mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 09:48:39 +00:00
8ac3db0801
svn-id: r44083
459 lines
13 KiB
C++
459 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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namespace Sci {
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/*
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The following is an email Lars wrote mid march and which explains a little
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bit about system strings. I paste it here for future reference. Some of this
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could possible be turned into documentation for the strings frags code...
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*/
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/*
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Max Horn wrote:
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> Basically, saving the reg_t "array" (?) in the SystemString struct (see
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> sync_SystemString in engine/savegame.cpp) seems like a bad hack that will
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> result in breakage...
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The short explanation is that the casts _will_ go away, but that the
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system strings, too, will become stringfrag-based eventually.
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The long version requires a bit of background: During the SCI01
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timeframe, a Memory() call was added which does not really play well
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with the Glutton architecture (as well as having the potential for
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nasty game bugs - it allows games to write to any part of the
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heap). The same memory call is used for modification of strings and
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integer arrays (as is direct array indexing). From a formal point of
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view, the use of either of these for string handling is wrong. There
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exist string APIs that should be used instead. But things being as
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they are, we need to be able to tell the two types apart
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somehow. Currently, we have a heuristic in there which doesn't always
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work (it breaks LSL5 password protection, for one thing) - the string
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frags code is intended to replace this heuristic, but requires
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changing the argument parsing of every kernel function that uses
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strings. This _will_ cause regressions, and for that reason I only
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changed the interface definitions, not the implementation. As I wrote
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to Willem the other day, I was trying to commit as much of the
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stringfrag code as I could without breaking existing code, and isolate
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the breakage to a later set of commits.
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Also, a little background on the system strings. In Sierra SCI, the
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heap is stored in the interpreter's data segment and is not precisely
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64K in size - but rather 64K minus the size of the interpreter's
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static data. However, the script code does have read/write access
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to this static data. The strings that we store in the system strings
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table are stored in static data in Sierra SCI. We have only two at
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this point:
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1. The savegame directory
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2. Parser error handling
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2) doesn't actually need to be saved, because not only is the variable
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only used during error handling, but the routine in question is called
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re-entrantly by the kernel function - and not even the old save system
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supports saving in that kind of situation, much less Sierra SCI. On
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the other hand, the scripts retain a pointer to 1) which needs to
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remain valid across saves.
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*/
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#define STRINGFRAG_SEGMENT s->string_frag_segment
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// #define STRINGFRAG_SEGMENT 0xffff
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static int internal_is_valid_stringfrag(EngineState *s, reg_t *buffer) {
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if (buffer == NULL)
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return 0;
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while ((buffer->offset & 0xff00) != 0 &&
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(buffer->offset & 0x00ff) != 0) {
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if (buffer->segment != STRINGFRAG_SEGMENT)
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return 0;
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buffer++;
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}
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if (buffer->segment != STRINGFRAG_SEGMENT) {
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return 0;
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}
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return 1;
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}
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int is_valid_stringfrag(EngineState *s, reg_t pos) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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return internal_is_valid_stringfrag(s, buffer);
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}
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static int internal_stringfrag_length(EngineState *s, reg_t *buffer) {
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int result = 0;
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if (buffer == NULL) {
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// error("Error: Invalid stringfrag handle");
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return 0;
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}
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while ((buffer->offset & 0xff00) != 0 &&
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(buffer->offset & 0x00ff) != 0) {
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if (buffer->segment != STRINGFRAG_SEGMENT) {
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// error("Error: Invalid stringfrag handle");
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return 0;
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}
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result += 2;
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buffer++;
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}
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if (buffer->segment != STRINGFRAG_SEGMENT) {
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error("Error: Invalid stringfrag handle");
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return 0;
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}
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if ((buffer->offset & 0xff00) != 0)
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result++;
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return result;
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}
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int stringfrag_length(EngineState *s, reg_t pos) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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return internal_stringfrag_length(s, buffer);
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}
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static void internal_stringfrag_to_ascii(EngineState *s, reg_t *buffer) {
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int str_length = internal_stringfrag_length(s, buffer);
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char *temp = (char *)malloc(str_length + 1);
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int i = 0;
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while ((buffer->offset & 0xff00) != 0 &&
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(buffer->offset & 0x00ff) != 0) {
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temp[i] = (buffer->offset & 0xff00) >> 8;
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if (temp[i] != 0)
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temp[i+1] = buffer->offset & 0xff;
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i += 2;
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buffer++;
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}
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if ((buffer->offset & 0xff00) != 0) {
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temp[i] = (buffer->offset & 0xff00) >> 8;
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temp[i+1] = 0;
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} else {
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temp[i] = 0;
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}
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strcpy((char *)buffer, temp);
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free(temp);
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}
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void stringfrag_to_ascii(EngineState *s, reg_t pos) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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internal_stringfrag_to_ascii(s, buffer);
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}
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static void internal_ascii_to_stringfrag(EngineState *s, reg_t *buffer) {
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int str_length = strlen((char *)buffer);
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int words = str_length % 2 ? (str_length+2)/2 : (str_length + 1)/2;
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char *temp = (char *)malloc(str_length + 1);
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strcpy(temp, (char *)buffer);
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for (int i = 0; i < words; i++) {
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buffer[i].segment = STRINGFRAG_SEGMENT;
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buffer[i].offset = temp[i*2];
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if (temp[i*2])
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buffer[i].offset |= temp[i*2+1];
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}
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free(temp);
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}
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void ascii_to_stringfrag(EngineState *s, reg_t pos) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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internal_ascii_to_stringfrag(s, buffer);
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}
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static void internal_stringfrag_append_char(EngineState *s, reg_t *buffer, unsigned char c) {
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while ((buffer->offset & 0xff00) != 0 &&
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(buffer->offset & 0x00ff) != 0)
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buffer++;
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if ((buffer->offset & 0xff00) == 0) {
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buffer->offset = c << 8;
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} else {
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if ((buffer->offset & 0x00ff) == 0) {
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buffer->offset |= c;
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buffer++;
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buffer->segment = STRINGFRAG_SEGMENT;
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buffer->offset = 0;
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}
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}
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}
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void stringfrag_append_char(EngineState *s, reg_t pos, unsigned char c) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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internal_stringfrag_append_char(s, buffer, c);
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}
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void stringfrag_setchar(reg_t *buffer, int pos, int offset, unsigned char c) {
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switch (offset) {
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case 0 :
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buffer[pos].offset = (buffer[pos].offset & 0x00ff) | (c << 8);
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break;
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case 1 :
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buffer[pos].offset = (buffer[pos].offset & 0xff00) | c;
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break;
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}
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}
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unsigned char stringfrag_getchar(reg_t *buffer, int pos, int offset) {
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switch (offset) {
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case 0 :
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return buffer[pos].offset >> 8;
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case 1 :
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return buffer[pos].offset & 0xff;
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default:
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return 0; // FIXME: Is it safe to return "0" here?
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}
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}
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void stringfrag_memmove(EngineState *s, reg_t *buffer, int sourcepos, int destpos, int count) {
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/* Some of these values are not used yet. There are a couple
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of cases that we could implement faster if the need arises, in
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which case we would most certainly need these. */
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int source_begin_pos = sourcepos/2;
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int source_begin_offset = sourcepos%2;
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int source_end_pos = (sourcepos+count-1)/2;
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int source_end_offset = (sourcepos+count-1)%2;
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int dest_begin_pos = destpos/2;
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int dest_begin_offset = destpos%2;
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int dest_end_pos = (destpos+count-1)/2;
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int dest_end_offset = (destpos+count-1)%2;
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if (sourcepos < destpos) {
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for (int n = count-1; n >= 0; n--) {
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buffer[dest_end_pos].segment = STRINGFRAG_SEGMENT;
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stringfrag_setchar(buffer, dest_end_pos, dest_end_offset,
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stringfrag_getchar(buffer, source_end_pos, source_end_offset));
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if (source_end_offset ^= 1)
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source_end_pos --;
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if (dest_end_offset ^= 1)
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dest_end_pos --;
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}
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} else {
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for (int n = 0; n < count; n++) {
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buffer[dest_begin_pos].segment = STRINGFRAG_SEGMENT;
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stringfrag_setchar(buffer, dest_begin_pos, dest_begin_offset,
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stringfrag_getchar(buffer, source_begin_pos, source_begin_offset));
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if (!(source_begin_offset ^= 1))
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source_begin_pos ++;
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if (!(dest_begin_offset ^= 1))
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dest_begin_pos ++;
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}
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}
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}
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static void internal_stringfrag_insert_char(EngineState *s, reg_t *buffer, int p, unsigned char c) {
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reg_t *save = buffer + p/2;
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reg_t *seeker = buffer + p/2;
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int restore_nul_offset;
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int restore_nul_pos;
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int len = internal_stringfrag_length(s, buffer);
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while ((seeker->offset & 0xff00) != 0 &&
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(seeker->offset & 0x00ff) != 0)
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seeker++;
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/* The variables restore_null_offset and restore_null_pos will
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indicate where the NUL character should be PUT BACK after
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inserting c, as this operation might overwrite the NUL. */
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if (seeker->offset & 0xff00) {
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restore_nul_offset = 1;
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restore_nul_pos = 0;
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} else {
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restore_nul_offset = 0;
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restore_nul_pos = 1;
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}
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if (seeker-save == 0) { // So p is at the end, use fast method
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internal_stringfrag_append_char(s, seeker, c);
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return;
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}
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stringfrag_memmove(s, buffer, p, p+1, len-p);
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stringfrag_setchar(buffer, p/2, p%2, c);
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stringfrag_setchar(seeker, restore_nul_pos, restore_nul_offset, 0);
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}
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void stringfrag_insert_char(EngineState *s, reg_t pos, int p, unsigned char c) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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internal_stringfrag_insert_char(s, buffer, p, c);
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}
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static void internal_stringfrag_delete_char(EngineState *s, reg_t *buffer, int p) {
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//reg_t *save = buffer + p;
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reg_t *seeker = buffer + p;
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int restore_nul_offset;
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int restore_nul_pos;
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int len = internal_stringfrag_length(s, buffer);
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while ((seeker->offset & 0xff00) != 0 &&
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(seeker->offset & 0x00ff) != 0)
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seeker++;
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/* The variables restore_null_offset and restore_null_pos will
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indicate where the NUL character should be PUT BACK after
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deletion, as this operation might overwrite the NUL. */
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if (seeker->offset & 0xff00) {
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restore_nul_offset = 1;
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restore_nul_pos = -1;
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} else {
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restore_nul_offset = 0;
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restore_nul_pos = 0;
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}
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stringfrag_memmove(s, buffer, p, p-1, len-p);
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stringfrag_setchar(seeker, restore_nul_pos, restore_nul_offset, 0);
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}
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void stringfrag_delete_char(EngineState *s, reg_t pos, int p) {
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reg_t *buffer = s->segMan->derefRegPtr(pos, 1);
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internal_stringfrag_delete_char(s, buffer, p);
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}
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void internal_stringfrag_strcpy(EngineState *s, reg_t *dest, reg_t *src) {
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while ((src->offset & 0xff00) != 0 &&
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(src->offset & 0x00ff) != 0) {
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*dest = *src;
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dest++;
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src++;
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}
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*dest = *src;
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}
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void stringfrag_strcpy(EngineState *s, reg_t dest, reg_t src) {
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reg_t *destbuf = s->segMan->derefRegPtr(dest, 1);
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reg_t *srcbuf = s->segMan->derefRegPtr(src, 1);
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internal_stringfrag_strcpy(s, destbuf, srcbuf);
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}
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void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len) {
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while ((src->offset & 0xff00) != 0 &&
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(src->offset & 0x00ff) != 0 &&
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(len -= 2) > 1) {
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*dest = *src;
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dest++;
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src++;
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}
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for (; len > 1; len -= 2) {
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dest->segment = STRINGFRAG_SEGMENT;
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dest->offset = 0;
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len -= 2;
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}
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if (len == 1)
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stringfrag_setchar(dest, 0, 0, 0);
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*dest = *src;
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}
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void stringfrag_strncpy(EngineState *s, reg_t dest, reg_t src, int len) {
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reg_t *destbuf = s->segMan->derefRegPtr(dest, 1);
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reg_t *srcbuf = s->segMan->derefRegPtr(src, 1);
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internal_stringfrag_strncpy(s, destbuf, srcbuf, len);
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}
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int internal_stringfrag_strcmp(EngineState *s, reg_t *s1, reg_t *s2) {
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int c1, c2;
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while (1) {
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c1 = (uint16)(s1->offset & 0xff00);
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c2 = (uint16)(s2->offset & 0xff00);
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if (c1 != c2) // We found a difference
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return c1 - c2;
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else if (c1 == 0) // Both strings ended
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return 0;
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c1 = (uint16)(s1->offset & 0x00ff);
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c2 = (uint16)(s2->offset & 0x00ff);
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if (c1 != c2) // We found a difference
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return c1 - c2;
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else if (c1 == 0) // Both strings ended
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return 0;
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}
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return 0;
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}
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void stringfrag_strcmp(EngineState *s, reg_t s1, reg_t s2) {
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reg_t *s1buf = s->segMan->derefRegPtr(s1, 1);
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reg_t *s2buf = s->segMan->derefRegPtr(s2, 1);
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internal_stringfrag_strcmp(s, s1buf, s2buf);
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}
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int internal_stringfrag_strncmp(EngineState *s, reg_t *s1, reg_t *s2, int len) {
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int c1, c2;
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while (len) {
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if (len--)
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return 0;
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c1 = (uint16)(s1->offset & 0xff00);
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c2 = (uint16)(s2->offset & 0xff00);
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if (c1 != c2) // We found a difference
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return c1 - c2;
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else if (c1 == 0) // Both strings ended
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return 0;
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if (len--)
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return 0;
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c1 = (uint16)(s1->offset & 0x00ff);
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c2 = (uint16)(s2->offset & 0x00ff);
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if (c1 != c2) // We found a difference
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return c1 - c2;
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else if (c1 == 0) // Both strings ended
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return 0;
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}
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return 0;
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}
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void stringfrag_strncmp(EngineState *s, reg_t s1, reg_t s2, int len) {
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reg_t *s1buf = s->segMan->derefRegPtr(s1, 1);
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reg_t *s2buf = s->segMan->derefRegPtr(s2, 1);
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internal_stringfrag_strncmp(s, s1buf, s2buf, len);
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}
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} // end of namespace Sci
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