scummvm/engines/scumm
Norbert Lange 0350a1598d merge with trunk
svn-id: r43134
2009-08-08 19:09:30 +00:00
..
he Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface. 2009-07-23 10:33:13 +00:00
imuse The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
imuse_digi Added some more information to the "Compressed sound ... invalid" error. Maybe 2009-08-01 15:42:42 +00:00
insane SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile"). 2009-03-30 12:10:10 +00:00
smush Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
actor.cpp Add patch #2816140 - MM C64 Costume Animation. 2009-07-25 05:39:57 +00:00
actor.h Add patch #2816140 - MM C64 Costume Animation. 2009-07-25 05:39:57 +00:00
akos.cpp Fix possible regression in HE games re-releases. 2009-04-04 06:03:09 +00:00
akos.h Use slow palette color match, for 16bit color HE games for now. 2009-01-04 00:58:45 +00:00
base-costume.cpp
base-costume.h Introduce ARM code for commonest case of "proc3" costume blitting (as 2008-02-03 01:26:12 +00:00
bomp.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
bomp.h
boxes.cpp Correct error in revision 26678. 2009-07-23 07:49:28 +00:00
boxes.h
camera.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
charset.h Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
costume.cpp Whitespace fixes 2009-07-25 09:36:16 +00:00
costume.h Whitespace fixes 2009-07-25 09:36:16 +00:00
cursor.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" 2008-01-02 18:44:20 +00:00
detection_tables.h Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations. 2009-07-22 10:23:58 +00:00
detection.cpp SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos 2009-07-30 21:56:04 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp Simplify the code to check whether loading or saving a game is possible. 2009-07-23 05:48:20 +00:00
dialogs.h Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". 2009-07-22 19:25:53 +00:00
file_nes.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
file_nes.h Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again 2008-11-23 20:54:55 +00:00
file.cpp Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
file.h Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
gfx.cpp minor cleanup to scale2x, to avoid confusing the compiler about potential pointer aliasing (only the tip of the iceberg, of course... ;) 2009-07-30 17:52:44 +00:00
gfx.h Compile fix for 34006 2008-08-18 20:43:44 +00:00
gfxARM.s Updates to the scummvm blitting code as discussed on the mailing list. 2008-08-18 20:04:15 +00:00
help.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
help.h
input.cpp Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. 2009-07-23 10:31:06 +00:00
midiparser_eup.cpp
midiparser_ro.cpp Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom 2008-01-03 19:43:43 +00:00
module.mk Removed alot of the debug-output 2009-06-12 20:10:27 +00:00
music.h engines/scumm/scumm.cpp: terminate method is pretty redundant - removed 2009-08-01 23:02:45 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp Fixed GCC warnings. 2009-07-25 06:55:28 +00:00
object.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
palette.cpp fix a bug that prevented gcc from compiling 2009-08-08 09:49:28 +00:00
player_mod.cpp Add patch from Quietust - Correct music speed in Amiga V2/V3 games. 2008-10-11 02:25:55 +00:00
player_mod.h Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games. 2008-02-12 03:26:05 +00:00
player_nes.cpp
player_nes.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h Replaced char usage by int8, since char is unsigned on Linux/PPC by default. 2009-07-14 19:32:25 +00:00
player_v2a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v2a.h
player_v2cms.cpp Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly 2009-07-01 20:51:47 +00:00
player_v3a.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
player_v3a.h
player_v4a.cpp replace workaround in case musicfiles are missing with a simpler one 2009-08-05 17:29:02 +00:00
player_v4a.h engines/scumm/scumm.cpp: terminate method is pretty redundant - removed 2009-08-01 23:02:45 +00:00
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
resource.cpp Fix format string issues (and compiler warnings). 2009-07-27 16:04:35 +00:00
resource.h
room.cpp SCUMM: Split intern.h into multiple headers 2009-03-20 16:33:58 +00:00
saveload.cpp Fix regression, which prevented saving in COMI. 2009-07-29 19:39:03 +00:00
saveload.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
script_v0.cpp Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags 2009-04-19 01:00:31 +00:00
script_v4.cpp Changed SaveFileManager methods to take Common::String params (instead of char pointers) 2009-05-29 14:38:22 +00:00
script_v5.cpp add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis 2009-07-18 21:26:44 +00:00
script_v6.cpp Adjust workaround for bug #2826144, to use hard coded offset, that should be safe in all language versions. 2009-07-24 13:30:26 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence) 2009-07-29 20:35:50 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
scumm_v2.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos 2009-07-30 21:56:04 +00:00
scumm.cpp merge with trunk 2009-08-08 19:09:30 +00:00
scumm.h merge with trunk 2009-08-08 19:09:30 +00:00
sound.cpp merge with trunk 2009-08-08 19:09:30 +00:00
sound.h
string.cpp Fix cursor position, when entering a save game name in HE games. 2009-07-24 05:20:44 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
util.h Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
vars.cpp Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. 2009-07-25 06:27:41 +00:00
verbs.cpp SCUMM: cleanup 2009-07-29 08:55:04 +00:00
verbs.h