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actor_path.cpp
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actor_walk.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
actor.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
actor.h
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animation.cpp
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Readded missing special case for the storm animation in ITE. Fixes bug #2125675 - "ITE: Game locks up in storm clouds scene"
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2008-09-24 07:26:45 +00:00 |
animation.h
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console.cpp
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console.h
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detection_tables.h
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SAGA: Removed patchesCount from SAGAGameDescription
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2008-09-30 09:08:17 +00:00 |
detection.cpp
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Added new type Engine::Feature; pushed down some #include dependencies
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2008-10-06 12:48:52 +00:00 |
displayinfo.h
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Fix bugs #1981081: "ITE: No blinking disk icon" and #1971729: "IHNM: No Animation of Disk Icon"
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2008-09-24 22:44:01 +00:00 |
events.cpp
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events.h
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font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.h
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Cleanup
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2008-07-28 12:46:30 +00:00 |
gfx.cpp
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
gfx.h
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image.cpp
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input.cpp
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SAGA works with new GMM implementation
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2008-07-11 01:09:48 +00:00 |
interface.cpp
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Fix bugs #1981081: "ITE: No blinking disk icon" and #1971729: "IHNM: No Animation of Disk Icon"
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2008-09-24 22:44:01 +00:00 |
interface.h
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Fix bugs #1981081: "ITE: No blinking disk icon" and #1971729: "IHNM: No Animation of Disk Icon"
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2008-09-24 22:44:01 +00:00 |
introproc_ihnm.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
introproc_ite.cpp
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Renamed files for consistency
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2008-05-26 11:14:30 +00:00 |
isomap.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
isomap.h
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
itedata.cpp
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Added Italian translation for the load confirmation window in IHNM
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2008-08-04 15:23:08 +00:00 |
itedata.h
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Added load confirmation dialog for IHNM, like in the original.
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2008-08-01 14:03:20 +00:00 |
list.h
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module.mk
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Order alphabetically
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2008-09-30 09:07:03 +00:00 |
music.cpp
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SAGA: Some code cleanup
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2008-09-30 12:58:27 +00:00 |
music.h
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Sound settings for Saga can be configured from the GMM
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2008-07-01 03:01:11 +00:00 |
objectmap.cpp
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objectmap.h
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palanim.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
palanim.h
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puzzle.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
puzzle.h
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render.cpp
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render.h
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rscfile.cpp
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Fix crash when starting ITE, a regression from commit #34705
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2008-09-30 16:55:10 +00:00 |
rscfile.h
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SAGA: Some code cleanup
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2008-09-30 12:58:27 +00:00 |
saga.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
saga.h
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SAGA: Forgot to commit saga.h
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2008-09-30 09:11:25 +00:00 |
saveload.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
scene.cpp
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SAGA: Some code cleanup
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2008-09-30 12:58:27 +00:00 |
scene.h
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
script.cpp
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SAGA: Fixed memory leaks in the SAGA engine
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2008-06-12 16:58:02 +00:00 |
script.h
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sfuncs.cpp
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Hopefully fixed the chaos with the SAGA volume values. This also fixes the broken volume introduced with the introduction of the RTL code in the engine
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2008-09-05 13:02:03 +00:00 |
sndres.cpp
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SAGA: Some code cleanup
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2008-09-30 12:58:27 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
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2008-07-21 19:15:28 +00:00 |
sound.h
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Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
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2008-07-21 19:15:28 +00:00 |
sprite.cpp
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Proper check for eos(), after the latest changes to OSystem
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2008-09-15 09:17:18 +00:00 |
sprite.h
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sthread.cpp
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Code cleanup:
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2008-05-26 11:10:46 +00:00 |
xref.txt
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