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demos
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Fixed CLEAR
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2009-06-09 19:37:24 +00:00 |
save
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
sound
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
dataio.cpp
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
dataio.h
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
detection.cpp
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Added my German version of The Last Dynasty
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2009-06-19 09:55:23 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_fascin.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
draw_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
draw_v2.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
draw.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
draw.h
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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2009-06-06 21:37:30 +00:00 |
driver_vga.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
driver_vga.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
game_fascin.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
game_v1.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
game_v2.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
game_v6.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
game.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
game.h
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
global.cpp
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Moving _inter_resVal and _inter_resStr from Global to Parse
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2009-06-15 23:10:51 +00:00 |
global.h
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Moving _inter_resVal and _inter_resStr from Global to Parse
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2009-06-15 23:10:51 +00:00 |
gob.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
gob.h
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Adding a pause mode
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2009-06-06 16:47:21 +00:00 |
goblin_v1.cpp
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GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.)
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2009-04-07 10:41:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
goblin.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
helper.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
init_v1.cpp
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Added an entry for the DOS version of Little Red Riding Hood
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2009-03-21 18:17:24 +00:00 |
init_v2.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
init.h
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
inter_bargon.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_fascin.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter_v1.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
inter_v2.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter_v3.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter_v4.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter_v5.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter_v6.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
inter.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
inter.h
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
map_v1.cpp
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
map_v2.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
map_v4.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
map.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
mult_v1.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
mult_v2.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
mult.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
mult.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
palanim.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
parse.h
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Encapsulated access to _resultStr
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2009-06-22 10:11:53 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Encapsulating script file access
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2009-06-22 10:13:37 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
script.cpp
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
script.h
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Implemented a call stack
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2009-06-22 10:14:18 +00:00 |
util.cpp
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Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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2009-06-14 12:19:42 +00:00 |
util.h
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Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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2009-06-14 12:19:42 +00:00 |
variables.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
variables.h
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
video_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v2.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v6.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video.h
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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2009-06-06 21:37:30 +00:00 |
videoplayer.cpp
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
videoplayer.h
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Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
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2009-06-06 21:41:22 +00:00 |