mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
397 lines
10 KiB
C++
397 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#include "dcgf.h"
|
|
#include "BFile.h"
|
|
#include "BGame.h"
|
|
#include "BSoundMgr.h"
|
|
#include "BSoundBuffer.h"
|
|
#include "BFileManager.h"
|
|
#include "utils.h"
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
#include "audio/decoders/vorbis.h"
|
|
#include "common/system.h"
|
|
|
|
namespace WinterMute {
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#define MAX_NONSTREAMED_FILE_SIZE 1024*1024
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
|
|
_stream = NULL;
|
|
_handle = new Audio::SoundHandle;
|
|
// _sync = NULL;
|
|
|
|
_streamed = false;
|
|
_filename = NULL;
|
|
_file = NULL;
|
|
_privateVolume = 100;
|
|
|
|
_looping = false;
|
|
_loopStart = 0;
|
|
|
|
_type = SOUND_SFX;
|
|
|
|
_freezePaused = false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
CBSoundBuffer::~CBSoundBuffer() {
|
|
#if 0
|
|
Stop();
|
|
|
|
if (_stream) {
|
|
BASS_StreamFree(_stream);
|
|
_stream = NULL;
|
|
}
|
|
|
|
if (_file) {
|
|
Game->_fileManager->CloseFile(_file);
|
|
_file = NULL;
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(_filename);
|
|
#endif
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CBSoundBuffer::SetStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSize) {
|
|
_streamed = Streamed;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::LoadFromFile(const char *Filename, bool ForceReload) {
|
|
warning("BSoundBuffer::LoadFromFile(%s,%d)", Filename, ForceReload);
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_StreamFree(_stream);
|
|
_stream = NULL;
|
|
}
|
|
#endif
|
|
delete _stream;
|
|
_stream = NULL;
|
|
|
|
if (_file) Game->_fileManager->CloseFile(_file);
|
|
|
|
_file = Game->_fileManager->OpenFile(Filename);
|
|
if (!_file) {
|
|
Game->LOG(0, "Error opening sound file '%s'", Filename);
|
|
return E_FAIL;
|
|
}
|
|
|
|
_stream = Audio::makeVorbisStream(_file->getMemStream(), DisposeAfterUse::YES);
|
|
CBUtils::SetString(&_filename, Filename);
|
|
|
|
return S_OK;
|
|
#if 0
|
|
BASS_FILEPROCS fileProc;
|
|
fileProc.close = CBSoundBuffer::FileCloseProc;
|
|
fileProc.read = CBSoundBuffer::FileReadProc;
|
|
fileProc.seek = CBSoundBuffer::FileSeekProc;
|
|
fileProc.length = CBSoundBuffer::FileLenProc;
|
|
|
|
_stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file);
|
|
if (!_stream) {
|
|
Game->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), Filename);
|
|
return E_FAIL;
|
|
}
|
|
|
|
CBUtils::SetString(&_filename, Filename);
|
|
|
|
/*
|
|
HRESULT res;
|
|
bool NewlyCreated = false;
|
|
|
|
if(!_soundBuffer || ForceReload || _streamed){
|
|
if(!_file) _file = Game->_fileManager->OpenFile(Filename);
|
|
if(!_file){
|
|
Game->LOG(0, "Error opening sound file '%s'", Filename);
|
|
return E_FAIL;
|
|
}
|
|
// switch to streamed for big files
|
|
if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !Game->_forceNonStreamedSounds)) SetStreaming(true);
|
|
}
|
|
|
|
// create buffer
|
|
if(!_soundBuffer){
|
|
NewlyCreated = true;
|
|
|
|
res = InitializeBuffer(_file);
|
|
if(FAILED(res)){
|
|
Game->LOG(res, "Error creating sound buffer for file '%s'", Filename);
|
|
return res;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// store filename
|
|
if(!_filename){
|
|
_filename = new char[strlen(Filename)+1];
|
|
strcpy(_filename, Filename);
|
|
}
|
|
|
|
// close file (if not streaming)
|
|
if(!_streamed && _file){
|
|
Game->_fileManager->CloseFile(_file);
|
|
_file = NULL;
|
|
}
|
|
*/
|
|
|
|
return S_OK;
|
|
#endif
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::Play(bool Looping, uint32 StartSample) {
|
|
warning("Play: %s", _filename);
|
|
if (_stream) {
|
|
SetLooping(Looping);
|
|
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, _stream);
|
|
//BASS_ChannelPlay(_stream, TRUE);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CBSoundBuffer::SetLooping(bool looping) {
|
|
#if 0
|
|
_looping = looping;
|
|
|
|
if (_stream) {
|
|
BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::Resume() {
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_ChannelPlay(_stream, FALSE);
|
|
}
|
|
return S_OK;
|
|
#endif
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::Stop() {
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_ChannelStop(_stream);
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::Pause() {
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_ChannelPause(_stream);
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CBSoundBuffer::GetLength() {
|
|
#if 0
|
|
QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
|
|
return 1000 * BASS_ChannelBytes2Seconds(_stream, len);
|
|
#endif
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CBSoundBuffer::SetType(TSoundType Type) {
|
|
_type = Type;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::SetVolume(int Volume) {
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_ChannelSetAttribute(_stream, BASS_ATTRIB_VOL, (float)Volume / 100.0f);
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::SetPrivateVolume(int Volume) {
|
|
#if 0
|
|
_privateVolume = Volume;
|
|
|
|
switch (_type) {
|
|
case SOUND_SFX:
|
|
Volume = Game->_soundMgr->_volumeSFX;
|
|
break;
|
|
case SOUND_SPEECH:
|
|
Volume = Game->_soundMgr->_volumeSpeech;
|
|
break;
|
|
case SOUND_MUSIC:
|
|
Volume = Game->_soundMgr->_volumeMusic;
|
|
break;
|
|
}
|
|
#endif
|
|
return SetVolume(Volume);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool CBSoundBuffer::IsPlaying() {
|
|
#if 0
|
|
return _freezePaused || BASS_ChannelIsActive(_stream) == BASS_ACTIVE_PLAYING;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CBSoundBuffer::GetPosition() {
|
|
#if 0
|
|
if (_stream) {
|
|
QWORD len = BASS_ChannelGetPosition(_stream, BASS_POS_BYTE);
|
|
return 1000 * BASS_ChannelBytes2Seconds(_stream, len);
|
|
} else return 0;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::SetPosition(uint32 Pos) {
|
|
#if 0
|
|
if (_stream) {
|
|
QWORD pos = BASS_ChannelSeconds2Bytes(_stream, (float)Pos / 1000.0f);
|
|
BASS_ChannelSetPosition(_stream, pos, BASS_POS_BYTE);
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::SetLoopStart(uint32 Pos) {
|
|
_loopStart = Pos;
|
|
#if 0
|
|
if (_stream) {
|
|
if (_sync) {
|
|
BASS_ChannelRemoveSync(_stream, _sync);
|
|
_sync = NULL;
|
|
}
|
|
if (_loopStart > 0) {
|
|
QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
|
|
_sync = BASS_ChannelSetSync(_stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this);
|
|
}
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
#if 0
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user) {
|
|
CBSoundBuffer *soundBuf = static_cast<CBSoundBuffer *>(user);
|
|
QWORD pos = BASS_ChannelSeconds2Bytes(channel, (float)soundBuf->GetLoopStart() / 1000.0f);
|
|
|
|
if (!BASS_ChannelSetPosition(channel, pos, BASS_POS_BYTE))
|
|
BASS_ChannelSetPosition(channel, 0, BASS_POS_BYTE);
|
|
}
|
|
#endif
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::SetPan(float Pan) {
|
|
#if 0
|
|
if (_stream) {
|
|
BASS_ChannelSetAttribute(_stream, BASS_ATTRIB_PAN, Pan);
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
HRESULT CBSoundBuffer::ApplyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4) {
|
|
#if 0
|
|
switch (Type) {
|
|
case SFX_ECHO:
|
|
break;
|
|
|
|
case SFX_REVERB:
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
return S_OK;
|
|
}
|
|
|
|
#if 0
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CBSoundBuffer::FileCloseProc(void *user) {
|
|
/*
|
|
CBFile* file = static_cast<CBFile*>(user);
|
|
file->Game->_fileManager->CloseFile(file);
|
|
*/
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
QWORD CBSoundBuffer::FileLenProc(void *user) {
|
|
CBFile *file = static_cast<CBFile *>(user);
|
|
return file->GetSize();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
uint32 CBSoundBuffer::FileReadProc(void *buffer, uint32 length, void *user) {
|
|
CBFile *file = static_cast<CBFile *>(user);
|
|
uint32 oldPos = file->GetPos();
|
|
file->Read(buffer, length);
|
|
return file->GetPos() - oldPos;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
BOOL CBSoundBuffer::FileSeekProc(QWORD offset, void *user) {
|
|
CBFile *file = static_cast<CBFile *>(user);
|
|
return SUCCEEDED(file->Seek(offset));
|
|
}
|
|
#endif
|
|
} // end of namespace WinterMute
|