scummvm/engines/mads
2014-03-20 21:59:43 -04:00
..
nebular MADS: Some more work on Scene 202 2014-03-19 23:30:45 +01:00
action.cpp MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00
action.h MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
animation.cpp MADS: Transformed ImageInterEntries to be User Interface UISlots 2014-03-17 21:53:22 -04:00
animation.h MADS: Merged the InterfaceSurface and UserInterface classes 2014-03-15 18:43:39 -04:00
assets.cpp MADS: Implement palette shifting for loaded sprites 2014-03-15 11:12:31 -04:00
assets.h MADS: Fix positioning of foreground sprites 2014-03-13 13:05:12 -04:00
compression.cpp MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
compression.h MADS: Fix for loading animation data 2014-03-08 08:59:10 -05:00
configure.engine MADS: Initial implementation of Adlib sound driver 2014-02-16 15:22:57 -05:00
debugger.cpp MADS: Implemented extra message and dirty area classes 2014-03-03 23:40:23 -05:00
debugger.h MADS: Implemented extra message and dirty area classes 2014-03-03 23:40:23 -05:00
detection_tables.h MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
detection.cpp MADS: Fix feature flags for Rex Nebular detection entry 2014-02-19 22:01:10 -05:00
dialogs.cpp MADS: Added caching for font instances 2014-03-17 00:00:22 -04:00
dialogs.h MADS: Implemented scene 804 step 2014-03-11 23:26:31 -04:00
events.cpp MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
events.h MADS: Fix inter-frame wait loop 2014-03-11 23:42:20 -04:00
font.cpp MADS: Added caching for font instances 2014-03-17 00:00:22 -04:00
font.h MADS: Added caching for font instances 2014-03-17 00:00:22 -04:00
game_data.cpp MADS: Implemented scene 103 setup and needed support methods 2014-03-15 17:38:44 -04:00
game_data.h MADS: Implemented scene 103 setup and needed support methods 2014-03-15 17:38:44 -04:00
game.cpp MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
game.h MADS: Moved ScreenObjects into the Game class 2014-03-19 19:44:51 -04:00
hotspots.cpp MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00
hotspots.h MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00
inventory.cpp MADS: Moved ScreenObjects into the Game class 2014-03-19 19:44:51 -04:00
inventory.h MADS: set public 2 inventory functions, fix signed/unsigned comparison 2014-03-19 08:12:11 +01:00
mads.cpp MADS: Beginnings of code for UI inventory item animation 2014-03-17 23:14:54 -04:00
mads.h MADS: Beginnings of code for UI inventory item animation 2014-03-17 23:14:54 -04:00
messages.cpp MADS: Added caching for font instances 2014-03-17 00:00:22 -04:00
messages.h MADS: Implemented scene 103 setup and needed support methods 2014-03-15 17:38:44 -04:00
module.mk MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00
msurface.cpp MADS: Implementing user interface text display methods 2014-03-16 23:40:21 -04:00
msurface.h MADS: Implemented lots of Player methods 2014-03-16 14:53:10 -04:00
palette.cpp MADS: Simplified PaletteUsage::process list sorting 2014-03-16 01:08:16 -04:00
palette.h MADS: Simplified PaletteUsage::process list sorting 2014-03-16 01:08:16 -04:00
player.cpp MADS: Transformed ImageInterEntries to be User Interface UISlots 2014-03-17 21:53:22 -04:00
player.h MADS: Complete scene 201 2014-03-18 07:26:39 +01:00
resources.cpp MADS: Add loading of game inventory list and quotes 2014-03-16 01:29:02 -04:00
resources.h MADS: Implementing support methods needed for scene 804 initialisation 2014-03-06 22:31:41 -05:00
scene_data.cpp MADS: Moved ScreenObjects into the Game class 2014-03-19 19:44:51 -04:00
scene_data.h MADS: Moved ScreenObjects into the Game class 2014-03-19 19:44:51 -04:00
scene.cpp MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
scene.h MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
screen.cpp MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
screen.h MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
sequence.cpp MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
sequence.h MADS: Minor initial sprite slots loading fixes, missing code from SequenceList::loadSprites 2014-03-20 21:59:43 -04:00
sound.cpp MADS: Fix for executing queued sound commands 2014-03-11 21:35:18 -04:00
sound.h MADS: Implemented rest of animation loading 2014-03-02 17:49:52 -05:00
sprites.cpp MADS: Beginnings of code for UI inventory item animation 2014-03-17 23:14:54 -04:00
sprites.h MADS: Finished UISlots::draw method 2014-03-18 22:37:33 -04:00
staticres.cpp MADS: Added new file for static resources 2014-03-20 08:41:09 -04:00
staticres.h MADS: Added new file for static resources 2014-03-20 08:41:09 -04:00
user_interface.cpp MADS: Implemented methods for checking action at mouse position and clicking 2014-03-19 23:33:18 -04:00
user_interface.h MADS: Implemented more action logic for highlighting hotspots 2014-03-20 08:34:56 -04:00