..
imuse_digi
better fix for unloaded sound resources in imuse digi
2004-06-01 20:22:48 +00:00
insane
Unify some code
2004-04-16 20:49:14 +00:00
smush
_allreadyInit was not initializedin smush player
2004-06-01 20:28:20 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further
2004-04-02 21:42:42 +00:00
actor.h
Add akos drawing offsets
2004-02-16 02:55:23 +00:00
akos.cpp
forgot that
2004-04-11 18:07:03 +00:00
akos.h
Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
2004-04-04 01:11:27 +00:00
base-costume.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
base-costume.h
Fix signedness issue (lead to incorred address computations on 64 bit machines)
2004-04-04 22:43:54 +00:00
bomp.cpp
let compiler optimize code better <g>
2004-04-04 17:56:30 +00:00
bomp.h
updated copyright notice
2004-01-06 12:45:34 +00:00
boxes.cpp
Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
2004-04-11 23:19:19 +00:00
boxes.h
updated copyright notice
2004-01-06 12:45:34 +00:00
camera.cpp
Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
2004-04-04 20:20:09 +00:00
charset.cpp
Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)
2004-04-25 13:34:19 +00:00
charset.h
Record on which virtual screen we last drew masked text
2004-04-08 23:41:10 +00:00
costume.cpp
Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them
2004-04-06 01:06:54 +00:00
costume.h
updated copyright notice
2004-01-06 12:45:34 +00:00
cursor.cpp
Renamed more OSystem methods
2004-03-28 16:30:50 +00:00
debugger.cpp
Patch #917503 : Remove stray semicolons
2004-03-16 23:51:41 +00:00
debugger.h
Start of debug channel support. TODO: Move this to the common Debugger system?
2004-01-10 05:20:15 +00:00
dialogs.cpp
Tweaked a few things to accommodate
2004-04-26 20:28:34 +00:00
dialogs.h
Aaargh, didn't mean to commit this...
2004-03-15 02:28:47 +00:00
gfx.cpp
Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text
2004-04-08 23:43:30 +00:00
gfx.h
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
2004-02-24 04:45:50 +00:00
help.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
help.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_internal.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_player.cpp
Ignore imuse control code in HE games
2004-06-02 13:32:16 +00:00
imuse.cpp
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
imuse.h
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.h
updated copyright notice
2004-01-06 12:45:34 +00:00
intern.h
o more _heversion usage
2004-06-06 02:20:53 +00:00
midiparser_eup.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
midiparser_ro.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
module.mk
- split imuse digital code,
2004-04-06 19:46:43 +00:00
music.h
updated copyright notice
2004-01-06 12:45:34 +00:00
nut_renderer.cpp
cleanup
2004-04-08 23:38:09 +00:00
nut_renderer.h
allow disabling of text shadow in NUT font renderer
2004-04-04 18:07:26 +00:00
object.cpp
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
2004-03-17 01:50:15 +00:00
object.h
updated copyright notice
2004-01-06 12:45:34 +00:00
palette.cpp
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
player_mod.cpp
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
player_mod.h
Increase channel for Amiga V3 player.
2004-03-16 07:02:21 +00:00
player_v1.cpp
Initialize _random_lsr to avoid valgrind warnings
2004-03-05 14:34:39 +00:00
player_v1.h
updated copyright notice
2004-01-06 12:45:34 +00:00
player_v2.cpp
Clear all channel variables in clear_channel
2004-03-05 14:35:16 +00:00
player_v2.h
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
player_v2a.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v2a.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v3a.cpp
Another Amiga V3 sounds update from Quietust:
2004-02-15 08:06:32 +00:00
player_v3a.h
Another Amiga V3 sounds update from Quietust:
2004-02-15 08:06:32 +00:00
resource_v2.cpp
Increase debug level
2004-06-02 01:54:59 +00:00
resource_v3.cpp
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
2004-03-17 01:50:15 +00:00
resource_v4.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
resource.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
resource.h
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
saveload.cpp
stub for digital imuse save/load
2004-05-02 10:07:59 +00:00
saveload.h
enabled save/load code for imuse digital
2004-05-02 14:03:21 +00:00
script_v2.cpp
Renamed StringTab::backup to StringTab::_default, as that describes better what it does
2004-04-05 23:54:58 +00:00
script_v5.cpp
Applied my suggested fix for #933168 , since I'm tired of waiting for
2004-05-02 14:39:48 +00:00
script_v6.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
script_v6he.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
script_v7he.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
script_v8.cpp
Renamed StringTab::backup to StringTab::_default, as that describes better what it does
2004-04-05 23:54:58 +00:00
script.cpp
Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913
2004-04-16 05:48:31 +00:00
script.h
updated copyright notice
2004-01-06 12:45:34 +00:00
scumm-md5.h
Added some new MD5s
2004-03-25 11:22:02 +00:00
scumm.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
scumm.h
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
2004-06-03 01:28:22 +00:00
sound.cpp
Check if monkey sega cd sounds have already been demangled before trying to do demangle them. Patch #959129 from Jonathan Gevaryahu
2004-06-05 12:02:36 +00:00
sound.h
Fixed illegal access to protected/private member on PalmOS (??)
2004-04-16 12:47:55 +00:00
string.cpp
Simpler check
2004-05-07 07:33:10 +00:00
usage_bits.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
usage_bits.h
updated copyright notice
2004-01-06 12:45:34 +00:00
vars.cpp
Phase 3 of transition to _heversion.
2004-06-05 00:54:48 +00:00
verbs.cpp
o more _heversion usage
2004-06-06 02:20:53 +00:00
verbs.h
use Rect in struct VerbSlot
2004-01-15 19:25:17 +00:00