scummvm/engines/gob
Sven Hesse 7fbad08fd1 Implemented a call stack
svn-id: r41754
2009-06-22 10:14:18 +00:00
..
demos Fixed CLEAR 2009-06-09 19:37:24 +00:00
save GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
sound Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
dataio.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
dataio.h Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
detection.cpp Added my German version of The Last Dynasty 2009-06-19 09:55:23 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
draw_v2.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
draw.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
draw.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
driver_vga.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
driver_vga.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
game_fascin.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
game_v1.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
game_v2.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
game_v6.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
game.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
game.h Encapsulating script file access 2009-06-22 10:13:37 +00:00
global.cpp Moving _inter_resVal and _inter_resStr from Global to Parse 2009-06-15 23:10:51 +00:00
global.h Moving _inter_resVal and _inter_resStr from Global to Parse 2009-06-15 23:10:51 +00:00
gob.cpp Changed opcodeGob to be functor-based 2009-06-17 04:16:51 +00:00
gob.h Adding a pause mode 2009-06-06 16:47:21 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
init.h - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
inter_bargon.cpp Changed opcodeGob to be functor-based 2009-06-17 04:16:51 +00:00
inter_fascin.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v1.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
inter_v2.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v3.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v4.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v5.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter_v6.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
inter.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
inter.h Encapsulating script file access 2009-06-22 10:13:37 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
map_v4.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult_v1.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult_v2.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
parse.h Encapsulated access to _resultStr 2009-06-22 10:11:53 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Encapsulating script file access 2009-06-22 10:13:37 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Implemented a call stack 2009-06-22 10:14:18 +00:00
script.h Implemented a call stack 2009-06-22 10:14:18 +00:00
util.cpp Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff 2009-06-14 12:19:42 +00:00
util.h Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff 2009-06-14 12:19:42 +00:00
variables.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
variables.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v6.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.h GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds 2009-06-06 21:37:30 +00:00
videoplayer.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
videoplayer.h Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts 2009-06-06 21:41:22 +00:00