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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_COLLISION_H
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#define SWORD1_COLLISION_H
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/*#include "objectman.h"
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namespace Sword1 {
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class Logic;
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class Collision {
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public:
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Collision(ObjectMan *pObjMan, Logic *pLogic);
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~Collision();
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void checkCollisions();
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void fnBumpOff();
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void fnBumpOn();
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private:
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int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
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int noCol;
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ObjectMan *_objMan;
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Logic *_logic; // for CFN_preset_script
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};
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} // End of namespace Sword1
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*/
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// maybe it's better to make this part of Router
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#endif // BSCOLLISION_H
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