scummvm/engines/scumm/player_v2cms.cpp

845 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/player_v2cms.h"
#include "scumm/scumm.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#include "sound/softsynth/cms.h"
namespace Scumm {
#define PROCESS_ATTACK 1
#define PROCESS_RELEASE 2
#define PROCESS_SUSTAIN 3
#define PROCESS_DECAY 4
#define PROCESS_VIBRATO 5
#define CMS_RATE 22050
static const byte freqTable[] = {
3, 10, 17, 24, 31, 38, 45, 51,
58, 65, 71, 77, 83, 90, 96, 102,
107, 113, 119, 125, 130, 136, 141, 146,
151, 157, 162, 167, 172, 177, 181, 186,
191, 195, 200, 204, 209, 213, 217, 221,
226, 230, 234, 238, 242, 246, 249, 253
};
/*static const byte amplTable[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0 %
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 10 %
0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, // 20 %
0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x30,
0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x20, // 30%
0x20, 0x20, 0x30, 0x30, 0x30, 0x30, 0x40, 0x40,
0x00, 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x20, // 40 %
0x30, 0x30, 0x40, 0x40, 0x40, 0x50, 0x50, 0x60,
0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, // 50%
0x40, 0x40, 0x50, 0x50, 0x60, 0x60, 0x70, 0x70,
0x00, 0x00, 0x10, 0x10, 0x20, 0x30, 0x30, 0x40, // 60 %
0x40, 0x50, 0x60, 0x60, 0x70, 0x70, 0x80, 0x90,
0x00, 0x00, 0x10, 0x20, 0x20, 0x30, 0x40, 0x40, // 70 %
0x50, 0x60, 0x70, 0x70, 0x80, 0x90, 0x90, 0xA0,
0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x40, 0x50, // 80 %
0x60, 0x70, 0x80, 0x80, 0x90, 0xA0, 0xB0, 0xC0,
0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, // 90 %
0x70, 0x80, 0x90, 0x90, 0xA0, 0xB0, 0xC0, 0xD0,
0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, // 100 %
0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
};*/
static const byte octaveTable[] = {
0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03,
0x00, 0x04, 0x00, 0x05, 0x00, 0x06, 0x00, 0x07,
0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B,
0x01, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0x03,
0x01, 0x04, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07,
0x01, 0x08, 0x01, 0x09, 0x01, 0x0A, 0x01, 0x0B,
0x02, 0x00, 0x02, 0x01, 0x02, 0x02, 0x02, 0x03,
0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07,
0x02, 0x08, 0x02, 0x09, 0x02, 0x0A, 0x02, 0x0B,
0x03, 0x00, 0x03, 0x01, 0x03, 0x02, 0x03, 0x03,
0x03, 0x04, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07,
0x03, 0x08, 0x03, 0x09, 0x03, 0x0A, 0x03, 0x0B,
0x04, 0x00, 0x04, 0x01, 0x04, 0x02, 0x04, 0x03,
0x04, 0x04, 0x04, 0x05, 0x04, 0x06, 0x04, 0x07,
0x04, 0x08, 0x04, 0x09, 0x04, 0x0A, 0x04, 0x0B,
0x05, 0x00, 0x05, 0x01, 0x05, 0x02, 0x05, 0x03,
0x05, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x07,
0x05, 0x08, 0x05, 0x09, 0x05, 0x0A, 0x05, 0x0B,
0x06, 0x00, 0x06, 0x01, 0x06, 0x02, 0x06, 0x03,
0x06, 0x04, 0x06, 0x05, 0x06, 0x06, 0x06, 0x07,
0x06, 0x08, 0x06, 0x09, 0x06, 0x0A, 0x06, 0x0B,
0x07, 0x00, 0x07, 0x01, 0x07, 0x02, 0x07, 0x03,
0x07, 0x04, 0x07, 0x05, 0x07, 0x06, 0x07, 0x07,
0x07, 0x08, 0x07, 0x09, 0x07, 0x0A, 0x07, 0x0B,
0x08, 0x00, 0x08, 0x01, 0x08, 0x02, 0x08, 0x03,
0x08, 0x04, 0x08, 0x05, 0x08, 0x06, 0x08, 0x07,
0x08, 0x08, 0x08, 0x09, 0x08, 0x0A, 0x08, 0x0B,
0x09, 0x00, 0x09, 0x01, 0x09, 0x02, 0x09, 0x03,
0x09, 0x04, 0x09, 0x05, 0x09, 0x06, 0x09, 0x07,
0x09, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x09, 0x0B,
0x0A, 0x00, 0x0A, 0x01, 0x0A, 0x02, 0x0A, 0x03,
0x0A, 0x04, 0x0A, 0x05, 0x0A, 0x06, 0x0A, 0x07,
0x0A, 0x08, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0B
};
static const byte attackRate[] = {
0, 2, 4, 7, 14, 26, 48, 82,
128, 144, 160, 176, 192, 208, 224, 255
};
static const byte decayRate[] = {
0, 1, 2, 3, 4, 6, 12, 24,
48, 96, 192, 215, 255, 255, 255, 255
};
static const byte sustainRate[] = {
255, 180, 128, 96, 80, 64, 56, 48,
42, 36, 32, 28, 24, 20, 16, 0
};
static const byte releaseRate[] = {
0, 1, 2, 4, 6, 9, 14, 22,
36, 56, 80, 100, 120, 140, 160, 255
};
static const byte volumeTable[] = {
0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22,
0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF
};
Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
: Player_V2Base(scumm, mixer, true) {
int i;
setMusicVolume(255);
memset(_cmsVoicesBase, 0, sizeof(Voice)*16);
memset(_cmsVoices, 0, sizeof(Voice2)*8);
memset(_cmsChips, 0, sizeof(MusicChip)*2);
_midiDelay = _octaveMask = _looping = _tempo = 0;
_midiData = _midiSongBegin = 0;
_loadedMidiSong = 0;
memset(_midiChannel, 0, sizeof(Voice2*)*16);
memset(_midiChannelUse, 0, sizeof(byte)*16);
_cmsVoices[0].amplitudeOutput = &(_cmsChips[0].ampl[0]);
_cmsVoices[0].freqOutput = &(_cmsChips[0].freq[0]);
_cmsVoices[0].octaveOutput = &(_cmsChips[0].octave[0]);
_cmsVoices[1].amplitudeOutput = &(_cmsChips[0].ampl[1]);
_cmsVoices[1].freqOutput = &(_cmsChips[0].freq[1]);
_cmsVoices[1].octaveOutput = &(_cmsChips[0].octave[0]);
_cmsVoices[2].amplitudeOutput = &(_cmsChips[0].ampl[2]);
_cmsVoices[2].freqOutput = &(_cmsChips[0].freq[2]);
_cmsVoices[2].octaveOutput = &(_cmsChips[0].octave[1]);
_cmsVoices[3].amplitudeOutput = &(_cmsChips[0].ampl[3]);
_cmsVoices[3].freqOutput = &(_cmsChips[0].freq[3]);
_cmsVoices[3].octaveOutput = &(_cmsChips[0].octave[1]);
_cmsVoices[4].amplitudeOutput = &(_cmsChips[1].ampl[0]);
_cmsVoices[4].freqOutput = &(_cmsChips[1].freq[0]);
_cmsVoices[4].octaveOutput = &(_cmsChips[1].octave[0]);
_cmsVoices[5].amplitudeOutput = &(_cmsChips[1].ampl[1]);
_cmsVoices[5].freqOutput = &(_cmsChips[1].freq[1]);
_cmsVoices[5].octaveOutput = &(_cmsChips[1].octave[0]);
_cmsVoices[6].amplitudeOutput = &(_cmsChips[1].ampl[2]);
_cmsVoices[6].freqOutput = &(_cmsChips[1].freq[2]);
_cmsVoices[6].octaveOutput = &(_cmsChips[1].octave[1]);
_cmsVoices[7].amplitudeOutput = &(_cmsChips[1].ampl[3]);
_cmsVoices[7].freqOutput = &(_cmsChips[1].freq[3]);
_cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]);
// inits the CMS Emulator like in the original
_cmsEmu = new CMSEmulator(_sampleRate);
static const byte cmsInitData[13*2] = {
0x1C, 0x02,
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
};
i = 0;
for (int cmsPort = 0x220; i < 2; cmsPort += 2, ++i) {
for (int off = 0; off < 13; ++off) {
_cmsEmu->portWrite(cmsPort+1, cmsInitData[off*2]);
_cmsEmu->portWrite(cmsPort, cmsInitData[off*2+1]);
}
}
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Player_V2CMS::~Player_V2CMS() {
Common::StackLock lock(_mutex);
_mixer->stopHandle(_soundHandle);
delete _cmsEmu;
}
void Player_V2CMS::setMusicVolume(int vol) {
}
void Player_V2CMS::stopAllSounds() {
Common::StackLock lock(_mutex);
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_next_nr = _current_nr = 0;
_next_data = _current_data = 0;
_midiData = 0;
_midiSongBegin = 0;
_midiDelay = 0;
offAllChannels();
}
void Player_V2CMS::stopSound(int nr) {
Common::StackLock lock(_mutex);
if (_next_nr == nr) {
_next_nr = 0;
_next_data = 0;
}
if (_current_nr == nr) {
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_current_nr = 0;
_current_data = 0;
chainNextSound();
}
if (_loadedMidiSong == nr) {
_midiData = 0;
_midiSongBegin = 0;
_midiDelay = 0;
offAllChannels();
}
}
void Player_V2CMS::startSound(int nr) {
Common::StackLock lock(_mutex);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
if (data[6] == 0x80) {
loadMidiData(data, nr);
} else {
int cprio = _current_data ? *(_current_data + _header_len) : 0;
int prio = *(data + _header_len);
int nprio = _next_data ? *(_next_data + _header_len) : 0;
int restartable = *(data + _header_len + 1);
if (!_current_nr || cprio <= prio) {
int tnr = _current_nr;
int tprio = cprio;
byte *tdata = _current_data;
chainSound(nr, data);
nr = tnr;
prio = tprio;
data = tdata;
restartable = data ? *(data + _header_len + 1) : 0;
}
if (!_current_nr) {
nr = 0;
_next_nr = 0;
_next_data = 0;
}
if (nr != _current_nr
&& restartable
&& (!_next_nr
|| nprio <= prio)) {
_next_nr = nr;
_next_data = data;
}
}
}
void Player_V2CMS::loadMidiData(byte *data, int sound) {
memset(_midiChannelUse, 0, sizeof(byte)*16);
_tempo = data[7];
_looping = data[8];
byte channels = data[14];
byte curChannel = 0;
byte *voice2 = data + 23;
for (; channels != 0; ++curChannel, --channels, voice2 += 16) {
if (*(data + 15 + curChannel)) {
byte channel = *(data + 15 + curChannel) - 1;
_midiChannelUse[channel] = 1;
Voice *voiceDef = &_cmsVoicesBase[channel];
byte attackDecay = voice2[10];
voiceDef->attack = attackRate[attackDecay >> 4];
voiceDef->decay = decayRate[attackDecay & 0x0F];
byte sustainRelease = voice2[11];
voiceDef->sustain = sustainRate[sustainRelease >> 4];
voiceDef->release = releaseRate[sustainRelease & 0x0F];
if (voice2[3] & 0x40) {
voiceDef->vibrato = 0x0301;
if (voice2[13] & 0x40) {
voiceDef->vibrato = 0x0601;
}
} else {
voiceDef->vibrato = 0;
}
if (voice2[8] & 0x80) {
voiceDef->vibrato2 = 0x0506;
if (voice2[13] & 0x80) {
voiceDef->vibrato2 = 0x050C;
}
} else {
voiceDef->vibrato2 = 0;
}
if ((voice2[8] & 0x0F) > 1) {
voiceDef->octadd = 0x01;
} else {
voiceDef->octadd = 0x00;
}
}
}
for (int i = 0, channel = 0; i < 8; ++i, channel += 2) {
_cmsVoices[i].chanNumber = 0xFF;
_cmsVoices[i].curVolume = 0;
_cmsVoices[i].nextVoice = 0;
_midiChannel[channel] = 0;
}
_midiDelay = 0;
memset(_cmsChips, 0, sizeof(MusicChip)*2);
_midiData = data + 151;
_midiSongBegin = _midiData + data[9];
_loadedMidiSong = sound;
}
int Player_V2CMS::getSoundStatus(int nr) const {
return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr;
}
void Player_V2CMS::processMidiData(uint ticks) {
byte *currentData = _midiData;
byte command = 0x00;
int16 temp = 0;
if (!_midiDelay) {
while (true) {
if ((command = *currentData++) == 0xFF) {
if ((command = *currentData++) == 0x2F) {
if (_looping == 0) {
currentData = _midiData = _midiSongBegin;
continue;
}
_midiData = _midiSongBegin = 0;
offAllChannels();
return;
} else {
if (command == 0x58) {
currentData += 6;
}
}
} else {
_lastMidiCommand = command;
if (command < 0x90) {
clearNote(currentData);
} else {
playNote(currentData);
}
}
temp = command = *currentData++;
if (command & 0x80) {
temp = (command & 0x7F) << 8;
command = *currentData++;
temp |= (command << 1);
temp >>= 1;
}
temp >>= 1;
int lastBit = temp & 1;
temp >>= 1;
temp += lastBit;
if (temp)
break;
}
_midiData = currentData;
_midiDelay = temp;
}
_midiDelay -= ticks;
if (_midiDelay < 0)
_midiDelay = 0;
return;
}
int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
uint step = 1;
int len = numSamples / 2;
// maybe this needs a complete rewrite
do {
if (_midiData) {
--_clkFrequenz;
if (!(_clkFrequenz & 0x01)) {
playVoice();
}
_tempoSum += _tempo;
// FIXME: _tempoSum is declared as char; on some systems char is unsigned.
// E.g. on OS X. Hence the following check is always false.
// Moral of the story: Use uint8, int8 or any of the other types provided by
// ScummVM if you want to ensure signedness and number of available bits.
if (_tempoSum < 0) {
// this have to be called in the same rate as in the original (I think)
processMidiData(1);
}
}
if (!(_next_tick >> FIXP_SHIFT) && !_midiData) {
_next_tick += _tick_len;
nextTick();
play();
}
step = len;
if (step > (_next_tick >> FIXP_SHIFT))
step = (_next_tick >> FIXP_SHIFT);
_cmsEmu->readBuffer(buffer, step);
buffer += 2 * step;
_next_tick -= step << FIXP_SHIFT;
} while (len -= step);
return numSamples;
}
void Player_V2CMS::playVoice() {
if (_outputTableReady) {
playMusicChips(_cmsChips);
_outputTableReady = 0;
}
_octaveMask = 0xF0;
Voice2 *voice =0;
for (int i = 0; i < 8; ++i) {
voice = &_cmsVoices[i];
_octaveMask = ~_octaveMask;
if (voice->chanNumber != 0xFF) {
processChannel(voice);
continue;
}
if (!voice->curVolume) {
*(voice->amplitudeOutput) = 0;
}
int volume = voice->curVolume - voice->releaseRate;
voice->curVolume = volume;
if (volume < 0) {
volume = voice->curVolume = 0;
}
*(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
++_outputTableReady;
}
}
void Player_V2CMS::processChannel(Voice2 *channel) {
++_outputTableReady;
switch (channel->nextProcessState) {
case PROCESS_RELEASE:
processRelease(channel);
break;
case PROCESS_ATTACK:
processAttack(channel);
break;
case PROCESS_DECAY:
processDecay(channel);
break;
case PROCESS_SUSTAIN:
processSustain(channel);
break;
case PROCESS_VIBRATO:
processVibrato(channel);
break;
default:
break;
}
}
void Player_V2CMS::processRelease(Voice2 *channel) {
channel->curVolume -= channel->releaseRate;
if (channel->curVolume < 0)
channel->curVolume = 0;
processVibrato(channel);
}
void Player_V2CMS::processAttack(Voice2 *channel) {
channel->curVolume += channel->attackRate;
if (channel->curVolume >= 0) {
if (channel->curVolume <= channel->maxAmpl)
return processVibrato(channel);
}
channel->curVolume = channel->maxAmpl;
channel->nextProcessState = PROCESS_DECAY;
processVibrato(channel);
}
void Player_V2CMS::processDecay(Voice2 *channel) {
channel->curVolume -= channel->decayRate;
if (channel->curVolume >= 0) {
if (channel->curVolume > channel->sustainRate)
return processVibrato(channel);
}
channel->curVolume = channel->sustainRate;
channel->nextProcessState = PROCESS_SUSTAIN;
processVibrato(channel);
}
void Player_V2CMS::processSustain(Voice2 *channel) {
if (channel->unkVibratoRate) {
int volume = (int)channel->curVolume + (int)channel->unkRate;
if (volume & 0xFF00) {
volume = ((~volume) >> 8) & 0xFF;
}
channel->curVolume = volume;
--(channel->unkCount);
if (!channel->unkCount) {
channel->unkRate = ~(channel->unkRate);
channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1;
}
}
processVibrato(channel);
}
void Player_V2CMS::processVibrato(Voice2 *channel) {
if (channel->vibratoRate) {
uint16 temp = channel->curFreq + channel->curVibratoRate;
channel->curOctave += (temp & 0xFF00) >> 8;
channel->curFreq = temp & 0xFF;
--(channel->curVibratoUnk);
if (!channel->curVibratoUnk) {
channel->curVibratoRate = ~(channel->curVibratoRate);
channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1;
}
}
byte *output = channel->amplitudeOutput;
*output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel;
output = channel->freqOutput;
*output = channel->curFreq;
output = channel->octaveOutput;
*output = ((((channel->curOctave >> 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output));
}
void Player_V2CMS::offAllChannels() {
warning("offAllChannels STUB");
/*
// after using this sound can not be played anymore (since it would deinit the emulator)
static const byte cmsOffData[10*2] = {
0x1C, 0x02,
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
0x14, 0x3F, 0x15, 0x00, 0x16, 0x00
};
for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) {
for (int off = 0; off < 10; ++off) {
_cmsEmu->portWrite(cmsPort+1, cmsOffData[off*2]);
_cmsEmu->portWrite(cmsPort, cmsOffData[off*2+1]);
}
}*/
}
Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() {
Voice2 *curVoice = 0;
Voice2 *selected = 0;
uint8 volume = 0xFF;
for (int i = 0; i < 8; ++i) {
curVoice = &_cmsVoices[i];
if (curVoice->chanNumber == 0xFF) {
if (!curVoice->curVolume) {
selected = curVoice;
break;
}
if (curVoice->curVolume < volume) {
selected = curVoice;
volume = selected->curVolume;
}
}
}
if (selected) {
selected->chanNumber = _lastMidiCommand & 0x0F;
uint8 channel = selected->chanNumber;
Voice2 *oldChannel = _midiChannel[channel];
_midiChannel[channel] = selected;
selected->nextVoice = oldChannel;
}
return selected;
}
void Player_V2CMS::playNote(byte *&data) {
byte channel = _lastMidiCommand & 0x0F;
if (_midiChannelUse[channel]) {
Voice2 *freeVoice = getFreeVoice();
if (freeVoice) {
Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber];
freeVoice->attackRate = voice->attack;
freeVoice->decayRate = voice->decay;
freeVoice->sustainRate = voice->sustain;
freeVoice->releaseRate = voice->release;
freeVoice->octaveAdd = voice->octadd;
freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato;
freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2;
freeVoice->maxAmpl = 0xFF;
uint8 rate = freeVoice->attackRate;
uint8 volume = freeVoice->curVolume >> 1;
if (rate < volume)
rate = volume;
rate -= freeVoice->attackRate;
freeVoice->curVolume = rate;
freeVoice->playingNote = *data;
int octave = octaveTable[(*data + 3) << 1] + freeVoice->octaveAdd - 3;
if (octave < 0)
octave = 0;
if (octave > 7)
octave = 7;
if (!octave)
++octave;
freeVoice->curOctave = octave;
freeVoice->curFreq = freqTable[volume << 2];
freeVoice->curVolume = 0;
freeVoice->nextProcessState = PROCESS_ATTACK;
if (_lastMidiCommand & 1)
freeVoice->channel = 0xF0;
else
freeVoice->channel = 0x0F;
}
}
data += 2;
}
Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) {
byte channelNum = _lastMidiCommand & 0x0F;
Voice2 *channel = _midiChannel[channelNum];
if (channel) {
Voice2 *backUp = 0;
while (true) {
if (channel->playingNote == param)
break;
backUp = channel;
channel = channel->nextVoice;
if (!channel)
return 0;
}
Voice2 *backUp2 = channel->nextVoice;
{
Voice2 *temp = backUp;
backUp = channel;
channel = temp;
}
if (channel) {
channel->nextVoice = backUp2;
} else {
_midiChannel[channelNum] = backUp2;
}
channel = backUp;
}
return channel;
}
void Player_V2CMS::clearNote(byte *&data) {
Voice2 *voice = getPlayVoice(*data);
if (voice) {
voice->chanNumber = 0xFF;
voice->nextVoice = 0;
voice->nextProcessState = PROCESS_RELEASE;
}
data += 2;
}
void Player_V2CMS::play() {
_octaveMask = 0xF0;
channel_data *chan = &(_channels[0].d);
static byte volumeReg[4] = { 0x00, 0x00, 0x00, 0x00 };
static byte octaveReg[4] = { 0x66, 0x66, 0x66, 0x66 };
static byte freqReg[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
static byte freqEnable = 0x3E;
static byte noiseEnable = 0x01;
static byte noiseGen = 0x02;
for (int i = 1; i <= 4; ++i) {
if (chan->time_left) {
uint16 freq = chan->freq;
if (i == 4) {
if ((freq >> 8) & 0x40) {
noiseGen = freq & 0xFF;
} else {
noiseGen = 3;
freqReg[0] = freqReg[3];
octaveReg[0] = (octaveReg[0] & 0xF0) | ((octaveReg[1] & 0xF0) >> 4);
}
} else {
if (freq == 0) {
freq = 0xFFC0;
}
int cmsOct = 2;
int freqOct = 0x8000;
while (true) {
if (freq >= freqOct) {
break;
}
freqOct >>= 1;
++cmsOct;
if (cmsOct == 8) {
--cmsOct;
freq = 1024;
break;
}
}
byte oct = cmsOct << 4;
oct |= cmsOct;
oct &= _octaveMask;
oct |= ((~_octaveMask) & octaveReg[((i & 3) >> 1)]);
octaveReg[((i & 3) >> 1)] = oct;
freq >>= -(cmsOct-9);
freqReg[(i&3)] = (-(freq-511)) & 0xFF;
}
volumeReg[i & 3] = volumeTable[chan->volume >> 12];
} else {
volumeReg[i & 3] = 0;
}
chan = &(_channels[i].d);
_octaveMask ^= 0xFF;
}
// with the high nibble of the volumeReg value
// the right channels amplitude is set
// with the low value the left channels amplitude
_cmsEmu->portWrite(0x221, 0);
_cmsEmu->portWrite(0x220, volumeReg[0]);
_cmsEmu->portWrite(0x221, 1);
_cmsEmu->portWrite(0x220, volumeReg[1]);
_cmsEmu->portWrite(0x221, 2);
_cmsEmu->portWrite(0x220, volumeReg[2]);
_cmsEmu->portWrite(0x221, 3);
_cmsEmu->portWrite(0x220, volumeReg[3]);
_cmsEmu->portWrite(0x221, 8);
_cmsEmu->portWrite(0x220, freqReg[0]);
_cmsEmu->portWrite(0x221, 9);
_cmsEmu->portWrite(0x220, freqReg[1]);
_cmsEmu->portWrite(0x221, 10);
_cmsEmu->portWrite(0x220, freqReg[2]);
_cmsEmu->portWrite(0x221, 11);
_cmsEmu->portWrite(0x220, freqReg[3]);
_cmsEmu->portWrite(0x221, 0x10);
_cmsEmu->portWrite(0x220, octaveReg[0]);
_cmsEmu->portWrite(0x221, 0x11);
_cmsEmu->portWrite(0x220, octaveReg[1]);
_cmsEmu->portWrite(0x221, 0x14);
_cmsEmu->portWrite(0x220, freqEnable);
_cmsEmu->portWrite(0x221, 0x15);
_cmsEmu->portWrite(0x220, noiseEnable);
_cmsEmu->portWrite(0x221, 0x16);
_cmsEmu->portWrite(0x220, noiseGen);
}
void Player_V2CMS::playMusicChips(const MusicChip *table) {
int cmsPort = 0x21E;
do {
cmsPort += 2;
_cmsEmu->portWrite(cmsPort+1, 0);
_cmsEmu->portWrite(cmsPort, table->ampl[0]);
_cmsEmu->portWrite(cmsPort+1, 1);
_cmsEmu->portWrite(cmsPort, table->ampl[1]);
_cmsEmu->portWrite(cmsPort+1, 2);
_cmsEmu->portWrite(cmsPort, table->ampl[2]);
_cmsEmu->portWrite(cmsPort+1, 3);
_cmsEmu->portWrite(cmsPort, table->ampl[3]);
_cmsEmu->portWrite(cmsPort+1, 8);
_cmsEmu->portWrite(cmsPort, table->freq[0]);
_cmsEmu->portWrite(cmsPort+1, 9);
_cmsEmu->portWrite(cmsPort, table->freq[1]);
_cmsEmu->portWrite(cmsPort+1, 10);
_cmsEmu->portWrite(cmsPort, table->freq[2]);
_cmsEmu->portWrite(cmsPort+1, 11);
_cmsEmu->portWrite(cmsPort, table->freq[3]);
_cmsEmu->portWrite(cmsPort+1, 0x10);
_cmsEmu->portWrite(cmsPort, table->octave[0]);
_cmsEmu->portWrite(cmsPort+1, 0x11);
_cmsEmu->portWrite(cmsPort, table->octave[1]);
_cmsEmu->portWrite(cmsPort+1, 0x14);
_cmsEmu->portWrite(cmsPort, 0x3F);
_cmsEmu->portWrite(cmsPort+1, 0x15);
_cmsEmu->portWrite(cmsPort, 0x00);
++table;
} while ((cmsPort & 2) == 0);
}
} // End of namespace Scumm