/gp32/

How to run:
 - upload scummvm.fxe in gp:\gpmm
 - upload all game data files in gp:\

Controls:
 A:	left click
 B:	right click
 L:	debug console
 R:	game screen
 Start: menu
 Select:skip
 L+R:	save 

For the latest source release visit the official ScummVM page:
  http://www.scummvm.org/

You can get the precompiled gp32 executable (fxe) from my site:
  http://people.inf.elte.hu/ph0x


Thanks to the following people for their help:
 Endy, khalek and the rest ScummVM team members,
 Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev

	ph0x (ph0x@freemail.hu)