..
animation.cpp
Only clear the part of the screen usually controlled by the Screen class. The
2006-08-28 04:53:21 +00:00
animation.h
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
2006-08-27 09:10:24 +00:00
collision.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
control.cpp
Cleanup.
2006-06-20 18:08:03 +00:00
control.h
Added support for the --save-slot option for Broken Sword 1. (Feature request
2006-04-18 18:23:57 +00:00
credits.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
credits.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
eventman.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
eventman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
logic.cpp
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
2006-08-26 11:34:35 +00:00
logic.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
memman.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
memman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
menu.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
menu.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mouse.cpp
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
2006-05-25 22:51:42 +00:00
mouse.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
music.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
music.h
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
object.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
objectman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
objectman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
resman.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
resman.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
router.cpp
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
router.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
screen.cpp
Only clear the part of the screen usually controlled by the Screen class. The
2006-08-28 04:53:21 +00:00
screen.h
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
2006-08-26 11:34:35 +00:00
sound.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
sound.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
staticres.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
sword1.cpp
* Added copyright string to all engine plugins
2006-07-31 13:41:21 +00:00
sword1.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
sworddefs.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
swordres.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
text.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
text.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00