mirror of
https://github.com/libretro/scummvm.git
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262 lines
7.6 KiB
C++
262 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#include "common/system.h"
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#include "macventure/dialog.h"
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namespace MacVenture {
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Dialog::Dialog(Gui *gui, Common::Point pos, uint width, uint height) :
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_gui(gui), _bounds(Common::Rect(pos.x, pos.y, pos.x + width, pos.y + height)) {}
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Dialog::Dialog(Gui *gui, PrebuiltDialogs prebuilt) {
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_gui = gui;
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const PrebuiltDialog &dialog = g_prebuiltDialogs[prebuilt];
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calculateBoundsFromPrebuilt(dialog.bounds);
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for (int i = 0; dialog.elements[i].type != kDEEnd; i++) {
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addPrebuiltElement(dialog.elements[i]);
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}
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}
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Dialog::~Dialog() {
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for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
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delete *it;
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}
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}
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void Dialog::handleDialogAction(DialogElement *trigger, DialogAction action) {
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switch(action) {
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case kDACloseDialog:
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_gui->closeDialog();
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break;
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case kDASubmit:
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_gui->setTextInput(_userInput);
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_gui->closeDialog();
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break;
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case kDASaveAs:
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_gui->saveGame();
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_gui->closeDialog();
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break;
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case kDALoadGame:
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_gui->loadGame();
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_gui->closeDialog();
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break;
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case kDANewGame:
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_gui->newGame();
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_gui->closeDialog();
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break;
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case kDAQuit:
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_gui->quitGame();
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_gui->closeDialog();
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break;
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default:
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break;
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}
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}
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const Graphics::Font &Dialog::getFont() {
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return _gui->getCurrentFont();
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}
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bool Dialog::processEvent(Common::Event event) {
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for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
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if ((*it)->processEvent(this, event)) {
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return true;
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}
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}
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return false;
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}
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void Dialog::addButton(Common::String title, MacVenture::DialogAction action, Common::Point position, uint width, uint height) {
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_elements.push_back(new DialogButton(this, title, action, position, width, height));
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}
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void Dialog::addText(Common::String content, Common::Point position) {
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_elements.push_back(new DialogPlainText(this, content, position));
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}
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void Dialog::addTextInput(Common::Point position, int width, int height) {
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_elements.push_back(new DialogTextInput(this, position, width, height));
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}
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void Dialog::draw() {
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Graphics::ManagedSurface compose;
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// Compose the surface
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compose.create(_bounds.width(), _bounds.height());
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Common::Rect base(0, 0, _bounds.width(), _bounds.height());
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compose.fillRect(base, kColorWhite);
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compose.frameRect(base, kColorBlack);
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for (Common::Array<DialogElement*>::iterator it = _elements.begin(); it != _elements.end(); it++) {
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(*it)->draw(this, compose);
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}
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g_system->copyRectToScreen(compose.getPixels(), compose.pitch,
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_bounds.left, _bounds.top, _bounds.width(), _bounds.height());
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}
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void Dialog::localize(Common::Point &point) {
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point.x -= _bounds.left;
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point.y -= _bounds.top;
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}
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void Dialog::setUserInput(Common::String content) {
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_userInput = content;
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}
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void Dialog::addPrebuiltElement(const MacVenture::PrebuiltDialogElement &element) {
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Common::Point position(element.left, element.top);
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switch(element.type) {
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case kDEButton:
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addButton(element.title, element.action, position, element.width, element.height);
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break;
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case kDEPlainText:
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addText(element.title, position);
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break;
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case kDETextInput:
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addTextInput(position, element.width, element.height);
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break;
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default:
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break;
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}
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}
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// Dialog Element
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DialogElement::DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height) :
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_text(title), _action(action) {
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if (width == 0) {
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width = dialog->getFont().getStringWidth(title);
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}
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if (height == 0) {
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height = dialog->getFont().getFontHeight();
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}
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_bounds = Common::Rect(position.x, position.y, position.x + width, position.y + height);
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}
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bool DialogElement::processEvent(MacVenture::Dialog *dialog, Common::Event event) {
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return doProcessEvent(dialog, event);
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}
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void DialogElement::draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
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doDraw(dialog, target);
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}
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const Common::String &DialogElement::getText() {
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return doGetText();
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}
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const Common::String &DialogElement::doGetText() {
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return _text;
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}
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// CONCRETE DIALOG ELEMENTS
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DialogButton::DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width, uint height):
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DialogElement(dialog, title, action, position, width, height) {}
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bool DialogButton::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
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Common::Point mouse = event.mouse;
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if (event.type == Common::EVENT_LBUTTONDOWN) {
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dialog->localize(mouse);
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if (_bounds.contains(mouse)) {
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debugC(2, kMVDebugGUI, "Click! Button: %s", _text.c_str());
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dialog->handleDialogAction(this, _action);
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return true;
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}
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}
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return false;
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}
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void DialogButton::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
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target.fillRect(_bounds, kColorWhite);
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target.frameRect(_bounds, kColorBlack);
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// Draw title
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dialog->getFont().drawString(
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&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);
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}
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DialogPlainText::DialogPlainText(Dialog *dialog, Common::String content, Common::Point position) :
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DialogElement(dialog, content, kDANone, position, 0, 0) { }
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DialogPlainText::~DialogPlainText() {}
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bool DialogPlainText::doProcessEvent(MacVenture::Dialog *dialog, Common::Event event) {
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return false;
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}
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void DialogPlainText::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
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// Draw contents
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dialog->getFont().drawString(
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&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack, Graphics::kTextAlignCenter);
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}
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DialogTextInput::DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height) :
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DialogElement(dialog, "", kDANone, position, width, height) {}
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DialogTextInput::~DialogTextInput() {}
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bool DialogTextInput::doProcessEvent(Dialog *dialog, Common::Event event) {
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if (event.type == Common::EVENT_KEYDOWN) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_BACKSPACE:
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if (!_text.empty()) {
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_text.deleteLastChar();
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dialog->setUserInput(_text);
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return true;
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}
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break;
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default:
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if (event.kbd.ascii >= 0x20 && event.kbd.ascii <= 0x7f) {
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_text += (char)event.kbd.ascii;
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dialog->setUserInput(_text);
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return true;
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}
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break;
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}
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}
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return false;
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}
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void DialogTextInput::doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) {
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target.fillRect(_bounds, kColorWhite);
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target.frameRect(_bounds, kColorBlack);
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dialog->getFont().drawString(&target, _text, _bounds.left, _bounds.top, _bounds.width(), kColorBlack);
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}
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void Dialog::calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds) {
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_bounds = Common::Rect(
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bounds.left,
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bounds.top,
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bounds.right,
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bounds.bottom);
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}
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} // End of namespace MacVenture
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