scummvm/engines/sword2
Filippos Karapetis 781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
..
animation.cpp Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
animation.h Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
anims.cpp
console.cpp
console.h
controls.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
controls.h
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h
defs.h
events.cpp
function.cpp Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
header.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
icons.cpp
interpreter.cpp Replaced the old stack macros with ScummVM's FixedStack class. 2008-12-29 11:55:09 +00:00
interpreter.h
layers.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
logic.cpp Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
logic.h Allow pausing during cutscene movies. (This will need an update to the mixer's 2008-11-09 13:20:43 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
mouse.h Initial implementation of pauseEngineIntern(). There are issues, though, since 2008-05-23 17:54:47 +00:00
music.cpp Don't crash if you try to use music file #2 as music file #1. When the music 2008-07-18 04:16:00 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Removed some code that was added earlier to deal with dimming/undimming the 2008-11-09 14:35:45 +00:00
protocol.cpp
render.cpp
resman.cpp Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous 2008-12-03 21:52:51 +00:00
resman.h
router.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
router.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
saveload.cpp Use the save file manager's listSavefiles() function to find out if any savegames 2008-10-13 04:24:18 +00:00
saveload.h
screen.cpp Converted the credits scroller to use readLine_NEW() instead of readLine_OLD(). 2008-12-03 21:30:41 +00:00
screen.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
scroll.cpp
sound.cpp
sound.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
startup.cpp Use readLine() instead of readLine_OLD(). 2008-09-04 21:40:32 +00:00
sword2.cpp Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
sword2.h Allow pausing (from the outside) during credits and palette fades. Refactored the 2008-11-09 14:32:24 +00:00
sync.cpp
walker.cpp