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animseq.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
animseq.h
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debugger.cpp
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debugger.h
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decode.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
decode.h
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detection.cpp
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AdvancedDetector: Add new parameter directoryGlobs.
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2010-06-15 10:59:23 +00:00 |
disk.cpp
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Added a new LureLanguage enumeration of supported languages, and changed game code to use it
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2010-01-05 08:24:27 +00:00 |
disk.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
events.h
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fights.cpp
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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2010-02-21 04:04:13 +00:00 |
fights.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
game.cpp
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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2010-04-16 10:00:49 +00:00 |
game.h
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |
hotspots.cpp
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Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
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2010-04-27 10:59:28 +00:00 |
hotspots.h
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |
intro.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
intro.h
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lure.cpp
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Move DebugChannel related code to new header
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2010-05-04 11:59:22 +00:00 |
lure.h
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COMMON: Move Common::RandomSource to common/random.*
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2010-03-18 15:07:11 +00:00 |
luredefs.h
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Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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2010-04-16 10:00:49 +00:00 |
memory.cpp
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
memory.h
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Some const correctness changes; cleanup
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2009-10-09 21:47:33 +00:00 |
menu.cpp
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Corrected deallocated of menu data reported by Valgrind
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2010-03-27 22:00:16 +00:00 |
menu.h
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module.mk
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palette.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
palette.h
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res_struct.cpp
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Remove unnecessary 'extern' keywords
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2010-04-09 13:46:10 +00:00 |
res_struct.h
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Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
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2010-04-05 06:07:14 +00:00 |
res.cpp
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Bugfix for making Goewin more smoothly follow player out of the caves
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2010-04-27 11:00:43 +00:00 |
res.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
room.cpp
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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2010-01-23 22:50:24 +00:00 |
room.h
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
screen.h
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scripts.cpp
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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2009-10-04 21:26:33 +00:00 |
scripts.h
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sound.cpp
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Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
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2010-03-13 21:55:49 +00:00 |
sound.h
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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2010-01-23 22:50:24 +00:00 |
strings.cpp
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |
strings.h
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surface.cpp
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Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
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2010-03-30 02:13:49 +00:00 |
surface.h
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LURE: Remove evil 'using namespace' from header files
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2010-01-19 23:48:55 +00:00 |