scummvm/engines/sword1
Torbjörn Andersson 49d1056c30 Only clear the part of the screen usually controlled by the Screen class. The
buffer might not be large enough to cover the menu areas, and they will
probably be clear already.

Only terminate the loop, not the entire function, when pressing Esc during a
cutscene. Otherwise, there may be palette glitches.

svn-id: r23790
2006-08-28 04:53:21 +00:00
..
animation.cpp Only clear the part of the screen usually controlled by the Screen class. The 2006-08-28 04:53:21 +00:00
animation.h Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more 2006-08-27 09:10:24 +00:00
collision.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
control.cpp Cleanup. 2006-06-20 18:08:03 +00:00
control.h Added support for the --save-slot option for Broken Sword 1. (Feature request 2006-04-18 18:23:57 +00:00
credits.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
credits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
eventman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
eventman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA 2006-08-26 11:34:35 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
memman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
menu.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
menu.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
mouse.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
music.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
music.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
objectman.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
objectman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
resman.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
resman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
screen.cpp Only clear the part of the screen usually controlled by the Screen class. The 2006-08-28 04:53:21 +00:00
screen.h Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA 2006-08-26 11:34:35 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sword1.cpp * Added copyright string to all engine plugins 2006-07-31 13:41:21 +00:00
sword1.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
sworddefs.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
swordres.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
text.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
text.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00