scummvm/engines
Andre Heider 7d21acd18b replace sci_gettime in gfx/
svn-id: r38781
2009-02-22 10:20:45 +00:00
..
agi
agos
cine
cruise
drascula
gob Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
groovie
igor
kyra LOL: implemented timers (only text fading for now) 2009-02-21 23:20:14 +00:00
lure
m4 Added MD5 for Orion Burger Russian version 2009-02-21 23:44:17 +00:00
made
parallaction Fix for bug #1864270. Music now goes on after the the credits have been displayed in the Amiga demo version of Nippon Safes. 2009-02-21 05:19:35 +00:00
queen
saga
sci replace sci_gettime in gfx/ 2009-02-22 10:20:45 +00:00
scumm
sky
sword1 Allocate the background sound handle dynamically. Otherwise, it seems to me as if 2009-02-21 11:27:04 +00:00
sword2 Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
tinsel
touche
tucker cleanup 2009-02-21 11:29:56 +00:00
advancedDetector.cpp Advanced detector: Slightly more verbose debug output 2009-02-21 02:59:45 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk cleanup 2009-02-22 04:04:03 +00:00
game.cpp
game.h
metaengine.h
module.mk