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he
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Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface.
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2009-07-23 10:33:13 +00:00 |
imuse
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
imuse_digi
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Added some more information to the "Compressed sound ... invalid" error. Maybe
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2009-08-01 15:42:42 +00:00 |
insane
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SCUMM: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:10:10 +00:00 |
smush
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
actor.cpp
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Add patch #2816140 - MM C64 Costume Animation.
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2009-07-25 05:39:57 +00:00 |
actor.h
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Add patch #2816140 - MM C64 Costume Animation.
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2009-07-25 05:39:57 +00:00 |
akos.cpp
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Fix possible regression in HE games re-releases.
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2009-04-04 06:03:09 +00:00 |
akos.h
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Use slow palette color match, for 16bit color HE games for now.
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2009-01-04 00:58:45 +00:00 |
base-costume.cpp
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base-costume.h
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Introduce ARM code for commonest case of "proc3" costume blitting (as
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2008-02-03 01:26:12 +00:00 |
bomp.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
bomp.h
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boxes.cpp
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Correct error in revision 26678.
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2009-07-23 07:49:28 +00:00 |
boxes.h
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camera.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
charset-fontdata.cpp
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
charset.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
charset.h
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
costume.cpp
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Whitespace fixes
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2009-07-25 09:36:16 +00:00 |
costume.h
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Whitespace fixes
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2009-07-25 09:36:16 +00:00 |
cursor.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
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2008-01-02 18:44:20 +00:00 |
detection_tables.h
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Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
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2009-07-22 10:23:58 +00:00 |
detection.cpp
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SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
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2009-07-30 21:56:04 +00:00 |
detection.h
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Add support for GUI options to SCUMM engine
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2009-06-06 17:59:54 +00:00 |
dialogs.cpp
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Simplify the code to check whether loading or saving a game is possible.
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2009-07-23 05:48:20 +00:00 |
dialogs.h
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Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
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2009-07-22 19:25:53 +00:00 |
file_nes.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
file_nes.h
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
file.cpp
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
file.h
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
gfx.cpp
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minor cleanup to scale2x, to avoid confusing the compiler about potential pointer aliasing (only the tip of the iceberg, of course... ;)
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2009-07-30 17:52:44 +00:00 |
gfx.h
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Compile fix for 34006
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2008-08-18 20:43:44 +00:00 |
gfxARM.s
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Updates to the scummvm blitting code as discussed on the mailing list.
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2008-08-18 20:04:15 +00:00 |
help.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
help.h
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input.cpp
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Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
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2009-07-23 10:31:06 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
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2008-01-03 19:43:43 +00:00 |
module.mk
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Removed alot of the debug-output
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2009-06-12 20:10:27 +00:00 |
music.h
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engines/scumm/scumm.cpp: terminate method is pretty redundant - removed
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2009-08-01 23:02:45 +00:00 |
nut_renderer.cpp
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Changed all delete [] usages to delete[].
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2008-05-07 14:31:45 +00:00 |
nut_renderer.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
object.cpp
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Fixed GCC warnings.
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2009-07-25 06:55:28 +00:00 |
object.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
palette.cpp
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fix a bug that prevented gcc from compiling
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2009-08-08 09:49:28 +00:00 |
player_mod.cpp
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Add patch from Quietust - Correct music speed in Amiga V2/V3 games.
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2008-10-11 02:25:55 +00:00 |
player_mod.h
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Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.
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2008-02-12 03:26:05 +00:00 |
player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
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2009-07-14 19:32:25 +00:00 |
player_v2a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v2a.h
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player_v2cms.cpp
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Flag what looks like a bug in the CMS player code -- somebody should verify and fix this properly
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2009-07-01 20:51:47 +00:00 |
player_v3a.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
player_v3a.h
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player_v4a.cpp
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replace workaround in case musicfiles are missing with a simpler one
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2009-08-05 17:29:02 +00:00 |
player_v4a.h
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engines/scumm/scumm.cpp: terminate method is pretty redundant - removed
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2009-08-01 23:02:45 +00:00 |
proc3ARM.s
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Set svn:keywords on asm files
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2009-03-20 16:35:34 +00:00 |
resource_v2.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v3.cpp
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Removed last traces of clearIOFailed. Yay :)
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2009-07-29 21:39:00 +00:00 |
resource_v4.cpp
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Make ScummFile::eos() consistent with Stream::eos().
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2009-07-20 20:55:28 +00:00 |
resource.cpp
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Fix format string issues (and compiler warnings).
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2009-07-27 16:04:35 +00:00 |
resource.h
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room.cpp
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SCUMM: Split intern.h into multiple headers
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2009-03-20 16:33:58 +00:00 |
saveload.cpp
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Fix regression, which prevented saving in COMI.
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2009-07-29 19:39:03 +00:00 |
saveload.h
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SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
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2009-07-28 23:19:33 +00:00 |
script_v0.cpp
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
script_v2.cpp
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Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.
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2009-05-26 01:25:44 +00:00 |
script_v3.cpp
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SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlags
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2009-04-19 01:00:31 +00:00 |
script_v4.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
script_v5.cpp
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add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis
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2009-07-18 21:26:44 +00:00 |
script_v6.cpp
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Adjust workaround for bug #2826144, to use hard coded offset, that should be safe in all language versions.
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2009-07-24 13:30:26 +00:00 |
script_v8.cpp
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SCUMM: Got rid of o6_invalid
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2009-04-16 09:27:02 +00:00 |
script.cpp
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SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
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2009-07-29 20:35:50 +00:00 |
script.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm_v0.h
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
scumm_v2.h
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SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
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2009-07-28 23:19:33 +00:00 |
scumm_v3.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v4.h
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SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;)
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2009-04-19 01:01:54 +00:00 |
scumm_v5.h
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SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes
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2009-04-20 12:35:17 +00:00 |
scumm_v6.h
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
scumm_v7.h
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
scumm_v8.h
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SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
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2009-04-16 09:26:37 +00:00 |
scumm-md5.h
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SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
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2009-07-30 21:56:04 +00:00 |
scumm.cpp
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merge with trunk
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2009-08-08 19:09:30 +00:00 |
scumm.h
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merge with trunk
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2009-08-08 19:09:30 +00:00 |
sound.cpp
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merge with trunk
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2009-08-08 19:09:30 +00:00 |
sound.h
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string.cpp
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Fix cursor position, when entering a save game name in HE games.
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2009-07-24 05:20:44 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
util.h
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Move tag2str() to common/
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2008-01-21 12:44:39 +00:00 |
vars.cpp
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Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
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2009-07-25 06:27:41 +00:00 |
verbs.cpp
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SCUMM: cleanup
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2009-07-29 08:55:04 +00:00 |
verbs.h
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