scummvm/backends/gp32/gp32.h
Eugene Sandulenko 7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00

317 lines
8.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2004 The ScummVM project
* Copyright (C) 2002 Ph0x - GP32 Backend
* Copyright (C) 2003/2004 DJWillis - GP32 Backend
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GP32_H
#define GP32_H
/////////////////////////////////////////////////////////////////////////////
// Header for GP32 ScummVM Backend
/////////////////////////////////////////////////////////////////////////////
//Standard ScummVM includes.
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/scaler.h"
#include "common/system.h"
#include "backends/intern.h"
#include "base/engine.h"
//#include "scumm/saveload.h"
//Graphics wrapper - SDL Derived.
#include "backends/gp32/graphics.h"
//Pre-ScummVM Config stuff
//#include "backends/gp32/config.h"
#define LCD_WIDTH 320
#define LCD_HEIGHT 240
#define LCD_WIDTH_CENTER LCD_WIDTH / 2
#define LCD_HEIGHT_CENTER LCD_HEIGHT / 2
#define LCD_SIZE (LCD_WIDTH * LCD_HEIGHT)
// Graphics Bits
#define GAME_SURFACE 0
#define GAME_SURFACE2 1
#define DEBUG_SURFACE 2
extern int nflip, keydata; // Flip Index
extern GP_HPALETTE PAL; //palette
//void Delay(int ms);
//void FadeToBlack(int delay_time);
#define BUFFERCOUNT 2
extern GPDRAWSURFACE LCDbuffer[BUFFERCOUNT + 1]; //buffers
#define BACKGROUND_COLOR 0 //Black color
#define COLOUR_8BIT_MODE 8
#define COLOUR_16BIT_MODE 16
/* Assembly routines from cpuspeed.s */
extern "C" {void cpu_speed(int,int,int);} // CPU Speed control (3 int's, clock, bus, dividor)
/* Fake main() entry point */
//int main_scummvm(int argc, char *argv[]);
//Prototypes
class OSystem_GP32 : public OSystem
{
public:
OSystem_GP32();
virtual ~OSystem_GP32();
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h, int overlayScale);
int16 getHeight() { return _screenHeight; }
int16 getWidth() { return _screenWidth; }
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255, int cursorTargetScale = 1);
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
bool pollEvent(Event &event);
// Set the function to be invoked whenever samples need to be generated
// Format is the sample type format.
// Only 16-bit signed mode is needed for simon & scumm
bool setSoundCallback(SoundProc proc, void *param);
// Clear Sound Sample
void clearSoundCallback();
// OLD - Delete when sure not needed.
// Get or set a property
//uint32 property(int param, Property *value);
//virtual uint32 property(int param, Property *value);
// Poll cdrom status
// Returns true if cd audio is playing
bool pollCD();
// Play cdrom audio track
void playCD(int track, int num_loops, int start_frame, int duration);
// Stop cdrom audio track
void stopCD();
// Update cdrom audio status
void updateCD();
// Add a new callback timer
void setTimerCallback(TimerProc callback, int timer);
// Mutex handling
OSystem::MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// DJWillis
//helper
int16 get_height();
int16 get_width();
// Quit
void quit();
// Overlay
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(int16 *buf, int pitch);
void copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h);
//static OSystem *create(int gfx_mode, bool full_screen);
int16 RBGToColor(uint8 r, uint8 g, uint8 b);
void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b);
//void *gm_yocalloc(size_t num_elem, size_t size_elem);
//void *gm_realloc(void *ptr, size_t size);
// New 0.6.0 +
const GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
int getGraphicsMode() const;
void setWindowCaption(const char *caption);
bool openCD(int drive);
// Determine the output sample rate. Audio data provided by the sound
// Callback sound be played using this rate.
// FIXME: GP32 Hardcodes rate currently.
int getOutputSampleRate() const;
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
//static OSystem *create();
private:
// Set the position of the mouse cursor - Not part of OSystem anymore.
void set_mouse_pos(int x, int y);
gpSurface *_tmpscreen; // temporary screen (for scalers/overlay)
gpSurface *_hwscreen; // hardware screen
bool _overlayVisible;
ScalerProc *_scaler_proc;
int TMP_SCREEN_WIDTH;
//uint msec_start;
//uint32 get_ticks();
// unseen game screen
gpSurface *_screen;
int _screenWidth, _screenHeight;
// CD Audio, Not used in GP32 backend
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
uint32 cd_end_time, cd_stop_time, cd_next_second;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
};
bool _forceFull; // Force full redraw on next updateScreen
int _scaleFactor;
int _mode;
bool _full_screen;
uint32 _mode_flags;
bool _modeChanged;
/** True if aspect ratio correction is enabled. */
bool _adjustAspectRatio;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 40,
MAX_MOUSE_H = 40,
MAX_SCALING = 3
};
// Dirty rect managment
gpRect _dirty_rect_list[100];
int _num_dirty_rects;
uint32 *_dirty_checksums;
bool cksum_valid;
int CKSUM_NUM;
// Keyboard mouse emulation
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
} km;
struct MousePos {
int16 x, y, w, h;
};
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
byte *_mouseBackup;
MousePos _mouseCurState;
MousePos _mouseOldState;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
byte _mouseKeycolor;
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
gpColor *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
void add_dirty_rgn_auto(const byte *buf);
void mk_checksums(const byte *buf);
static void fill_sound(void *userdata, Uint8 * stream, int len);
void add_dirty_rect(int x, int y, int w, int h);
void draw_mouse();
void undraw_mouse();
void internUpdateScreen();
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void setFullscreenMode(bool enable);
void get_screen_image(byte *buf);
void setup_icon();
void kbd_mouse();
//static OSystem_GP32 *create();
};
#else
#warning GP32.H Called more then once.
#endif /* GP32_H */