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1471 lines
40 KiB
C++
1471 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#include "common/file.h"
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#include "common/system.h"
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#include "common/debug-channels.h"
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#include "common/debug.h"
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#include "image/bmp.h"
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#include "graphics/macgui/macfontmanager.h"
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#include "macventure/gui.h"
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#include "macventure/dialog.h"
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namespace MacVenture {
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enum {
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kCursorWidth = 2,
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kCursorHeight = 2
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};
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enum {
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kExitButtonWidth = 10,
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kExitButtonHeight = 10
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};
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enum {
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kMenuHighLevel = -1,
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kMenuAbout = 0,
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kMenuFile = 1,
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kMenuEdit = 2,
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kMenuSpecial = 3
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};
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enum {
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kCommandNum = 8
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};
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enum {
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kDragThreshold = 5
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};
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const bool kLoadStaticMenus = true;
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static const Graphics::MacMenuData menuSubItems[] = {
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{ kMenuHighLevel, "File", 0, 0, false },
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{ kMenuHighLevel, "Edit", 0, 0, false },
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{ kMenuHighLevel, "Special", 0, 0, false },
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{ kMenuHighLevel, "Font", 0, 0, false },
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{ kMenuHighLevel, "FontSize", 0, 0, false },
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//{ kMenuAbout, "About", kMenuActionAbout, 0, true},
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{ kMenuFile, "New", kMenuActionNew, 0, true },
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{ kMenuFile, NULL, 0, 0, false },
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{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
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{ kMenuFile, "Save", kMenuActionSave, 0, true },
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{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
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{ kMenuFile, NULL, 0, 0, false },
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{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
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{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
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{ kMenuEdit, NULL, 0, 0, false },
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{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
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{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
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{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
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{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
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{ kMenuSpecial, "Clean Up", kMenuActionCleanUp, 0, false },
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{ kMenuSpecial, "Mess Up", kMenuActionMessUp, 0, false },
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{ 0, NULL, 0, 0, false }
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};
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bool commandsWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool mainGameWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool outConsoleWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool selfWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool exitsWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool diplomaWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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bool inventoryWindowCallback(Graphics::WindowClick, Common::Event &event, void *gui);
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void menuCommandsCallback(int action, Common::String &text, void *data);
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Gui::Gui(MacVentureEngine *engine, Common::MacResManager *resman) {
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_engine = engine;
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_resourceManager = resman;
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_windowData = NULL;
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_controlData = NULL;
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_draggedObj.id = 0;
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_draggedObj.pos = Common::Point(0, 0);
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_dialog = NULL;
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_cursor = new Cursor(this);
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_consoleText = new ConsoleText(this);
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_graphics = NULL;
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initGUI();
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}
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Gui::~Gui() {
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if (_windowData)
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delete _windowData;
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if (_controlData)
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delete _controlData;
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if (_exitsData)
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delete _exitsData;
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if (_cursor)
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delete _cursor;
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if (_consoleText)
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delete _consoleText;
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if (_dialog)
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delete _dialog;
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clearAssets();
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if (_graphics)
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delete _graphics;
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}
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void Gui::initGUI() {
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_screen.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
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_wm.setScreen(&_screen);
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// Menu
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_menu = _wm.addMenu();
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if (!loadMenus())
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error("GUI: Could not load menus");
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_menu->setCommandsCallback(menuCommandsCallback, this);
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_menu->calcDimensions();
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loadGraphics();
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if (!loadWindows())
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error("GUI: Could not load windows");
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initWindows();
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assignObjReferences();
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if (!loadControls())
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error("GUI: Could not load controls");
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draw();
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}
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void Gui::reloadInternals() {
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clearAssets();
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loadGraphics();
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}
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void Gui::draw() {
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// Will be performance-improved after the milestone
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_wm.setFullRefresh(true);
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drawWindows();
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_wm.draw();
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drawDraggedObject();
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drawDialog();
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// TODO: When window titles with custom borders are in MacGui, this should be used.
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//drawWindowTitle(kMainGameWindow, _mainGameWindow->getSurface());
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}
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void Gui::drawMenu() {
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_menu->draw(&_screen);
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}
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void Gui::drawTitle() {
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warning("drawTitle hasn't been tested yet");
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}
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void Gui::clearControls() {
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if (!_controlData)
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return;
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Common::Array<CommandButton>::iterator it = _controlData->begin();
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for (; it != _controlData->end(); ++it) {
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it->unselect();
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}
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}
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void Gui::initWindows() {
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// Game Controls Window
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_controlsWindow = _wm.addWindow(false, false, false);
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_controlsWindow->setDimensions(getWindowData(kCommandsWindow).bounds);
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_controlsWindow->setActive(false);
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_controlsWindow->setCallback(commandsWindowCallback, this);
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loadBorders(_controlsWindow, findWindowData(kCommandsWindow).type);
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// Main Game Window
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_mainGameWindow = _wm.addWindow(false, false, false);
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_mainGameWindow->setDimensions(getWindowData(kMainGameWindow).bounds);
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_mainGameWindow->setActive(false);
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_mainGameWindow->setCallback(mainGameWindowCallback, this);
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loadBorders(_mainGameWindow, findWindowData(kMainGameWindow).type);
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// In-game Output Console
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_outConsoleWindow = _wm.addWindow(true, true, false);
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// HACK We have to hand-create the dimensions, otherwise they don't fit
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const WindowData &wd = getWindowData(kOutConsoleWindow);
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Common::Rect dimensions = wd.bounds;
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dimensions.setWidth(dimensions.width() - borderBounds(wd.type).rightOffset);
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_outConsoleWindow->setDimensions(dimensions);
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_outConsoleWindow->setActive(false);
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_outConsoleWindow->setCallback(outConsoleWindowCallback, this);
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loadBorders(_outConsoleWindow, findWindowData(kOutConsoleWindow).type);
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// Self Window
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_selfWindow = _wm.addWindow(false, true, false);
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_selfWindow->setDimensions(getWindowData(kSelfWindow).bounds);
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_selfWindow->setActive(false);
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_selfWindow->setCallback(selfWindowCallback, this);
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loadBorders(_selfWindow, findWindowData(kSelfWindow).type);
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// Exits Window
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_exitsWindow = _wm.addWindow(false, false, false);
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_exitsWindow->setDimensions(getWindowData(kExitsWindow).bounds);
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_exitsWindow->setActive(false);
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_exitsWindow->setCallback(exitsWindowCallback, this);
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// TODO: In the original, the background is actually a clickable
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// object that can be used to refer to the room itself. In that case,
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// the background should be kPatternDarkGray.
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_exitsWindow->setBackgroundPattern(kPatternLightGray);
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loadBorders(_exitsWindow, findWindowData(kExitsWindow).type);
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}
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const WindowData &Gui::getWindowData(WindowReference reference) {
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return findWindowData(reference);
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}
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const Graphics::Font &Gui::getCurrentFont() {
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return *_wm._fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12));
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}
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void Gui::bringToFront(WindowReference winID) {
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findWindow(winID)->setActive(true);
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}
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void Gui::setWindowTitle(WindowReference winID, Common::String string) {
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findWindowData(winID).title = string;
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findWindowData(winID).titleLength = string.size();
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}
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void Gui::updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array<ObjID> &children) {
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if (ref == kNoWindow) {
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return;
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}
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WindowData &data = findWindowData(ref);
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data.children.clear();
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data.objRef = objID;
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uint32 originx = 0x7fff;
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uint32 originy = 0x7fff;
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for (uint i = 0; i < children.size(); i++) {
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if (children[i] != 1) {
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ObjID child = children[i];
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if (ref != kMainGameWindow) {
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Common::Point childPos = _engine->getObjPosition(child);
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originx = originx > (uint)childPos.x ? (uint)childPos.x : originx;
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originy = originy > (uint)childPos.y ? (uint)childPos.y : originy;
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}
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data.children.push_back(DrawableObject(child, kBlitBIC));
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}
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}
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if (originx != 0x7fff) {
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data.bounds.left = originx;
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}
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if (originy != 0x7fff) {
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data.bounds.top = originy;
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}
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if (ref != kMainGameWindow) {
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data.updateScroll = true;
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}
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}
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void Gui::addChild(WindowReference target, ObjID child) {
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findWindowData(target).children.push_back(DrawableObject(child, kBlitBIC));
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}
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void Gui::removeChild(WindowReference target, ObjID child) {
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WindowData &data = findWindowData(target);
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uint index = 0;
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for (;index < data.children.size(); index++) {
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if (data.children[index].obj == child) {
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break;
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}
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}
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if (index < data.children.size())
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data.children.remove_at(index);
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}
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void Gui::assignObjReferences() {
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findWindowData(kSelfWindow).objRef = 0;
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}
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WindowReference Gui::createInventoryWindow(ObjID objRef) {
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Graphics::MacWindow *newWindow = _wm.addWindow(true, true, true);
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WindowData newData;
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GlobalSettings settings = _engine->getGlobalSettings();
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newData.refcon = (WindowReference)(_inventoryWindows.size() + kInventoryStart); // This is a HACK
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if (_windowData->back().refcon < 0x80) { // There is already another inventory window
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newData.bounds = _windowData->back().bounds; // Inventory windows are always last
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newData.bounds.translate(newData.bounds.left + settings._invOffsetX, newData.bounds.top + settings._invOffsetY);
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} else {
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BorderBounds bbs = borderBounds(kInvWindow);
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newData.bounds = Common::Rect(
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settings._invLeft - bbs.leftOffset,
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settings._invTop - bbs.topOffset,
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settings._invLeft + settings._invWidth,
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settings._invTop + settings._invHeight);
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}
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newData.type = kInvWindow;
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newData.hasCloseBox = true;
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newData.visible = true;
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newData.objRef = objRef;
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_windowData->push_back(newData);
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newWindow->setDimensions(newData.bounds);
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newWindow->setCallback(inventoryWindowCallback, this);
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newWindow->setCloseable(true);
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loadBorders(newWindow, newData.type);
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_inventoryWindows.push_back(newWindow);
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debugC(1, kMVDebugGUI, "Create new inventory window. Reference: %d", newData.refcon);
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return newData.refcon;
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}
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void Gui::loadBorders(Graphics::MacWindow *target, MVWindowType type) {
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loadBorder(target, type, false);
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loadBorder(target, type, true);
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}
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void Gui::loadBorder(Graphics::MacWindow *target, MVWindowType type, bool active) {
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Common::SeekableReadStream *stream = _engine->getBorderFile(type, active);
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if (stream) {
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BorderBounds bbs = borderBounds(type);
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target->loadBorder(*stream, active, bbs.leftOffset, bbs.rightOffset, bbs.topOffset, bbs.bottomOffset);
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delete stream;
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}
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}
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void Gui::loadGraphics() {
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if (_graphics)
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delete _graphics;
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_graphics = new Container(_engine->getFilePath(kGraphicPathID));
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}
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void Gui::clearAssets() {
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Common::HashMap<ObjID, ImageAsset*>::const_iterator it = _assets.begin();
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for (; it != _assets.end(); it++) {
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delete it->_value;
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}
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_assets.clear();
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}
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bool Gui::loadMenus() {
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if (kLoadStaticMenus) {
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// We assume that, if there are static menus, we don't need dynamic ones
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_menu->addStaticMenus(menuSubItems);
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return true;
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}
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Common::MacResIDArray resArray;
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Common::SeekableReadStream *res;
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Common::MacResIDArray::const_iterator iter;
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if ((resArray = _resourceManager->getResIDArray(MKTAG('M', 'E', 'N', 'U'))).size() == 0)
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return false;
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_menu->addMenuItem(nullptr, "Abb", kMenuActionAbout, 0, 'A', true);
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int i = 1;
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for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
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res = _resourceManager->getResource(MKTAG('M', 'E', 'N', 'U'), *iter);
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uint16 key;
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uint16 style;
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uint8 titleLength;
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char *title;
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/* Skip menuID, width, height, resourceID, placeholder */
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for (int skip = 0; skip < 5; skip++) {
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res->readUint16BE();
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}
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titleLength = res->readByte();
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title = new char[titleLength + 1];
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res->read(title, titleLength);
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title[titleLength] = '\0';
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if (titleLength > 1) {
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_menu->addMenuItem(nullptr, title);
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Graphics::MacMenuSubMenu *submenu = _menu->addSubMenu(nullptr);
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// Read submenu items
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while ((titleLength = res->readByte())) {
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title = new char[titleLength + 1];
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res->read(title, titleLength);
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title[titleLength] = '\0';
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// Skip icon
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res->readUint16BE();
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// Read key
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key = res->readUint16BE();
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// Skip mark
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res->readUint16BE();
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// Read style
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style = res->readUint16BE();
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_menu->addMenuItem(submenu, title, 0, style, key, false);
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}
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}
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i++;
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delete res;
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}
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return true;
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}
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bool Gui::loadWindows() {
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Common::MacResIDArray resArray;
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Common::SeekableReadStream *res;
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Common::MacResIDArray::const_iterator iter;
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_windowData = new Common::List<WindowData>();
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if ((resArray = _resourceManager->getResIDArray(MKTAG('W', 'I', 'N', 'D'))).size() == 0)
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return false;
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uint32 id = kCommandsWindow;
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for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
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res = _resourceManager->getResource(MKTAG('W', 'I', 'N', 'D'), *iter);
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WindowData data;
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uint16 top, left, bottom, right;
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top = res->readUint16BE();
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left = res->readUint16BE();
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bottom = res->readUint16BE();
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right = res->readUint16BE();
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data.type = (MVWindowType)res->readUint16BE();
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BorderBounds bbs = borderBounds(data.type);
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data.bounds = Common::Rect(
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left - bbs.leftOffset,
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top - bbs.topOffset,
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right + bbs.rightOffset,
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bottom + bbs.bottomOffset);
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data.visible = res->readUint16BE();
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data.hasCloseBox = res->readUint16BE();
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data.refcon = (WindowReference)id; id++;
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res->readUint32BE(); // Skip the true id. For some reason it's reading 0
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data.titleLength = res->readByte();
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if (data.titleLength) {
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char *newTitle = new char[data.titleLength + 1];
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res->read(newTitle, data.titleLength);
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newTitle[data.titleLength] = '\0';
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data.title = Common::String(newTitle);
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delete[] newTitle;
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}
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data.scrollPos = Common::Point(0, 0);
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debugC(1, kMVDebugGUI, "Window loaded: %s", data.title.c_str());
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_windowData->push_back(data);
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delete res;
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}
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return true;
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}
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bool Gui::loadControls() {
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Common::MacResIDArray resArray;
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Common::SeekableReadStream *res;
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Common::MacResIDArray::const_iterator iter;
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_controlData = new Common::Array<CommandButton>();
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_exitsData = new Common::Array<CommandButton>();
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if ((resArray = _resourceManager->getResIDArray(MKTAG('C', 'N', 'T', 'L'))).size() == 0)
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return false;
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|
uint32 id = kControlExitBox;
|
|
for (iter = resArray.begin(); iter != resArray.end(); ++iter) {
|
|
res = _resourceManager->getResource(MKTAG('C', 'N', 'T', 'L'), *iter);
|
|
ControlData data;
|
|
uint16 top, left, bottom, right;
|
|
top = res->readUint16BE();
|
|
left = res->readUint16BE();
|
|
bottom = res->readUint16BE();
|
|
right = res->readUint16BE();
|
|
data.scrollValue = res->readUint16BE();
|
|
data.visible = res->readByte();
|
|
res->readByte(); // Unused
|
|
data.scrollMax = res->readUint16BE();
|
|
data.scrollMin = res->readUint16BE();
|
|
data.cdef = res->readUint16BE();
|
|
data.refcon = (ControlAction)res->readUint32BE();
|
|
data.type = (ControlType)id; id++;
|
|
data.titleLength = res->readByte();
|
|
if (data.titleLength) {
|
|
char *title = new char[data.titleLength + 1];
|
|
res->read(title, data.titleLength);
|
|
title[data.titleLength] = '\0';
|
|
data.title = Common::String(title);
|
|
delete[] title;
|
|
}
|
|
if (data.type != kControlExitBox) {
|
|
BorderBounds bbs = borderBounds(getWindowData(kCommandsWindow).type);
|
|
// We just want to move the button, not change it's size
|
|
data.bounds = Common::Rect(left + bbs.leftOffset, top + bbs.topOffset, right + bbs.leftOffset, bottom + bbs.topOffset);
|
|
} else {
|
|
data.bounds = Common::Rect(left, top, right, bottom);
|
|
}
|
|
|
|
|
|
_controlData->push_back(CommandButton(data, this));
|
|
|
|
delete res;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Gui::drawWindows() {
|
|
|
|
drawCommandsWindow();
|
|
drawMainGameWindow();
|
|
drawSelfWindow();
|
|
drawInventories();
|
|
drawExitsWindow();
|
|
drawConsoleWindow();
|
|
|
|
}
|
|
|
|
void Gui::drawCommandsWindow() {
|
|
if (_engine->needsClickToContinue()) {
|
|
Graphics::ManagedSurface *srf = _controlsWindow->getSurface();
|
|
WindowData data = getWindowData(kCommandsWindow);
|
|
srf->fillRect(Common::Rect(0, 0, srf->w, srf->h), kColorWhite);
|
|
getCurrentFont().drawString(
|
|
srf,
|
|
_engine->getCommandsPausedString(),
|
|
0,
|
|
(srf->h / 2) - getCurrentFont().getFontHeight(),
|
|
data.bounds.right - data.bounds.left,
|
|
kColorBlack,
|
|
Graphics::kTextAlignCenter);
|
|
} else {
|
|
Common::Array<CommandButton>::const_iterator it = _controlData->begin();
|
|
for (; it != _controlData->end(); ++it) {
|
|
CommandButton button = *it;
|
|
if (button.getData().type != kControlExitBox)
|
|
button.draw(*_controlsWindow->getSurface());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::drawMainGameWindow() {
|
|
const WindowData &data = getWindowData(kMainGameWindow);
|
|
BorderBounds border = borderBounds(data.type);
|
|
ObjID objRef = data.objRef;
|
|
|
|
_mainGameWindow->setDirty(true);
|
|
|
|
if (data.objRef > 0 && data.objRef < 2000) {
|
|
ensureAssetLoaded(objRef);
|
|
|
|
_assets[objRef]->blitInto(
|
|
_mainGameWindow->getSurface(),
|
|
border.leftOffset,
|
|
border.topOffset,
|
|
kBlitDirect);
|
|
}
|
|
|
|
drawObjectsInWindow(data, _mainGameWindow->getSurface());
|
|
|
|
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
|
|
Graphics::MacWindow *win = findWindow(data.refcon);
|
|
Common::Rect innerDims = win->getInnerDimensions();
|
|
int x = win->getDimensions().left;
|
|
int y = win->getDimensions().top;
|
|
innerDims.translate(-x, -y);
|
|
win->getSurface()->frameRect(innerDims, kColorGreen);
|
|
}
|
|
|
|
findWindow(kMainGameWindow)->setDirty(true);
|
|
}
|
|
|
|
void Gui::drawSelfWindow() {
|
|
drawObjectsInWindow(getWindowData(kSelfWindow), _selfWindow->getSurface());
|
|
if (_engine->isObjSelected(1)) {
|
|
invertWindowColors(kSelfWindow);
|
|
}
|
|
findWindow(kSelfWindow)->setDirty(true);
|
|
}
|
|
|
|
void Gui::drawInventories() {
|
|
|
|
Graphics::ManagedSurface *srf;
|
|
for (uint i = 0; i < _inventoryWindows.size(); i++) {
|
|
const WindowData &data = getWindowData((WindowReference)(kInventoryStart + i));
|
|
Graphics::MacWindow *win = findWindow(data.refcon);
|
|
srf = win->getSurface();
|
|
srf->clear(kColorGreen);
|
|
srf->fillRect(srf->getBounds(), kColorWhite);
|
|
drawObjectsInWindow(data, srf);
|
|
|
|
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
|
|
Common::Rect innerDims = win->getInnerDimensions();
|
|
int x = win->getDimensions().left;
|
|
int y = win->getDimensions().top;
|
|
innerDims.translate(-x, -y);
|
|
srf->frameRect(innerDims, kColorGreen);
|
|
}
|
|
|
|
findWindow(data.refcon)->setDirty(true);
|
|
}
|
|
|
|
}
|
|
|
|
void Gui::drawExitsWindow() {
|
|
_exitsWindow->setBackgroundPattern(kPatternLightGray);
|
|
|
|
Graphics::ManagedSurface *srf = _exitsWindow->getSurface();
|
|
|
|
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
|
|
for (; it != _exitsData->end(); ++it) {
|
|
CommandButton button = *it;
|
|
button.draw(*srf);
|
|
}
|
|
|
|
findWindow(kExitsWindow)->setDirty(true);
|
|
}
|
|
|
|
void Gui::drawConsoleWindow() {
|
|
|
|
Graphics::ManagedSurface *srf = _outConsoleWindow->getSurface();
|
|
BorderBounds bounds = borderBounds(getWindowData(kOutConsoleWindow).type);
|
|
_consoleText->renderInto(srf, bounds, kConsoleLeftOffset);
|
|
}
|
|
|
|
void Gui::drawObjectsInWindow(const WindowData &targetData, Graphics::ManagedSurface *surface) {
|
|
BorderBounds border = borderBounds(targetData.type);
|
|
Common::Point pos;
|
|
ObjID child;
|
|
BlitMode mode;
|
|
|
|
if (targetData.children.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
Graphics::ManagedSurface composeSurface;
|
|
createInnerSurface(&composeSurface, surface, border);
|
|
assert(composeSurface.w <= surface->w &&
|
|
composeSurface.h <= surface->h);
|
|
composeSurface.clear(kColorGreen);
|
|
|
|
for (uint i = 0; i < targetData.children.size(); i++) {
|
|
child = targetData.children[i].obj;
|
|
mode = (BlitMode)targetData.children[i].mode;
|
|
pos = _engine->getObjPosition(child);
|
|
pos -= targetData.scrollPos;
|
|
ensureAssetLoaded(child);
|
|
|
|
_assets[child]->blitInto(
|
|
&composeSurface,
|
|
pos.x,
|
|
pos.y,
|
|
mode);
|
|
|
|
if (_engine->isObjVisible(child)) {
|
|
if (_engine->isObjSelected(child) ||
|
|
child == _draggedObj.id) {
|
|
|
|
_assets[child]->blitInto(
|
|
&composeSurface, pos.x, pos.y, kBlitOR);
|
|
}
|
|
}
|
|
|
|
if (DebugMan.isDebugChannelEnabled(kMVDebugGUI)) {
|
|
Common::Rect testBounds = _engine->getObjBounds(child);
|
|
testBounds.translate(-targetData.scrollPos.x, -targetData.scrollPos.y);
|
|
surface->frameRect(testBounds, kColorGreen);
|
|
}
|
|
}
|
|
Common::Point composePosition = Common::Point(border.leftOffset, border.topOffset);
|
|
surface->transBlitFrom(composeSurface, composePosition, kColorGreen);
|
|
}
|
|
|
|
void Gui::drawWindowTitle(WindowReference target, Graphics::ManagedSurface *surface) {
|
|
// TODO: Implement when MacGui supports titles in windows with custom borders.
|
|
}
|
|
|
|
void Gui::drawDraggedObject() {
|
|
if (_draggedObj.id != 0 &&
|
|
_engine->isObjVisible(_draggedObj.id)) {
|
|
ensureAssetLoaded(_draggedObj.id);
|
|
ImageAsset *asset = _assets[_draggedObj.id];
|
|
|
|
// In case of overflow from the right/top
|
|
uint w = asset->getWidth() + MIN((int16)0, _draggedObj.pos.x);
|
|
uint h = asset->getHeight() + MIN((int16)0, _draggedObj.pos.y);
|
|
|
|
// In case of overflow from the bottom/left
|
|
if (_draggedObj.pos.x > 0 && _draggedObj.pos.x + w > kScreenWidth) {
|
|
w = kScreenWidth - _draggedObj.pos.x;
|
|
}
|
|
if (_draggedObj.pos.y > 0 && _draggedObj.pos.y + h > kScreenHeight) {
|
|
h = kScreenHeight - _draggedObj.pos.y;
|
|
}
|
|
|
|
Common::Point target = _draggedObj.pos;
|
|
if (target.x < 0) {
|
|
target.x = 0;
|
|
}
|
|
if (target.y < 0) {
|
|
target.y = 0;
|
|
}
|
|
|
|
_draggedSurface.create(w, h, _screen.format);
|
|
_draggedSurface.blitFrom(
|
|
_screen,
|
|
Common::Rect(
|
|
target.x,
|
|
target.y,
|
|
target.x + _draggedSurface.w,
|
|
target.y + _draggedSurface.h),
|
|
Common::Point(0, 0));
|
|
asset->blitInto(&_draggedSurface, MIN((int16)0, _draggedObj.pos.x), MIN((int16)0, _draggedObj.pos.y), kBlitBIC);
|
|
|
|
g_system->copyRectToScreen(
|
|
_draggedSurface.getBasePtr(0, 0),
|
|
_draggedSurface.pitch,
|
|
target.x,
|
|
target.y,
|
|
_draggedSurface.w,
|
|
_draggedSurface.h
|
|
);
|
|
}
|
|
}
|
|
|
|
void Gui::drawDialog() {
|
|
if (_dialog) {
|
|
_dialog->draw();
|
|
}
|
|
}
|
|
|
|
void Gui::updateWindow(WindowReference winID, bool containerOpen) {
|
|
if (winID == kNoWindow) {
|
|
return;
|
|
}
|
|
if (winID == kSelfWindow || containerOpen) {
|
|
WindowData &data = findWindowData(winID);
|
|
if (winID == kCommandsWindow) {
|
|
Common::Array<CommandButton>::iterator it = _controlData->begin();
|
|
for (; it != _controlData->end(); ++it) {
|
|
it->unselect();
|
|
}
|
|
}
|
|
Common::Array<DrawableObject> &children = data.children;
|
|
for (uint i = 0; i < children.size(); i++) {
|
|
uint flag = 0;
|
|
ObjID child = children[i].obj;
|
|
BlitMode mode = kBlitDirect;
|
|
bool off = !_engine->isObjVisible(child);
|
|
// CHECKME: Since flag = 0, this always evaluates to false
|
|
if (flag || !off || !_engine->isObjClickable(child)) {
|
|
mode = kBlitBIC;
|
|
if (off || flag) {
|
|
mode = kBlitXOR;
|
|
} else if (!off && _engine->isObjSelected(child)) {
|
|
mode = kBlitOR;
|
|
}
|
|
children[i] = DrawableObject(child, mode);
|
|
} else {
|
|
children[i] = DrawableObject(child, kBlitXOR);
|
|
}
|
|
}
|
|
if (winID == kMainGameWindow) {
|
|
drawMainGameWindow();
|
|
} else {
|
|
Graphics::MacWindow *winRef = findWindow(winID);
|
|
winRef->getSurface()->fillRect(data.bounds, kColorGray);
|
|
}
|
|
if (data.type == kZoomDoc && data.updateScroll) {
|
|
warning("Unimplemented: update scroll");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Gui::clearExits() {
|
|
_exitsData->clear();
|
|
}
|
|
|
|
void Gui::unselectExits() {
|
|
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
|
|
for (; it != _exitsData->end(); ++it) {
|
|
CommandButton button = *it;
|
|
button.unselect();
|
|
}
|
|
}
|
|
|
|
void Gui::updateExit(ObjID obj) {
|
|
if (!_engine->isObjExit(obj)) {
|
|
return;
|
|
}
|
|
BorderBounds border = borderBounds(getWindowData(kExitsWindow).type);
|
|
|
|
int ctl = -1;
|
|
int i = 0;
|
|
Common::Array<CommandButton>::const_iterator it = _exitsData->begin();
|
|
for (;it != _exitsData->end(); it++) {
|
|
if ((ObjID)it->getData().refcon == obj)
|
|
ctl = i;
|
|
else
|
|
i++;
|
|
}
|
|
|
|
if (ctl != -1)
|
|
_exitsData->remove_at(ctl);
|
|
|
|
if (!_engine->isHiddenExit(obj) &&
|
|
_engine->getParent(obj) == _engine->getParent(1)) {
|
|
ControlData data;
|
|
data.titleLength = 0;
|
|
data.refcon = (ControlAction)obj; // Objects can be exits (actions)
|
|
Common::Point pos = _engine->getObjExitPosition(obj);
|
|
pos.x += border.leftOffset;
|
|
pos.y += border.topOffset;
|
|
data.bounds = Common::Rect(pos.x, pos.y, pos.x + kExitButtonWidth, pos.y + kExitButtonHeight);
|
|
data.visible = true;
|
|
|
|
_exitsData->push_back(CommandButton(data, this));
|
|
}
|
|
}
|
|
|
|
void Gui::printText(const Common::String &text) {
|
|
debugC(1, kMVDebugGUI, "Print Text: %s", text.c_str());
|
|
_consoleText->printLine(text, _outConsoleWindow->getDimensions().width());
|
|
}
|
|
|
|
void Gui::showPrebuiltDialog(PrebuiltDialogs type) {
|
|
closeDialog();
|
|
_dialog = new Dialog(this, type);
|
|
}
|
|
|
|
bool Gui::isDialogOpen() {
|
|
return _dialog != NULL;
|
|
}
|
|
|
|
void Gui::setTextInput(Common::String str) {
|
|
_engine->setTextInput(str);
|
|
}
|
|
|
|
|
|
void Gui::closeDialog() {
|
|
delete _dialog;
|
|
_dialog = NULL;
|
|
}
|
|
|
|
void Gui::getTextFromUser() {
|
|
if (_dialog) {
|
|
delete _dialog;
|
|
}
|
|
showPrebuiltDialog(kSpeakDialog);
|
|
}
|
|
|
|
void Gui::loadGame() {
|
|
_engine->scummVMSaveLoadDialog(false);
|
|
}
|
|
|
|
void Gui::saveGame() {
|
|
_engine->scummVMSaveLoadDialog(true);
|
|
}
|
|
|
|
void Gui::newGame() {
|
|
_engine->newGame();
|
|
}
|
|
|
|
void Gui::quitGame() {
|
|
_engine->requestQuit();
|
|
}
|
|
|
|
void Gui::createInnerSurface(Graphics::ManagedSurface *innerSurface, Graphics::ManagedSurface *outerSurface, const BorderBounds &borders) {
|
|
innerSurface->create(
|
|
outerSurface->w - borders.leftOffset - borders.rightOffset,
|
|
outerSurface->h - borders.topOffset - borders.bottomOffset,
|
|
outerSurface->format);
|
|
}
|
|
|
|
void Gui::moveDraggedObject(Common::Point target) {
|
|
ensureAssetLoaded(_draggedObj.id);
|
|
_draggedObj.pos = target + _draggedObj.mouseOffset;
|
|
|
|
// TODO FInd more elegant way of making pow2
|
|
_draggedObj.hasMoved = (_draggedObj.startPos.sqrDist(_draggedObj.pos) >= (kDragThreshold * kDragThreshold));
|
|
|
|
debugC(4, kMVDebugGUI, "Dragged obj position: (%d, %d), mouse offset: (%d, %d), hasMoved: %d, dist: %d, threshold: %d",
|
|
_draggedObj.pos.x, _draggedObj.pos.y,
|
|
_draggedObj.mouseOffset.x, _draggedObj.mouseOffset.y,
|
|
_draggedObj.hasMoved,
|
|
_draggedObj.startPos.sqrDist(_draggedObj.pos),
|
|
kDragThreshold * kDragThreshold
|
|
);
|
|
|
|
}
|
|
|
|
WindowReference Gui::findWindowAtPoint(Common::Point point) {
|
|
Common::List<WindowData>::iterator it;
|
|
Graphics::MacWindow *win;
|
|
for (it = _windowData->begin(); it != _windowData->end(); it++) {
|
|
win = findWindow(it->refcon);
|
|
if (win && it->refcon != kDiplomaWindow) { //HACK, diploma should be cosnidered
|
|
if (win->getDimensions().contains(point)) {
|
|
return it->refcon;
|
|
}
|
|
}
|
|
}
|
|
return kNoWindow;
|
|
}
|
|
|
|
Common::Point Gui::getGlobalScrolledSurfacePosition(WindowReference reference) {
|
|
const WindowData &data = getWindowData(reference);
|
|
BorderBounds border = borderBounds(data.type);
|
|
Graphics::MacWindow *win = findWindow(reference);
|
|
if (!win) {
|
|
return Common::Point(0, 0);
|
|
}
|
|
return Common::Point(
|
|
win->getDimensions().left + border.leftOffset - data.scrollPos.x,
|
|
win->getDimensions().top + border.topOffset - data.scrollPos.y);
|
|
}
|
|
|
|
WindowData &Gui::findWindowData(WindowReference reference) {
|
|
assert(_windowData);
|
|
|
|
Common::List<WindowData>::iterator iter = _windowData->begin();
|
|
while (iter->refcon != reference && iter != _windowData->end()) {
|
|
iter++;
|
|
}
|
|
|
|
if (iter->refcon == reference)
|
|
return *iter;
|
|
|
|
error("GUI: Could not locate the desired window data");
|
|
}
|
|
|
|
Graphics::MacWindow *Gui::findWindow(WindowReference reference) {
|
|
if (reference < 0x80 && reference >= kInventoryStart) { // It's an inventory window
|
|
return _inventoryWindows[reference - kInventoryStart];
|
|
}
|
|
switch (reference) {
|
|
case MacVenture::kNoWindow:
|
|
return NULL;
|
|
case MacVenture::kCommandsWindow:
|
|
return _controlsWindow;
|
|
case MacVenture::kMainGameWindow:
|
|
return _mainGameWindow;
|
|
case MacVenture::kOutConsoleWindow:
|
|
return _outConsoleWindow;
|
|
case MacVenture::kSelfWindow:
|
|
return _selfWindow;
|
|
case MacVenture::kExitsWindow:
|
|
return _exitsWindow;
|
|
case MacVenture::kDiplomaWindow:
|
|
return _diplomaWindow;
|
|
default:
|
|
return NULL;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Gui::ensureInventoryOpen(WindowReference reference, ObjID id) {
|
|
assert(reference < 0x80 && reference >= kInventoryStart);
|
|
if (reference - kInventoryStart == (int)_inventoryWindows.size()) {
|
|
createInventoryWindow(id);
|
|
}
|
|
}
|
|
|
|
WindowReference Gui::getObjWindow(ObjID objID) {
|
|
switch (objID) {
|
|
case 0xfffc: return kExitsWindow;
|
|
case 0xfffd: return kSelfWindow;
|
|
case 0xfffe: return kOutConsoleWindow;
|
|
case 0xffff: return kCommandsWindow;
|
|
default: return findObjWindow(objID);
|
|
}
|
|
}
|
|
|
|
WindowReference Gui::findObjWindow(ObjID objID) {
|
|
// This is a bit of a HACK, we take advantage of the consecutive nature of references
|
|
for (uint i = kCommandsWindow; i <= kDiplomaWindow; i++) {
|
|
const WindowData &data = getWindowData((WindowReference)i);
|
|
if (data.objRef == objID) {
|
|
return data.refcon;
|
|
}
|
|
}
|
|
|
|
for (uint i = kInventoryStart; i < _inventoryWindows.size() + kInventoryStart; i++) {
|
|
const WindowData &data = getWindowData((WindowReference)i);
|
|
if (data.objRef == objID) {
|
|
return data.refcon;
|
|
}
|
|
}
|
|
|
|
return kNoWindow;
|
|
}
|
|
|
|
void Gui::checkSelect(const WindowData &data, Common::Point pos, const Common::Rect &clickRect, WindowReference ref) {
|
|
ObjID child = 0;
|
|
for (Common::Array<DrawableObject>::const_iterator it = data.children.begin(); it != data.children.end(); it++) {
|
|
if (canBeSelected((*it).obj, clickRect, ref)) {
|
|
child = (*it).obj;
|
|
}
|
|
}
|
|
if (child != 0) {
|
|
selectDraggable(child, ref, pos);
|
|
bringToFront(ref);
|
|
}
|
|
}
|
|
|
|
bool Gui::canBeSelected(ObjID obj, const Common::Rect &clickRect, WindowReference ref) {
|
|
return (_engine->isObjClickable(obj) &&
|
|
isRectInsideObject(clickRect, obj));
|
|
}
|
|
|
|
bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
|
|
ensureAssetLoaded(obj);
|
|
Common::Rect bounds = _engine->getObjBounds(obj);
|
|
Common::Rect intersection = bounds.findIntersectingRect(target);
|
|
// We translate it to the image's coord system
|
|
intersection = Common::Rect(
|
|
intersection.left - bounds.left,
|
|
intersection.top - bounds.top,
|
|
intersection.left - bounds.left + intersection.width(),
|
|
intersection.top - bounds.top + intersection.height());
|
|
|
|
return _assets[obj]->isRectInside(intersection);
|
|
}
|
|
|
|
void Gui::selectDraggable(ObjID child, WindowReference origin, Common::Point click) {
|
|
if (_engine->isObjClickable(child) && _draggedObj.id == 0) {
|
|
_draggedObj.hasMoved = false;
|
|
_draggedObj.id = child;
|
|
_draggedObj.startWin = origin;
|
|
Common::Point localizedClick = click - getGlobalScrolledSurfacePosition(origin);
|
|
_draggedObj.mouseOffset = _engine->getObjPosition(child) - localizedClick;
|
|
_draggedObj.pos = click + _draggedObj.mouseOffset;
|
|
_draggedObj.startPos = _draggedObj.pos;
|
|
}
|
|
}
|
|
|
|
void Gui::handleDragRelease(bool shiftPressed, bool isDoubleClick) {
|
|
if (_draggedObj.id != 0) {
|
|
WindowReference destinationWindow = findWindowAtPoint(_draggedObj.pos);
|
|
if (destinationWindow == kNoWindow) {
|
|
return;
|
|
}
|
|
if (_draggedObj.hasMoved) {
|
|
const WindowData &destinationWindowData = getWindowData(destinationWindow);
|
|
ObjID destObject = destinationWindowData.objRef;
|
|
Common::Point dropPosition = _draggedObj.pos - _draggedObj.startPos;
|
|
dropPosition = localizeTravelledDistance(dropPosition, _draggedObj.startWin, destinationWindow);
|
|
debugC(3, kMVDebugGUI, "Drop the object %d at obj %d, pos (%d, %d)", _draggedObj.id, destObject, dropPosition.x, dropPosition.y);
|
|
|
|
_engine->handleObjectDrop(_draggedObj.id, dropPosition, destObject);
|
|
}
|
|
_engine->handleObjectSelect(_draggedObj.id, destinationWindow, shiftPressed, isDoubleClick);
|
|
_draggedObj.id = 0;
|
|
_draggedObj.hasMoved = false;
|
|
}
|
|
}
|
|
|
|
Common::Rect Gui::calculateClickRect(Common::Point clickPos, Common::Rect windowBounds) {
|
|
int left = clickPos.x - windowBounds.left;
|
|
int top = clickPos.y - windowBounds.top;
|
|
return Common::Rect(left - kCursorWidth, top - kCursorHeight, left + kCursorWidth, top + kCursorHeight);
|
|
}
|
|
|
|
Common::Point Gui::localizeTravelledDistance(Common::Point point, WindowReference origin, WindowReference target) {
|
|
if (origin != target) {
|
|
// ori.local to global
|
|
point += getGlobalScrolledSurfacePosition(origin);
|
|
if (findWindow(target)) {
|
|
// dest.globalToLocal
|
|
point -= getGlobalScrolledSurfacePosition(target);
|
|
}
|
|
}
|
|
return point;
|
|
}
|
|
|
|
void Gui::removeInventoryWindow(WindowReference ref) {
|
|
_inventoryWindows.remove_at(ref - kInventoryStart);
|
|
Common::List<WindowData>::iterator it;
|
|
for (it = _windowData->begin(); it != _windowData->end(); it++) {
|
|
if (it->refcon == ref) {
|
|
_windowData->erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* HANDLERS */
|
|
void Gui::handleMenuAction(MenuAction action) {
|
|
switch (action) {
|
|
case MacVenture::kMenuActionAbout:
|
|
warning("Unimplemented MacVenture Menu Action: About");
|
|
break;
|
|
case MacVenture::kMenuActionNew:
|
|
_engine->newGame();
|
|
break;
|
|
case MacVenture::kMenuActionOpen:
|
|
loadGame();
|
|
break;
|
|
case MacVenture::kMenuActionSave:
|
|
saveGame();
|
|
break;
|
|
case MacVenture::kMenuActionSaveAs:
|
|
saveGame();
|
|
break;
|
|
case MacVenture::kMenuActionQuit:
|
|
_engine->requestQuit();
|
|
break;
|
|
case MacVenture::kMenuActionUndo:
|
|
warning("Unimplemented MacVenture Menu Action: Undo");
|
|
break;
|
|
case MacVenture::kMenuActionCut:
|
|
warning("Unimplemented MacVenture Menu Action: Cut");
|
|
break;
|
|
case MacVenture::kMenuActionCopy:
|
|
warning("Unimplemented MacVenture Menu Action: Copy");
|
|
break;
|
|
case MacVenture::kMenuActionPaste:
|
|
warning("Unimplemented MacVenture Menu Action: Paste");
|
|
break;
|
|
case MacVenture::kMenuActionClear:
|
|
warning("Unimplemented MacVenture Menu Action: Clear");
|
|
break;
|
|
case MacVenture::kMenuActionCleanUp:
|
|
warning("Unimplemented MacVenture Menu Action: Clean Up");
|
|
break;
|
|
case MacVenture::kMenuActionMessUp:
|
|
warning("Unimplemented MacVenture Menu Action: Mess Up");
|
|
break;
|
|
case MacVenture::kMenuActionCommand:
|
|
warning("Unimplemented MacVenture Menu Action: GENERIC");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* CALLBACKS */
|
|
|
|
bool commandsWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
return g->processCommandEvents(click, event);
|
|
}
|
|
|
|
bool mainGameWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
return g->processMainGameEvents(click, event);
|
|
}
|
|
|
|
bool outConsoleWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
return g->processOutConsoleEvents(click, event);
|
|
}
|
|
|
|
bool selfWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
|
|
return g->processSelfEvents(click, event);
|
|
}
|
|
|
|
bool exitsWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
|
|
return g->processExitsEvents(click, event);
|
|
}
|
|
|
|
bool diplomaWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
|
|
return g->processDiplomaEvents(click, event);
|
|
}
|
|
|
|
bool inventoryWindowCallback(Graphics::WindowClick click, Common::Event &event, void *gui) {
|
|
Gui *g = (Gui*)gui;
|
|
|
|
return g->processInventoryEvents(click, event);
|
|
}
|
|
|
|
void menuCommandsCallback(int action, Common::String &text, void *data) {
|
|
Gui *g = (Gui *)data;
|
|
|
|
g->handleMenuAction((MenuAction)action);
|
|
}
|
|
|
|
|
|
void Gui::invertWindowColors(WindowReference winID) {
|
|
Graphics::ManagedSurface *srf = findWindow(winID)->getSurface();
|
|
for (uint y = 0; y < srf->h; y++) {
|
|
for (uint x = 0; x < srf->w; x++) {
|
|
byte p = *(byte *)srf->getBasePtr(x, y);
|
|
*(byte *)srf->getBasePtr(x, y) =
|
|
(p == kColorWhite) ? kColorBlack : kColorGray;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Gui::tryCloseWindow(WindowReference winID) {
|
|
//WindowData data = findWindowData(winID);
|
|
Graphics::MacWindow *win = findWindow(winID);
|
|
_wm.removeWindow(win);
|
|
if (winID < 0x80) {
|
|
removeInventoryWindow(winID);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Common::Point Gui::getObjMeasures(ObjID obj) {
|
|
ensureAssetLoaded(obj);
|
|
int w = _assets[obj]->getWidth();
|
|
int h = _assets[obj]->getHeight();
|
|
return Common::Point(w, h);
|
|
}
|
|
|
|
bool Gui::processEvent(Common::Event &event) {
|
|
bool processed = false;
|
|
|
|
processed |= _cursor->processEvent(event);
|
|
|
|
if (_dialog && _dialog->processEvent(event)) {
|
|
return true;
|
|
}
|
|
|
|
if (event.type == Common::EVENT_MOUSEMOVE) {
|
|
if (_draggedObj.id != 0) {
|
|
moveDraggedObject(event.mouse);
|
|
}
|
|
processed = true;
|
|
}
|
|
|
|
processed |= _wm.processEvent(event);
|
|
return (processed);
|
|
}
|
|
|
|
bool Gui::processCommandEvents(WindowClick click, Common::Event &event) {
|
|
if (event.type == Common::EVENT_LBUTTONUP) {
|
|
if (_engine->needsClickToContinue()) {
|
|
_engine->selectControl(kClickToContinue);
|
|
return true;
|
|
}
|
|
|
|
Common::Point position(
|
|
event.mouse.x - _controlsWindow->getDimensions().left,
|
|
event.mouse.y - _controlsWindow->getDimensions().top);
|
|
|
|
CommandButton data;
|
|
if (!_controlData)
|
|
return false;
|
|
|
|
Common::Array<CommandButton>::iterator it = _controlData->begin();
|
|
for (; it != _controlData->end(); ++it) {
|
|
if (it->isInsideBounds(position)) {
|
|
it->select();
|
|
data = *it;
|
|
} else {
|
|
it->unselect();
|
|
}
|
|
}
|
|
|
|
_engine->selectControl(data.getData().refcon);
|
|
_engine->refreshReady();
|
|
_engine->preparedToRun();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool MacVenture::Gui::processMainGameEvents(WindowClick click, Common::Event &event) {
|
|
if (_engine->needsClickToContinue())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MacVenture::Gui::processOutConsoleEvents(WindowClick click, Common::Event &event) {
|
|
if (_engine->needsClickToContinue())
|
|
return true;
|
|
|
|
if (click == kBorderScrollUp && event.type == Common::EVENT_LBUTTONDOWN) {
|
|
_consoleText->scrollUp();
|
|
return true;
|
|
}
|
|
if (click == kBorderScrollDown && event.type == Common::EVENT_LBUTTONDOWN) {
|
|
_consoleText->scrollDown();
|
|
return true;
|
|
}
|
|
|
|
return getWindowData(kOutConsoleWindow).visible;
|
|
}
|
|
|
|
bool MacVenture::Gui::processSelfEvents(WindowClick click, Common::Event &event) {
|
|
if (_engine->needsClickToContinue())
|
|
return true;
|
|
|
|
if (event.type == Common::EVENT_LBUTTONUP) {
|
|
_engine->handleObjectSelect(1, kSelfWindow, false, false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool MacVenture::Gui::processExitsEvents(WindowClick click, Common::Event &event) {
|
|
if (event.type == Common::EVENT_LBUTTONUP) {
|
|
if (_engine->needsClickToContinue()) {
|
|
return true;
|
|
}
|
|
|
|
Common::Point position(
|
|
event.mouse.x - _exitsWindow->getDimensions().left,
|
|
event.mouse.y - _exitsWindow->getDimensions().top);
|
|
|
|
CommandButton button;
|
|
if (!_exitsData)
|
|
return false;
|
|
|
|
Common::Array<CommandButton>::iterator it = _exitsData->begin();
|
|
for (; it != _exitsData->end(); ++it) {
|
|
if (it->isInsideBounds(position)) {
|
|
it->select();
|
|
button = *it;
|
|
_engine->handleObjectSelect(button.getData().refcon, kExitsWindow, false, false);
|
|
return true;
|
|
} else {
|
|
it->unselect();
|
|
}
|
|
}
|
|
|
|
}
|
|
return getWindowData(kExitsWindow).visible;
|
|
}
|
|
|
|
bool MacVenture::Gui::processDiplomaEvents(WindowClick click, Common::Event &event) {
|
|
if (_engine->needsClickToContinue())
|
|
return true;
|
|
|
|
return getWindowData(kDiplomaWindow).visible;
|
|
}
|
|
|
|
bool Gui::processInventoryEvents(WindowClick click, Common::Event &event) {
|
|
if (event.type == Common::EVENT_LBUTTONDOWN && click == kBorderCloseButton) {
|
|
WindowReference ref = findWindowAtPoint(event.mouse);
|
|
if (ref == kNoWindow) {
|
|
return false;
|
|
}
|
|
|
|
if (click == kBorderCloseButton) {
|
|
removeInventoryWindow(ref);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (_engine->needsClickToContinue())
|
|
return true;
|
|
|
|
if (event.type == Common::EVENT_LBUTTONDOWN) {
|
|
// Find the appropriate window
|
|
WindowReference ref = findWindowAtPoint(event.mouse);
|
|
if (ref == kNoWindow) {
|
|
return false;
|
|
}
|
|
|
|
WindowData &data = findWindowData((WindowReference) ref);
|
|
|
|
if (click == kBorderScrollUp) {
|
|
data.scrollPos.y = MAX(0, data.scrollPos.y - kScrollAmount);
|
|
}
|
|
if (click == kBorderScrollDown) {
|
|
data.scrollPos.y += kScrollAmount;
|
|
}
|
|
if (click == kBorderScrollLeft) {
|
|
data.scrollPos.x = MAX(0, data.scrollPos.x - kScrollAmount);
|
|
}
|
|
if (click == kBorderScrollRight) {
|
|
data.scrollPos.x += kScrollAmount;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Gui::selectForDrag(Common::Point cursorPosition) {
|
|
WindowReference ref = findWindowAtPoint(cursorPosition);
|
|
if (ref == kNoWindow) {
|
|
return;
|
|
}
|
|
|
|
Graphics::MacWindow *win = findWindow(ref);
|
|
WindowData &data = findWindowData((WindowReference) ref);
|
|
|
|
Common::Rect clickRect = calculateClickRect(cursorPosition + data.scrollPos, win->getDimensions());
|
|
checkSelect(data, cursorPosition, clickRect, (WindowReference)ref);
|
|
}
|
|
|
|
void Gui::handleSingleClick() {
|
|
debugC(2, kMVDebugGUI, "Registered Single Click");
|
|
// HACK THERE HAS TO BE A MORE ELEGANT WAY
|
|
if (_dialog) {
|
|
return;
|
|
}
|
|
handleDragRelease(false, false);
|
|
}
|
|
|
|
void Gui::handleDoubleClick() {
|
|
debugC(2, kMVDebugGUI, "Registered Double Click");
|
|
if (_dialog) {
|
|
return;
|
|
}
|
|
handleDragRelease(false, true);
|
|
}
|
|
|
|
void Gui::ensureAssetLoaded(ObjID obj) {
|
|
if (!_assets.contains(obj)) {
|
|
_assets[obj] = new ImageAsset(obj, _graphics);
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace MacVenture
|