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sound
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
coktelvideo.cpp
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Ooops, made frame skipping for A/V sync correction work again (instead of locking up)
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2008-05-26 05:17:21 +00:00 |
coktelvideo.h
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Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in Woodruff's intro
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2008-05-25 23:12:32 +00:00 |
dataio.cpp
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Big patch changing semantics of ReadStream::eos():
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2008-09-14 22:28:53 +00:00 |
dataio.h
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
detection.cpp
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Added a spanish floppy version of Lost in Time, as supplied by goodoldgeorg in bug report #2105220
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2008-09-27 20:04:04 +00:00 |
draw_bargon.cpp
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draw_v1.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
draw.cpp
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Shutting up a warning on systems where char is signed by default
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2008-08-31 11:37:07 +00:00 |
draw.h
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Added some The Last Dynasty stubs
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2008-08-30 23:59:46 +00:00 |
driver_vga.cpp
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Minor constness fix to help with aliasing
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2008-07-12 20:35:44 +00:00 |
driver_vga.h
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game_v1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
game_v2.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
game.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
game.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
gob.cpp
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Added new type Engine::Feature; pushed down some #include dependencies
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2008-10-06 12:48:52 +00:00 |
gob.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
goblin_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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goblin_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
goblin.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
init_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v3.cpp
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init.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
init.h
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inter_bargon.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter_v1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter_v2.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter_v3.cpp
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inter_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
inter_v5.cpp
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Fix warnings
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2008-08-31 15:30:07 +00:00 |
inter_v6.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
inter.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
map_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
map_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
mult_v1.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
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Fixing a segfault in the Bargon Attack menu
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2008-08-15 10:47:42 +00:00 |
mult.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
mult.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
palanim.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
palanim.h
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parse_v1.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
parse_v2.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
parse.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
saveload_v2.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v3.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v4.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload.cpp
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
saveload.h
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Only try playing object videos when the game version supports that (only Woodruff, for now)
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2008-06-19 16:27:49 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Added new type Engine::Feature; pushed down some #include dependencies
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2008-10-06 12:48:52 +00:00 |
util.h
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Fixed some Lost in Time bugs:
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2008-02-29 22:24:52 +00:00 |
variables.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
variables.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v6.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
video.cpp
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
video.h
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
videoplayer.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
videoplayer.h
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Implemented GobEngine::pauseEngineIntern()
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2008-05-23 20:40:28 +00:00 |