scummvm/engines/tinsel/heapmem.cpp
Max Horn 1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00

474 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This file contains the handle based Memory Manager code.
*/
#include "tinsel/heapmem.h"
#include "tinsel/timers.h" // For DwGetCurrentTime
#include "tinsel/tinsel.h"
namespace Tinsel {
#define NUM_MNODES 192 // the number of memory management nodes (was 128, then 192)
// internal allocation flags
#define DWM_USED 0x0001 ///< the objects memory block is in use
#define DWM_DISCARDED 0x0002 ///< the objects memory block has been discarded
#define DWM_LOCKED 0x0004 ///< the objects memory block is locked
#define DWM_SENTINEL 0x0008 ///< the objects memory block is a sentinel
struct MEM_NODE {
MEM_NODE *pNext; // link to the next node in the list
MEM_NODE *pPrev; // link to the previous node in the list
uint8 *pBaseAddr; // base address of the memory object
long size; // size of the memory object
uint32 lruTime; // time when memory object was last accessed
int flags; // allocation attributes
};
// Specifies the total amount of memory required for DW1 demo, DW1, or DW2 respectively.
// Currently this is set at 5MB for the DW1 demo and DW1 and 10MB for DW2
// This could probably be reduced somewhat
// If the memory is not enough, the engine throws an "Out of memory" error in handle.cpp inside LockMem()
static const uint32 MemoryPoolSize[3] = {5 * 1024 * 1024, 5 * 1024 * 1024, 10 * 1024 * 1024};
// FIXME: Avoid non-const global vars
// list of all memory nodes
MEM_NODE mnodeList[NUM_MNODES];
// pointer to the linked list of free mnodes
static MEM_NODE *pFreeMemNodes;
// list of all fixed memory nodes
MEM_NODE s_fixedMnodesList[5];
// the mnode heap sentinel
static MEM_NODE heapSentinel;
//
static MEM_NODE *AllocMemNode();
#ifdef DEBUG
static void MemoryStats() {
int usedNodes = 0;
int allocedNodes = 0;
int lockedNodes = 0;
int lockedSize = 0;
int totalSize = 0;
const MEM_NODE *pHeap = &heapSentinel;
MEM_NODE *pCur;
for (pCur = pHeap->pNext; pCur != pHeap; pCur = pCur->pNext) {
usedNodes++;
totalSize += pCur->size;
if (pCur->flags)
allocedNodes++;
if (pCur->flags & DWM_LOCKED) {
lockedNodes++;
lockedSize += pCur->size;
}
}
debug("%d nodes used, %d alloced, %d locked; %d bytes locked, %d used",
usedNodes, allocedNodes, lockedNodes, lockedSize, totalSize);
}
#endif
/**
* Initialises the memory manager.
*/
void MemoryInit() {
// place first node on free list
pFreeMemNodes = mnodeList;
// link all other objects after first
memset(mnodeList, 0, sizeof(mnodeList));
for (int i = 1; i < NUM_MNODES; i++) {
mnodeList[i - 1].pNext = mnodeList + i;
}
// null the last mnode
mnodeList[NUM_MNODES - 1].pNext = NULL;
// clear list of fixed memory nodes
memset(s_fixedMnodesList, 0, sizeof(s_fixedMnodesList));
// set cyclic links to the sentinel
heapSentinel.pPrev = &heapSentinel;
heapSentinel.pNext = &heapSentinel;
// flag sentinel as locked
heapSentinel.flags = DWM_LOCKED | DWM_SENTINEL;
// store the current heap size in the sentinel
uint32 size = MemoryPoolSize[0];
if (TinselVersion == TINSEL_V1) size = MemoryPoolSize[1];
else if (TinselVersion == TINSEL_V2) size = MemoryPoolSize[2];
heapSentinel.size = size;
}
/**
* Deinitialises the memory manager.
*/
void MemoryDeinit() {
const MEM_NODE *pHeap = &heapSentinel;
MEM_NODE *pCur;
pCur = s_fixedMnodesList;
for (int i = 0; i < ARRAYSIZE(s_fixedMnodesList); ++i, ++pCur) {
free(pCur->pBaseAddr);
pCur->pBaseAddr = 0;
}
for (pCur = pHeap->pNext; pCur != pHeap; pCur = pCur->pNext) {
free(pCur->pBaseAddr);
pCur->pBaseAddr = 0;
}
}
/**
* Allocate a mnode from the free list.
*/
static MEM_NODE *AllocMemNode() {
// get the first free mnode
MEM_NODE *pMemNode = pFreeMemNodes;
// make sure a mnode is available
assert(pMemNode); // Out of memory nodes
// the next free mnode
pFreeMemNodes = pMemNode->pNext;
// wipe out the mnode
memset(pMemNode, 0, sizeof(MEM_NODE));
// return new mnode
return pMemNode;
}
/**
* Return a mnode back to the free list.
* @param pMemNode Node of the memory object
*/
void FreeMemNode(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// place free list in mnode next
pMemNode->pNext = pFreeMemNodes;
// add mnode to top of free list
pFreeMemNodes = pMemNode;
}
/**
* Tries to make space for the specified number of bytes on the specified heap.
* @param size Number of bytes to free up
* @return true if any blocks were discarded, false otherwise
*/
static bool HeapCompact(long size) {
const MEM_NODE *pHeap = &heapSentinel;
MEM_NODE *pCur, *pOldest;
uint32 oldest; // time of the oldest discardable block
while (heapSentinel.size < size) {
// find the oldest discardable block
oldest = DwGetCurrentTime();
pOldest = NULL;
for (pCur = pHeap->pNext; pCur != pHeap; pCur = pCur->pNext) {
if (pCur->flags == DWM_USED) {
// found a non-discarded discardable block
if (pCur->lruTime < oldest) {
oldest = pCur->lruTime;
pOldest = pCur;
}
}
}
if (pOldest)
// discard the oldest block
MemoryDiscard(pOldest);
else
// cannot discard any blocks
return false;
}
// we have freed enough memory
return true;
}
/**
* Allocates the specified number of bytes from the heap.
* @param flags Allocation attributes
* @param size Number of bytes to allocate
*/
static MEM_NODE *MemoryAlloc(long size) {
MEM_NODE *pHeap = &heapSentinel;
#ifdef SCUMM_NEED_ALIGNMENT
const int alignPadding = sizeof(void*) - 1;
size = (size + alignPadding) & ~alignPadding; //round up to nearest multiple of sizeof(void*), this ensures the addresses that are returned are alignment-safe.
#endif
// compact the heap to make up room for 'size' bytes, if necessary
if (!HeapCompact(size))
return 0;
// success! we may allocate a new node of the right size
// Allocate a node.
MEM_NODE *pNode = AllocMemNode();
// Allocate memory for the node.
pNode->pBaseAddr = (byte *)malloc(size);
// Verify that we got the memory.
// TODO: If this fails, we should first try to compact the heap some further.
assert(pNode->pBaseAddr);
// Subtract size of new block from total
heapSentinel.size -= size;
#ifdef DEBUG
MemoryStats();
#endif
// Set flags, LRU time and size
pNode->flags = DWM_USED;
pNode->lruTime = DwGetCurrentTime() + 1;
pNode->size = size;
// set mnode at the end of the list
pNode->pPrev = pHeap->pPrev;
pNode->pNext = pHeap;
// fix links to this mnode
pHeap->pPrev->pNext = pNode;
pHeap->pPrev = pNode;
return pNode;
}
/**
* Allocate a discarded MEM_NODE. Actual memory can be assigned to it
* by using MemoryReAlloc().
*/
MEM_NODE *MemoryNoAlloc() {
MEM_NODE *pHeap = &heapSentinel;
// chain a discarded node onto the end of the heap
MEM_NODE *pNode = AllocMemNode();
pNode->flags = DWM_USED | DWM_DISCARDED;
pNode->lruTime = DwGetCurrentTime();
pNode->size = 0;
// set mnode at the end of the list
pNode->pPrev = pHeap->pPrev;
pNode->pNext = pHeap;
// fix links to this mnode
pHeap->pPrev->pNext = pNode;
pHeap->pPrev = pNode;
// return the discarded node
return pNode;
}
/**
* Allocate a fixed block of data.
* @todo We really should keep track of the allocated pointers,
* so that we can discard them later on, when the engine quits.
*/
MEM_NODE *MemoryAllocFixed(long size) {
#ifdef SCUMM_NEED_ALIGNMENT
const int alignPadding = sizeof(void*) - 1;
size = (size + alignPadding) & ~alignPadding; //round up to nearest multiple of sizeof(void*), this ensures the addresses that are returned are alignment-safe.
#endif
// Search for a free entry in s_fixedMnodesList
MEM_NODE *pNode = s_fixedMnodesList;
for (int i = 0; i < ARRAYSIZE(s_fixedMnodesList); ++i, ++pNode) {
if (!pNode->pBaseAddr) {
pNode->pNext = 0;
pNode->pPrev = 0;
pNode->pBaseAddr = (byte *)malloc(size);
pNode->size = size;
pNode->lruTime = DwGetCurrentTime() + 1;
pNode->flags = DWM_USED;
// Subtract size of new block from total
heapSentinel.size -= size;
return pNode;
}
}
return 0;
}
/**
* Discards the specified memory object.
* @param pMemNode Node of the memory object
*/
void MemoryDiscard(MEM_NODE *pMemNode) {
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// object must be in use and locked
assert((pMemNode->flags & (DWM_USED | DWM_LOCKED)) == DWM_USED);
// discard it if it isn't already
if ((pMemNode->flags & DWM_DISCARDED) == 0) {
// free memory
free(pMemNode->pBaseAddr);
heapSentinel.size += pMemNode->size;
#ifdef DEBUG
MemoryStats();
#endif
// mark the node as discarded
pMemNode->flags |= DWM_DISCARDED;
pMemNode->pBaseAddr = NULL;
pMemNode->size = 0;
}
}
/**
* Locks a memory object and returns a pointer to the first byte
* of the objects memory block.
* @param pMemNode Node of the memory object
*/
void *MemoryLock(MEM_NODE *pMemNode) {
// make sure memory object is not already locked
assert((pMemNode->flags & DWM_LOCKED) == 0);
// check for a discarded or null memory object
if ((pMemNode->flags & DWM_DISCARDED) || pMemNode->size == 0)
return NULL;
// set the lock flag
pMemNode->flags |= DWM_LOCKED;
#ifdef DEBUG
MemoryStats();
#endif
// return memory objects base address
return pMemNode->pBaseAddr;
}
/**
* Unlocks a memory object.
* @param pMemNode Node of the memory object
*/
void MemoryUnlock(MEM_NODE *pMemNode) {
// make sure memory object is already locked
assert(pMemNode->flags & DWM_LOCKED);
// clear the lock flag
pMemNode->flags &= ~DWM_LOCKED;
#ifdef DEBUG
MemoryStats();
#endif
// update the LRU time
pMemNode->lruTime = DwGetCurrentTime();
}
/**
* Changes the size of a specified memory object and re-allocate it if necessary.
* @param pMemNode Node of the memory object
* @param size New size of block
*/
void MemoryReAlloc(MEM_NODE *pMemNode, long size) {
MEM_NODE *pNew;
// validate mnode pointer
assert(pMemNode >= mnodeList && pMemNode <= mnodeList + NUM_MNODES - 1);
// align the size to machine boundary requirements
size = (size + sizeof(void *) - 1) & ~(sizeof(void *) - 1);
// validate the size
assert(size);
if (size != pMemNode->size) {
// make sure memory object is discarded and not locked
assert(pMemNode->flags == (DWM_USED | DWM_DISCARDED));
assert(pMemNode->size == 0);
// unlink the mnode from the current heap
pMemNode->pNext->pPrev = pMemNode->pPrev;
pMemNode->pPrev->pNext = pMemNode->pNext;
// allocate a new node
pNew = MemoryAlloc(size);
// make sure memory allocated
assert(pNew != NULL);
// copy the node to the current node
memcpy(pMemNode, pNew, sizeof(MEM_NODE));
// relink the mnode into the list
pMemNode->pPrev->pNext = pMemNode;
pMemNode->pNext->pPrev = pMemNode;
// free the new node
FreeMemNode(pNew);
}
assert(pMemNode->pBaseAddr);
}
/**
* Touch a memory object by updating its LRU time.
* @param pMemNode Node of the memory object
*/
void MemoryTouch(MEM_NODE *pMemNode) {
// update the LRU time
pMemNode->lruTime = DwGetCurrentTime();
}
uint8 *MemoryDeref(MEM_NODE *pMemNode) {
return pMemNode->pBaseAddr;
}
} // End of namespace Tinsel