mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
075919756f
svn-id: r53830
845 lines
22 KiB
C++
845 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "scumm/player_v2cms.h"
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#include "scumm/scumm.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "sound/softsynth/cms.h"
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namespace Scumm {
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#define PROCESS_ATTACK 1
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#define PROCESS_RELEASE 2
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#define PROCESS_SUSTAIN 3
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#define PROCESS_DECAY 4
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#define PROCESS_VIBRATO 5
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#define CMS_RATE 22050
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static const byte freqTable[] = {
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3, 10, 17, 24, 31, 38, 45, 51,
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58, 65, 71, 77, 83, 90, 96, 102,
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107, 113, 119, 125, 130, 136, 141, 146,
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151, 157, 162, 167, 172, 177, 181, 186,
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191, 195, 200, 204, 209, 213, 217, 221,
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226, 230, 234, 238, 242, 246, 249, 253
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};
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/*static const byte amplTable[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0 %
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 10 %
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0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, // 20 %
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0x10, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x30,
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0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x20, // 30%
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0x20, 0x20, 0x30, 0x30, 0x30, 0x30, 0x40, 0x40,
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0x00, 0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x20, // 40 %
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0x30, 0x30, 0x40, 0x40, 0x40, 0x50, 0x50, 0x60,
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0x00, 0x00, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, // 50%
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0x40, 0x40, 0x50, 0x50, 0x60, 0x60, 0x70, 0x70,
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0x00, 0x00, 0x10, 0x10, 0x20, 0x30, 0x30, 0x40, // 60 %
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0x40, 0x50, 0x60, 0x60, 0x70, 0x70, 0x80, 0x90,
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0x00, 0x00, 0x10, 0x20, 0x20, 0x30, 0x40, 0x40, // 70 %
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0x50, 0x60, 0x70, 0x70, 0x80, 0x90, 0x90, 0xA0,
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0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x40, 0x50, // 80 %
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0x60, 0x70, 0x80, 0x80, 0x90, 0xA0, 0xB0, 0xC0,
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0x00, 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, // 90 %
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0x70, 0x80, 0x90, 0x90, 0xA0, 0xB0, 0xC0, 0xD0,
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0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70, // 100 %
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0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
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};*/
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static const byte octaveTable[] = {
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0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03,
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0x00, 0x04, 0x00, 0x05, 0x00, 0x06, 0x00, 0x07,
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0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B,
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0x01, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0x03,
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0x01, 0x04, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07,
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0x01, 0x08, 0x01, 0x09, 0x01, 0x0A, 0x01, 0x0B,
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0x02, 0x00, 0x02, 0x01, 0x02, 0x02, 0x02, 0x03,
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0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07,
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0x02, 0x08, 0x02, 0x09, 0x02, 0x0A, 0x02, 0x0B,
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0x03, 0x00, 0x03, 0x01, 0x03, 0x02, 0x03, 0x03,
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0x03, 0x04, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07,
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0x03, 0x08, 0x03, 0x09, 0x03, 0x0A, 0x03, 0x0B,
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0x04, 0x00, 0x04, 0x01, 0x04, 0x02, 0x04, 0x03,
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0x04, 0x04, 0x04, 0x05, 0x04, 0x06, 0x04, 0x07,
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0x04, 0x08, 0x04, 0x09, 0x04, 0x0A, 0x04, 0x0B,
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0x05, 0x00, 0x05, 0x01, 0x05, 0x02, 0x05, 0x03,
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0x05, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x07,
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0x05, 0x08, 0x05, 0x09, 0x05, 0x0A, 0x05, 0x0B,
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0x06, 0x00, 0x06, 0x01, 0x06, 0x02, 0x06, 0x03,
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0x06, 0x04, 0x06, 0x05, 0x06, 0x06, 0x06, 0x07,
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0x06, 0x08, 0x06, 0x09, 0x06, 0x0A, 0x06, 0x0B,
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0x07, 0x00, 0x07, 0x01, 0x07, 0x02, 0x07, 0x03,
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0x07, 0x04, 0x07, 0x05, 0x07, 0x06, 0x07, 0x07,
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0x07, 0x08, 0x07, 0x09, 0x07, 0x0A, 0x07, 0x0B,
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0x08, 0x00, 0x08, 0x01, 0x08, 0x02, 0x08, 0x03,
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0x08, 0x04, 0x08, 0x05, 0x08, 0x06, 0x08, 0x07,
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0x08, 0x08, 0x08, 0x09, 0x08, 0x0A, 0x08, 0x0B,
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0x09, 0x00, 0x09, 0x01, 0x09, 0x02, 0x09, 0x03,
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0x09, 0x04, 0x09, 0x05, 0x09, 0x06, 0x09, 0x07,
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0x09, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x09, 0x0B,
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0x0A, 0x00, 0x0A, 0x01, 0x0A, 0x02, 0x0A, 0x03,
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0x0A, 0x04, 0x0A, 0x05, 0x0A, 0x06, 0x0A, 0x07,
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0x0A, 0x08, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0B
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};
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static const byte attackRate[] = {
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0, 2, 4, 7, 14, 26, 48, 82,
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128, 144, 160, 176, 192, 208, 224, 255
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};
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static const byte decayRate[] = {
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0, 1, 2, 3, 4, 6, 12, 24,
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48, 96, 192, 215, 255, 255, 255, 255
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};
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static const byte sustainRate[] = {
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255, 180, 128, 96, 80, 64, 56, 48,
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42, 36, 32, 28, 24, 20, 16, 0
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};
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static const byte releaseRate[] = {
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0, 1, 2, 4, 6, 9, 14, 22,
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36, 56, 80, 100, 120, 140, 160, 255
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};
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static const byte volumeTable[] = {
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0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22,
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0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF
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};
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Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
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: Player_V2Base(scumm, mixer, true) {
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int i;
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setMusicVolume(255);
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memset(_cmsVoicesBase, 0, sizeof(Voice)*16);
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memset(_cmsVoices, 0, sizeof(Voice2)*8);
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memset(_cmsChips, 0, sizeof(MusicChip)*2);
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_midiDelay = _octaveMask = _looping = _tempo = 0;
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_midiData = _midiSongBegin = 0;
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_loadedMidiSong = 0;
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memset(_midiChannel, 0, sizeof(Voice2*)*16);
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memset(_midiChannelUse, 0, sizeof(byte)*16);
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_cmsVoices[0].amplitudeOutput = &(_cmsChips[0].ampl[0]);
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_cmsVoices[0].freqOutput = &(_cmsChips[0].freq[0]);
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_cmsVoices[0].octaveOutput = &(_cmsChips[0].octave[0]);
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_cmsVoices[1].amplitudeOutput = &(_cmsChips[0].ampl[1]);
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_cmsVoices[1].freqOutput = &(_cmsChips[0].freq[1]);
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_cmsVoices[1].octaveOutput = &(_cmsChips[0].octave[0]);
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_cmsVoices[2].amplitudeOutput = &(_cmsChips[0].ampl[2]);
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_cmsVoices[2].freqOutput = &(_cmsChips[0].freq[2]);
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_cmsVoices[2].octaveOutput = &(_cmsChips[0].octave[1]);
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_cmsVoices[3].amplitudeOutput = &(_cmsChips[0].ampl[3]);
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_cmsVoices[3].freqOutput = &(_cmsChips[0].freq[3]);
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_cmsVoices[3].octaveOutput = &(_cmsChips[0].octave[1]);
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_cmsVoices[4].amplitudeOutput = &(_cmsChips[1].ampl[0]);
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_cmsVoices[4].freqOutput = &(_cmsChips[1].freq[0]);
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_cmsVoices[4].octaveOutput = &(_cmsChips[1].octave[0]);
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_cmsVoices[5].amplitudeOutput = &(_cmsChips[1].ampl[1]);
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_cmsVoices[5].freqOutput = &(_cmsChips[1].freq[1]);
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_cmsVoices[5].octaveOutput = &(_cmsChips[1].octave[0]);
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_cmsVoices[6].amplitudeOutput = &(_cmsChips[1].ampl[2]);
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_cmsVoices[6].freqOutput = &(_cmsChips[1].freq[2]);
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_cmsVoices[6].octaveOutput = &(_cmsChips[1].octave[1]);
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_cmsVoices[7].amplitudeOutput = &(_cmsChips[1].ampl[3]);
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_cmsVoices[7].freqOutput = &(_cmsChips[1].freq[3]);
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_cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]);
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// inits the CMS Emulator like in the original
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_cmsEmu = new CMSEmulator(_sampleRate);
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static const byte cmsInitData[13*2] = {
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0x1C, 0x02,
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0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
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0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
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};
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i = 0;
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for (int cmsPort = 0x220; i < 2; cmsPort += 2, ++i) {
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for (int off = 0; off < 13; ++off) {
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_cmsEmu->portWrite(cmsPort+1, cmsInitData[off*2]);
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_cmsEmu->portWrite(cmsPort, cmsInitData[off*2+1]);
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}
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}
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Player_V2CMS::~Player_V2CMS() {
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Common::StackLock lock(_mutex);
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_mixer->stopHandle(_soundHandle);
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delete _cmsEmu;
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}
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void Player_V2CMS::setMusicVolume(int vol) {
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}
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void Player_V2CMS::stopAllSounds() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < 4; i++) {
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clear_channel(i);
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}
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_next_nr = _current_nr = 0;
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_next_data = _current_data = 0;
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_midiData = 0;
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_midiSongBegin = 0;
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_midiDelay = 0;
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offAllChannels();
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}
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void Player_V2CMS::stopSound(int nr) {
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Common::StackLock lock(_mutex);
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if (_next_nr == nr) {
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_next_nr = 0;
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_next_data = 0;
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}
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if (_current_nr == nr) {
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for (int i = 0; i < 4; i++) {
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clear_channel(i);
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}
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_current_nr = 0;
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_current_data = 0;
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chainNextSound();
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}
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if (_loadedMidiSong == nr) {
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_midiData = 0;
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_midiSongBegin = 0;
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_midiDelay = 0;
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offAllChannels();
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}
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}
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void Player_V2CMS::startSound(int nr) {
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Common::StackLock lock(_mutex);
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byte *data = _vm->getResourceAddress(rtSound, nr);
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assert(data);
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if (data[6] == 0x80) {
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loadMidiData(data, nr);
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} else {
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int cprio = _current_data ? *(_current_data + _header_len) : 0;
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int prio = *(data + _header_len);
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int nprio = _next_data ? *(_next_data + _header_len) : 0;
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int restartable = *(data + _header_len + 1);
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if (!_current_nr || cprio <= prio) {
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int tnr = _current_nr;
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int tprio = cprio;
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byte *tdata = _current_data;
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chainSound(nr, data);
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nr = tnr;
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prio = tprio;
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data = tdata;
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restartable = data ? *(data + _header_len + 1) : 0;
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}
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if (!_current_nr) {
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nr = 0;
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_next_nr = 0;
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_next_data = 0;
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}
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if (nr != _current_nr
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&& restartable
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&& (!_next_nr
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|| nprio <= prio)) {
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_next_nr = nr;
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_next_data = data;
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}
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}
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}
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void Player_V2CMS::loadMidiData(byte *data, int sound) {
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memset(_midiChannelUse, 0, sizeof(byte)*16);
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_tempo = data[7];
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_looping = data[8];
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byte channels = data[14];
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byte curChannel = 0;
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byte *voice2 = data + 23;
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for (; channels != 0; ++curChannel, --channels, voice2 += 16) {
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if (*(data + 15 + curChannel)) {
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byte channel = *(data + 15 + curChannel) - 1;
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_midiChannelUse[channel] = 1;
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Voice *voiceDef = &_cmsVoicesBase[channel];
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byte attackDecay = voice2[10];
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voiceDef->attack = attackRate[attackDecay >> 4];
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voiceDef->decay = decayRate[attackDecay & 0x0F];
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byte sustainRelease = voice2[11];
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voiceDef->sustain = sustainRate[sustainRelease >> 4];
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voiceDef->release = releaseRate[sustainRelease & 0x0F];
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if (voice2[3] & 0x40) {
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voiceDef->vibrato = 0x0301;
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if (voice2[13] & 0x40) {
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voiceDef->vibrato = 0x0601;
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}
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} else {
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voiceDef->vibrato = 0;
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}
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if (voice2[8] & 0x80) {
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voiceDef->vibrato2 = 0x0506;
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if (voice2[13] & 0x80) {
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voiceDef->vibrato2 = 0x050C;
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}
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} else {
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voiceDef->vibrato2 = 0;
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}
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if ((voice2[8] & 0x0F) > 1) {
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voiceDef->octadd = 0x01;
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} else {
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voiceDef->octadd = 0x00;
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}
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}
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}
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for (int i = 0, channel = 0; i < 8; ++i, channel += 2) {
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_cmsVoices[i].chanNumber = 0xFF;
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_cmsVoices[i].curVolume = 0;
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_cmsVoices[i].nextVoice = 0;
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_midiChannel[channel] = 0;
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}
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_midiDelay = 0;
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memset(_cmsChips, 0, sizeof(MusicChip)*2);
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_midiData = data + 151;
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_midiSongBegin = _midiData + data[9];
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_loadedMidiSong = sound;
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}
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int Player_V2CMS::getSoundStatus(int nr) const {
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return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr;
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}
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void Player_V2CMS::processMidiData(uint ticks) {
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byte *currentData = _midiData;
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byte command = 0x00;
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int16 temp = 0;
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if (!_midiDelay) {
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while (true) {
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if ((command = *currentData++) == 0xFF) {
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if ((command = *currentData++) == 0x2F) {
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if (_looping == 0) {
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currentData = _midiData = _midiSongBegin;
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continue;
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}
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_midiData = _midiSongBegin = 0;
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offAllChannels();
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return;
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} else {
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if (command == 0x58) {
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currentData += 6;
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}
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}
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} else {
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_lastMidiCommand = command;
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if (command < 0x90) {
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clearNote(currentData);
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} else {
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playNote(currentData);
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}
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}
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temp = command = *currentData++;
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if (command & 0x80) {
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temp = (command & 0x7F) << 8;
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command = *currentData++;
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temp |= (command << 1);
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temp >>= 1;
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}
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temp >>= 1;
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int lastBit = temp & 1;
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temp >>= 1;
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temp += lastBit;
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if (temp)
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break;
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}
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_midiData = currentData;
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_midiDelay = temp;
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}
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_midiDelay -= ticks;
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if (_midiDelay < 0)
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|
_midiDelay = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
uint step = 1;
|
|
int len = numSamples / 2;
|
|
|
|
// maybe this needs a complete rewrite
|
|
do {
|
|
if (_midiData) {
|
|
--_clkFrequenz;
|
|
if (!(_clkFrequenz & 0x01)) {
|
|
playVoice();
|
|
}
|
|
|
|
_tempoSum += _tempo;
|
|
// FIXME: _tempoSum is declared as char; on some systems char is unsigned.
|
|
// E.g. on OS X. Hence the following check is always false.
|
|
// Moral of the story: Use uint8, int8 or any of the other types provided by
|
|
// ScummVM if you want to ensure signedness and number of available bits.
|
|
if (_tempoSum < 0) {
|
|
// this have to be called in the same rate as in the original (I think)
|
|
processMidiData(1);
|
|
}
|
|
}
|
|
|
|
if (!(_next_tick >> FIXP_SHIFT) && !_midiData) {
|
|
_next_tick += _tick_len;
|
|
nextTick();
|
|
play();
|
|
}
|
|
|
|
step = len;
|
|
if (step > (_next_tick >> FIXP_SHIFT))
|
|
step = (_next_tick >> FIXP_SHIFT);
|
|
_cmsEmu->readBuffer(buffer, step);
|
|
buffer += 2 * step;
|
|
_next_tick -= step << FIXP_SHIFT;
|
|
} while (len -= step);
|
|
|
|
return numSamples;
|
|
}
|
|
|
|
void Player_V2CMS::playVoice() {
|
|
if (_outputTableReady) {
|
|
playMusicChips(_cmsChips);
|
|
_outputTableReady = 0;
|
|
}
|
|
|
|
_octaveMask = 0xF0;
|
|
Voice2 *voice =0;
|
|
for (int i = 0; i < 8; ++i) {
|
|
voice = &_cmsVoices[i];
|
|
_octaveMask = ~_octaveMask;
|
|
|
|
if (voice->chanNumber != 0xFF) {
|
|
processChannel(voice);
|
|
continue;
|
|
}
|
|
|
|
if (!voice->curVolume) {
|
|
*(voice->amplitudeOutput) = 0;
|
|
}
|
|
|
|
int volume = voice->curVolume - voice->releaseRate;
|
|
voice->curVolume = volume;
|
|
|
|
if (volume < 0) {
|
|
volume = voice->curVolume = 0;
|
|
}
|
|
|
|
*(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
|
|
++_outputTableReady;
|
|
}
|
|
}
|
|
|
|
void Player_V2CMS::processChannel(Voice2 *channel) {
|
|
++_outputTableReady;
|
|
switch (channel->nextProcessState) {
|
|
case PROCESS_RELEASE:
|
|
processRelease(channel);
|
|
break;
|
|
|
|
case PROCESS_ATTACK:
|
|
processAttack(channel);
|
|
break;
|
|
|
|
case PROCESS_DECAY:
|
|
processDecay(channel);
|
|
break;
|
|
|
|
case PROCESS_SUSTAIN:
|
|
processSustain(channel);
|
|
break;
|
|
|
|
case PROCESS_VIBRATO:
|
|
processVibrato(channel);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player_V2CMS::processRelease(Voice2 *channel) {
|
|
channel->curVolume -= channel->releaseRate;
|
|
if (channel->curVolume < 0)
|
|
channel->curVolume = 0;
|
|
processVibrato(channel);
|
|
}
|
|
|
|
void Player_V2CMS::processAttack(Voice2 *channel) {
|
|
channel->curVolume += channel->attackRate;
|
|
if (channel->curVolume >= 0) {
|
|
if (channel->curVolume <= channel->maxAmpl)
|
|
return processVibrato(channel);
|
|
}
|
|
channel->curVolume = channel->maxAmpl;
|
|
channel->nextProcessState = PROCESS_DECAY;
|
|
processVibrato(channel);
|
|
}
|
|
|
|
void Player_V2CMS::processDecay(Voice2 *channel) {
|
|
channel->curVolume -= channel->decayRate;
|
|
if (channel->curVolume >= 0) {
|
|
if (channel->curVolume > channel->sustainRate)
|
|
return processVibrato(channel);
|
|
}
|
|
channel->curVolume = channel->sustainRate;
|
|
channel->nextProcessState = PROCESS_SUSTAIN;
|
|
processVibrato(channel);
|
|
}
|
|
|
|
void Player_V2CMS::processSustain(Voice2 *channel) {
|
|
if (channel->unkVibratoRate) {
|
|
int volume = (int)channel->curVolume + (int)channel->unkRate;
|
|
if (volume & 0xFF00) {
|
|
volume = ((~volume) >> 8) & 0xFF;
|
|
}
|
|
channel->curVolume = volume;
|
|
--(channel->unkCount);
|
|
if (!channel->unkCount) {
|
|
channel->unkRate = ~(channel->unkRate);
|
|
channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1;
|
|
}
|
|
}
|
|
processVibrato(channel);
|
|
}
|
|
|
|
void Player_V2CMS::processVibrato(Voice2 *channel) {
|
|
if (channel->vibratoRate) {
|
|
uint16 temp = channel->curFreq + channel->curVibratoRate;
|
|
channel->curOctave += (temp & 0xFF00) >> 8;
|
|
channel->curFreq = temp & 0xFF;
|
|
--(channel->curVibratoUnk);
|
|
if (!channel->curVibratoUnk) {
|
|
channel->curVibratoRate = ~(channel->curVibratoRate);
|
|
channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1;
|
|
}
|
|
}
|
|
|
|
byte *output = channel->amplitudeOutput;
|
|
*output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel;
|
|
output = channel->freqOutput;
|
|
*output = channel->curFreq;
|
|
output = channel->octaveOutput;
|
|
*output = ((((channel->curOctave >> 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output));
|
|
}
|
|
|
|
void Player_V2CMS::offAllChannels() {
|
|
warning("offAllChannels STUB");
|
|
/*
|
|
// after using this sound can not be played anymore (since it would deinit the emulator)
|
|
static const byte cmsOffData[10*2] = {
|
|
0x1C, 0x02,
|
|
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
|
|
0x14, 0x3F, 0x15, 0x00, 0x16, 0x00
|
|
};
|
|
|
|
for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) {
|
|
for (int off = 0; off < 10; ++off) {
|
|
_cmsEmu->portWrite(cmsPort+1, cmsOffData[off*2]);
|
|
_cmsEmu->portWrite(cmsPort, cmsOffData[off*2+1]);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() {
|
|
Voice2 *curVoice = 0;
|
|
Voice2 *selected = 0;
|
|
uint8 volume = 0xFF;
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
curVoice = &_cmsVoices[i];
|
|
|
|
if (curVoice->chanNumber == 0xFF) {
|
|
if (!curVoice->curVolume) {
|
|
selected = curVoice;
|
|
break;
|
|
}
|
|
|
|
if (curVoice->curVolume < volume) {
|
|
selected = curVoice;
|
|
volume = selected->curVolume;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (selected) {
|
|
selected->chanNumber = _lastMidiCommand & 0x0F;
|
|
|
|
uint8 channel = selected->chanNumber;
|
|
Voice2 *oldChannel = _midiChannel[channel];
|
|
_midiChannel[channel] = selected;
|
|
selected->nextVoice = oldChannel;
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
|
|
void Player_V2CMS::playNote(byte *&data) {
|
|
byte channel = _lastMidiCommand & 0x0F;
|
|
if (_midiChannelUse[channel]) {
|
|
Voice2 *freeVoice = getFreeVoice();
|
|
if (freeVoice) {
|
|
Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber];
|
|
freeVoice->attackRate = voice->attack;
|
|
freeVoice->decayRate = voice->decay;
|
|
freeVoice->sustainRate = voice->sustain;
|
|
freeVoice->releaseRate = voice->release;
|
|
freeVoice->octaveAdd = voice->octadd;
|
|
freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato;
|
|
freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2;
|
|
freeVoice->maxAmpl = 0xFF;
|
|
|
|
uint8 rate = freeVoice->attackRate;
|
|
uint8 volume = freeVoice->curVolume >> 1;
|
|
|
|
if (rate < volume)
|
|
rate = volume;
|
|
|
|
rate -= freeVoice->attackRate;
|
|
freeVoice->curVolume = rate;
|
|
freeVoice->playingNote = *data;
|
|
int octave = octaveTable[(*data + 3) << 1] + freeVoice->octaveAdd - 3;
|
|
if (octave < 0)
|
|
octave = 0;
|
|
if (octave > 7)
|
|
octave = 7;
|
|
if (!octave)
|
|
++octave;
|
|
freeVoice->curOctave = octave;
|
|
freeVoice->curFreq = freqTable[volume << 2];
|
|
freeVoice->curVolume = 0;
|
|
freeVoice->nextProcessState = PROCESS_ATTACK;
|
|
if (_lastMidiCommand & 1)
|
|
freeVoice->channel = 0xF0;
|
|
else
|
|
freeVoice->channel = 0x0F;
|
|
}
|
|
}
|
|
data += 2;
|
|
}
|
|
|
|
Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) {
|
|
byte channelNum = _lastMidiCommand & 0x0F;
|
|
Voice2 *channel = _midiChannel[channelNum];
|
|
|
|
if (channel) {
|
|
Voice2 *backUp = 0;
|
|
while (true) {
|
|
if (channel->playingNote == param)
|
|
break;
|
|
|
|
backUp = channel;
|
|
channel = channel->nextVoice;
|
|
if (!channel)
|
|
return 0;
|
|
}
|
|
|
|
Voice2 *backUp2 = channel->nextVoice;
|
|
{
|
|
Voice2 *temp = backUp;
|
|
backUp = channel;
|
|
channel = temp;
|
|
}
|
|
if (channel) {
|
|
channel->nextVoice = backUp2;
|
|
} else {
|
|
_midiChannel[channelNum] = backUp2;
|
|
}
|
|
channel = backUp;
|
|
}
|
|
|
|
return channel;
|
|
}
|
|
|
|
void Player_V2CMS::clearNote(byte *&data) {
|
|
Voice2 *voice = getPlayVoice(*data);
|
|
if (voice) {
|
|
voice->chanNumber = 0xFF;
|
|
voice->nextVoice = 0;
|
|
voice->nextProcessState = PROCESS_RELEASE;
|
|
}
|
|
data += 2;
|
|
}
|
|
|
|
void Player_V2CMS::play() {
|
|
_octaveMask = 0xF0;
|
|
channel_data *chan = &(_channels[0].d);
|
|
|
|
static byte volumeReg[4] = { 0x00, 0x00, 0x00, 0x00 };
|
|
static byte octaveReg[4] = { 0x66, 0x66, 0x66, 0x66 };
|
|
static byte freqReg[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
|
|
|
|
static byte freqEnable = 0x3E;
|
|
static byte noiseEnable = 0x01;
|
|
static byte noiseGen = 0x02;
|
|
for (int i = 1; i <= 4; ++i) {
|
|
if (chan->time_left) {
|
|
uint16 freq = chan->freq;
|
|
|
|
if (i == 4) {
|
|
if ((freq >> 8) & 0x40) {
|
|
noiseGen = freq & 0xFF;
|
|
} else {
|
|
noiseGen = 3;
|
|
freqReg[0] = freqReg[3];
|
|
octaveReg[0] = (octaveReg[0] & 0xF0) | ((octaveReg[1] & 0xF0) >> 4);
|
|
}
|
|
} else {
|
|
if (freq == 0) {
|
|
freq = 0xFFC0;
|
|
}
|
|
|
|
int cmsOct = 2;
|
|
int freqOct = 0x8000;
|
|
|
|
while (true) {
|
|
if (freq >= freqOct) {
|
|
break;
|
|
}
|
|
freqOct >>= 1;
|
|
++cmsOct;
|
|
if (cmsOct == 8) {
|
|
--cmsOct;
|
|
freq = 1024;
|
|
break;
|
|
}
|
|
}
|
|
byte oct = cmsOct << 4;
|
|
oct |= cmsOct;
|
|
|
|
oct &= _octaveMask;
|
|
oct |= ((~_octaveMask) & octaveReg[((i & 3) >> 1)]);
|
|
octaveReg[((i & 3) >> 1)] = oct;
|
|
|
|
freq >>= -(cmsOct-9);
|
|
freqReg[(i&3)] = (-(freq-511)) & 0xFF;
|
|
}
|
|
volumeReg[i & 3] = volumeTable[chan->volume >> 12];
|
|
} else {
|
|
volumeReg[i & 3] = 0;
|
|
}
|
|
chan = &(_channels[i].d);
|
|
_octaveMask ^= 0xFF;
|
|
}
|
|
|
|
// with the high nibble of the volumeReg value
|
|
// the right channels amplitude is set
|
|
// with the low value the left channels amplitude
|
|
_cmsEmu->portWrite(0x221, 0);
|
|
_cmsEmu->portWrite(0x220, volumeReg[0]);
|
|
_cmsEmu->portWrite(0x221, 1);
|
|
_cmsEmu->portWrite(0x220, volumeReg[1]);
|
|
_cmsEmu->portWrite(0x221, 2);
|
|
_cmsEmu->portWrite(0x220, volumeReg[2]);
|
|
_cmsEmu->portWrite(0x221, 3);
|
|
_cmsEmu->portWrite(0x220, volumeReg[3]);
|
|
_cmsEmu->portWrite(0x221, 8);
|
|
_cmsEmu->portWrite(0x220, freqReg[0]);
|
|
_cmsEmu->portWrite(0x221, 9);
|
|
_cmsEmu->portWrite(0x220, freqReg[1]);
|
|
_cmsEmu->portWrite(0x221, 10);
|
|
_cmsEmu->portWrite(0x220, freqReg[2]);
|
|
_cmsEmu->portWrite(0x221, 11);
|
|
_cmsEmu->portWrite(0x220, freqReg[3]);
|
|
_cmsEmu->portWrite(0x221, 0x10);
|
|
_cmsEmu->portWrite(0x220, octaveReg[0]);
|
|
_cmsEmu->portWrite(0x221, 0x11);
|
|
_cmsEmu->portWrite(0x220, octaveReg[1]);
|
|
_cmsEmu->portWrite(0x221, 0x14);
|
|
_cmsEmu->portWrite(0x220, freqEnable);
|
|
_cmsEmu->portWrite(0x221, 0x15);
|
|
_cmsEmu->portWrite(0x220, noiseEnable);
|
|
_cmsEmu->portWrite(0x221, 0x16);
|
|
_cmsEmu->portWrite(0x220, noiseGen);
|
|
}
|
|
|
|
void Player_V2CMS::playMusicChips(const MusicChip *table) {
|
|
int cmsPort = 0x21E;
|
|
|
|
do {
|
|
cmsPort += 2;
|
|
_cmsEmu->portWrite(cmsPort+1, 0);
|
|
_cmsEmu->portWrite(cmsPort, table->ampl[0]);
|
|
_cmsEmu->portWrite(cmsPort+1, 1);
|
|
_cmsEmu->portWrite(cmsPort, table->ampl[1]);
|
|
_cmsEmu->portWrite(cmsPort+1, 2);
|
|
_cmsEmu->portWrite(cmsPort, table->ampl[2]);
|
|
_cmsEmu->portWrite(cmsPort+1, 3);
|
|
_cmsEmu->portWrite(cmsPort, table->ampl[3]);
|
|
_cmsEmu->portWrite(cmsPort+1, 8);
|
|
_cmsEmu->portWrite(cmsPort, table->freq[0]);
|
|
_cmsEmu->portWrite(cmsPort+1, 9);
|
|
_cmsEmu->portWrite(cmsPort, table->freq[1]);
|
|
_cmsEmu->portWrite(cmsPort+1, 10);
|
|
_cmsEmu->portWrite(cmsPort, table->freq[2]);
|
|
_cmsEmu->portWrite(cmsPort+1, 11);
|
|
_cmsEmu->portWrite(cmsPort, table->freq[3]);
|
|
_cmsEmu->portWrite(cmsPort+1, 0x10);
|
|
_cmsEmu->portWrite(cmsPort, table->octave[0]);
|
|
_cmsEmu->portWrite(cmsPort+1, 0x11);
|
|
_cmsEmu->portWrite(cmsPort, table->octave[1]);
|
|
_cmsEmu->portWrite(cmsPort+1, 0x14);
|
|
_cmsEmu->portWrite(cmsPort, 0x3F);
|
|
_cmsEmu->portWrite(cmsPort+1, 0x15);
|
|
_cmsEmu->portWrite(cmsPort, 0x00);
|
|
++table;
|
|
} while ((cmsPort & 2) == 0);
|
|
}
|
|
|
|
} // End of namespace Scumm
|