mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
f7f42fba21
svn-id: r55485
166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_FILE_H
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#define HUGO_FILE_H
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namespace Hugo {
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/**
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* Enumerate overlay file types
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*/
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enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase};
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class FileManager {
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public:
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FileManager(HugoEngine *vm);
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virtual ~FileManager();
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bool fileExists(char *filename);
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sound_pt getSound(int16 sound, uint16 *size);
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void readBootFile();
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void readImage(int objNum, object_t *objPtr);
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void readUIFImages();
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void readUIFItem(int16 id, byte *buf);
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bool restoreGame(int16 slot);
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bool saveGame(int16 slot, Common::String descrip);
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// Name scenery and objects picture databases
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const char *getBootFilename() { return "HUGO.BSF"; }
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const char *getObjectFilename() { return "objects.dat"; }
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const char *getSceneryFilename() { return "scenery.dat"; }
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const char *getSoundFilename() { return "sounds.dat"; }
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const char *getStringFilename() { return "strings.dat"; }
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const char *getUifFilename() { return "uif.dat"; }
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virtual void openDatabaseFiles() = 0;
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virtual void closeDatabaseFiles() = 0;
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virtual void instructions() = 0;
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virtual void readBackground(int screenIndex) = 0;
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virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
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virtual char *fetchString(int index) = 0;
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protected:
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HugoEngine *_vm;
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static const int kMaxUifs = 32; // Max possible uif items in hdr
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static const int kMaxSounds = 64; // Max number of sounds
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static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code
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static const int kLengthMask = 0x3F; // Lower 6 bits are length
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/**
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* Structure of scenery file lookup entry
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*/
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struct sceneBlock_t {
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uint32 scene_off;
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uint32 scene_len;
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uint32 b_off;
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uint32 b_len;
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uint32 o_off;
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uint32 o_len;
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uint32 ob_off;
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uint32 ob_len;
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};
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Common::File _stringArchive; // Handle for string file
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Common::File _sceneryArchive1; // Handle for scenery file
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Common::File _objectsArchive; // Handle for objects file
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seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
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const char *getBootCypher();
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private:
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byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
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uif_hdr_t *getUIFHeader(uif_t id);
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//Strangerke : Not used?
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void printBootText();
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};
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class FileManager_v1d : public FileManager {
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public:
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FileManager_v1d(HugoEngine *vm);
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~FileManager_v1d();
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virtual void closeDatabaseFiles();
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virtual void instructions();
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virtual void openDatabaseFiles();
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virtual void readBackground(int screenIndex);
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virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
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virtual char *fetchString(int index);
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};
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class FileManager_v2d : public FileManager_v1d {
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public:
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FileManager_v2d(HugoEngine *vm);
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~FileManager_v2d();
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virtual void closeDatabaseFiles();
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virtual void openDatabaseFiles();
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virtual void readBackground(int screenIndex);
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virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
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char *fetchString(int index);
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};
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class FileManager_v3d : public FileManager_v2d {
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public:
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FileManager_v3d(HugoEngine *vm);
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~FileManager_v3d();
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void closeDatabaseFiles();
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void openDatabaseFiles();
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void readBackground(int screenIndex);
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void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
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private:
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Common::File _sceneryArchive2; // Handle for scenery file
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};
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class FileManager_v2w : public FileManager_v2d {
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public:
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FileManager_v2w(HugoEngine *vm);
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~FileManager_v2w();
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void instructions();
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};
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class FileManager_v1w : public FileManager_v2w {
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public:
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FileManager_v1w(HugoEngine *vm);
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~FileManager_v1w();
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void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
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};
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} // End of namespace Hugo
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#endif //HUGO_FILE_H
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