scummvm/backends/plugins
Bastien Bouclet f17a7a96da BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.

This is a regression from commit: e2d91258b7

This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.

Fixes #11300.
2020-01-04 17:49:32 +01:00
..
3ds 3DS: Implement dynamic plugins 2019-12-01 17:19:50 +01:00
ds DS: Only disable forbidden symbols when necessary 2018-04-07 22:12:18 +00:00
elf BASE: Fix being unable to run games when using dynamic plugins 2020-01-04 17:49:32 +01:00
posix 3DS: Implement dynamic plugins 2019-12-01 17:19:50 +01:00
ps2 PS2: Fix compilation with latest PS2SDK 2018-09-14 02:33:16 +01:00
psp PSP: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
sdl BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
wii WII: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
win32 BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
dynamic-plugin.h BACKENDS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00