scummvm/base
Bastien Bouclet f17a7a96da BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.

This is a regression from commit: e2d91258b7

This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.

Fixes #11300.
2020-01-04 17:49:32 +01:00
..
commandLine.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
commandLine.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
internal_plugins.h WIN32: Fix embedding disabled engine files 2019-03-02 10:01:37 +02:00
internal_revision.h.in CREATE_PROJECT: Update revision number support (fixes bug #3280881) 2011-04-24 16:59:46 -04:00
internal_version.h RELEASE: This is 2.2.0git 2019-09-23 00:12:30 +02:00
internal_version.h.in WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
main.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
main.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
plugins.cpp BASE: Fix being unable to run games when using dynamic plugins 2020-01-04 17:49:32 +01:00
plugins.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
version.cpp BASE: Add feature string for liba52 support. 2019-01-13 09:02:45 +01:00
version.h JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00