mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
258901bab9
svn-id: r28966
784 lines
16 KiB
C++
784 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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Palette::Palette() {
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int gameType = _vm->getGameType();
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if (gameType == GType_Nippon) {
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_colors = 32;
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_hb = (_vm->getPlatform() == Common::kPlatformAmiga);
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} else
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if (gameType == GType_BRA) {
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_colors = 256;
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_hb = false;
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} else
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error("can't create palette for id = '%i'", gameType);
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_size = _colors * 3;
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makeBlack();
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}
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Palette::Palette(const Palette &pal) {
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clone(pal);
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}
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void Palette::clone(const Palette &pal) {
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_colors = pal._colors;
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_hb = pal._hb;
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_size = pal._size;
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memcpy(_data, pal._data, _size);
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}
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void Palette::makeBlack() {
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memset(_data, 0, _size);
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}
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void Palette::setEntry(uint index, int red, int green, int blue) {
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assert(index < _colors);
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if (red >= 0)
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_data[index*3] = red & 0xFF;
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if (green >= 0)
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_data[index*3+1] = green & 0xFF;
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if (blue >= 0)
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_data[index*3+2] = blue & 0xFF;
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}
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void Palette::makeGrayscale() {
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byte v;
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for (uint16 i = 0; i < _colors; i++) {
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v = MAX(_data[i*3+1], _data[i*3+2]);
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v = MAX(v, _data[i*3]);
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setEntry(i, v, v, v);
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}
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}
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void Palette::fadeTo(const Palette& target, uint step) {
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if (step == 0)
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return;
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for (uint16 i = 0; i < _size; i++) {
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if (_data[i] == target._data[i]) continue;
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if (_data[i] < target._data[i])
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_data[i] = CLIP(_data[i] + step, (uint)0, (uint)target._data[i]);
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else
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_data[i] = CLIP(_data[i] - step, (uint)target._data[i], (uint)255);
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}
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return;
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}
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uint Palette::fillRGBA(byte *rgba) {
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byte r, g, b;
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byte *hbPal = rgba + _size;
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for (uint32 i = 0; i < _colors; i++) {
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r = (_data[i*3] << 2) | (_data[i*3] >> 4);
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g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4);
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b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4);
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rgba[i*4] = r;
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rgba[i*4+1] = g;
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rgba[i*4+2] = b;
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rgba[i*4+3] = 0;
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if (_hb) {
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hbPal[i*4] = r >> 1;
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hbPal[i*4+1] = g >> 1;
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hbPal[i*4+2] = b >> 1;
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hbPal[i*4+3] = 0;
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}
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}
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return ((_hb) ? 2 : 1) * _colors;
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}
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void Palette::rotate(uint first, uint last, bool forward) {
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byte tmp[3];
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if (forward) { // forward
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tmp[0] = _data[first * 3];
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tmp[1] = _data[first * 3 + 1];
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tmp[2] = _data[first * 3 + 2];
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memmove(_data+first*3, _data+(first+1)*3, (last - first)*3);
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_data[last * 3] = tmp[0];
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_data[last * 3 + 1] = tmp[1];
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_data[last * 3 + 2] = tmp[2];
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} else { // backward
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tmp[0] = _data[last * 3];
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tmp[1] = _data[last * 3 + 1];
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tmp[2] = _data[last * 3 + 2];
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memmove(_data+(first+1)*3, _data+first*3, (last - first)*3);
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_data[first * 3] = tmp[0];
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_data[first * 3 + 1] = tmp[1];
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_data[first * 3 + 2] = tmp[2];
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}
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}
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#define BALLOON_TAIL_WIDTH 12
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#define BALLOON_TAIL_HEIGHT 10
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byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
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{
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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},
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{
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
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}
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};
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void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) {
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// printf("Gfx::drawBalloon(%i, %i, %i, %i, %i)...", left, top, width, height, winding);
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Common::Rect q = r;
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// draws balloon
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q.right += 5;
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floodFill(kBitFront, q, 0);
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q.grow(-1);
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floodFill(kBitFront, q, 1);
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// draws tail
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// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
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winding = (winding == 0 ? 1 : 0);
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Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
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s.moveTo(r.left + (r.width()+5)/2 - 5, r.bottom - 1);
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flatBlit(s, _resBalloonTail[winding], kBitFront, 2);
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return;
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}
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void Gfx::setPalette(Palette pal) {
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byte sysPal[256*4];
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uint n = pal.fillRGBA(sysPal);
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g_system->setPalette(sysPal, 0, n);
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}
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void Gfx::setBlackPalette() {
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Palette pal;
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setPalette(pal);
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}
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void Gfx::animatePalette() {
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for (uint16 i = 0; i < 4; i++) {
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if ((_palettefx[i]._flags & 1) == 0) continue; // animated palette
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_palettefx[i]._timer += _palettefx[i]._step * 2; // update timer
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if (_palettefx[i]._timer < 0x4000) continue; // check timeout
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_palettefx[i]._timer = 0; // reset timer
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_palette.rotate(_palettefx[i]._first, _palettefx[i]._last, (_palettefx[i]._flags & 2) != 0);
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}
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setPalette(_palette);
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return;
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}
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void Gfx::setHalfbriteMode(bool enable) {
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#ifdef HALFBRITE
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if (_vm->getPlatform() != Common::kPlatformAmiga) return;
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if (enable == _halfbrite) return;
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byte *buf = _buffers[kBitBack];
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for (uint32 i = 0; i < SCREEN_SIZE; i++)
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*buf++ ^= 0x20;
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buf = _buffers[kBitFront];
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for (uint32 i = 0; i < SCREEN_SIZE; i++)
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*buf++ ^= 0x20;
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_halfbrite = !_halfbrite;
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#endif
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}
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void Gfx::updateScreen() {
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g_system->copyRectToScreen((const byte*)_buffers[kBitFront]->pixels, _buffers[kBitFront]->pitch, _screenX, _screenY, _vm->_screenWidth, _vm->_screenHeight);
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g_system->updateScreen();
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return;
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}
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void Gfx::swapBuffers() {
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Graphics::Surface *temp = _buffers[kBitFront];
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_buffers[kBitFront] = _buffers[kBitBack];
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_buffers[kBitBack] = temp;
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updateScreen();
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return;
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}
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//
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// graphic primitives
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//
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void Gfx::clearScreen(Gfx::Buffers buffer) {
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memset(_buffers[buffer]->pixels, 0, _vm->_screenSize);
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if (buffer == kBitFront) updateScreen();
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return;
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}
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void Gfx::copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer) {
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memcpy(_buffers[dstbuffer]->pixels, _buffers[srcbuffer]->pixels, _vm->_screenSize);
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return;
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}
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void Gfx::floodFill(Gfx::Buffers buffer, const Common::Rect& r, byte color) {
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byte *d = (byte*)_buffers[buffer]->getBasePtr(r.left, r.top);
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uint16 w = r.width() + 1;
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uint16 h = r.height() + 1;
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for (uint16 i = 0; i < h; i++) {
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memset(d, color, w);
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d += _backgroundWidth;
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}
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return;
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}
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void Gfx::screenClip(Common::Rect& r, Common::Point& p) {
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int32 x = r.left;
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int32 y = r.top;
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Common::Rect screen(0, 0, _vm->_screenWidth, _vm->_screenHeight);
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r.clip(screen);
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if (!r.isValidRect()) return;
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p.x = r.left;
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p.y = r.top;
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r.translate(screen.left - x, screen.top - y);
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}
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void Gfx::flatBlit(const Common::Rect& r, byte *data, Gfx::Buffers buffer, byte transparentColor) {
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Common::Point dp;
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Common::Rect q(r);
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screenClip(q, dp);
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byte *s = data + q.left + q.top * r.width();
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byte *d = (byte*)_buffers[buffer]->getBasePtr(dp.x, dp.y);
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uint sPitch = r.width() - q.width();
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uint dPitch = _backgroundWidth - q.width();
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for (uint16 i = q.top; i < q.bottom; i++) {
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for (uint16 j = q.left; j < q.right; j++) {
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if (*s != transparentColor)
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*d = *s;
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s++;
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d++;
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}
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s += sPitch;
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d += dPitch;
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}
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return;
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}
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void Gfx::blit(const Common::Rect& r, uint16 z, byte *data, Gfx::Buffers buffer) {
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Common::Point dp;
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Common::Rect q(r);
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screenClip(q, dp);
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byte *s = data + q.left + q.top * r.width();
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byte *d = (byte*)_buffers[buffer]->getBasePtr(dp.x, dp.y);
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uint sPitch = r.width() - q.width();
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uint dPitch = _backgroundWidth - q.width();
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for (uint16 i = 0; i < q.height(); i++) {
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for (uint16 j = 0; j < q.width(); j++) {
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if (*s != 0) {
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byte v = _depthMask->getValue(dp.x + j, dp.y + i);
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if (z >= v) *d = *s;
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}
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s++;
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d++;
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}
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s += sPitch;
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d += dPitch;
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}
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return;
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}
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void Gfx::drawLabel(Label &label) {
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if (label._text == 0)
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return;
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flatBlitCnv(&label._cnv, label._pos.x, label._pos.y, Gfx::kBitBack);
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}
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//
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// Cnv management
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//
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void Gfx::flatBlitCnv(Frames *cnv, uint16 frame, int16 x, int16 y, Gfx::Buffers buffer) {
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Graphics::Surface scnv;
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Common::Rect r;
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cnv->getRect(frame, r);
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scnv.w = r.width();
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scnv.h = r.height();
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scnv.pixels = cnv->getData(frame);
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flatBlitCnv(&scnv, x, y, buffer);
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}
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void Gfx::flatBlitCnv(Graphics::Surface *cnv, int16 x, int16 y, Gfx::Buffers buffer) {
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Common::Rect r(cnv->w, cnv->h);
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r.moveTo(x, y);
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flatBlit(r, (byte*)cnv->pixels, buffer, 0);
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return;
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}
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void Gfx::blitCnv(Graphics::Surface *cnv, int16 x, int16 y, uint16 z, Gfx::Buffers buffer) {
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Common::Rect r(cnv->w, cnv->h);
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r.moveTo(x, y);
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blit(r, z, (byte*)cnv->pixels, buffer);
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return;
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}
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void Gfx::backupDoorBackground(DoorData *data, int16 x, int16 y) {
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byte *s = (byte*)_buffers[kBit2]->getBasePtr(x, y);
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Common::Rect r;
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data->_cnv->getRect(0, r);
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copyRect(r.width(), r.height(), data->_background, r.width(), s,_backgroundWidth);
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return;
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}
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void Gfx::backupGetBackground(GetData *data, int16 x, int16 y) {
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byte *t = (byte*)data->_cnv->pixels;
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byte *s = (byte*)_buffers[kBitBack]->getBasePtr(x, y);
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byte *d = data->_backup;
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uint pitch = _backgroundWidth - data->_cnv->w;
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for (uint16 i = 0; i < data->_cnv->h ; i++) {
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for (uint16 j = 0; j < data->_cnv->w ; j++) {
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*d = (*t) ? *s : 0;
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d++;
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t++;
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s++;
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}
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s += pitch;
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}
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return;
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}
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//
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// restores background according to specified frame
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//
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void Gfx::restoreDoorBackground(const Common::Rect& r, byte *data, byte* background) {
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byte *t = data;
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byte *s = background;
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byte *d0 = (byte*)_buffers[kBitBack]->getBasePtr(r.left, r.top);
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byte *d1 = (byte*)_buffers[kBit2]->getBasePtr(r.left, r.top);
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uint pitch = _backgroundWidth - r.width();
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for (uint16 i = 0; i < r.height() ; i++) {
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for (uint16 j = 0; j < r.width() ; j++) {
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if (*t) {
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*d0 = *s;
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*d1 = *s;
|
|
}
|
|
|
|
d0++;
|
|
d1++;
|
|
t++;
|
|
s++;
|
|
}
|
|
|
|
d0 += pitch;
|
|
d1 += pitch;
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
//
|
|
// copies a rectangular bitmap on the background
|
|
//
|
|
void Gfx::restoreGetBackground(const Common::Rect& r, byte *data) {
|
|
|
|
flatBlit(r, data, kBitBack, 0);
|
|
flatBlit(r, data, kBit2, 0);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void Gfx::displayString(uint16 x, uint16 y, const char *text, byte color) {
|
|
byte *dst = (byte*)_buffers[kBitFront]->getBasePtr(x, y);
|
|
_font->setColor(color);
|
|
_font->drawString(dst, _vm->_screenWidth, text);
|
|
}
|
|
|
|
void Gfx::displayCenteredString(uint16 y, const char *text) {
|
|
uint16 x = (_vm->_screenWidth - getStringWidth(text)) / 2;
|
|
displayString(x, y, text, 1);
|
|
}
|
|
|
|
bool Gfx::displayWrappedString(char *text, uint16 x, uint16 y, byte color, int16 wrapwidth) {
|
|
|
|
uint16 lines = 0;
|
|
bool rv = false;
|
|
uint16 linewidth = 0;
|
|
|
|
uint16 rx = x + 10;
|
|
uint16 ry = y + 4;
|
|
|
|
char token[40];
|
|
|
|
if (wrapwidth == -1)
|
|
wrapwidth = _vm->_screenWidth;
|
|
|
|
while (strlen(text) > 0) {
|
|
|
|
text = parseNextToken(text, token, 40, " ", true);
|
|
linewidth += getStringWidth(token);
|
|
|
|
if (linewidth > wrapwidth) {
|
|
// wrap line
|
|
lines++;
|
|
rx = x + 10; // x
|
|
ry = y + 4 + lines*10; // y
|
|
linewidth = getStringWidth(token);
|
|
}
|
|
|
|
if (!scumm_stricmp(token, "%s")) {
|
|
sprintf(token, "%d", _score);
|
|
}
|
|
if (!scumm_stricmp(token, "%p")) {
|
|
rv = true;
|
|
} else
|
|
displayString(rx, ry, token, color);
|
|
|
|
rx += getStringWidth(token) + getStringWidth(" ");
|
|
linewidth += getStringWidth(" ");
|
|
|
|
text = Common::ltrim(text);
|
|
}
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
uint16 Gfx::getStringWidth(const char *text) {
|
|
return _font->getStringWidth(text);
|
|
}
|
|
|
|
void Gfx::getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height) {
|
|
|
|
uint16 lines = 0;
|
|
uint16 w = 0;
|
|
*width = 0;
|
|
|
|
char token[40];
|
|
|
|
while (strlen(text) != 0) {
|
|
|
|
text = parseNextToken(text, token, 40, " ", true);
|
|
w += getStringWidth(token);
|
|
|
|
if (w > maxwidth) {
|
|
w -= getStringWidth(token);
|
|
lines++;
|
|
if (w > *width)
|
|
*width = w;
|
|
|
|
w = getStringWidth(token);
|
|
}
|
|
|
|
w += getStringWidth(" ");
|
|
text = Common::ltrim(text);
|
|
}
|
|
|
|
if (*width < w) *width = w;
|
|
*width += 10;
|
|
|
|
*height = lines * 10 + 20;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void Gfx::setFont(Font *font) {
|
|
assert(font);
|
|
_font = font;
|
|
}
|
|
|
|
|
|
void Gfx::restoreBackground(const Common::Rect& r) {
|
|
|
|
int16 left = r.left;
|
|
int16 top = r.top;
|
|
int16 width = r.width();
|
|
int16 height = r.height();
|
|
|
|
if (left < 0) left = 0;
|
|
if (top < 0) top = 0;
|
|
|
|
if (left >= _backgroundWidth) return;
|
|
if (top >= _backgroundHeight) return;
|
|
|
|
if (left+width >= _backgroundWidth) width = _backgroundWidth - left;
|
|
if (top+height >= _backgroundHeight) height = _backgroundHeight - top;
|
|
|
|
Common::Rect q(width, height);
|
|
q.moveTo(left, top);
|
|
|
|
copyRect(kBitBack, q, (byte*)_buffers[kBit2]->getBasePtr(q.left, q.top), _backgroundWidth);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void Gfx::setBackground(Graphics::Surface *surface) {
|
|
_buffers[kBit2] = surface;
|
|
|
|
initBuffers(surface->w, surface->h);
|
|
copyScreen(kBit2, kBitBack);
|
|
}
|
|
|
|
void Gfx::setMask(MaskBuffer *buffer) {
|
|
_depthMask = buffer;
|
|
}
|
|
|
|
void Gfx::copyRect(uint width, uint height, byte *dst, uint dstPitch, byte *src, uint srcPitch) {
|
|
|
|
for (uint16 _si = 0; _si < height; _si++) {
|
|
memcpy(dst, src, width);
|
|
|
|
src += srcPitch;
|
|
dst += dstPitch;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void Gfx::copyRect(Gfx::Buffers dstbuffer, const Common::Rect& r, byte *src, uint16 pitch) {
|
|
byte *d = (byte*)_buffers[dstbuffer]->getBasePtr(r.left, r.top);
|
|
copyRect(r.width(), r.height(), d, _backgroundWidth, src, pitch);
|
|
return;
|
|
}
|
|
|
|
|
|
void Gfx::grabRect(byte *dst, const Common::Rect& r, Gfx::Buffers srcbuffer, uint16 pitch) {
|
|
byte *s = (byte*)_buffers[srcbuffer]->getBasePtr(r.left, r.top);
|
|
copyRect(r.width(), r.height(), dst, pitch, s, _backgroundWidth);
|
|
return;
|
|
}
|
|
|
|
|
|
int16 Gfx::queryMask(int16 v) {
|
|
|
|
for (uint16 _si = 0; _si < 3; _si++) {
|
|
if (_bgLayers[_si+1] > v) return _si;
|
|
}
|
|
|
|
return 3;
|
|
}
|
|
|
|
Gfx::Gfx(Parallaction* vm) :
|
|
_vm(vm) {
|
|
|
|
g_system->beginGFXTransaction();
|
|
g_system->initSize(_vm->_screenWidth, _vm->_screenHeight);
|
|
_vm->initCommonGFX(_vm->getGameType() == GType_BRA);
|
|
g_system->endGFXTransaction();
|
|
|
|
_buffers[kBit2] = 0;
|
|
_depthMask = 0;
|
|
|
|
_buffers[kBitFront] = 0;
|
|
_buffers[kBitBack] = 0;
|
|
|
|
initBuffers(_vm->_screenWidth, _vm->_screenHeight);
|
|
|
|
setPalette(_palette);
|
|
|
|
_screenX = 0;
|
|
_screenY = 0;
|
|
|
|
_bgLayers[0] = _bgLayers[1] = _bgLayers[2] = _bgLayers[3] = 0;
|
|
|
|
memset(_palettefx, 0, sizeof(_palettefx));
|
|
|
|
_halfbrite = false;
|
|
|
|
_font = NULL;
|
|
|
|
return;
|
|
}
|
|
|
|
Gfx::~Gfx() {
|
|
|
|
freeBuffers();
|
|
|
|
return;
|
|
}
|
|
|
|
void Gfx::initBuffers(int w, int h) {
|
|
|
|
_backgroundWidth = w;
|
|
_backgroundHeight = h;
|
|
|
|
if (!_buffers[kBitFront]) {
|
|
_buffers[kBitFront] = new Graphics::Surface;
|
|
}
|
|
|
|
if (!_buffers[kBitBack]) {
|
|
_buffers[kBitBack] = new Graphics::Surface;
|
|
}
|
|
|
|
if (_buffers[kBitFront]->w != w || _buffers[kBitFront]->h != h) {
|
|
_buffers[kBitFront]->create(w, h, 1);
|
|
}
|
|
|
|
if (_buffers[kBitBack]->w != w || _buffers[kBitBack]->h != h) {
|
|
_buffers[kBitBack]->create(w, h, 1);
|
|
}
|
|
|
|
}
|
|
|
|
void Gfx::freeBuffers() {
|
|
|
|
if (_buffers[kBitFront]) {
|
|
_buffers[kBitFront]->free();
|
|
delete _buffers[kBitFront];
|
|
}
|
|
|
|
if (_buffers[kBitBack]) {
|
|
_buffers[kBitBack]->free();
|
|
delete _buffers[kBitBack];
|
|
}
|
|
|
|
_buffers[kBitFront] = 0;
|
|
_buffers[kBitBack] = 0;
|
|
}
|
|
|
|
|
|
} // namespace Parallaction
|