scummvm/Makefile.common

124 lines
3.6 KiB
Makefile

# $Id$
# This file is used by Makefile and declares common build rules,
# a list of common object files etc.
######################################################################
# The default build target: just build the scummvm executable
######################################################################
all: $(EXECUTABLE) plugins
######################################################################
# Various minor settings
######################################################################
# Files that are to be included in the archive built by "make dist"
DISTFILES := \
Makefile Makefile.common \
AUTHORS NEWS README COPYING COPYRIGHT
# The dist file name
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
# The name for the directory used for depenency tracking
DEPDIR := .deps
######################################################################
# Module settings
######################################################################
MODULES := test tools base $(MODULES)
-include $(srcdir)/engines/engines.mk
# After the game specific modules follow the shared modules
MODULES += \
engines \
gui \
graphics \
sound \
common \
backends
ifdef USE_MT32EMU
MODULES += sound/softsynth/mt32
endif
ifdef DISABLE_SCALERS
DEFINES += -DDISABLE_SCALERS
endif
ifdef DISABLE_HQ_SCALERS
DEFINES += -DDISABLE_HQ_SCALERS
endif
######################################################################
# The build rules follow - normally you should have no need to
# touch whatever comes after here.
######################################################################
# Concat DEFINES and INCLUDES to form the CPPFLAGS
CPPFLAGS:= $(DEFINES) $(INCLUDES)
# Include the build instructions for all modules
-include $(addprefix $(srcdir)/, $(addsuffix /module.mk,$(MODULES)))
# Depdir information
DEPDIRS = $(addsuffix $(DEPDIR),$(MODULE_DIRS))
DEPFILES =
# Make base/version.o depend on all other object files. This way if anything is
# changed, it causes version.cpp to be recompiled. This in turn ensures that
# the build date in gScummVMBuildDate is correct.
base/version.o: $(filter-out base/libbase.a,$(OBJS))
# The build rule for the ScummVM executable
$(EXECUTABLE): $(OBJS)
$(CXX) $(LDFLAGS) $(PRE_OBJS_FLAGS) $+ $(POST_OBJS_FLAGS) $(LIBS) -o $@
distclean: clean
$(RM_REC) $(DEPDIRS)
$(RM) config.h config.mk config.log
clean:
$(RM) $(OBJS) $(EXECUTABLE)
.PHONY: all clean dist distclean plugins
# Old (dumb) compile & dependcy rules
#INCS = scumm/scumm.h common/scummsys.h
#.cpp.o:
# $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
#$(OBJS): $(INCS)
ifndef HAVE_GCC3
# If you use GCC, disable the above and enable this for intelligent
# dependency tracking.
.cpp.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d2" $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
$(ECHO) "$(*D)/" > $(*D)/$(DEPDIR)/$(*F).d
$(CAT) "$(*D)/$(DEPDIR)/$(*F).d2" >> "$(*D)/$(DEPDIR)/$(*F).d"
$(RM) "$(*D)/$(DEPDIR)/$(*F).d2"
else
# If you even have GCC 3.x, you can use this build rule, which is safer; the above
# rule can get you into a bad state if you Ctrl-C at the wrong moment.
# Also, with this GCC inserts additional dummy rules for the involved headers,
# which ensures a smooth compilation even if said headers become obsolete.
.cpp.o:
$(MKDIR) $(*D)/$(DEPDIR)
$(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
endif
ifdef HAVE_NASM
.SUFFIXES: .asm
.asm.o:
$(NASM) -O1 $(NASMFLAGS) -g -o $*.o $(<)
endif
# Include the dependency tracking files. We add /dev/null at the end
# of the list to avoid a warning/error if no .d file exist
-include $(wildcard $(addsuffix /*.d,$(DEPDIRS))) /dev/null