mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
339 lines
8.5 KiB
C++
339 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "gui/saveload.h"
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#include "gui/about.h"
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#include "gui/message.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "engines/advancedDetector.h"
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#include "cge/events.h"
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#include "cge/events.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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namespace CGE {
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/*----------------- KEYBOARD interface -----------------*/
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Keyboard::Keyboard(CGEEngine *vm) : _client(NULL), _vm(vm) {
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_keyAlt = false;
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}
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Keyboard::~Keyboard() {
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}
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Sprite *Keyboard::setClient(Sprite *spr) {
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SWAP(_client, spr);
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return spr;
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}
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bool Keyboard::getKey(Common::Event &event) {
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Common::KeyCode keycode = event.kbd.keycode;
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if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN)
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_keyAlt = true;
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else
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_keyAlt = false;
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switch (keycode) {
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case Common::KEYCODE_F1:
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if (event.type == Common::EVENT_KEYUP)
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return false;
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// Display ScummVM version and translation strings
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for (int i = 0; i < 5; i++)
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_vm->_commandHandler->addCommand(kCmdInf, 1, kShowScummVMVersion + i, NULL);
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return false;
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case Common::KEYCODE_F5:
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if (_vm->canSaveGameStateCurrently()) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
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int16 savegameId = dialog->runModalWithCurrentTarget();
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Common::String savegameDescription = dialog->getResultString();
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delete dialog;
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if (savegameId != -1)
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_vm->saveGameState(savegameId, savegameDescription);
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}
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return false;
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case Common::KEYCODE_F7:
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if (_vm->canLoadGameStateCurrently()) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
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int16 savegameId = dialog->runModalWithCurrentTarget();
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delete dialog;
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if (savegameId != -1)
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_vm->loadGameState(savegameId);
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}
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return false;
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case Common::KEYCODE_d:
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if (event.kbd.flags & Common::KBD_CTRL) {
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// Start the debugger
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_vm->getDebugger()->attach();
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_vm->getDebugger()->onFrame();
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return false;
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}
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break;
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case Common::KEYCODE_x:
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if (event.kbd.flags & Common::KBD_ALT) {
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_vm->quit();
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return false;
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}
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break;
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case Common::KEYCODE_0:
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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if (event.kbd.flags & Common::KBD_ALT) {
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_vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL);
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return false;
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}
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// Fallthrough intended
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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case Common::KEYCODE_7:
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case Common::KEYCODE_8:
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if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) {
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_vm->selectPocket(keycode - Common::KEYCODE_1);
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return false;
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}
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break;
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default:
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break;
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}
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return true;
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}
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void Keyboard::newKeyboard(Common::Event &event) {
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if (!getKey(event))
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return;
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if ((event.type == Common::EVENT_KEYDOWN) && (_client)) {
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CGEEvent &evt = _vm->_eventManager->getNextEvent();
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evt._x = 0;
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evt._y = 0;
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evt._keyCode = event.kbd.keycode; // Keycode
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evt._mask = kEventKeyb; // Event mask
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evt._spritePtr = _client; // Sprite pointer
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}
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}
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/*----------------- MOUSE interface -----------------*/
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Mouse::Mouse(CGEEngine *vm) : Sprite(vm, NULL), _busy(NULL), _hold(NULL), _hx(0), _vm(vm) {
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_hold = NULL;
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_hx = 0;
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_hy = 0;
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_exist = true;
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_buttons = 0;
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_busy = NULL;
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_active = false;
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_flags._kill = false;
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const Seq ms[] = {
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{ 0, 0, 0, 0, 1 },
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{ 1, 1, 0, 0, 1 }
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};
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Seq *seq = (Seq *)malloc(2 * sizeof(Seq));
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Common::copy(ms, ms + 2, seq);
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setSeq(seq);
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BitmapPtr *MC = new BitmapPtr[3];
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MC[0] = new Bitmap(_vm, "MOUSE");
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MC[1] = new Bitmap(_vm, "DUMMY");
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MC[2] = NULL;
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setShapeList(MC);
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gotoxy(kScrWidth / 2, kScrHeight / 2);
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_z = 127;
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step(1);
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}
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Mouse::~Mouse() {
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off();
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}
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void Mouse::on() {
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if (_seqPtr && _exist) {
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_active = true;
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step(0);
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if (_busy)
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_busy->step(0);
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}
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}
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void Mouse::off() {
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if (_seqPtr == 0) {
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if (_exist) {
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_active = false;
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}
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step(1);
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if (_busy)
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_busy->step(1);
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}
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}
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void Mouse::newMouse(Common::Event &event) {
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if (!_active)
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return;
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CGEEvent &evt = _vm->_eventManager->getNextEvent();
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evt._x = event.mouse.x;
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evt._y = event.mouse.y;
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evt._keyCode = Common::KEYCODE_INVALID;
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evt._spritePtr = _vm->spriteAt(evt._x, evt._y);
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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evt._mask = kMouseRoll;
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break;
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case Common::EVENT_LBUTTONDOWN:
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evt._mask = kMouseLeftDown;
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_buttons |= 1;
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break;
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case Common::EVENT_LBUTTONUP:
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evt._mask = kMouseLeftUp;
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_buttons &= ~1;
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break;
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case Common::EVENT_RBUTTONDOWN:
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evt._mask = kMouseRightDown;
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_buttons |= 2;
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break;
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case Common::EVENT_RBUTTONUP:
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evt._mask = kMouseRightUp;
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_buttons &= ~2;
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break;
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default:
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break;
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}
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}
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/*----------------- EventManager interface -----------------*/
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EventManager::EventManager(CGEEngine *vm) : _vm(vm){
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_eventQueueHead = 0;
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_eventQueueTail = 0;
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memset(&_eventQueue, 0, kEventMax * sizeof(CGEEvent));
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memset(&_event, 0, sizeof(Common::Event));
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}
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void EventManager::poll() {
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while (g_system->getEventManager()->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_KEYDOWN:
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case Common::EVENT_KEYUP:
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// Handle keyboard events
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_vm->_keyboard->newKeyboard(_event);
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handleEvents();
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break;
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case Common::EVENT_MOUSEMOVE:
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_RBUTTONUP:
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// Handle mouse events
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_vm->_mouse->newMouse(_event);
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handleEvents();
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break;
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default:
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break;
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}
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}
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}
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void EventManager::handleEvents() {
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while (_eventQueueTail != _eventQueueHead) {
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CGEEvent e = _eventQueue[_eventQueueTail];
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if (e._mask) {
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if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold)
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_vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode);
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// update mouse cursor position
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if (e._mask & kMouseRoll)
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_vm->_mouse->gotoxy(e._x, e._y);
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// activate current touched SPRITE
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if (e._spritePtr) {
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if (e._mask & kEventKeyb)
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e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode);
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else
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e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode);
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} else if (_vm->_sys)
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_vm->_sys->touch(e._mask, e._x, e._y, e._keyCode);
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if (e._mask & kMouseLeftDown) {
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_vm->_mouse->_hold = e._spritePtr;
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if (_vm->_mouse->_hold) {
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_vm->_mouse->_hold->_flags._hold = true;
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if (_vm->_mouse->_hold->_flags._drag) {
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_vm->_mouse->_hx = e._x - _vm->_mouse->_hold->_x;
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_vm->_mouse->_hy = e._y - _vm->_mouse->_hold->_y;
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}
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}
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}
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if (e._mask & kMouseLeftUp) {
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if (_vm->_mouse->_hold) {
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_vm->_mouse->_hold->_flags._hold = false;
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_vm->_mouse->_hold = NULL;
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}
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}
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///Touched = e.Ptr;
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// discard Text if button released
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if (e._mask & (kMouseLeftUp | kMouseRightUp))
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_vm->killText();
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}
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_eventQueueTail = (_eventQueueTail + 1) % kEventMax;
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}
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if (_vm->_mouse->_hold) {
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if (_vm->_mouse->_hold->_flags._drag)
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_vm->_mouse->_hold->gotoxy(_vm->_mouse->_x - _vm->_mouse->_hx, _vm->_mouse->_y - _vm->_mouse->_hy);
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}
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}
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void EventManager::clearEvent(Sprite *spr) {
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if (spr) {
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for (uint16 e = _eventQueueTail; e != _eventQueueHead; e = (e + 1) % kEventMax)
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if (_eventQueue[e]._spritePtr == spr)
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_eventQueue[e]._mask = 0;
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} else
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_eventQueueTail = _eventQueueHead;
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}
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CGEEvent &EventManager::getNextEvent() {
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CGEEvent &evt = _eventQueue[_eventQueueHead];
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_eventQueueHead = (_eventQueueHead + 1) % kEventMax;
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return evt;
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}
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} // End of namespace CGE
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