scummvm/engines/lure
2009-07-25 12:59:46 +00:00
..
animseq.cpp Disable GMM Save/Loading when a cut-scene is playing 2009-01-31 12:26:44 +00:00
animseq.h
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp
decode.h
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
disk.cpp
disk.h
events.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
fights.h
game.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
hotspots.h Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC 2009-01-30 12:22:30 +00:00
intro.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
intro.h
lure.cpp Enabled runtime save/loading from the GMM menu, and fixed launcher listing of savegames 2009-01-31 12:15:21 +00:00
lure.h Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp
memory.h
menu.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Bugfix to properly have one NPC character move out of the way when two NPCs bump into each other 2009-01-31 01:58:10 +00:00
res_struct.h Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.cpp Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
strings.cpp
strings.h
surface.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
surface.h