scummvm/engines/scumm/imuse
Torbjörn Andersson dfe8d777c1 Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as
Rapp is instantiating isn't synchronized"). I don't know if our timing is off,
or if it's just a case of overly optimistic scripting, but the pause / unpause
music instructions are issued in the wrong order.

svn-id: r24726
2006-11-16 17:08:31 +00:00
..
imuse_internal.h Whitespace 2006-11-12 02:24:25 +00:00
imuse_part.cpp Added FIXME comment about 'static' abuse in imuse_part.cpp 2006-10-15 01:51:02 +00:00
imuse_player.cpp Replaced cryptic error() with an assertion. 2006-11-12 02:27:20 +00:00
imuse.cpp Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music as 2006-11-16 17:08:31 +00:00
imuse.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00
instrument.cpp Whitespace 2006-11-12 02:24:25 +00:00
instrument.h Whitespace 2006-11-12 02:24:25 +00:00
sysex_samnmax.cpp Whitespace 2006-11-12 02:24:25 +00:00
sysex_scumm.cpp Whitespace 2006-11-12 02:24:25 +00:00
sysex.h Whitespace 2006-11-12 02:24:25 +00:00