mirror of
https://github.com/libretro/scummvm.git
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c51d5835a0
svn-id: r38993
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_STATICRES_H
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#define CRUISE_STATICRES_H
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#include "common/scummsys.h"
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namespace Cruise {
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extern int actor_move[][13];
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extern int actor_end[][13];
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extern int actor_stat[][13];
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extern int actor_invstat[][13];
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extern short int fontCharacterTable[256];
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// Mouse cursor data
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extern const byte mouseCursorNormal[];
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extern const byte mouseCursorDisk[];
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extern const byte mouseCursorCross[];
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extern const byte mouseCursorNoMouse[];
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extern const byte mouseCursorWalk[];
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extern const byte mouseCursorExit[];
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extern const byte mouseCursorMagnifyingGlass[];
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} // End of namespace Cruise
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#endif
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