mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
962fc19b57
svn-id: r41753
948 lines
25 KiB
C++
948 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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namespace Gob {
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Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) {
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_mayorWorkaroundStatus = 0;
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}
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void Draw_v2::initScreen() {
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_scrollOffsetX = 0;
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_scrollOffsetY = 0;
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initSpriteSurf(21, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0);
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_backSurface = _spritesArray[21];
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_vm->_video->clearSurf(*_backSurface);
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if (!_spritesArray[23]) {
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initSpriteSurf(23, 32, 16, 2);
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_cursorSpritesBack = _spritesArray[23];
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_cursorSprites = _cursorSpritesBack;
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_scummvmCursor =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
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}
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_spritesArray[20] = _frontSurface;
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_spritesArray[21] = _backSurface;
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_vm->_video->dirtyRectsAll();
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}
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void Draw_v2::closeScreen() {
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//freeSprite(23);
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//_cursorSprites = 0;
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//_cursorSpritesBack = 0;
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//_scummvmCursor = 0;
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freeSprite(21);
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}
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void Draw_v2::blitCursor() {
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if (_cursorIndex == -1)
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return;
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_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
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}
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void Draw_v2::animateCursor(int16 cursor) {
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Game::Collision *ptr;
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int16 cursorIndex = cursor;
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int16 newX = 0, newY = 0;
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uint16 hotspotX = 0, hotspotY = 0;
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_showCursor |= 1;
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// .-- _draw_animateCursorSUB1 ---
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if (cursorIndex == -1) {
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cursorIndex = 0;
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for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
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if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
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continue;
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if (ptr->left > _vm->_global->_inter_mouseX)
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continue;
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if (ptr->right < _vm->_global->_inter_mouseX)
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continue;
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if (ptr->top > _vm->_global->_inter_mouseY)
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continue;
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if (ptr->bottom < _vm->_global->_inter_mouseY)
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continue;
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if ((ptr->flags & 0xF000) == 0) {
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if ((ptr->flags & 0xF) >= 3) {
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cursorIndex = 3;
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break;
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} else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0))
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cursorIndex = 1;
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} else if (cursorIndex == 0)
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cursorIndex = (ptr->flags >> 12) & 0xF;
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}
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if (_cursorAnimLow[cursorIndex] == -1)
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cursorIndex = 1;
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}
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// '------
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if (_cursorAnimLow[cursorIndex] != -1) {
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// .-- _draw_animateCursorSUB2 ---
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if (cursorIndex == _cursorIndex) {
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if ((_cursorAnimDelays[_cursorIndex] != 0) &&
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((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <=
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_vm->_util->getTimeKey())) {
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_cursorAnim++;
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if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
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(_cursorAnimLow[_cursorIndex] > _cursorAnim))
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_cursorAnim = _cursorAnimLow[_cursorIndex];
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_cursorTimeKey = _vm->_util->getTimeKey();
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} else {
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if (_noInvalidated && (_vm->_global->_inter_mouseX == _cursorX) &&
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(_vm->_global->_inter_mouseY == _cursorY)) {
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_vm->_video->waitRetrace();
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return;
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}
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}
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} else {
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_cursorIndex = cursorIndex;
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if (_cursorAnimDelays[cursorIndex] != 0) {
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_cursorAnim = _cursorAnimLow[cursorIndex];
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_cursorTimeKey = _vm->_util->getTimeKey();
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}
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}
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if (_cursorAnimDelays[_cursorIndex] != 0) {
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if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
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(_cursorAnimLow[_cursorIndex] > _cursorAnim))
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_cursorAnim = _cursorAnimLow[_cursorIndex];
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cursorIndex = _cursorAnim;
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}
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// '------
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newX = _vm->_global->_inter_mouseX;
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newY = _vm->_global->_inter_mouseY;
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if (_cursorHotspotXVar != -1) {
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newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
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newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
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}
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_vm->_video->clearSurf(*_scummvmCursor);
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_vm->_video->drawSprite(*_cursorSprites, *_scummvmCursor,
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cursorIndex * _cursorWidth, 0,
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(cursorIndex + 1) * _cursorWidth - 1,
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_cursorHeight - 1, 0, 0, 0);
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CursorMan.replaceCursor(_scummvmCursor->getVidMem(),
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_cursorWidth, _cursorHeight, hotspotX, hotspotY, 0);
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if (_frontSurface != _backSurface) {
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if (!_noInvalidated) {
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int16 tmp = _cursorIndex;
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_cursorIndex = -1;
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blitInvalidated();
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_cursorIndex = tmp;
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} else {
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_showCursor = 3;
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_vm->_video->waitRetrace();
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if (MIN(newY, _cursorY) < 50)
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_vm->_util->delay(5);
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}
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}
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} else {
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blitCursor();
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_cursorX = newX;
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_cursorY = newY;
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}
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_showCursor &= ~1;
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}
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void Draw_v2::printTotText(int16 id) {
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byte *dataPtr;
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byte *ptr, *ptrEnd;
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byte cmd;
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int16 savedFlags;
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int16 destX, destY;
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int16 spriteRight, spriteBottom;
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int16 val;
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int16 rectLeft, rectTop, rectRight, rectBottom;
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int16 size;
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id &= 0xFFF;
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if (!_vm->_game->_totTextData || !_vm->_game->_totTextData->dataPtr ||
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(id >= _vm->_game->_totTextData->itemsCount) ||
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(_vm->_game->_totTextData->items[id].offset == 0xFFFF) ||
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(_vm->_game->_totTextData->items[id].size == 0))
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return;
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_vm->validateLanguage();
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// WORKAROUND: In the scripts of some Gobliins 2 versions, the dialog text IDs
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// for Fingus and the mayor are swapped.
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if ((_vm->getGameType() == kGameTypeGob2) && !_vm->isCD() &&
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(!scumm_stricmp(_vm->_game->_curTotFile, "gob07.tot"))) {
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if (id == 24) {
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if (_mayorWorkaroundStatus == 1) {
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_mayorWorkaroundStatus = 0;
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id = 31;
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} else
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_mayorWorkaroundStatus = 2;
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} else if (id == 31) {
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if (_mayorWorkaroundStatus == 0) {
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_mayorWorkaroundStatus = 1;
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id = 24;
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} else
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_mayorWorkaroundStatus = 0;
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}
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}
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size = _vm->_game->_totTextData->items[id].size;
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dataPtr = _vm->_game->_totTextData->dataPtr +
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_vm->_game->_totTextData->items[id].offset;
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ptr = dataPtr;
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if ((_renderFlags & RENDERFLAG_SKIPOPTIONALTEXT) && (ptr[1] & 0x80))
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return;
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2;
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spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1;
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} else {
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destX = READ_LE_UINT16(ptr) & 0x7FFF;
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spriteRight = READ_LE_UINT16(ptr + 4);
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}
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if (_renderFlags & RENDERFLAG_FROMSPLIT) {
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int16 start;
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start = _vm->_video->_splitStart;
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destY = start;
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spriteBottom = READ_LE_UINT16(ptr + 6) - READ_LE_UINT16(ptr + 2);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS)
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spriteBottom *= 3;
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spriteBottom += start;
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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spriteBottom += _backDeltaY;
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destY += _backDeltaY;
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}
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} else {
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destY = READ_LE_UINT16(ptr + 2);
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spriteBottom = READ_LE_UINT16(ptr + 6);
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if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
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destY *= 2;
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spriteBottom *= 2;
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}
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}
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ptr += 8;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_vm->_game->capturePush(destX, destY,
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spriteRight - destX + 1, spriteBottom - destY + 1);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = destX;
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_destSpriteY = destY;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSurface = 21;
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = *ptr++;
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switch ((cmd & 0xF0) >> 4) {
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case 0:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWLINE);
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break;
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case 1:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWBAR);
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break;
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case 2:
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_backColor = cmd & 0xF;
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spriteOperation(DRAW_FILLRECTABS);
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break;
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}
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}
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ptr += 2;
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ptrEnd = ptr;
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while (((ptrEnd - dataPtr) < size) && (*ptrEnd != 1)) {
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// Converting to unknown commands/characters to spaces
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if ((_vm->_game->_script->getData()[0x29] < 0x32) && (*ptrEnd > 3) && (*ptrEnd < 32))
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*ptrEnd = 32;
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switch (*ptrEnd) {
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case 1:
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break;
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case 2:
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case 5:
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ptrEnd += 5;
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break;
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case 3:
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case 4:
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ptrEnd += 2;
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break;
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case 6:
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ptrEnd++;
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switch (*ptrEnd & 0xC0) {
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case 0x40:
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ptrEnd += 9;
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break;
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case 0x80:
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ptrEnd += 3;
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break;
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case 0xC0:
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ptrEnd += 11;
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break;
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default:
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ptrEnd++;
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break;
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}
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break;
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case 10:
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ptrEnd += (ptrEnd[1] * 2) + 2;
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break;
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default:
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ptrEnd++;
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break;
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}
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}
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ptrEnd++;
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int16 fontIndex = 0, frontColor = 0;
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int16 strPos = 0, strPos2 = -1, strPosBak;
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int16 offX = 0, offY = 0;
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int16 colId = 0;
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int16 colCmd = 0;
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int16 width;
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int16 maskChar = 0;
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char mask[80], str[80], buf[50];
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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_backColor = 0;
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_transparency = 1;
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while (true) {
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if ((((*ptr >= 1) && (*ptr <= 7)) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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width = strlen(str) * _fonts[fontIndex]->itemWidth;
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adjustCoords(1, &width, 0);
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if (colCmd & 0x0F) {
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rectLeft = offX - 2;
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rectTop = offY - 2;
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rectRight = offX + width + 1;
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rectBottom = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectBottom, 0);
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rectBottom += offY + 1;
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adjustCoords(0, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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if (colId != -1)
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_vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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if (_needAdjust != 2)
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printTextCentered(colCmd & 0x0F, rectLeft + 4, rectTop + 4,
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rectRight - 4, rectBottom - 4, str, fontIndex, frontColor);
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else
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printTextCentered(colCmd & 0x0F, rectLeft + 2, rectTop + 2,
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rectRight - 2, rectBottom - 2, str, fontIndex, frontColor);
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} else {
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_destSpriteX = offX;
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_destSpriteY = offY;
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_fontIndex = fontIndex;
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_frontColor = frontColor;
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_textToPrint = str;
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if (_needAdjust != 2) {
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if ((_destSpriteX >= destX) && (_destSpriteY >= destY) &&
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(((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom)) {
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while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
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width -= _fonts[_fontIndex]->itemWidth / 2;
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str[strlen(str) - 1] = '\0';
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}
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spriteOperation(DRAW_PRINTTEXT);
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}
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} else
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spriteOperation(DRAW_PRINTTEXT);
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width = strlen(str);
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for (strPos = 0; strPos < width; strPos++) {
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if (mask[strPos] == '\0')
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continue;
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rectLeft = _fonts[fontIndex]->itemWidth;
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rectTop = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectLeft, &rectTop);
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_destSpriteX = strPos * rectLeft + offX;
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_spriteRight = _destSpriteX + rectLeft - 1;
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_spriteBottom = offY + rectTop;
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_destSpriteY = _spriteBottom;
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spriteOperation(DRAW_DRAWLINE);
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}
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}
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rectLeft = _fonts[_fontIndex]->itemWidth;
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adjustCoords(1, &rectLeft, 0);
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offX += strPosBak * rectLeft;
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strPos = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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}
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if (*ptr == 1)
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break;
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cmd = *ptr;
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switch ((uint8) cmd) {
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case 2:
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case 5:
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ptr++;
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offX = destX + (int16)READ_LE_UINT16(ptr);
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offY = destY + (int16)READ_LE_UINT16(ptr + 2);
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ptr += 4;
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break;
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case 3:
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ptr++;
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fontIndex = ((*ptr & 0xF0) >> 4) & 7;
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frontColor = *ptr & 0x0F;
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ptr++;
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break;
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case 4:
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ptr++;
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frontColor = *ptr++;
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break;
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case 6:
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ptr++;
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colCmd = *ptr++;
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colId = -1;
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if (colCmd & 0x80) {
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colId = (int16)READ_LE_UINT16(ptr);
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ptr += 2;
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}
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if (colCmd & 0x40) {
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rectLeft = destX + (int16)READ_LE_UINT16(ptr);
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rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
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rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
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rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
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adjustCoords(2, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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_vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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ptr += 8;
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}
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break;
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case 7:
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ptr++;
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colCmd = 0;
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break;
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case 8:
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ptr++;
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maskChar = 1;
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break;
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case 9:
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ptr++;
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maskChar = 0;
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break;
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case 10:
|
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str[0] = (char) 255;
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WRITE_LE_UINT16((uint16 *) (str + 1),
|
|
ptr - _vm->_game->_totTextData->dataPtr);
|
|
str[3] = 0;
|
|
ptr++;
|
|
for (int i = *ptr++; i > 0; i--) {
|
|
mask[strPos++] = maskChar;
|
|
ptr += 2;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
str[strPos] = (char) cmd;
|
|
case 32:
|
|
mask[strPos++] = maskChar;
|
|
ptr++;
|
|
break;
|
|
|
|
case 186:
|
|
cmd = ptrEnd[17] & 0x7F;
|
|
if (cmd == 0) {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
} else if (cmd == 1) {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
strncpy0(buf, GET_VARO_STR(val), 19);
|
|
} else {
|
|
val = READ_LE_UINT16(ptrEnd + 18) * 4;
|
|
sprintf(buf, "%d", VAR_OFFSET(val));
|
|
if (buf[0] == '-') {
|
|
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
|
|
_vm->_util->insertStr("0", buf, 1);
|
|
}
|
|
} else {
|
|
while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
|
|
_vm->_util->insertStr("0", buf, 0);
|
|
}
|
|
}
|
|
if (_vm->_global->_language == 2)
|
|
_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptrEnd[17]);
|
|
else
|
|
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]);
|
|
}
|
|
memcpy(str + strPos, buf, strlen(buf));
|
|
memset(mask, maskChar, strlen(buf));
|
|
if (ptrEnd[17] & 0x80) {
|
|
strPos2 = strPos + strlen(buf);
|
|
strPos++;
|
|
ptrEnd += 23;
|
|
ptr++;
|
|
} else {
|
|
strPos += strlen(buf);
|
|
if (ptr[1] != ' ') {
|
|
if ((ptr[1] == 2) &&
|
|
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
|
|
ptr += 5;
|
|
str[strPos] = ' ';
|
|
mask[strPos++] = maskChar;
|
|
}
|
|
} else {
|
|
str[strPos] = ' ';
|
|
mask[strPos++] = maskChar;
|
|
while (ptr[1] == ' ')
|
|
ptr++;
|
|
if ((ptr[1] == 2) &&
|
|
(((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
|
|
ptr += 5;
|
|
}
|
|
ptrEnd += 23;
|
|
ptr++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
_renderFlags = savedFlags;
|
|
if (!(_renderFlags & RENDERFLAG_COLLISIONS))
|
|
return;
|
|
|
|
_vm->_game->checkCollisions(0, 0, 0, 0);
|
|
|
|
if (*_vm->_scenery->_pCaptureCounter != 0) {
|
|
(*_vm->_scenery->_pCaptureCounter)--;
|
|
_vm->_game->capturePop(1);
|
|
}
|
|
}
|
|
|
|
void Draw_v2::spriteOperation(int16 operation) {
|
|
uint16 id;
|
|
byte *dataBuf;
|
|
int16 len;
|
|
int16 x, y;
|
|
SurfaceDescPtr sourceSurf, destSurf;
|
|
bool deltaVeto;
|
|
int16 left;
|
|
int16 ratio;
|
|
// Always assigned to -1 in Game::loadTotFile()
|
|
int16 someHandle = -1;
|
|
|
|
deltaVeto = (operation & 0x10) != 0;
|
|
operation &= 0x0F;
|
|
|
|
if (_sourceSurface >= 100)
|
|
_sourceSurface -= 80;
|
|
if (_destSurface >= 100)
|
|
_destSurface -= 80;
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
|
|
_spriteLeft += _backDeltaX;
|
|
_spriteTop += _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
_destSpriteX += _backDeltaX;
|
|
_destSpriteY += _backDeltaY;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
|
|
_spriteRight += _backDeltaX;
|
|
_spriteBottom += _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 spriteLeft = _spriteLeft;
|
|
int16 spriteTop = _spriteTop;
|
|
int16 spriteRight = _spriteRight;
|
|
int16 spriteBottom = _spriteBottom;
|
|
int16 destSpriteX = _destSpriteX;
|
|
int16 destSpriteY = _destSpriteY;
|
|
int16 destSurface = _destSurface;
|
|
int16 sourceSurface = _sourceSurface;
|
|
|
|
if (_vm->_video->_splitSurf && ((_destSurface == 20) || (_destSurface == 21))) {
|
|
if ((_destSpriteY >= _vm->_video->_splitStart)) {
|
|
_destSpriteY -= _vm->_video->_splitStart;
|
|
if ((operation == DRAW_DRAWLINE) ||
|
|
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
|
|
_spriteBottom -= _vm->_video->_splitStart;
|
|
|
|
_destSurface += 4;
|
|
}
|
|
|
|
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
|
|
_spriteTop -= _vm->_video->_splitStart;
|
|
if (_destSurface < 24)
|
|
_destSurface += 4;
|
|
}
|
|
|
|
}
|
|
|
|
adjustCoords(0, &_destSpriteX, &_destSpriteY);
|
|
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
|
|
adjustCoords(0, &_spriteRight, &_spriteBottom);
|
|
adjustCoords(0, &_spriteLeft, &_spriteTop);
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
|
|
operation = DRAW_FILLRECTABS;
|
|
_backColor = _frontColor;
|
|
}
|
|
} else if (operation == DRAW_DRAWLETTER)
|
|
operation = DRAW_BLITSURF;
|
|
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if (_spriteBottom < _destSpriteY) {
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
}
|
|
} else if ((operation == DRAW_LOADSPRITE) ||
|
|
(operation > DRAW_PRINTTEXT)) {
|
|
if (_spriteBottom < _destSpriteY)
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
if (_spriteRight < _destSpriteX)
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
_spriteRight++;
|
|
_spriteBottom++;
|
|
}
|
|
}
|
|
|
|
sourceSurf = _spritesArray[_sourceSurface];
|
|
destSurf = _spritesArray[_destSurface];
|
|
|
|
if (!destSurf) {
|
|
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
|
|
return;
|
|
}
|
|
|
|
switch (operation) {
|
|
case DRAW_BLITSURF:
|
|
case DRAW_DRAWLETTER:
|
|
if (!sourceSurf || !destSurf)
|
|
break;
|
|
|
|
_vm->_video->drawSprite(*_spritesArray[_sourceSurface],
|
|
*_spritesArray[_destSurface],
|
|
_spriteLeft, spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL:
|
|
_vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor,
|
|
*_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
|
|
break;
|
|
|
|
case DRAW_FILLRECT:
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, _backColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_DRAWLINE:
|
|
_vm->_video->drawLine(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_INVALIDATE:
|
|
_vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX,
|
|
_destSpriteY, _spriteRight, _frontColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
|
|
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE:
|
|
id = _spriteLeft;
|
|
|
|
if ((id >= 30000) || (_vm->_game->_lomHandle >= 0)) {
|
|
dataBuf = 0;
|
|
|
|
if (_vm->_game->_lomHandle >= 0)
|
|
warning("Urban Stub: LOADSPRITE %d, LOM", id);
|
|
else
|
|
dataBuf = _vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom);
|
|
|
|
if (!dataBuf)
|
|
break;
|
|
|
|
_vm->_video->drawPackedSprite(dataBuf,
|
|
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
|
|
delete[] dataBuf;
|
|
break;
|
|
}
|
|
|
|
// Load from .TOT resources
|
|
if (!(dataBuf = _vm->_game->loadTotResource(id, 0, &_spriteRight, &_spriteBottom)))
|
|
break;
|
|
|
|
_vm->_video->drawPackedSprite(dataBuf,
|
|
_spriteRight, _spriteBottom,
|
|
_destSpriteX, _destSpriteY,
|
|
_transparency, *_spritesArray[_destSurface]);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT:
|
|
len = strlen(_textToPrint);
|
|
left = _destSpriteX;
|
|
|
|
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
|
|
|
|
if (!_fonts[_fontIndex]->extraData) {
|
|
if (((int8) _textToPrint[0]) == -1) {
|
|
_vm->validateLanguage();
|
|
|
|
dataBuf = _vm->_game->_totTextData->dataPtr + _textToPrint[1] + 1;
|
|
len = *dataBuf++;
|
|
for (int i = 0; i < len; i++, dataBuf += 2) {
|
|
_vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
|
|
_destSpriteY, _fonts[_fontIndex], _transparency, _frontColor,
|
|
_backColor, *_spritesArray[_destSurface]);
|
|
}
|
|
} else {
|
|
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
|
|
_backColor, _transparency, *_spritesArray[_destSurface],
|
|
_fonts[_fontIndex]);
|
|
_destSpriteX += len * _fonts[_fontIndex]->itemWidth;
|
|
}
|
|
} else {
|
|
for (int i = 0; i < len; i++) {
|
|
if ((someHandle < 0) || (_textToPrint[i] != ' ')) {
|
|
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
|
|
_destSpriteY, _fonts[_fontIndex], _transparency,
|
|
_frontColor, _backColor, *_spritesArray[_destSurface]);
|
|
_destSpriteX += *(_fonts[_fontIndex]->extraData +
|
|
(_textToPrint[i] - _fonts[_fontIndex]->startItem));
|
|
}
|
|
else
|
|
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
|
|
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
|
|
320 : sourceSurf->getWidth();
|
|
ratio /= _fontToSprite[_fontIndex].width;
|
|
for (int i = 0; i < len; i++) {
|
|
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
|
|
* _fontToSprite[_fontIndex].height;
|
|
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
|
|
* _fontToSprite[_fontIndex].width;
|
|
_vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite],
|
|
*_spritesArray[_destSurface], x, y,
|
|
x + _fontToSprite[_fontIndex].width - 1,
|
|
y + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
_destSpriteX += _fontToSprite[_fontIndex].width;
|
|
}
|
|
}
|
|
|
|
dirtiedRect(_destSurface, left, _destSpriteY,
|
|
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
|
|
break;
|
|
|
|
case DRAW_DRAWBAR:
|
|
if (_needAdjust != 2) {
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_destSpriteX, _spriteBottom - 1,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_destSpriteX + 1, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_spriteRight - 1, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY + 1, _frontColor);
|
|
} else {
|
|
_vm->_video->drawLine(*_spritesArray[_destSurface],
|
|
_destSpriteX, _spriteBottom,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_destSpriteX, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(*_spritesArray[_destSurface],
|
|
_spriteRight, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY, _frontColor);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_CLEARRECT:
|
|
if ((_backColor != 16) && (_backColor != 144)) {
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom,
|
|
_backColor);
|
|
}
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS:
|
|
_vm->_video->fillRect(*_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _backColor);
|
|
|
|
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
|
|
break;
|
|
}
|
|
|
|
_spriteLeft = spriteLeft;
|
|
_spriteTop = spriteTop;
|
|
_spriteRight = spriteRight;
|
|
_spriteBottom = spriteBottom;
|
|
_destSpriteX = destSpriteX;
|
|
_destSpriteY = destSpriteY;
|
|
_destSurface = destSurface;
|
|
_sourceSurface = sourceSurface;
|
|
|
|
if (operation == DRAW_PRINTTEXT) {
|
|
len = _fonts[_fontIndex]->itemWidth;
|
|
adjustCoords(1, &len, 0);
|
|
_destSpriteX += len * strlen(_textToPrint);
|
|
}
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if (_sourceSurface == 21) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|