scummvm/engines/cruise
2009-03-07 07:12:10 +00:00
..
actor.cpp Renamed parameter to silence warning. 2009-03-03 19:49:50 +00:00
actor.h Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly 2009-03-02 09:14:36 +00:00
background.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
background.h -Cleanup strings 2007-11-10 17:15:48 +00:00
backgroundIncrust.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
backgroundIncrust.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cell.cpp Formatting fixes, and added extra constants and function name corrections 2009-03-02 08:32:38 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
cruise_main.h Implemented proper support for the Pause 'p' key 2009-03-01 02:20:22 +00:00
cruise.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
cruise.h Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
ctp.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
ctp.h Nearly working pathfinder 2007-12-27 17:37:38 +00:00
dataLoader.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
dataLoader.h -Cleanup strings 2007-11-10 17:15:48 +00:00
debugger.cpp Added debugger console 2009-02-11 10:03:01 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
font.cpp Formatting fixes 2009-03-03 09:00:49 +00:00
font.h Formatting fixes 2009-03-03 09:00:49 +00:00
function.cpp Formatting fixes, and added extra constants and function name corrections 2009-03-02 08:32:38 +00:00
function.h Fix loading savegame from original interpreter 2007-12-18 20:12:42 +00:00
gfxModule.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
gfxModule.h Cleaned up parts of the font display system. Note: Cruise used two almost identical routines for text display - one which creates a draw structure, and the other draws directly to the screen. Since there don't seem to be any other differences, the immediate draw version has been changed to use the rendering version and then draw the results 2009-03-01 02:19:06 +00:00
linker.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
linker.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
mainDraw.cpp Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
mainDraw.h Fixed some method parameters, changed the main loop to a method of the engine class, and moved the frame delay code to the main loop to make the game more responsive to events 2009-03-07 07:12:10 +00:00
menu.cpp Formatting fixes 2009-03-03 09:00:49 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Merged the contents of fontCharacterTable into staticres 2009-02-19 11:08:11 +00:00
mouse.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Added debugger console 2009-02-11 10:03:01 +00:00
object.h Added debugger console 2009-02-11 10:03:01 +00:00
overlay.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
overlay.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
perso.cpp Changed the int16[5] array used in pathfinding to a structure with explicitly named fields 2009-03-03 10:10:35 +00:00
perso.h Changed the int16[5] array used in pathfinding to a structure with explicitly named fields 2009-03-03 10:10:35 +00:00
polys.cpp Some code formating fixes 2007-11-04 13:01:41 +00:00
polys.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saveload.cpp Removed deprecated method 2009-02-11 09:02:30 +00:00
saveload.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
script.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
script.h Cleanup load savegame from original interpreter 2007-11-08 22:59:29 +00:00
stack.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
stack.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
staticres.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
staticres.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
various.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
various.h -Fade in/fade out 2007-12-24 01:05:36 +00:00
vars.cpp In progress work on cleaning up the font system - giving proper variable names, types, and converted memory accesses to endian safe structures 2009-02-19 09:57:39 +00:00
vars.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
volume.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
volume.h Fix loading savegame from original interpreter 2007-12-18 20:12:42 +00:00