mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
01bc5dda94
SCUMM and AdvancedDetector support this feature. svn-id: r49786
109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "engines/game.h"
|
|
#include "base/plugins.h"
|
|
|
|
|
|
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
|
|
const PlainGameDescriptor *g = list;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(gameid, g->gameid))
|
|
return g;
|
|
g++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
GameDescriptor::GameDescriptor() {
|
|
setVal("gameid", "");
|
|
setVal("description", "");
|
|
}
|
|
|
|
GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) {
|
|
setVal("gameid", pgd.gameid);
|
|
setVal("description", pgd.description);
|
|
}
|
|
|
|
GameDescriptor::GameDescriptor(const PlainGameDescriptorGUIOpts &pgd) {
|
|
setVal("gameid", pgd.gameid);
|
|
setVal("description", pgd.description);
|
|
|
|
if (pgd.guioptions != 0)
|
|
setVal("guioptions", Common::getGameGUIOptionsDescription(pgd.guioptions));
|
|
}
|
|
|
|
GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, uint32 guioptions) {
|
|
setVal("gameid", g);
|
|
setVal("description", d);
|
|
if (l != Common::UNK_LANG)
|
|
setVal("language", Common::getLanguageCode(l));
|
|
if (p != Common::kPlatformUnknown)
|
|
setVal("platform", Common::getPlatformCode(p));
|
|
if (guioptions != 0)
|
|
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
|
|
}
|
|
|
|
void GameDescriptor::setGUIOptions(uint32 guioptions) {
|
|
if (guioptions != 0)
|
|
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
|
|
else
|
|
erase("guioptions");
|
|
}
|
|
|
|
void GameDescriptor::appendGUIOptions(const Common::String &str) {
|
|
setVal("guioptions", getVal("guioptions", "") + " " + str);
|
|
}
|
|
|
|
void GameDescriptor::updateDesc(const char *extra) {
|
|
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
|
|
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
|
|
// the seperator (instead of '/' use ', ' or ' ').
|
|
const bool hasCustomLanguage = (language() != Common::UNK_LANG);
|
|
const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
|
|
const bool hasExtraDesc = (extra && extra[0]);
|
|
|
|
// Adapt the description string if custom platform/language is set.
|
|
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
|
|
Common::String descr = description();
|
|
|
|
descr += " (";
|
|
if (hasExtraDesc)
|
|
descr += extra;
|
|
if (hasCustomPlatform) {
|
|
if (hasExtraDesc)
|
|
descr += "/";
|
|
descr += Common::getPlatformDescription(platform());
|
|
}
|
|
if (hasCustomLanguage) {
|
|
if (hasExtraDesc || hasCustomPlatform)
|
|
descr += "/";
|
|
descr += Common::getLanguageDescription(language());
|
|
}
|
|
descr += ")";
|
|
setVal("description", descr);
|
|
}
|
|
}
|