scummvm/scumm/scumm.cpp
Travis Howell 414def8566 pajama2/chase should be HE95.
svn-id: r17685
2005-04-19 09:53:06 +00:00

2848 lines
90 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/fs/fs.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/md5.h"
#include "common/system.h"
#include "gui/message.h"
#include "gui/newgui.h"
#include "scumm/akos.h"
#include "scumm/charset.h"
#include "scumm/costume.h"
#include "scumm/debugger.h"
#include "scumm/dialogs.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse.h"
#include "scumm/insane/insane.h"
#include "scumm/intern.h"
#include "scumm/player_nes.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/resource_v7he.h"
#include "scumm/scumm.h"
#ifdef __PALM_OS__
#include "extras/palm-scumm-md5.h"
#else
#include "scumm/scumm-md5.h"
#endif
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifdef MACOSX
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
static int generateSubstResFileName_(const char *filename, char *buf, int bufsize, int index);
namespace Scumm {
// Use g_scumm from error() ONLY
ScummEngine *g_scumm = 0;
struct ScummGameSettings {
const char *name;
const char *description;
byte id, version, heversion, numActors;
int midi; // MidiDriverType values
uint32 features;
const char *baseFilename;
const char *detectFilename;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
};
enum {
// We only compute the MD5 of the first megabyte of our data files.
kMD5FileSizeLimit = 1024 * 1024
};
static const ScummGameSettings scumm_settings[] = {
/* Scumm Version 1 */
/* Scumm Version 2 */
{"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 25, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_MULTIPLE_VERSIONS, 0, 0},
{"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 13, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_MULTIPLE_VERSIONS, 0, 0},
/* Scumm Version 3 */
{"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3, 0, 13, MDT_PCSPK | MDT_ADLIB,
GF_SMALL_HEADER | GF_NO_SCALING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, 0, 0},
{"indy3Towns", "Indiana Jones and the Last Crusade (FM-TOWNS)", GID_INDY3, 3, 0, 13, MDT_TOWNS,
GF_SMALL_HEADER | GF_NO_SCALING | GF_OLD256 | GF_FEW_LOCALS | GF_FMTOWNS | GF_AUDIOTRACKS, 0, 0},
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3, 3, 0, 13, MDT_PCSPK | MDT_ADLIB,
GF_SMALL_HEADER | GF_NO_SCALING | GF_OLD256 | GF_FEW_LOCALS, 0, 0},
{"zakTowns", "Zak McKracken and the Alien Mindbenders (FM-TOWNS)", GID_ZAK256, 3, 0, 13, MDT_TOWNS,
GF_SMALL_HEADER | GF_NO_SCALING | GF_OLD256 | GF_FMTOWNS | GF_AUDIOTRACKS, 0, 0},
{"loom", "Loom", GID_LOOM, 3, 0, 13, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
GF_SMALL_HEADER | GF_NO_SCALING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, 0, 0},
{"loomTowns", "Loom (FM Towns)", GID_LOOM, 3, 0, 13, MDT_TOWNS,
GF_SMALL_HEADER | GF_NO_SCALING | GF_OLD256 | GF_FMTOWNS | GF_AUDIOTRACKS, 0, 0},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 13, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR, 0, 0},
{"pass", "Passport to Adventure", GID_PASS, 4, 0, 13, MDT_PCSPK | MDT_ADLIB,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR, 0, 0},
/* Scumm version 5, small header -- we treat these as V4 games, since internally
they really are much closer to the V4 games than to all other V5 games. */
{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 4, 0, 13, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
GF_SMALL_HEADER | GF_USE_KEY, 0, 0},
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4, 0, 13, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS, 0, 0},
/* Scumm version 5 */
{"monkey", "Monkey Island 1", GID_MONKEY, 5, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB,
GF_USE_KEY | GF_AUDIOTRACKS, 0, 0},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_AUDIOTRACKS, 0, 0},
{"game", "Monkey Island 1 (SegaCD version)", GID_MONKEY_SEGA, 5, 0, 13, MDT_NONE,
GF_USE_KEY | GF_AUDIOTRACKS, 0, 0},
{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"indy4", "Indiana Jones and the Fate of Atlantis (FM-TOWNS)", GID_INDY4, 5, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"indydemo", "Indiana Jones and the Fate of Atlantis (FM-TOWNS Demo)", GID_INDY4, 5, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"tentacleMac", "Day Of The Tentacle", GID_TENTACLE, 6, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, "tentacle", "Day Of The Tentacle Data"},
{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 0, 13, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"samnmax-alt", "Sam & Max (alt)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, "samnmax", "samnmax.sm0"},
{"samnmaxMac", "Sam & Max (Mac)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, "samnmax", "Sam & Max Data"},
{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
{"samdemoMac", "Sam & Max (Mac Demo)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, "samdemo", "Sam & Max Demo Data"},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, "snmdemo.sm0"},
{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, 0, 30, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY, 0, 0},
// {"test", "Test demo game", GID_SAMNMAX, 6, 0, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE, GF_NEW_OPCODES, 0, 0},
/* Scumm Version 7 */
{"ft", "Full Throttle", GID_FT, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, 0, 0},
{"ftMac", "Full Throttle (Mac)", GID_FT, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, "ft", "Full Throttle Data"},
{"ftdemo", "Full Throttle (Mac Demo)", GID_FT, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, 0, "Full Throttle Demo Data"},
{"ftpcdemo", "Full Throttle (PC Demo)", GID_FT, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, "ft", 0},
{"dig", "The Dig", GID_DIG, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, 0, 0},
{"digMac", "The Dig (Mac)", GID_DIG, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE, "dig", "The Dig Data"},
{"digdemo", "The Dig (Demo)", GID_DIG, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, "dig", 0},
{"digdemoMac", "The Dig (Mac Demo)", GID_DIG, 7, 0, 30, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEMO, "dig", "The Dig Demo Data"},
#ifndef __PALM_OS__
/* Scumm Version 8 */
{"comi", "The Curse of Monkey Island", GID_CMI, 8, 0, 80, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEFAULT_TO_1X_SCALER, 0, 0},
{"comidemo", "The Curse of Monkey Island (Demo)", GID_CMI, 8, 0, 80, MDT_NONE,
GF_NEW_COSTUMES | GF_NEW_CAMERA | GF_DIGI_IMUSE | GF_DEFAULT_TO_1X_SCALER | GF_DEMO, "comi", 0},
#endif
// Humongous Entertainment Scumm Version 6
{"puttputt", "Putt-Putt Joins The Parade", GID_HEGAME, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"puttdemo", "Putt-Putt Joins The Parade (Demo)", GID_PUTTDEMO, 6, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_MULTIPLE_VERSIONS, 0, 0},
{"moondemo", "Putt-Putt Goes To The Moon (Demo)", GID_HEGAME, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"puttmoon", "Putt-Putt Goes To The Moon", GID_HEGAME, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"funpack", "Putt-Putt's Fun Pack", GID_FUNPACK, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"fbpack", "Fatty Bear's Fun Pack", GID_HEGAME, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"fbear", "Fatty Bear's Birthday Surprise", GID_FBEAR, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_FBEAR, 6, 60, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
#ifndef __PALM_OS__
// Humongous Entertainment Scumm Version 7.1
// The first version to use 640x480 resolution
// There are also 7.1 versions of freddi, freddemo, airdemo and farmdemo
{"catalog", "Humongous Interactive Catalog", GID_HEGAME, 6, 71, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version 7.2
{"catalog2", "Humongous Interactive Catalog 2", GID_HEGAME, 6, 72, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"freddemo", "Freddi Fish 1: The Case of the Missing Kelp Seeds (Demo)", GID_HEGAME, 6, 72, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_HEGAME, 6, 72, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"farm", "Let's Explore the Farm with Buzzy", GID_HEGAME, 6, 72, 28, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"airdemo", "Let's Explore the Airport with Buzzy (Demo)", GID_HEGAME, 6, 72, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"airport", "Let's Explore the Airport with Buzzy", GID_HEGAME, 6, 72, 28, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"jungle", "Let's Explore the Jungle with Buzzy", GID_HEGAME, 6, 72, 28, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"puttzoo", "Putt-Putt Saves the Zoo", GID_HEGAME, 6, 72, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"zoodemo", "Putt-Putt Saves the Zoo (Demo)", GID_HEGAME, 6, 72, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version 8.0 ? Scummsrc.80
{"ff2-demo", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Demo)", GID_HEGAME, 6, 80, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"freddi2", "Freddi Fish 2: The Case of the Haunted Schoolhouse", GID_HEGAME, 6, 80, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"pjs-demo", "Pajama Sam 1: No Need to Hide When It's Dark Outside (Demo)", GID_HEGAME, 6, 80, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"pajama", "Pajama Sam 1: No Need to Hide When It's Dark Outside", GID_HEGAME, 6, 80, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"dog", "Putt-Putt and Pep's Dog on a Stick", GID_HEGAME, 6, 80, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"balloon", "Putt-Putt and Pep's Balloon-O-Rama", GID_HEGAME, 6, 80, 60, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"maze", "Freddi Fish and Luther's Maze Madness", GID_HEGAME, 6, 80, 60, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"socks", "Pajama Sam's Sock Works", GID_HEGAME, 6, 80, 56, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"water", "Freddi Fish and Luther's Water Worries", GID_HEGAME, 6, 80, 56, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version 9.0 ? Scummsys.90
{"freddi", "Freddi Fish 1: The Case of the Missing Kelp Seeds", GID_HEGAME, 6, 90, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"kinddemo", "Big Thinkers Kindergarten (Demo)", GID_HEGAME, 6, 90, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"thinkerk", "Big Thinkers Kindergarten", GID_HEGAME, 6, 90, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"1grademo", "Big Thinkers First Grade (Demo)", GID_HEGAME, 6, 90, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"freddi3", "Freddi Fish 3: The Case of the Stolen Conch Shell", GID_HEGAME, 6, 90, 62, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"f3-mdemo", "Freddi Fish 3: The Case of the Stolen Conch Shell (Demo)", GID_HEGAME, 6, 90, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// there is also a C++ engine based version of timedemo
{"TimeDemo", "Putt-Putt Travels Through Time (Demo)", GID_HEGAME, 6, 90, 31, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"spyfox", "Spyfox 1: Dry Cereal", GID_HEGAME, 6, 90, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
// there is also a C++ engine version of spydemo
{"Spydemo", "Spyfox 1: Dry Cereal (Demo)", GID_HEGAME, 6, 90, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"baseball", "Backyard Baseball", GID_HEGAME, 6, 90, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version 9.5 ? Scummsys.95
{"pj2demo", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Demo)", GID_HEGAME, 6, 95, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"pajama2", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening", GID_HEGAME, 6, 95, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"chase", "Spy Fox in Cheese Chase Game", GID_HEGAME, 6, 95, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
// Humongous Entertainment Scumm Version 9.8 ? Scummsys.98
// these and later games can easily be identified by the .(a) file instead of a .he1
// and INIB chunk in the .he0
{"lost", "Pajama Sam's Lost & Found", GID_HEGAME, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"racedemo", "Putt-Putt Enters the Race (Demo)", GID_HEGAME, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"puttrace", "Putt-Putt Enters the Race", GID_HEGAME, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"BluesABCTimeDemo", "Blue's ABC Time (Demo)", GID_HEGAME, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"soccer", "Backyard Soccer", GID_HEGAME, 6, 98, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Global scripts increased to 2048
{"freddi4", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch", GID_FREDDI4, 6, 98, 57, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"f4-demo", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Demo)", GID_FREDDI4, 6, 98, 57, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Engine moved to c++
// Humongous Entertainment Scumm Version 9.9 ? Scummsys.99
{"smaller", "Pajama Sam's Lost & Found (Test)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"puttcircus", "Putt-Putt Joins the Circus", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"circdemo", "Putt-Putt Joins the Circus (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"sf2-demo", "Spyfox 2: Some Assembly Required (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"spyfox2", "Spyfox 2: Some Assembly Required", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"mustard", "Spy Fox in Hold the Mustard", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"football", "Backyard Football", GID_HEGAME, 6, 99, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version ?
{"freddicove", "Freddi Fish 5: The Case of the Creature of Coral Cave", GID_FREDDICOVE, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"pj3-demo", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"pajama3", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"SamsFunShop", "Pajama Sam's One-Stop Fun Shop", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"PuttsFunShop", "Putt-Putt's One-Stop Fun Shop", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"putttime", "Putt-Putt Travels Through Time", GID_HEGAME, 6, 99, 31, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"spyozon", "Spyfox 3: Operation Ozone", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"sf3-demo", "Spyfox 3: Operation Ozone (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"bb2demo", "Backyard Baseball 2001 (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"footdemo", "Backyard Football 2002 (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"SoccerMLS", "Backyard Soccer MLS Edition", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Humongous Entertainment Scumm Version ?
{"ff5demo", "Freddi Fish 5: The Case of the Creature of Coral Cave (Demo)", GID_FREDDICOVE, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
// Uses bink in external files for logos
{"Baseball2003", "Backyard Baseball 2003", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"Soccer2004", "Backyard Soccer 2004", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
#endif
{NULL, NULL, 0, 0, 0, 0, MDT_NONE, 0, 0, 0}
};
// This additional table is used for titles where GF_MULTIPLE_VERSIONS is specified.
// Now these are HE games. Some of them were released for different versions of SPUTM,
// and instead of multiplying GIDs this table is used.
//
// Use main table to specify default flags and this table to override defaults.
//
// Please, add new entries sorted alpabetically by string name
static const ScummGameSettings multiple_versions_md5_settings[] = {
#ifndef __PALM_OS__
{"2e85f7aa054930c692a5b1bed1dfc295", "Backyard Football 2002 (Demo Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // Football2002
{"179879b6e35c1ead0d93aab26db0951b", "Fatty Bear's Birthday Surprise (Windows)", GID_FBEAR, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_WINDOWS, 0, 0},
{"22c9eb04455440131ffc157aeb8d40a8", "Fatty Bear's Birthday Surprise (Windows Demo)", GID_FBEAR, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_WINDOWS, 0, 0},
{"d4cccb5af88f3e77f370896e9ba8c5f9", "Freddi Fish 1: The Case of the Missing Kelp Seeds", GID_HEGAME, 6, 71, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"084ed0fa98a6d1e9368d67fe9cfbd417", "Freddi Fish 1: The Case of the Missing Kelp Seeds (Demo) (puttputt cd)", GID_HEGAME, 6, 71, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"8ee63cafb1fe9d62aa0d5a23117e70e7", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FreddiCHSH
{"51305e929e330e24a75a0351c8f9975e", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated)", GID_HEGAME, 6, 99, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"e41de1c2a15abbcdbf9977e2d7e8a340", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated Ru)", GID_HEGAME, 6, 100, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FreddiCHSH
{"d37c55388294b66e53e7ced3af88fa68", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Demo Updated)", GID_HEGAME, 6, 100, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FFHSDemo
{"75bff95816b84672b877d22a911ab811", "Freddi Fish 3: The Case of the Stolen Conch Shell (Updated Ru)", GID_HEGAME, 6, 98, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FIXME: number of actors
{"78bd5f036ea35a878b74e4f47941f784", "Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Updated Ru)", GID_FREDDI4, 6, 99, 57, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FIXME: number of actors
{"4ce2d5b355964bbcb5e5ce73236ef868", "Freddi Fish 5: The Case of the Creature of Coral Cave (Updated Ru)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FIXME: number of actors
{"21abe302e1b1e2b66d6f5c12e241ebfd", "Freddi Fish 5: The Case of the Creature of Coral Cave (Unencrypted)", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"4dbff3787aedcd96b0b325f2d92d7ad9", "Freddi Fish and Luther's Maze Madness (Updated)", GID_HEGAME, 6, 100, 60, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"86c9902b7bec1a17926d4dae85beaa45", "Let's Explore the Airport with Buzzy (Demo) (puttputt cd)", GID_HEGAME, 6, 71, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"bf8b52fdd9a69c67f34e8e9fec72661c", "Let's Explore the Farm with Buzzy (Demo) (puttputt cd)", GID_HEGAME, 6, 71, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"d8d07efcb88f396bee0b402b10c3b1c9", "Maniac Mansion (NES E)", GID_MANIAC, 1, 0, 25, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, "Maniac Mansion (E).prg"},
{"81bbfa181184cb494e7a81dcfa94fbd9", "Maniac Mansion (NES F)", GID_MANIAC, 1, 0, 25, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, "Maniac Mansion (F).prg"},
{"22d07d6c386c9c25aca5dac2a0c0d94b", "Maniac Mansion (NES SW)", GID_MANIAC, 1, 0, 25, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, "Maniac Mansion (SW).prg"},
{"3905799e081b80a61d4460b7b733c206", "Maniac Mansion (NES U)", GID_MANIAC, 1, 0, 25, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING | GF_NES, 0, "Maniac Mansion (U).prg"},
{"7f45ddd6dbfbf8f80c0c0efea4c295bc", "Maniac Mansion (v1)", GID_MANIAC, 1, 0, 25, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING, 0, 0},
{"37aed3f91c1ef959e0bd265f9b13781f", "Pajama Sam: No Need To Hide When It's Dark Outside (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // PajamaNHD
{"d7ab7cd6105546016e6a0d46fb36b964", "Pajama Sam: No Need To Hide When It's Dark Outside (Demo Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // PJSamDemo
{"32709cbeeb3044b34129950860a83f14", "Pajama Sam 2: Thunder and Lightning Aren't so Frightening (Updated)", GID_HEGAME, 6, 99, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // PajamaTAL
{"a561d2e2413cc1c71d5a1bf87bf493ea", "Pajama Sam's Lost & Found (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"6af2419fe3db5c2fdb091ae4e5833770", "Putt-Putt Enters the Race (Demo Alt)", GID_FREDDI4, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // 500demo
{"9c92eeaf517a31b7221ec2546ab669fd", "Putt-Putt Goes To The Moon (Windows)", GID_HEGAME, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_WINDOWS, 0, 0},
{"9c143c5905055d5df7a0f014ab379aee", "Putt-Putt Goes To The Moon (Windows Demo)", GID_HEGAME, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_WINDOWS, 0, 0},
{"0b3222aaa7efcf283eb621e0cefd26cc", "Putt-Putt Joins The Parade (early version)", GID_HEGAME, 6, 0, 13, MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_HUMONGOUS, 0, 0},
{"6a30a07f353a75cdc602db27d73e1b42", "Putt-Putt Joins The Parade (Windows)", GID_HEGAME, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_WINDOWS, 0, 0},
{"37ff1b308999c4cca7319edfcc1280a0", "Putt-Putt Joins The Parade (Windows Demo)", GID_PUTTDEMO, 6, 70, 13, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"92e7727e67f5cd979d8a1070e4eb8cb3", "Putt-Putt Saves the Zoo (Updated)", GID_FREDDI4, 6, 98, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"a525c1753c1db5011c00417da37887ef", "Putt-Putt Travels Through Time (Updated)", GID_HEGAME, 6, 100, 31, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"0ab19be9e2a3f6938226638b2a3744fe", "Putt-Putt Travels Through Time (Updated Demo)", GID_HEGAME, 6, 100, 31, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"8e3241ddd6c8dadf64305e8740d45e13", "Putt-Putt and Pep's Balloon-O-Rama (Updated)", GID_HEGAME, 6, 100, 60, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"d4b8ee426b1afd3e53bc0cf020418cf6", "Putt-Putt and Pep's Dog on a Stick (Updated)", GID_HEGAME, 6, 98, 30, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"3de99ef0523f8ca7958faa3afccd035a", "Spyfox 1: Dry Cereal (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"72ac6bc980d5101c2142189d746bd62f", "Spyfox 1: Dry Cereal (Updated Ru)", GID_HEGAME, 6, 99, 61, MDT_NONE, // FIXME: number of actors
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // SPYFoxDC
{"9d4ab3e0e1d1ebc6ba8a6a4c470ed184", "Spyfox 1: Dry Cereal (Updated Demo)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"90c755e1c9b9b8a4129d37b2259d0655", "Spy Fox in Cheese Chase Game (Updated)", GID_HEGAME, 6, 100, 61, MDT_NONE,
GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
{"b23f7cd7c304d7dff08e92a96120d5b4", "Zak McKracken and the Alien Mindbenders (v1)", GID_ZAK, 1, 0, 13, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING, 0, 0},
{"7020931d5a2be0a49d68e7a1882363e4", "Zak McKracken and the Alien Mindbenders (v1)", GID_ZAK, 1, 0, 13, MDT_PCSPK,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALING, 0, 0},
#endif
{NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, 0, 0}
};
enum genMethods {
kGenMac,
kGenMacNoParens,
kGenPC,
kGenAsIs
};
struct SubstResFileNames {
const char *winName;
const char *macName;
int genMethod;
};
static SubstResFileNames substResFileNameTable[] = {
{ "Intentionally/left/blank", "", kGenMacNoParens},
{ "00.LFL", "Maniac Mansion (E).prg", kGenAsIs },
{ "00.LFL", "Maniac Mansion (F).prg", kGenAsIs },
{ "00.LFL", "Maniac Mansion (SW).prg", kGenAsIs },
{ "00.LFL", "Maniac Mansion (U).prg", kGenAsIs },
{ "airdemo", "Airport Demo", kGenMac},
{ "balloon", "Balloon-O-Rama", kGenMac},
{ "baseball", "BaseBall", kGenMac},
{ "chase", "Cheese Chase", kGenMac},
{ "circdemo", "Putt Circus Demo", kGenMac},
{ "dog", "Dog on a Stick", kGenMac},
{ "f3-mdemo", "F3-Mdemo", kGenMac },
{ "f3-mdemo", "F3-mdemo", kGenMac },
{ "f4-demo", "Freddi 4 Demo", kGenMac },
{ "f4-demo", "ff4demo", kGenPC }, // FIXME: check this with joostp. Used by NL version?
{ "farmdemo", "Farm Demo", kGenMac},
{ "fbear", "Fatty Bear", kGenMacNoParens },
{ "fbdemo", "Fatty Bear Demo", kGenMacNoParens },
{ "ff2-demo", "Freddi Fish 2 Demo", kGenMac },
{ "ff2-demo", "FFHSDemo", kGenPC },
{ "ff2-demo", "FFHSDemo", kGenMac },
{ "footdemo", "FootBall Demo", kGenMac },
{ "football", "FootBall", kGenMac },
{ "footdemo", "FootBall2002", kGenPC },
{ "freddemo", "Freddi Demo", kGenMac },
{ "freddi", "Freddi Fish", kGenMac },
{ "freddi2", "Freddi Fish 2", kGenMac },
{ "freddi2", "FreddiCHSH", kGenPC },
{ "freddi3", "Freddi Fish 3", kGenMac },
{ "freddi3", "FreddiSCS", kGenPC },
{ "freddi4", "Freddi 4", kGenMac },
{ "freddi4", "FreddiHRBG", kGenPC },
{ "freddicove", "FreddiCove", kGenMac },
{ "freddicove", "FreddiCCC", kGenPC },
{ "kinddemo", "Kinddemo", kGenMac },
{ "kinddemo", "KindDemo", kGenMac },
{ "lost", "Lost and Found", kGenMac},
{ "maze", "Maze Madness", kGenMac},
{ "monkey", "monkey1", kGenPC},
{ "moondemo", "Putt-Putt Moon Demo", kGenMacNoParens },
{ "mustard", "Mustard", kGenMac},
{ "pajama", "Pajama Sam", kGenMac},
{ "pajama", "PajamaNHD", kGenPC},
{ "pajama2", "Pajama Sam 2", kGenMac},
{ "pajama2", "PajamaTAL", kGenPC},
{ "pj2demo", "PJ2Demo", kGenMac },
{ "pj3-demo", "Pajama Sam 3-Demo", kGenMac },
{ "pj3-demo", "pj3demo", kGenPC }, // FIXME: check this with joostp. Used by NL version?
{ "pjs-demo", "Pajama Sam Demo", kGenMac },
{ "pjs-demo", "PjSamDemo", kGenPC },
{ "pjs-demo", "PjSamDemo", kGenMac },
{ "circdemo", "Putt Circus Demo", kGenMac },
{ "puttdemo", "Putt-Putt's Demo", kGenMacNoParens },
{ "puttmoon", "Putt-Putt Moon", kGenMacNoParens },
{ "puttputt", "Putt-Putt Parade", kGenMacNoParens },
{ "PuttsFunShop", "Putt's FunShop", kGenMac },
{ "putttime", "PuttTTT", kGenPC },
{ "putttime", "PuttPuttTTT", kGenPC },
{ "puttzoo", "PuttZoo", kGenMac },
{ "racedemo", "500demo", kGenPC},
{ "racedemo", "RaceDemo", kGenMac },
{ "samnmax", "ramnmax", kGenPC }, // Used in some releases of Russian Sam'n'Max
{ "SamsFunShop", "Sam's FunShop", kGenMac },
{ "sf2-demo", "Spy Fox 2 - Demo", kGenMac },
{ "sf2-demo", "sf2demo", kGenPC }, // FIXME: check this with joostp. Used by NL version?
{ "sf3-demo", "Spy Ozone Demo", kGenMac },
{ "soccer", "Soccer", kGenMac },
{ "socks", "SockWorks", kGenMac },
{ "Spydemo", "foxdemo", kGenPC},
{ "Spydemo", "FoxDemo", kGenMac },
{ "spyfox", "SPYFox", kGenMac },
{ "spyfox", "SPYFoxDC", kGenPC },
{ "spyfox2", "Spy Fox 2", kGenMac },
{ "spyfox2", "spyfoxsr", kGenPC },
{ "spyozon", "SpyOzon", kGenMac },
{ "spyozon", "SPYFoxOZU", kGenPC },
{ "thinkerk", "ThinkerK", kGenMac },
{ "timedemo", "TimeDemo", kGenMac },
{ "water", "Water Worries", kGenMac },
{ "zoodemo", "Puttzoo Demo", kGenMac },
{ "zoodemo", "Zoo Demo", kGenMac}
};
static int compareMD5Table(const void *a, const void *b) {
const char *key = (const char *)a;
const MD5Table *elem = (const MD5Table *)b;
return strcmp(key, elem->md5);
}
ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: Engine(syst),
_gameId(gs.id),
_version(gs.version),
_heversion(gs.heversion),
_numActors(gs.numActors),
_features(gs.features),
gdi(this),
res(this),
_pauseDialog(0), _mainMenuDialog(0), _versionDialog(0),
_targetName(detector->_targetName) {
// Copy MD5 checksum
memcpy(_gameMD5, md5sum, 16);
// Check for unknown MD5
char md5str[32+1];
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
const MD5Table *elem;
#ifdef __PALM_OS__
uint32 arraySize = MemPtrSize((void *)md5table) / sizeof(MD5Table) - 1;
#else
uint32 arraySize = ARRAYSIZE(md5table) - 1;
#endif
elem = (const MD5Table *)bsearch(md5str, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
if (!elem)
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
// Add default file directories.
if (((_features & GF_AMIGA) || (_features & GF_ATARI_ST)) && (_version <= 4)) {
// This is for the Amiga version of Indy3/Loom/Maniac/Zak
File::addDefaultDirectory(_gameDataPath + "ROOMS/");
File::addDefaultDirectory(_gameDataPath + "rooms/");
}
if ((_features & GF_MACINTOSH) && (_version == 3)) {
// This is for the Mac version of Indy3/Loom
File::addDefaultDirectory(_gameDataPath + "Rooms 1/");
File::addDefaultDirectory(_gameDataPath + "Rooms 2/");
File::addDefaultDirectory(_gameDataPath + "Rooms 3/");
}
#ifdef MACOSX
if (_version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) {
// Special case for COMI on Mac OS X. The mount points on OS X depend
// on the volume name. Hence if playing from CD, we'd get a problem.
// So if loading of a resource file fails, we fall back to the (fixed)
// CD mount points (/Volumes/MONKEY3_1 and /Volumes/MONKEY3_2).
//
// This check for whether we play from CD is very crude, though.
File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/");
File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/");
File::addDefaultDirectory("/Volumes/MONKEY3_2/");
File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/");
File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/");
} else
#endif
if (_version == 8) {
// This is for COMI
File::addDefaultDirectory(_gameDataPath + "RESOURCE/");
File::addDefaultDirectory(_gameDataPath + "resource/");
}
if (_version == 7) {
// This is for Full Throttle & The Dig
File::addDefaultDirectory(_gameDataPath + "VIDEO/");
File::addDefaultDirectory(_gameDataPath + "video/");
File::addDefaultDirectory(_gameDataPath + "DATA/");
File::addDefaultDirectory(_gameDataPath + "data/");
}
// We read data directly from NES ROM instead of extracting it with
// external tool
if ((_features & GF_NES) && (_substResFileNameIndex || gs.detectFilename))
_fileHandle = new ScummNESFile();
else
_fileHandle = new ScummFile();
// The mac versions of Sam&Max, DOTT, FT and The Dig used a special meta
// (container) file format to store the actual SCUMM data files. The
// rescumm utility used to be used to extract those files. While that is
// still possible, we now support reading those files directly.
// The first step is to check whether one of them is present (we do that
// here); the rest is handled by the ScummFile class and code in
// openResourceFile() (and in the Sound class, for MONSTER.SOU handling).
if (gs.detectFilename) {
if (_fileHandle->open(gs.detectFilename)) {
_containerFile = gs.detectFilename;
}
}
// Init all vars
_imuse = NULL;
_imuseDigital = NULL;
_musicEngine = NULL;
_verbs = NULL;
_objs = NULL;
_debugger = NULL;
_debugFlags = 0;
_sound = NULL;
memset(&vm, 0, sizeof(vm));
_smushVideoShouldFinish = false;
_smushPaused = false;
_insaneRunning = false;
_quit = false;
_pauseDialog = NULL;
_mainMenuDialog = NULL;
_versionDialog = NULL;
_fastMode = 0;
_actors = NULL;
_arraySlot = NULL;
_inventory = NULL;
_newNames = NULL;
_scummVars = NULL;
_roomVars = NULL;
_varwatch = 0;
_bitVars = NULL;
_numVariables = 0;
_numBitVariables = 0;
_numRoomVariables = 0;
_numLocalObjects = 0;
_numGlobalObjects = 0;
_numArray = 0;
_numVerbs = 0;
_numFlObject = 0;
_numInventory = 0;
_numRooms = 0;
_numScripts = 0;
_numSounds = 0;
_numCharsets = 0;
_numNewNames = 0;
_numGlobalScripts = 0;
_numCostumes = 0;
_numImages = 0;
_numLocalScripts = 60;
_numSprites = 0;
_numTalkies = 0;
_numPalettes = 0;
_numUnk = 0;
_audioNames = NULL;
_numAudioNames = 0;
_curActor = 0;
_curVerb = 0;
_curVerbSlot = 0;
_curPalIndex = 0;
_currentRoom = 0;
_egoPositioned = false;
_keyPressed = 0;
_lastKeyHit = 0;
_mouseButStat = 0;
_leftBtnPressed = 0;
_rightBtnPressed = 0;
_bootParam = 0;
_dumpScripts = false;
_debugMode = 0;
_heV7DiskOffsets = NULL;
_heV7RoomIntOffsets = NULL;
_objectOwnerTable = NULL;
_objectRoomTable = NULL;
_objectStateTable = NULL;
_numObjectsInRoom = 0;
_userPut = 0;
_userState = 0;
_resourceHeaderSize = 8;
_saveLoadFlag = 0;
_saveLoadSlot = 0;
_lastSaveTime = 0;
_saveTemporaryState = false;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets));
_scriptPointer = NULL;
_scriptOrgPointer = NULL;
_opcode = 0;
vm.numNestedScripts = 0;
_currentScript = 0;
_curExecScript = 0;
_lastCodePtr = NULL;
_resultVarNumber = 0;
_scummStackPos = 0;
memset(_vmStack, 0, sizeof(_vmStack));
_keyScriptKey = 0;
_keyScriptNo = 0;
_fileOffset = 0;
memset(_resourceMapper, 0, sizeof(_resourceMapper));
_lastLoadedRoom = 0;
_roomResource = 0;
_substResFileNameIndex = 0;
OF_OWNER_ROOM = 0;
_verbMouseOver = 0;
_inventoryOffset = 0;
_classData = NULL;
_actorToPrintStrFor = 0;
_sentenceNum = 0;
memset(_sentence, 0, sizeof(_sentence));
memset(_string, 0, sizeof(_string));
_screenB = 0;
_screenH = 0;
_roomHeight = 0;
_roomWidth = 0;
_screenHeight = 0;
_screenWidth = 0;
memset(virtscr, 0, sizeof(virtscr));
memset(&camera, 0, sizeof(CameraData));
memset(_colorCycle, 0, sizeof(_colorCycle));
_ENCD_offs = 0;
_EXCD_offs = 0;
_CLUT_offs = 0;
_EPAL_offs = 0;
_IM00_offs = 0;
_PALS_offs = 0;
_fullRedraw = false;
_bgNeedsRedraw = false;
_screenEffectFlag = false;
_completeScreenRedraw = false;
memset(&_cursor, 0, sizeof(_cursor));
memset(_grabbedCursor, 0, sizeof(_grabbedCursor));
_currentCursor = 0;
_newEffect = 0;
_switchRoomEffect2 = 0;
_switchRoomEffect = 0;
_scrollBuffer = NULL;
_doEffect = false;
memset(&_flashlight, 0, sizeof(_flashlight));
_bompActorPalettePtr = NULL;
_shakeEnabled = false;
_shakeFrame = 0;
_screenStartStrip = 0;
_screenEndStrip = 0;
_screenTop = 0;
_blastObjectQueuePos = 0;
memset(_blastObjectQueue, 0, sizeof(_blastObjectQueue));
_blastTextQueuePos = 0;
memset(_blastTextQueue, 0, sizeof(_blastTextQueue));
_drawObjectQueNr = 0;
memset(_drawObjectQue, 0, sizeof(_drawObjectQue));
_palManipStart = 0;
_palManipEnd = 0;
_palManipCounter = 0;
_palManipPalette = NULL;
_palManipIntermediatePal = NULL;
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
_shadowPalette = NULL;
_shadowPaletteSize = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_darkenPalette, 0, sizeof(_darkenPalette));
memset(_HEV7ActorPalette, 0, sizeof(_HEV7ActorPalette));
_palDirtyMin = 0;
_palDirtyMax = 0;
_haveMsg = 0;
_useTalkAnims = false;
_defaultTalkDelay = 0;
_midiDriver = MD_NULL;
_tempMusic = 0;
_saveSound = 0;
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
memset(_scaleSlots, 0, sizeof(_scaleSlots));
_charset = NULL;
_charsetColor = 0;
memset(_charsetColorMap, 0, sizeof(_charsetColorMap));
memset(_charsetData, 0, sizeof(_charsetData));
_charsetBufPos = 0;
memset(_charsetBuffer, 0, sizeof(_charsetBuffer));
_copyProtection = false;
_demoMode = false;
_confirmExit = false;
_voiceMode = 0;
_talkDelay = 0;
_NES_lastTalkingActor = 0;
_NES_talkColor = 0;
_keepText = false;
_existLanguageFile = false;
_languageBuffer = NULL;
_languageIndex = NULL;
_costumeLoader = NULL;
_costumeRenderer = NULL;
_2byteFontPtr = 0;
_V1TalkingActor = 0;
_NESStartStrip = 0;
_actorClipOverride.top = 0;
_actorClipOverride.bottom = 480;
_actorClipOverride.left = 0;
_actorClipOverride.right = 640;
_skipDrawObject = 0;
_skipProcessActors = 0;
_auxBlocksNum = 0;
memset(_auxBlocks, 0, sizeof(_auxBlocks));
_auxEntriesNum = 0;
memset(_auxEntries, 0, sizeof(_auxEntries));
memset(_timers, 0, sizeof(_timers));
memset(_akosQueue, 0, sizeof(_akosQueue));
_akosQueuePos = 0;
//
// Init all VARS to 0xFF
//
VAR_LANGUAGE = 0xFF;
VAR_KEYPRESS = 0xFF;
VAR_SYNC = 0xFF;
VAR_EGO = 0xFF;
VAR_CAMERA_POS_X = 0xFF;
VAR_HAVE_MSG = 0xFF;
VAR_ROOM = 0xFF;
VAR_OVERRIDE = 0xFF;
VAR_MACHINE_SPEED = 0xFF;
VAR_ME = 0xFF;
VAR_NUM_ACTOR = 0xFF;
VAR_CURRENT_LIGHTS = 0xFF;
VAR_CURRENTDRIVE = 0xFF; // How about merging this with VAR_CURRENTDISK?
VAR_CURRENTDISK = 0xFF;
VAR_TMR_1 = 0xFF;
VAR_TMR_2 = 0xFF;
VAR_TMR_3 = 0xFF;
VAR_MUSIC_TIMER = 0xFF;
VAR_ACTOR_RANGE_MIN = 0xFF;
VAR_ACTOR_RANGE_MAX = 0xFF;
VAR_CAMERA_MIN_X = 0xFF;
VAR_CAMERA_MAX_X = 0xFF;
VAR_TIMER_NEXT = 0xFF;
VAR_VIRT_MOUSE_X = 0xFF;
VAR_VIRT_MOUSE_Y = 0xFF;
VAR_ROOM_RESOURCE = 0xFF;
VAR_LAST_SOUND = 0xFF;
VAR_CUTSCENEEXIT_KEY = 0xFF;
VAR_OPTIONS_KEY = 0xFF;
VAR_TALK_ACTOR = 0xFF;
VAR_CAMERA_FAST_X = 0xFF;
VAR_SCROLL_SCRIPT = 0xFF;
VAR_ENTRY_SCRIPT = 0xFF;
VAR_ENTRY_SCRIPT2 = 0xFF;
VAR_EXIT_SCRIPT = 0xFF;
VAR_EXIT_SCRIPT2 = 0xFF;
VAR_VERB_SCRIPT = 0xFF;
VAR_SENTENCE_SCRIPT = 0xFF;
VAR_INVENTORY_SCRIPT = 0xFF;
VAR_CUTSCENE_START_SCRIPT = 0xFF;
VAR_CUTSCENE_END_SCRIPT = 0xFF;
VAR_CHARINC = 0xFF;
VAR_CHARCOUNT = 0xFF;
VAR_WALKTO_OBJ = 0xFF;
VAR_DEBUGMODE = 0xFF;
VAR_HEAPSPACE = 0xFF;
VAR_RESTART_KEY = 0xFF;
VAR_PAUSE_KEY = 0xFF;
VAR_MOUSE_X = 0xFF;
VAR_MOUSE_Y = 0xFF;
VAR_TIMER = 0xFF;
VAR_TMR_4 = 0xFF;
VAR_SOUNDCARD = 0xFF;
VAR_VIDEOMODE = 0xFF;
VAR_MAINMENU_KEY = 0xFF;
VAR_FIXEDDISK = 0xFF;
VAR_CURSORSTATE = 0xFF;
VAR_USERPUT = 0xFF;
VAR_SOUNDRESULT = 0xFF;
VAR_TALKSTOP_KEY = 0xFF;
VAR_FADE_DELAY = 0xFF;
VAR_NOSUBTITLES = 0xFF;
VAR_SOUNDPARAM = 0xFF;
VAR_SOUNDPARAM2 = 0xFF;
VAR_SOUNDPARAM3 = 0xFF;
VAR_MOUSEPRESENT = 0xFF;
VAR_MEMORY_PERFORMANCE = 0xFF;
VAR_VIDEO_PERFORMANCE = 0xFF;
VAR_ROOM_FLAG = 0xFF;
VAR_GAME_LOADED = 0xFF;
VAR_NEW_ROOM = 0xFF;
VAR_VERSION_KEY = 0xFF;
VAR_V5_TALK_STRING_Y = 0xFF;
VAR_ROOM_WIDTH = 0xFF;
VAR_ROOM_HEIGHT = 0xFF;
VAR_V6_EMSSPACE = 0xFF;
VAR_CAMERA_POS_Y = 0xFF;
VAR_CAMERA_MIN_Y = 0xFF;
VAR_CAMERA_MAX_Y = 0xFF;
VAR_CAMERA_THRESHOLD_X = 0xFF;
VAR_CAMERA_THRESHOLD_Y = 0xFF;
VAR_CAMERA_SPEED_X = 0xFF;
VAR_CAMERA_SPEED_Y = 0xFF;
VAR_CAMERA_ACCEL_X = 0xFF;
VAR_CAMERA_ACCEL_Y = 0xFF;
VAR_CAMERA_DEST_X = 0xFF;
VAR_CAMERA_DEST_Y = 0xFF;
VAR_CAMERA_FOLLOWED_ACTOR = 0xFF;
VAR_LEFTBTN_DOWN = 0xFF;
VAR_RIGHTBTN_DOWN = 0xFF;
VAR_LEFTBTN_HOLD = 0xFF;
VAR_RIGHTBTN_HOLD = 0xFF;
VAR_MOUSE_BUTTONS = 0xFF;
VAR_MOUSE_HOLD = 0xFF;
VAR_SAVELOAD_SCRIPT = 0xFF;
VAR_SAVELOAD_SCRIPT2 = 0xFF;
VAR_DEFAULT_TALK_DELAY = 0xFF;
VAR_CHARSET_MASK = 0xFF;
VAR_CUSTOMSCALETABLE = 0xFF;
VAR_V6_SOUNDMODE = 0xFF;
VAR_ACTIVE_VERB = 0xFF;
VAR_ACTIVE_OBJECT1 = 0xFF;
VAR_ACTIVE_OBJECT2 = 0xFF;
VAR_VERB_ALLOWED = 0xFF;
VAR_CLICK_AREA = 0xFF;
VAR_BLAST_ABOVE_TEXT = 0xFF;
VAR_VOICE_MODE = 0xFF;
VAR_MUSIC_BUNDLE_LOADED = 0xFF;
VAR_VOICE_BUNDLE_LOADED = 0xFF;
VAR_NUM_ACTIVE_SOUND_CHANNELS = 0xFF;
VAR_NUM_SOUND_CHANNELS = 0xFF;
VAR_MUSIC_CHANNEL = 0xFF;
VAR_SOUND_CHANNEL = 0xFF;
VAR_NUM_SCRIPT_CYCLES = 0xFF;
VAR_SCRIPT_CYCLE = 0xFF;
VAR_NUM_ROOMS = 0xFF;
VAR_NUM_SCRIPTS = 0xFF;
VAR_NUM_SOUNDS = 0xFF;
VAR_NUM_COSTUMES = 0xFF;
VAR_NUM_IMAGES = 0xFF;
VAR_NUM_CHARSETS = 0xFF;
VAR_NUM_GLOBAL_OBJS = 0xFF;
VAR_NUM_SPRITE_GROUPS = 0xFF;
VAR_NUM_SPRITES = 0xFF;
VAR_NUM_PALETTES = 0xFF;
VAR_NUM_UNK = 0xFF;
VAR_MOUSE_STATE = 0xFF;
VAR_POLYGONS_ONLY = 0xFF;
VAR_WINDOWS_VERSION = 0xFF;
VAR_KEY_STATE = 0xFF;
VAR_WIZ_TCOLOR = 0xFF;
// Use g_scumm from error() ONLY
g_scumm = this;
// Read settings from the detector & config manager
_debugMode = ConfMan.hasKey("debuglevel");
_dumpScripts = detector->_dumpScripts;
_bootParam = ConfMan.getInt("boot_param");
// Allow the user to override the game name with a custom string.
// This allows some game versions to work which use filenames
// differing from the regular version(s) of that game.
_gameName = ConfMan.hasKey("basename") ? ConfMan.get("basename") : gs.baseFilename ? gs.baseFilename : gs.name;
_copyProtection = ConfMan.getBool("copy_protection");
_demoMode = ConfMan.getBool("demo_mode");
if (ConfMan.hasKey("nosubtitles")) {
warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
if (!ConfMan.hasKey("subtitles"))
ConfMan.set("subtitles", !ConfMan.getBool("nosubtitles"));
}
// Make sure that at least subtitles are enabled
if (ConfMan.getBool("speech_mute") && !ConfMan.getBool("subtitles"))
ConfMan.set("subtitles", 1);
// TODO Detect subtitle only versions of scumm6 games
if (ConfMan.getBool("speech_mute"))
_voiceMode = 2;
else
_voiceMode = ConfMan.getBool("subtitles");
_confirmExit = ConfMan.getBool("confirm_exit");
if (ConfMan.hasKey("render_mode")) {
_renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
} else {
_renderMode = Common::kRenderDefault;
}
// Do some render mode restirctions
if (_version == 1)
_renderMode = Common::kRenderDefault;
switch (_renderMode) {
case Common::kRenderHercA:
case Common::kRenderHercG:
if (_version > 2 && _gameId != GID_MONKEY_EGA)
_renderMode = Common::kRenderDefault;
break;
case Common::kRenderCGA:
if (!(_features & GF_16COLOR))
_renderMode = Common::kRenderDefault;
break;
case Common::kRenderEGA:
if (!(_features & GF_16COLOR))
_renderMode = Common::kRenderDefault;
break;
case Common::kRenderAmiga:
if (!(_features & GF_16COLOR))
_renderMode = Common::kRenderDefault;
break;
default:
break;
}
_hexdumpScripts = false;
_showStack = false;
// FIXME: a dirty hack. Currently this is checked before engine
// creation.
if (_heversion >= 71) {
_features |= GF_DEFAULT_TO_1X_SCALER;
}
if (_features & GF_FMTOWNS && _version == 3) { // FM-TOWNS V3 games use 320x240
_screenWidth = 320;
_screenHeight = 240;
} else if (_features & GF_DEFAULT_TO_1X_SCALER) {
_screenWidth = 640;
_screenHeight = 480;
} else if (_features & GF_NES) {
_screenWidth = 256;
_screenHeight = 240;
} else if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_features |= GF_DEFAULT_TO_1X_SCALER;
_screenWidth = 320;
_screenHeight = 200;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
_compositeBuf = (byte *)malloc(_screenWidth * _screenHeight);
_herculesBuf = 0;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_herculesBuf = (byte *)malloc(Common::kHercW * Common::kHercH);
}
_midi = gs.midi;
}
ScummEngine::~ScummEngine() {
if (_musicEngine) {
_musicEngine->terminate();
delete _musicEngine;
}
_mixer->stopAll();
delete [] _actors;
delete _2byteFontPtr;
delete _charset;
delete _pauseDialog;
delete _mainMenuDialog;
delete _versionDialog;
delete _fileHandle;
delete _sound;
free(_languageBuffer);
free(_audioNames);
delete _costumeLoader;
delete _costumeRenderer;
free(_shadowPalette);
free(_palManipPalette);
free(_palManipIntermediatePal);
res.freeResources();
free(_objectStateTable);
free(_objectRoomTable);
free(_objectOwnerTable);
free(_inventory);
free(_verbs);
free(_objs);
free(_roomVars);
free(_scummVars);
free(_bitVars);
free(_newNames);
free(_classData);
free(_arraySlot);
free(_languageIndex);
free(_compositeBuf);
free(_herculesBuf);
delete _debugger;
}
ScummEngine_v4::ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine_v5(detector, syst, gs, md5sum) {
_resourceHeaderSize = 6;
}
ScummEngine_v3::ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine_v4(detector, syst, gs, md5sum) {
}
ScummEngine_v3old::ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine_v3(detector, syst, gs, md5sum) {
_resourceHeaderSize = 4;
}
ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine_v3old(detector, syst, gs, md5sum) {
}
ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine(detector, syst, gs, md5sum) {
VAR_VIDEONAME = 0xFF;
VAR_RANDOM_NR = 0xFF;
VAR_STRING2DRAW = 0xFF;
VAR_TIMEDATE_YEAR = 0xFF;
VAR_TIMEDATE_MONTH = 0xFF;
VAR_TIMEDATE_DAY = 0xFF;
VAR_TIMEDATE_HOUR = 0xFF;
VAR_TIMEDATE_MINUTE = 0xFF;
VAR_TIMEDATE_SECOND = 0xFF;
_smushFrameRate = 0;
}
ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine_v60he(detector, syst, gs, md5sum) {
_win32ResExtractor = new Win32ResExtractor(this);
_macResExtractor = new MacResExtractor(this);
_heV7RoomOffsets = NULL;
_heSndSoundId = 0;
_heSndOffset = 0;
_heSndChannel = 0;
_heSndFlags = 0;
_heSndSoundFreq = 0;
_heSBNGId = 0;
}
ScummEngine_v70he::~ScummEngine_v70he() {
free(_heV7DiskOffsets);
free(_heV7RoomIntOffsets);
free(_heV7RoomOffsets);
}
#pragma mark -
#pragma mark --- Initialization ---
#pragma mark -
int ScummEngine::init(GameDetector &detector) {
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(detector);
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
_system->initSize(Common::kHercW, Common::kHercH, 1);
_features |= GF_DEFAULT_TO_1X_SCALER;
_system->setGraphicsMode("1x");
} else {
_system->initSize(_screenWidth, _screenHeight, (detector._force1xOverlay ? 1 : 2));
if (_features & GF_DEFAULT_TO_1X_SCALER)
_system->setGraphicsMode("1x");
}
// FIXME: All this seems a dirty hack to me. We already
// have this check in constructor
if (_heversion >= 71) {
_features |= GF_DEFAULT_TO_1X_SCALER;
}
_system->endGFXTransaction();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0 && (_features & GF_AUDIOTRACKS))
_system->openCD(cd_num);
// Create the sound manager
_sound = new Sound(this);
// Setup the music engine
setupMusic(_midi);
// TODO: We shouldn't rely on the global Language values matching those COMI etc. expect.
// Rather we should explicitly translate them.
_language = Common::parseLanguage(ConfMan.get("language"));
// Load localization data, if present
loadLanguageBundle();
// Load CJK font, if present
loadCJKFont();
// Create the charset renderer
if (_features & GF_NES)
_charset = new CharsetRendererNES(this, _language);
else if (_version <= 2)
_charset = new CharsetRendererV2(this, _language);
else if (_version == 3)
_charset = new CharsetRendererV3(this);
else if (_version == 8)
_charset = new CharsetRendererNut(this);
else
_charset = new CharsetRendererClassic(this);
// Create the costume renderer
if (_features & GF_NEW_COSTUMES) {
_costumeRenderer = new AkosRenderer(this);
_costumeLoader = new AkosCostumeLoader(this);
} else if (_features & GF_NES) {
_costumeRenderer = new NESCostumeRenderer(this);
_costumeLoader = new NESCostumeLoader(this);
} else {
_costumeRenderer = new ClassicCostumeRenderer(this);
_costumeLoader = new ClassicCostumeLoader(this);
}
// Create FT INSANE object
if (_gameId == GID_FT)
_insane = new Insane((ScummEngine_v6 *)this);
else
_insane = 0;
// Load game from specified slot, if any
if (ConfMan.hasKey("save_slot")) {
requestLoad(ConfMan.getInt("save_slot"));
}
#ifdef __PALM_OS__
if (_features & GF_NEW_COSTUMES)
res._maxHeapThreshold = gVars->memory[kMemScummNewCostGames];
else
res._maxHeapThreshold = gVars->memory[kMemScummOldCostGames];
#else
// Since the new costumes are very big, we increase the heap limit, to avoid having
// to constantly reload stuff from the data files.
if (_features & GF_NEW_COSTUMES)
res._maxHeapThreshold = 2500000;
else
res._maxHeapThreshold = 550000;
#endif
res._minHeapThreshold = 400000;
allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
setupScummVars();
setupOpcodes();
if (_version >= 7)
OF_OWNER_ROOM = 0xFF;
else
OF_OWNER_ROOM = 0x0F;
// if (_gameId==GID_MONKEY2 && _bootParam == 0)
// _bootParam = 10001;
if (!_copyProtection && _gameId == GID_INDY4 && _bootParam == 0) {
_bootParam = -7873;
}
if (!_copyProtection && _gameId == GID_SAMNMAX && _bootParam == 0) {
_bootParam = -1;
}
readIndexFile();
scummInit();
initScummVars();
if (VAR_DEBUGMODE != 0xFF) {
VAR(VAR_DEBUGMODE) = _debugMode;
if (_heversion >= 80 && _debugMode)
VAR(85) = 1;
}
if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
_scummVars[74] = 1225;
if (_imuse) {
_imuse->setBase(res.address[rtSound]);
}
// Since MM NES substitutes whole file class we get monster.sou file
// name badly generated, so avoid even attempts to open it
if (!(_features & GF_NES))
_sound->setupSound();
// Create debugger
if (!_debugger)
_debugger = new ScummDebugger(this);
return 0;
}
void ScummEngine::scummInit() {
int i;
_tempMusic = 0;
debug(9, "scummInit");
if ((_gameId == GID_MANIAC) && (_version == 1) && !(_features & GF_NES)) {
initScreens(16, 152);
} else if (_version >= 7 || _heversion >= 71) {
initScreens(0, _screenHeight);
} else {
initScreens(16, 144);
}
_palManipCounter = 0;
for (i = 0; i < 256; i++)
_roomPalette[i] = i;
if (_version == 1) {
// Use 17 color table for v1 games to allow
// correct color for inventory and sentence
// line
// Original games used some kind of dynamic
// color table remapping between rooms
if (_gameId == GID_MANIAC) {
if (_features & GF_NES)
setupNESPalette();
else
setupV1ManiacPalette();
} else
setupV1ZakPalette();
} else if (_features & GF_16COLOR) {
for (i = 0; i < 16; i++)
_shadowPalette[i] = i;
switch (_renderMode) {
case Common::kRenderEGA:
setupEGAPalette();
break;
case Common::kRenderAmiga:
setupAmigaPalette();
break;
case Common::kRenderCGA:
setupCGAPalette();
break;
case Common::kRenderHercA:
case Common::kRenderHercG:
setupHercPalette();
break;
default:
if ((_features & GF_AMIGA) || (_features & GF_ATARI_ST))
setupAmigaPalette();
else
setupEGAPalette();
}
}
if (_version > 3 && _version < 8)
loadCharset(1);
if (_features & GF_OLD_BUNDLE)
loadCharset(0); // FIXME - HACK ?
setShake(0);
setupCursor();
// Allocate and Initialize actors
Actor::initActorClass(this);
_actors = new Actor[_numActors];
for (i = 0; i < _numActors; i++) {
_actors[i]._number = i;
_actors[i].initActor(1);
// this is from IDB
if ((_version == 1) || (_gameId == GID_MANIAC && _demoMode))
_actors[i].setActorCostume(i);
}
if (_gameId == GID_MANIAC && _version == 1) {
setupV1ActorTalkColor();
} else if (_gameId == GID_MANIAC && _version == 2 && _demoMode) {
// HACK Some palette changes needed for demo script
// in Maniac Mansion (Enhanced)
_actors[3].setPalette(3, 1);
_actors[9]._talkColor = 15;
_actors[10]._talkColor = 7;
_actors[11]._talkColor = 2;
_actors[13]._talkColor = 5;
_actors[23]._talkColor = 14;
}
vm.numNestedScripts = 0;
vm.cutSceneStackPointer = 0;
memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
for (i = 0; i < _numVerbs; i++) {
_verbs[i].verbid = 0;
_verbs[i].curRect.right = _screenWidth - 1;
_verbs[i].oldRect.left = -1;
_verbs[i].type = 0;
_verbs[i].color = 2;
_verbs[i].hicolor = 0;
_verbs[i].charset_nr = 1;
_verbs[i].curmode = 0;
_verbs[i].saveid = 0;
_verbs[i].center = 0;
_verbs[i].key = 0;
}
if (_version == 7) {
VAR(VAR_CAMERA_THRESHOLD_X) = 100;
VAR(VAR_CAMERA_THRESHOLD_Y) = 70;
VAR(VAR_CAMERA_ACCEL_X) = 100;
VAR(VAR_CAMERA_ACCEL_Y) = 100;
} else if (!(_features & GF_NEW_CAMERA)) {
if (_features & GF_NES) {
camera._leftTrigger = 6; // 6
camera._rightTrigger = 21; // 25
} else {
camera._leftTrigger = 10;
camera._rightTrigger = (_heversion >= 71) ? 70 : 30;
}
camera._mode = 0;
}
camera._follows = 0;
virtscr[0].xstart = 0;
if (VAR_CURRENT_LIGHTS != 0xFF) {
// Setup light
_flashlight.xStrips = 7;
_flashlight.yStrips = 7;
_flashlight.buffer = NULL;
}
_mouse.x = 104;
_mouse.y = 56;
_ENCD_offs = 0;
_EXCD_offs = 0;
_currentScript = 0xFF;
_sentenceNum = 0;
_currentRoom = 0;
_numObjectsInRoom = 0;
_actorToPrintStrFor = 0;
_charsetBufPos = 0;
_haveMsg = 0;
_varwatch = -1;
_screenStartStrip = 0;
_defaultTalkDelay = 3;
_talkDelay = 0;
_keepText = false;
_currentCursor = 0;
_cursor.state = 0;
_userPut = 0;
_newEffect = 129;
_fullRedraw = true;
clearDrawObjectQueue();
if (_features & GF_NES)
decodeNESBaseTiles();
for (i = 0; i < 6; i++) {
if (_version == 3) { // FIXME - what is this?
_string[i]._default.xpos = 0;
_string[i]._default.ypos = 0;
} else {
_string[i]._default.xpos = 2;
_string[i]._default.ypos = 5;
}
_string[i]._default.right = _screenWidth - 1;
_string[i]._default.height = 0;
_string[i]._default.color = 0xF;
_string[i]._default.center = 0;
_string[i]._default.charset = 0;
}
// all keys are released
for (i = 0; i < 512; i++)
_keyDownMap[i] = false;
_lastSaveTime = _system->getMillis();
}
void ScummEngine_v2::scummInit() {
ScummEngine::scummInit();
if (_features & GF_NES) {
initNESMouseOver();
_switchRoomEffect2 = _switchRoomEffect = 6;
} else {
initV2MouseOver();
// Seems in V2 there was only a single room effect (iris),
// so we set that here.
_switchRoomEffect2 = 1;
_switchRoomEffect = 5;
}
}
void ScummEngine_v6::scummInit() {
ScummEngine::scummInit();
if (_gameId == GID_TENTACLE && res.roomno[rtRoom][60]) {
// HACK: For DOTT we manually set the default cursor. See also bug #786994
setCursorFromImg(697, 60, 1);
setCursorTransparency(1);
}
}
void ScummEngine_v60he::scummInit() {
ScummEngine::scummInit();
// HACK cursor hotspot is wrong
// Original games used
// setCursorHotspot(8, 7);
if (_gameId == GID_FUNPACK)
setCursorHotspot(16, 16);
}
void ScummEngine_v72he::scummInit() {
ScummEngine_v60he::scummInit();
_stringLength = 1;
memset(_stringBuffer, 0, sizeof(_stringBuffer));
}
void ScummEngine_v90he::scummInit() {
ScummEngine_v72he::scummInit();
_heObject = 0;
_heObjectNum = 0;
_hePaletteNum = 0;
spritesResetTables(0);
memset(&_wizParams, 0, sizeof(_wizParams));
}
void ScummEngine_v99he::scummInit() {
ScummEngine_v90he::scummInit();
_hePalettes = (uint8 *)malloc((_numPalettes + 1) * 1024);
// Array 129 is set to base name
int len = resStrLen((const byte *)_gameName.c_str()) + 1;
ArrayHeader *ah = defineArray(129, kStringArray, 0, 0, 0, len);
memcpy(ah->data, _gameName.c_str(), len);
}
void ScummEngine::setupMusic(int midi) {
_midiDriver = MidiDriver::detectMusicDriver(midi);
_native_mt32 = (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32));
// FIXME: MD_TOWNS should not be _midi_native in the first place!! iMuse code needs to be restructured.
if ((_gameId == GID_TENTACLE) || (_gameId == GID_SAMNMAX) || (_midiDriver == MD_TOWNS))
_enable_gs = false;
else
_enable_gs = ConfMan.getBool("enable_gs");
#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
/* Bind the mixer to the system => mixer will be invoked
* automatically when samples need to be generated */
if (!_mixer->isReady()) {
warning("Sound mixer initialization failed");
if (_midiDriver == MD_ADLIB ||
_midiDriver == MD_PCSPK ||
_midiDriver == MD_PCJR) {
_midiDriver = MD_NULL;
warning("MIDI driver depends on sound mixer, switching to null MIDI driver");
}
}
// Init iMuse
if (_features & GF_DIGI_IMUSE) {
_musicEngine = _imuseDigital = new IMuseDigital(this, 10);
} else if (_features & GF_NES) {
_musicEngine = new Player_NES(this);
} else if ((_features & GF_AMIGA) && (_version == 2)) {
_musicEngine = new Player_V2A(this);
} else if ((_features & GF_AMIGA) && (_version == 3)) {
_musicEngine = new Player_V3A(this);
} else if ((_features & GF_AMIGA) && (_version < 5)) {
_musicEngine = NULL;
} else if (_gameId == GID_MANIAC && (_version == 1)) {
_musicEngine = new Player_V1(this, _midiDriver != MD_PCSPK);
} else if (_version <= 2) {
_musicEngine = new Player_V2(this, _midiDriver != MD_PCSPK);;
} else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && ((_version > 2) && (_version < 5))) {
_musicEngine = new Player_V2(this, _midiDriver != MD_PCSPK);
} else if (_version > 2 && _heversion <= 60) {
MidiDriver *nativeMidiDriver = MidiDriver::createMidi(_midiDriver);
if (nativeMidiDriver != NULL && _native_mt32)
nativeMidiDriver->property (MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
bool multi_midi = ConfMan.getBool("multi_midi") && _midiDriver != MD_NULL && (midi & MDT_ADLIB);
MidiDriver *adlibMidiDriver;
if (nativeMidiDriver == NULL || multi_midi) {
adlibMidiDriver = MidiDriver_ADLIB_create(_mixer);
adlibMidiDriver->property(MidiDriver::PROP_OLD_ADLIB, (_features & GF_SMALL_HEADER) ? 1 : 0);
} else
adlibMidiDriver = NULL;
_musicEngine = _imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver);
if (_imuse) {
if (ConfMan.hasKey("tempo"))
_imuse->property(IMuse::PROP_TEMPO_BASE, ConfMan.getInt("tempo"));
_imuse->property(IMuse::PROP_NATIVE_MT32, _native_mt32);
_imuse->property(IMuse::PROP_GS, _enable_gs);
if (_features & GF_HUMONGOUS || midi == MDT_TOWNS) {
_imuse->property(IMuse::PROP_LIMIT_PLAYERS, 1);
_imuse->property(IMuse::PROP_RECYCLE_PLAYERS, 1);
}
if (midi == MDT_TOWNS)
_imuse->property(IMuse::PROP_DIRECT_PASSTHROUGH, 1);
}
}
setupVolumes();
#endif // ph0x-hack
}
void ScummEngine::setupVolumes() {
// Sync the engine with the config manager
int soundVolumeMusic = ConfMan.getInt("music_volume");
int soundVolumeSfx = ConfMan.getInt("sfx_volume");
int soundVolumeSpeech = ConfMan.getInt("speech_volume");
if (_musicEngine) {
_musicEngine->setMusicVolume(soundVolumeMusic);
}
_mixer->setVolumeForSoundType(SoundMixer::kSFXSoundType, soundVolumeSfx);
_mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, soundVolumeMusic);
_mixer->setVolumeForSoundType(SoundMixer::kSpeechSoundType, soundVolumeSpeech);
}
#pragma mark -
#pragma mark --- Main loop ---
#pragma mark -
int ScummEngine::go() {
// If requested, load a save game instead of running the boot script
if (_saveLoadFlag != 2 || !loadState(_saveLoadSlot, _saveTemporaryState)) {
int args[16];
memset(args, 0, sizeof(args));
args[0] = _bootParam;
_saveLoadFlag = 0;
if (_gameId == GID_MANIAC && _demoMode)
runScript(9, 0, 0, args);
else
runScript(1, 0, 0, args);
} else {
_saveLoadFlag = 0;
}
int delta = 0;
int diff = _system->getMillis();
while (!_quit) {
updatePalette();
_system->updateScreen();
diff -= _system->getMillis();
waitForTimer(delta * 15 + diff);
diff = _system->getMillis();
delta = scummLoop(delta);
if (delta < 1) // Ensure we don't get into a loop
delta = 1; // by not decreasing sleepers.
if (_quit) {
// TODO: Maybe perform an autosave on exit?
}
}
return 0;
}
void ScummEngine::waitForTimer(int msec_delay) {
uint32 start_time;
if (_fastMode & 2)
msec_delay = 0;
else if (_fastMode & 1)
msec_delay = 10;
start_time = _system->getMillis();
while (!_quit) {
parseEvents();
_sound->updateCD(); // Loop CD Audio if needed
if (_system->getMillis() >= start_time + msec_delay)
break;
_system->delayMillis(10);
}
}
int ScummEngine::scummLoop(int delta) {
if (_debugger->isAttached())
_debugger->onFrame();
// Randomize the PRNG by calling it at regular intervals. This ensures
// that it will be in a different state each time you run the program.
_rnd.getRandomNumber(2);
if (_version > 2) {
VAR(VAR_TMR_1) += delta;
VAR(VAR_TMR_2) += delta;
VAR(VAR_TMR_3) += delta;
if (_gameId == GID_ZAK256 || _gameId == GID_INDY3) {
// All versions of Indy3 set three extra timers
// FM-TOWNS version of Zak sets three extra timers
VAR(39) += delta;
VAR(40) += delta;
VAR(41) += delta;
}
}
if (VAR_TMR_4 != 0xFF)
VAR(VAR_TMR_4) += delta;
if (delta > 15)
delta = 15;
decreaseScriptDelay(delta);
_talkDelay -= delta;
if (_talkDelay < 0)
_talkDelay = 0;
// Record the current ego actor before any scripts (including input scripts)
// get a chance to run.
int oldEgo = 0;
if (VAR_EGO != 0xFF)
oldEgo = VAR(VAR_EGO);
// In V1-V3 games, CHARSET_1 is called much earlier than in newer games.
// See also bug #770042 for a case were this makes a difference.
if (_version <= 3)
CHARSET_1();
processKbd(false);
if (_features & GF_NEW_CAMERA) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
} else if (_version <= 2) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
} else {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
}
if (_version <= 7)
VAR(VAR_HAVE_MSG) = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
if (_version <= 2) {
VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x / 8;
VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y / 2;
// Adjust mouse coordinates as narrow rooms in NES are centered
if (_features & GF_NES && _NESStartStrip > 0) {
VAR(VAR_VIRT_MOUSE_X) -= 2;
if (VAR(VAR_VIRT_MOUSE_X) < 0)
VAR(VAR_VIRT_MOUSE_X) = 0;
}
} else {
VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x;
VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
VAR(VAR_MOUSE_X) = _mouse.x;
VAR(VAR_MOUSE_Y) = _mouse.y;
if (VAR_DEBUGMODE != 0xFF) {
// This is NOT for the Mac version of Indy3/Loom
VAR(VAR_DEBUGMODE) = _debugMode;
}
}
if (_features & GF_AUDIOTRACKS) {
// Covered automatically by the Sound class
} else if (_musicEngine && VAR_MUSIC_TIMER != 0xFF) {
// The music engine generates the timer data for us.
VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer();
} else if (_features & GF_SMALL_HEADER) {
// Used for Money Island 1 (Amiga)
// TODO: The music delay (given in milliseconds) might have to be tuned a little
// to get it correct for all games. Without the ability to watch/listen to the
// original games, I can't do that myself.
const int MUSIC_DELAY = 350;
_tempMusic += delta * 15; // Convert delta to milliseconds
if (_tempMusic >= MUSIC_DELAY) {
_tempMusic -= MUSIC_DELAY;
VAR(VAR_MUSIC_TIMER) += 1;
}
}
// Trigger autosave all 5 minutes.
if (!_saveLoadFlag && _system->getMillis() > _lastSaveTime + 5 * 60 * 1000) {
_saveLoadSlot = 0;
sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
_saveLoadFlag = 1;
_saveTemporaryState = false;
}
if (VAR_GAME_LOADED != 0xFF)
VAR(VAR_GAME_LOADED) = 0;
if (_saveLoadFlag) {
load_game:
bool success;
const char *errMsg = 0;
char filename[256];
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveTemporaryState);
if (!success)
errMsg = "Failed to save game state to file:\n\n%s";
// Ender: Disabled for small_header games, as can overwrite game
// variables (eg, Zak256 cashcard values). Temp disabled for V8
// because of odd timing issue with scripts and the variable reset
if (success && _saveTemporaryState && !(_features & GF_SMALL_HEADER) && _version < 8)
VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveTemporaryState);
if (!success)
errMsg = "Failed to load game state from file:\n\n%s";
// Ender: Disabled for small_header games, as can overwrite game
// variables (eg, Zak256 cashcard values).
if (success && _saveTemporaryState && !(_features & GF_SMALL_HEADER))
VAR(VAR_GAME_LOADED) = 203;
}
makeSavegameName(filename, _saveLoadSlot, _saveTemporaryState);
if (!success) {
displayMessage(0, errMsg, filename);
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
// Display "Save successful" message, except for auto saves
char buf[256];
snprintf(buf, sizeof(buf), "Successfully saved game state in file:\n\n%s", filename);
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);
}
if (success && _saveLoadFlag != 1)
clearClickedStatus();
_saveLoadFlag = 0;
_lastSaveTime = _system->getMillis();
}
if (_completeScreenRedraw) {
_completeScreenRedraw = false;
_charset->clearCharsetMask();
_charset->_hasMask = false;
// HACK as in game save stuff isn't supported currently
if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int args[16];
uint value;
memset(args, 0, sizeof(args));
args[0] = 2;
if (_features & GF_MACINTOSH)
value = 105;
else
value = (_gameId == GID_LOOM256) ? 150 : 100;
byte restoreScript = (_features & GF_FMTOWNS) ? 17 : 18;
// if verbs should be shown restore them
if (VAR(value) == 2)
runScript(restoreScript, 0, 0, args);
} else if (_version > 3) {
for (int i = 0; i < _numVerbs; i++)
drawVerb(i, 0);
} else {
redrawVerbs();
}
verbMouseOver(0);
if (_version <= 2) {
redrawV2Inventory();
checkV2MouseOver(_mouse);
}
_fullRedraw = true;
}
runAllScripts();
checkExecVerbs();
checkAndRunSentenceScript();
if (_quit)
return 0;
// HACK: If a load was requested, immediately perform it. This avoids
// drawing the current room right after the load is request but before
// it is performed. That was annoying esp. if you loaded while a SMUSH
// cutscene was playing.
if (_saveLoadFlag && _saveLoadFlag != 1) {
goto load_game;
}
if (_currentRoom == 0) {
if (_version > 3)
CHARSET_1();
drawDirtyScreenParts();
} else {
walkActors();
moveCamera();
fixObjectFlags();
if (_version > 3)
CHARSET_1();
if (camera._cur.x != camera._last.x || _bgNeedsRedraw || _fullRedraw
|| ((_features & GF_NEW_CAMERA) && camera._cur.y != camera._last.y)) {
redrawBGAreas();
}
processDrawQue();
if (_heversion >= 99)
_fullRedraw = false;
// Full Throttle always redraws verbs and draws verbs before actors
if (_version >= 7)
redrawVerbs();
if (_heversion >= 90) {
((ScummEngine_v90he *)this)->spritesBlitToScreen();
((ScummEngine_v90he *)this)->spritesSortActiveSprites();
}
setActorRedrawFlags();
resetActorBgs();
if (VAR_CURRENT_LIGHTS != 0xFF &&
!(VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen) &&
VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_flashlight) {
drawFlashlight();
setActorRedrawFlags();
}
if (_heversion >= 71) {
preProcessAuxQueue();
if (_heversion >= 90) {
((ScummEngine_v90he *)this)->spritesMarkDirty(0);
((ScummEngine_v90he *)this)->spritesProcessWiz(true);
}
processActors();
} else {
processActors();
}
_fullRedraw = false;
if (_heversion >= 71) {
postProcessAuxQueue();
}
if (_heversion >= 90) {
((ScummEngine_v90he *)this)->spritesMarkDirty(1);
((ScummEngine_v90he *)this)->spritesProcessWiz(false);
}
if (_version >= 4 && _heversion <= 60)
cyclePalette();
palManipulate();
if (_doEffect) {
_doEffect = false;
fadeIn(_newEffect);
clearClickedStatus();
}
if (_cursor.state > 0)
verbMouseOver(findVerbAtPos(_mouse.x, _mouse.y));
if (_version <= 2) {
if (oldEgo != VAR(VAR_EGO)) {
// FIXME/TODO: Reset and redraw the sentence line
oldEgo = VAR(VAR_EGO);
_inventoryOffset = 0;
redrawV2Inventory();
}
checkV2MouseOver(_mouse);
}
// For the Full Throttle credits to work properly, the blast
// texts have to be drawn before the blast objects. Unless
// someone can think of a better way to achieve this effect.
if (_version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
drawBlastTexts();
drawBlastObjects();
} else {
drawBlastObjects();
drawBlastTexts();
}
if (_version == 8)
processUpperActors();
drawDirtyScreenParts();
removeBlastTexts();
removeBlastObjects();
if (_version <= 5)
playActorSounds();
}
_sound->processSoundQues();
if (_imuseDigital) {
_imuseDigital->flushTracks();
if ( ((_gameId == GID_DIG) && (!(_features & GF_DEMO))) || (_gameId == GID_CMI) )
_imuseDigital->refreshScripts();
}
camera._last = camera._cur;
if (!(++res._expireCounter)) {
res.increaseResourceCounter();
}
animateCursor();
/* show or hide mouse */
_system->showMouse(_cursor.state > 0);
if (_heversion >= 90)
((ScummEngine_v90he *)this)->spritesUpdateImages();
if (VAR_TIMER != 0xFF)
VAR(VAR_TIMER) = 0;
return VAR(VAR_TIMER_NEXT);
}
#pragma mark -
#pragma mark --- SCUMM ---
#pragma mark -
void ScummEngine::pauseGame() {
pauseDialog();
}
void ScummEngine::shutDown() {
_quit = true;
}
void ScummEngine::restart() {
// TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect
// this leaks memory like a sieve
// Fingolfing seez: An alternate way to implement restarting would be to create
// a save state right after startup ... to this end we could introduce a SaveFile
// subclass which is implemented using a memory buffer (i.e. no actual file is
// created). Then to restart we just have to load that pseudo save state.
int i;
// Reset some stuff
_currentRoom = 0;
_currentScript = 0xFF;
killAllScriptsExceptCurrent();
setShake(0);
_sound->stopAllSounds();
// Clear the script variables
for (i = 0; i < _numVariables; i++)
_scummVars[i] = 0;
// Empty inventory
for (i = 0; i < _numGlobalObjects; i++)
clearOwnerOf(i);
// Reinit things
allocateArrays(); // Reallocate arrays
readIndexFile(); // Reread index (reset objectstate etc)
scummInit(); // Reinit scumm variables
initScummVars();
if (_imuse) {
_imuse->setBase(res.address[rtSound]);
}
_sound->setupSound(); // Reinit sound engine
// Re-run bootscript
int args[16];
memset(args, 0, sizeof(args));
args[0] = _bootParam;
if (_gameId == GID_MANIAC && _demoMode)
runScript(9, 0, 0, args);
else
runScript(1, 0, 0, args);
}
void ScummEngine::startManiac() {
warning("stub startManiac()");
displayMessage(0, "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' directory inside the Tentacle game directory.");
}
#pragma mark -
#pragma mark --- GUI ---
#pragma mark -
int ScummEngine::runDialog(Dialog &dialog) {
// Pause sound & video
bool old_soundsPaused = _sound->_soundsPaused;
_sound->pauseSounds(true);
bool oldSmushPaused = _smushPaused;
_smushPaused = true;
// Open & run the dialog
int result = dialog.runModal();
// Restore old cursor
updateCursor();
// Resume sound & video
_sound->pauseSounds(old_soundsPaused);
_smushPaused = oldSmushPaused;
// Return the result
return result;
}
void ScummEngine::pauseDialog() {
if (!_pauseDialog)
_pauseDialog = new PauseDialog(this, 10);
runDialog(*_pauseDialog);
}
void ScummEngine::versionDialog() {
if (!_versionDialog)
_versionDialog = new PauseDialog(this, 11);
runDialog(*_versionDialog);
}
void ScummEngine::mainMenuDialog() {
if (!_mainMenuDialog)
_mainMenuDialog = new MainMenuDialog(this);
runDialog(*_mainMenuDialog);
}
void ScummEngine::confirmExitDialog() {
ConfirmDialog d(this, "Do you really want to quit (y/n)?");
if (runDialog(d)) {
_quit = true;
}
}
void ScummEngine::confirmRestartDialog() {
ConfirmDialog d(this, "Do you really want to restart (y/n)?");
if (runDialog(d)) {
restart();
}
}
char ScummEngine::displayMessage(const char *altButton, const char *message, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, message);
vsnprintf(buf, STRINGBUFLEN, message, va);
va_end(va);
GUI::MessageDialog dialog(buf, "OK", altButton);
return runDialog(dialog);
}
#pragma mark -
#pragma mark --- Miscellaneous ---
#pragma mark -
uint32 ScummEngine::fileReadDword() {
#if defined(SCUMM_LITTLE_ENDIAN)
return _fileHandle->readUint32LE();
#elif defined(SCUMM_BIG_ENDIAN)
return _fileHandle->readUint32BE();
#endif
}
void ScummEngine::errorString(const char *buf1, char *buf2) {
if (_currentScript != 0xFF) {
ScriptSlot *ss = &vm.slot[_currentScript];
sprintf(buf2, "(%d:%d:0x%X): %s", _roomResource,
ss->number, _scriptPointer - _scriptOrgPointer, buf1);
} else {
strcpy(buf2, buf1);
}
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the debugger. Otherwise
// exit out normally.
if (_debugger && !_debugger->isAttached()) {
printf("%s\n", buf2); // (Print it again in case debugger segfaults)
_debugger->attach(buf2);
_debugger->onFrame();
}
}
int ScummEngine::generateSubstResFileName(const char *filename, char *buf, int bufsize) {
return generateSubstResFileName_(filename, buf, bufsize, _substResFileNameIndex);
}
} // End of namespace Scumm
using namespace Scumm;
GameList Engine_SCUMM_gameList() {
const ScummGameSettings *g = scumm_settings;
GameList games;
while (g->name) {
games.push_back(g->toGameSettings());
g++;
}
return games;
}
DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const ScummGameSettings *g;
char detectName[128];
char tempName[128];
int substLastIndex = 0;
typedef Common::Map<Common::String, bool> StringSet;
StringSet fileSet;
for (g = scumm_settings; g->name; ++g) {
// Determine the 'detectname' for this game, that is, the name of a
// file that *must* be presented if the directory contains the data
// for this game. For example, FOA requires atlantis.000
const char *base = g->baseFilename ? g->baseFilename : g->name;
detectName[0] = '\0';
if (g->detectFilename) {
strcpy(detectName, g->detectFilename);
} else if (g->version <= 3) {
strcpy(detectName, "00.LFL");
} else if (g->version == 4) {
strcpy(detectName, "000.LFL");
} else if (g->version >= 7) {
strcpy(detectName, base);
strcat(detectName, ".la0");
} else if (g->features & GF_HUMONGOUS) {
strcpy(detectName, base);
strcat(detectName, ".he0");
} else if (g->features & GF_NES) {
strcpy(detectName, base);
} else {
strcpy(detectName, base);
strcat(detectName, ".000");
}
strcpy(tempName, detectName);
substLastIndex = 0;
while (substLastIndex != -1) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *name = file->displayName().c_str();
if (0 == scumm_stricmp(detectName, name)) {
if (g->version <= 4) {
// We take a look at the file now, to narrow
// down the list of possible candidates a bit further.
// E.g. it's trivial to distinguish V1 from V3 games.
File tmp;
byte buf[6];
if (!tmp.open(file->path().c_str()))
break;
tmp.read(buf, 6);
if (buf[0] == 0xCE && buf[1] == 0xF5) {
// Looks like V1. However, we currently do not distinguish between V1 and V2
// in the scumm_settings list.
if (g->version != 1 && g->version != 2)
break;
// Candidates: maniac clasic, zak classic
// TODO: Maybe we can use the filesize to distinguish these two?
// English V1 Zak: 1896 bytes
// English V1 MM: 1972 bytes
// It would be interesting if those sizes are the same for other language
// variants of these games, or for demos?
} else if (buf[0] == 0xFF && buf[1] == 0xFE) {
// GF_OLD_BUNDLE: could be V2 or old V3.
if (!(g->features & GF_OLD_BUNDLE) || (g->version != 2 && g->version != 3))
break;
// Candidates: maniac enhanced, zak enhanced, indy3ega, loom
/*
TODO: MIght be possible to distinguish those by the script count.
Specifically, my versions of these games have this in their headers:
Loom (en; de; en demo; en MAC):
_numGlobalObjects 1000
_numRooms 100
_numCostumes 200
_numScripts 200
_numSounds 80
Indy3EGA (en PC; en Mac; en demo):
_numGlobalObjects 1000
_numRooms 99
_numCostumes 129
_numScripts 139
_numSounds 84
MM (en; de):
_numGlobalObjects 780
_numRooms 61
_numCostumes 40
_numScripts 179
_numSounds 120
Zak (de; en demo):
_numGlobalObjects 780
_numRooms 61
_numCostumes 40
_numScripts 155
_numSounds 120
So, they all have a different number of scripts.
*/
} else if (buf[4] == '0' && buf[5] == 'R') {
// newer V3 game
if (g->version != 3 || (g->features & GF_OLD_BUNDLE))
break;
// Candidates: indy3, indy3Towns, zakTowns, loomTowns
/*
Considering that we know about *all* TOWNS versions,
and know their MD5s, we could simply rely on this and
if we find something which has an unknown MD5, assume
that it is an (so far unknown) version of Indy3.
We can combin this with a look at the resource headers:
Indy3:
_numGlobalObjects 1000
_numRooms 99
_numCostumes 129
_numScripts 139
_numSounds 84
Indy3Towns, ZakTowns, ZakLoom demo:
_numGlobalObjects 1000
_numRooms 99
_numCostumes 199
_numScripts 199
_numSounds 199
Assuming that all the town variants look like the latter, we can
do the chceck like this:
if (numScripts == 139)
assume Indy3
else if (numScripts == 199)
assume towns game
else
unknown, do not accept it
*/
} else if (buf[4] == 'R' && buf[5] == 'N') {
// V4 game
if (g->version != 4)
break;
// Candidates: monkeyEGA, pass, monkeyVGA, loomcd
/*
For all of them, we have:
_numGlobalObjects 1000
_numRooms 99
_numCostumes 199
_numScripts 199
_numSounds 199
*/
} else {
// This is not a V1-V4 game
break;
}
}
// Match found, add to list of candidates, then abort inner loop.
if (substLastIndex > 0 && // HE Mac versions.
(substResFileNameTable[substLastIndex].genMethod == kGenMac ||
substResFileNameTable[substLastIndex].genMethod == kGenMacNoParens)) {
detectedGames.push_back(DetectedGame(g->toGameSettings(),
Common::UNK_LANG,
Common::kPlatformMacintosh));
fileSet[file->path()] = true;
} else {
detectedGames.push_back(g->toGameSettings());
fileSet[file->path()] = false;
}
break;
}
}
}
substLastIndex = generateSubstResFileName_(tempName, detectName, sizeof(detectName), substLastIndex+1);
}
}
// Now, we check the MD5 sums of the 'candidate' files. If we have an exact match,
// only return that.
bool exactMatch = false;
for (StringSet::const_iterator iter = fileSet.begin(); iter != fileSet.end(); ++iter) {
uint8 md5sum[16];
const char *name = iter->_key.c_str();
if (md5_file(name, md5sum, 0, kMD5FileSizeLimit)) {
char md5str[32+1];
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
const MD5Table *elem;
elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table);
if (elem) {
if (!exactMatch)
detectedGames.clear(); // Clear all the non-exact candidates
const char *target = elem->target;
// Find the GameSettings for that target
for (g = scumm_settings; g->name; ++g) {
if (0 == scumm_stricmp(g->name, target))
break;
}
assert(g->name);
// Insert the 'enhanced' game data into the candidate list
if (iter->_value == true) // This was HE Mac game
detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, Common::kPlatformMacintosh));
else
detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, elem->platform));
exactMatch = true;
}
}
}
return detectedGames;
}
static int generateSubstResFileName_(const char *filename, char *buf, int bufsize, int index) {
if (index <= 0)
return -1;
char num = filename[strlen(filename) - 1];
// In some cases we have .(a) and .(b) extensions
if (num == ')')
num = filename[strlen(filename) - 2];
const char *ext = strrchr(filename, '.');
int len = ext - filename;
for (int i = index; i < ARRAYSIZE(substResFileNameTable); i++) {
if (!scumm_strnicmp(filename, substResFileNameTable[i].winName, len)) {
switch (substResFileNameTable[i].genMethod) {
case kGenMac:
case kGenMacNoParens:
if (num == '3') { // special case for cursors
// For mac they're stored in game binary
strncpy(buf, substResFileNameTable[i].macName, bufsize);
} else {
if (substResFileNameTable[i].genMethod == kGenMac)
snprintf(buf, bufsize, "%s (%c)", substResFileNameTable[i].macName, num);
else
snprintf(buf, bufsize, "%s %c", substResFileNameTable[i].macName, num);
}
break;
case kGenPC:
snprintf(buf, bufsize, "%s%s", substResFileNameTable[i].macName, ext);
break;
case kGenAsIs:
strncpy(buf, substResFileNameTable[i].macName, bufsize);
break;
default:
*buf = 0;
break;
}
return i;
}
}
return -1;
}
Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
Engine *engine;
const ScummGameSettings *g = scumm_settings;
while (g->name) {
if (!scumm_stricmp(detector->_game.name, g->name))
break;
g++;
}
if (!g->name)
error("Invalid game '%s'\n", detector->_game.name);
ScummGameSettings game = *g;
// Calculate MD5 of the games detection file, for savegames etc.
const char *name = g->name;
char detectName[256], tempName[256], gameMD5[32+1];
uint8 md5sum[16];
int substLastIndex = 0;
if (g->detectFilename) {
strcpy(detectName, game.detectFilename);
} else if (g->version <= 3) {
strcpy(detectName, "00.LFL");
} else if (g->version == 4) {
strcpy(detectName, "000.LFL");
} else if (g->version >= 7) {
strcpy(detectName, name);
strcat(detectName, ".la0");
} else if (g->features & GF_HUMONGOUS) {
strcpy(detectName, name);
strcat(detectName, ".he0");
} else {
strcpy(detectName, name);
strcat(detectName, ".000");
}
strcpy(tempName, detectName);
File f;
while (substLastIndex != -1) {
if (f.exists(detectName, ConfMan.get("path").c_str()))
break;
substLastIndex = generateSubstResFileName_(tempName, detectName, sizeof(detectName), substLastIndex + 1);
}
// Force game to have Mac platform if needed
if (substLastIndex > 0) {
if (substResFileNameTable[substLastIndex].genMethod == kGenMac ||
substResFileNameTable[substLastIndex].genMethod == kGenMacNoParens)
game.features |= GF_MACINTOSH;
}
if (md5_file(detectName, md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
for (int j = 0; j < 16; j++) {
sprintf(gameMD5 + j*2, "%02x", (int)md5sum[j]);
}
}
// Use MD5 to determine specific game version, if required.
if (game.features & GF_MULTIPLE_VERSIONS) {
g = multiple_versions_md5_settings;
while (g->name) {
if (!scumm_stricmp(gameMD5, g->name))
break;
g++;
}
if (g->name) {
game = *g;
game.name = name;
if (game.description)
g_system->setWindowCaption(game.description);
}
}
// TODO: REMOVE DEPRECATED OPTION
// (Perhaps GUI should display a messagebox on encountering an unknown key?)
if (ConfMan.hasKey("amiga")) {
warning("Configuration key 'amiga' is deprecated. Use 'platform=amiga' instead");
if (ConfMan.getBool("amiga"))
game.features |= GF_AMIGA;
}
switch (Common::parsePlatform(ConfMan.get("platform"))) {
case Common::kPlatformAmiga:
game.features |= GF_AMIGA;
break;
case Common::kPlatformAtariST:
game.features |= GF_ATARI_ST;
break;
case Common::kPlatformMacintosh:
game.features |= GF_MACINTOSH;
break;
case Common::kPlatformNES:
game.features |= GF_NES;
break;
case Common::kPlatformWindows:
game.features |= GF_WINDOWS;
// There are both Windows and DOS versions of early HE titles
// specify correct version here
if (game.features & GF_HUMONGOUS && (game.heversion == 60 || game.id == GID_PUTTDEMO)) {
game.heversion = 70;
game.features |= GF_NEW_COSTUMES;
}
break;
case Common::kPlatformFMTowns:
game.features |= GF_FMTOWNS;
if (game.version == 3) {
game.midi = MDT_TOWNS;
}
break;
default:
if (!(game.features & GF_FMTOWNS))
game.features |= GF_PC;
break;
}
// Special cases for HE games
// Games starting freddi use 640x480
if (game.heversion >= 71) {
game.features |= GF_DEFAULT_TO_1X_SCALER;
}
switch (game.version) {
case 1:
case 2:
engine = new ScummEngine_v2(detector, syst, game, md5sum);
break;
case 3:
if (game.features & GF_OLD_BUNDLE)
engine = new ScummEngine_v3old(detector, syst, game, md5sum);
else
engine = new ScummEngine_v3(detector, syst, game, md5sum);
break;
case 4:
engine = new ScummEngine_v4(detector, syst, game, md5sum);
break;
case 5:
engine = new ScummEngine_v5(detector, syst, game, md5sum);
break;
case 6:
switch (game.heversion) {
#ifndef __PALM_OS__
case 100:
engine = new ScummEngine_v100he(detector, syst, game, md5sum);
break;
case 99:
engine = new ScummEngine_v99he(detector, syst, game, md5sum);
break;
case 90:
case 98:
case 95:
engine = new ScummEngine_v90he(detector, syst, game, md5sum);
break;
case 80:
engine = new ScummEngine_v80he(detector, syst, game, md5sum);
break;
case 72:
engine = new ScummEngine_v72he(detector, syst, game, md5sum);
break;
case 71:
case 70:
engine = new ScummEngine_v70he(detector, syst, game, md5sum);
break;
#endif
case 60:
engine = new ScummEngine_v60he(detector, syst, game, md5sum);
break;
default:
engine = new ScummEngine_v6(detector, syst, game, md5sum);
}
break;
case 7:
engine = new ScummEngine_v7(detector, syst, game, md5sum);
break;
#ifndef __PALM_OS__
case 8:
engine = new ScummEngine_v8(detector, syst, game, md5sum);
break;
#endif
default:
error("Engine_SCUMM_create(): Unknown version of game engine");
}
// FIXME: dirty HACK. Should we introduce another parameter to constructor
// instead?
((ScummEngine *)engine)->_substResFileNameIndex = substLastIndex;
return engine;
}
REGISTER_PLUGIN(SCUMM, "Scumm Engine")
#ifdef __PALM_OS__
#include "scumm_globals.h"
_GINIT(Scumm_md5table)
_GSETPTR(md5table, GBVARS_MD5TABLE_INDEX, MD5Table, GBVARS_SCUMM)
_GEND
_GRELEASE(Scumm_md5table)
_GRELEASEPTR(GBVARS_MD5TABLE_INDEX, GBVARS_SCUMM)
_GEND
#endif