mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
764 lines
19 KiB
C++
764 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/messages.h"
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namespace Fullpipe {
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void AniHandler::detachAllObjects() {
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_items.clear();
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}
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MessageQueue *AniHandler::makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) {
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debugC(4, kDebugPathfinding, "AniHandler::makeQueue(*%d, %d, %d, res, point)", ani->_id, staticsIndex, staticsId);
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int idx = getIndex(ani->_id);
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if (idx == -1)
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return 0;
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int stid = staticsId;
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if (!staticsId) {
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if (ani->_movement) {
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stid = ani->_movement->_staticsObj2->_staticsId;
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} else {
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if (!ani->_statics)
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return 0;
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stid = ani->_statics->_staticsId;
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}
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}
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if (stid == staticsIndex)
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return new MessageQueue(g_fp->_globalMessageQueueList->compact());
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int startidx = getStaticsIndexById(idx, stid);
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int endidx = getStaticsIndexById(idx, staticsIndex);
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int subidx = startidx + endidx * _items[idx]->statics.size();
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if (!_items[idx]->subItems[subidx]->movement) {
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clearVisitsList(idx);
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seekWay(idx, startidx, endidx, 0, 1);
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}
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if (!_items[idx]->subItems[subidx]->movement)
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return 0;
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MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
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Common::Point point;
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ExCommand *ex;
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int i = 0;
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do {
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subidx = startidx + endidx * _items[idx]->statics.size();
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_items[idx]->subItems[subidx]->movement->calcSomeXY(point, 0, -1);
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if (pointArr) {
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int sz;
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if (_items[idx]->subItems[subidx]->movement->_currMovement)
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sz = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
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else
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sz = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
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ex = new ExCommand2(20, ani->_id, &pointArr[i], sz);
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ex->_messageNum = _items[idx]->subItems[subidx]->movement->_id;
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} else {
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ex = new ExCommand(ani->_id, 1, _items[idx]->subItems[subidx]->movement->_id, 0, 0, 0, 1, 0, 0, 0);
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}
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ex->_param = ani->_odelay;
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ex->_field_3C = 1;
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ex->_field_24 = 1;
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mq->addExCommandToEnd(ex);
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if (resStatId)
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*resStatId = _items[idx]->subItems[subidx]->movement->_id;
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startidx = _items[idx]->subItems[subidx]->staticsIndex;
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uint step;
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if (_items[idx]->subItems[subidx]->movement->_currMovement)
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step = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
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else
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step = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
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i += step;
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} while (startidx != endidx);
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return mq;
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}
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MGMItem::MGMItem() {
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objId = 0;
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}
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MGMSubItem::MGMSubItem() {
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movement = 0;
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staticsIndex = 0;
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field_8 = 0;
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field_C = 0;
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x = 0;
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y = 0;
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}
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void AniHandler::attachObject(int objId) {
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debugC(4, kDebugPathfinding, "AniHandler::addItem(%d)", objId);
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if (getIndex(objId) == -1) {
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MGMItem *item = new MGMItem();
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item->objId = objId;
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_items.push_back(item);
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}
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resetData(objId);
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}
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void AniHandler::resetData(int objId) {
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int idx = getIndex(objId);
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if (idx == -1)
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return;
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debugC(3, kDebugPathfinding, "AniHandler::resetData. (1) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
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_items[idx]->subItems.clear();
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_items[idx]->statics.clear();
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_items[idx]->movements1.clear();
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_items[idx]->movements2.clear();
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StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1);
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if (!obj)
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return;
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debugC(1, kDebugPathfinding, "WWW rebuild. idx: %d, size: %d", idx, obj->_staticsList.size() * obj->_staticsList.size());
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for (uint i = 0; i < obj->_staticsList.size(); i++) {
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_items[idx]->statics.push_back((Statics *)obj->_staticsList[i]);
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for (uint j = 0; j < obj->_staticsList.size(); j++) // Yes, square
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_items[idx]->subItems.push_back(new MGMSubItem);
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}
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for (uint i = 0; i < obj->_movements.size(); i++) {
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_items[idx]->movements1.push_back((Movement *)obj->_movements[i]);
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_items[idx]->movements2.push_back(0);
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}
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debugC(3, kDebugPathfinding, "AniHandler::resetData. (2) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
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}
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int AniHandler::getIndex(int objId) {
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for (uint i = 0; i < _items.size(); i++)
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if (_items[i]->objId == objId)
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return i;
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return -1;
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}
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MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) {
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debugC(4, kDebugPathfinding, "AniHandler::makeRunQueue(*%d)", mkQueue->ani ? mkQueue->ani->_id : -1);
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if (!mkQueue->ani)
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return 0;
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Movement *mov = mkQueue->ani->_movement;
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if (!mov && !mkQueue->ani->_statics)
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return 0;
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if (!(mkQueue->flags & 1)) {
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if (mov)
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mkQueue->staticsId1 = mov->_staticsObj2->_staticsId;
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else
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mkQueue->staticsId1 = mkQueue->ani->_statics->_staticsId;
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}
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Common::Point point;
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if (!(mkQueue->flags & 0x10) || !(mkQueue->flags & 0x20)) {
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int nx = mkQueue->ani->_ox;
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int ny = mkQueue->ani->_oy;
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if (mkQueue->ani->_movement) {
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mkQueue->ani->calcNextStep(&point);
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nx += point.x;
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ny += point.y;
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}
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if (!(mkQueue->flags & 0x10))
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mkQueue->x2 = nx;
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if (!(mkQueue->flags & 0x20))
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mkQueue->y2 = ny;
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}
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mov = mkQueue->ani->getMovementById(mkQueue->movementId);
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if (!mov)
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return 0;
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int itemIdx = getIndex(mkQueue->ani->_id);
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int subIdx = getStaticsIndexById(itemIdx, mkQueue->staticsId1);
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int st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId);
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int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
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int subOffset = getStaticsIndexById(itemIdx, mkQueue->staticsId2);
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debugC(3, kDebugPathfinding, "AniHandler::genMovement. (1) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
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clearVisitsList(itemIdx);
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seekWay(itemIdx, subIdx, st2idx, 0, 1);
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clearVisitsList(itemIdx);
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seekWay(itemIdx, st1idx, subOffset, 0, 1);
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MGMSubItem *sub1 = _items[itemIdx]->subItems[subIdx + st2idx * _items[itemIdx]->statics.size()];
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MGMSubItem *sub2 = _items[itemIdx]->subItems[st1idx + subOffset * _items[itemIdx]->statics.size()];
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if (subIdx != st2idx && !sub1->movement)
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return 0;
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if (st1idx != subOffset && !sub2->movement)
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return 0;
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int n1x = mkQueue->x1 - mkQueue->x2 - sub1->x - sub2->x;
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int n1y = mkQueue->y1 - mkQueue->y2 - sub1->y - sub2->y;
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Common::Point point1;
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mov->calcSomeXY(point1, 0, -1);
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int n2x = point1.x;
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int n2y = point1.y;
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int mult;
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int len = -1;
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if (mkQueue->flags & 0x40) {
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mult = mkQueue->field_10;
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len = -1;
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n2x *= mult;
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n2y *= mult;
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} else {
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getNumCycles(&point, mov, n1x, n1y, &mult, &len, 1);
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n2x = point.x;
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n2y = point.y;
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}
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if (!(mkQueue->flags & 2)) {
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len = -1;
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n2x = mult * point1.x;
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n1x = mult * point1.x;
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mkQueue->x1 = mkQueue->x2 + mult * point1.x + sub1->x + sub2->x;
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}
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if (!(mkQueue->flags & 4)) {
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n2y = mult * point1.y;
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n1y = mult * point1.y;
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len = -1;
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mkQueue->y1 = mkQueue->y2 + mult * point1.y + sub1->y + sub2->y;
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}
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int px = 0;
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int py = 0;
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if (sub1->movement) {
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px = getFramesCount(itemIdx, subIdx, st2idx, 1);
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py = getFramesCount(itemIdx, subIdx, st2idx, 2);
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}
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if (mult > 1) {
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px += (mult - 1) * mov->countPhasesWithFlag(-1, 1);
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py += (mult - 1) * mov->countPhasesWithFlag(-1, 2);
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}
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if (mult > 0) {
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px += mov->countPhasesWithFlag(len, 1);
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py += mov->countPhasesWithFlag(len, 2);
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}
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if (sub2->movement) {
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px += getFramesCount(itemIdx, st1idx, subOffset, 1);
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py += getFramesCount(itemIdx, st1idx, subOffset, 2);
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}
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int dx1 = n1x - n2x;
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int dy1 = n1y - n2y;
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int x1, y1;
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if (px) {
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x1 = (int)((double)dx1 / (double)px);
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} else {
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x1 = 0;
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}
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if (py) {
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y1 = (int)((double)dy1 / (double)py);
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} else {
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y1 = 0;
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}
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Common::Point x2, y2;
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y2.x = dx1 - px * x1;
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y2.y = dy1 - py * y1;
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if (n1x - n2x == px * x1)
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x2.x = 0;
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else
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x2.x = (dx1 - px * x1) / abs(dx1 - px * x1);
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if (dy1 == py * y1)
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x2.y = 0;
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else
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x2.y = (dy1 - py * y1) / abs(dy1 - py * y1);
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MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
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ExCommand2 *ex2;
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for (int i = subIdx; i != st2idx;) {
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MGMSubItem *s = _items[itemIdx]->subItems[i + st2idx * _items[itemIdx]->statics.size()];
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ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2->_parId = mq->_id;
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ex2->_param = mkQueue->ani->_odelay;
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mq->addExCommandToEnd(ex2);
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i = s->staticsIndex;
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}
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for (int i = 0; i < mult; ++i) {
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int plen;
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if (i == mult - 1)
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plen = len;
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else
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plen = -1;
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ex2 = createCommand(mov, mkQueue->ani->_id, x1, y1, &x2, &y2, plen);
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ex2->_parId = mq->_id;
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ex2->_param = mkQueue->ani->_odelay;
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mq->addExCommandToEnd(ex2);
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}
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for (int j = st1idx; j != subOffset;) {
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MGMSubItem *s = _items[itemIdx]->subItems[j + subOffset * _items[itemIdx]->statics.size()];
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ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1);
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ex2->_parId = mq->_id;
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ex2->_param = mkQueue->ani->_odelay;
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mq->addExCommandToEnd(ex2);
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j = s->staticsIndex;
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}
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ExCommand *ex = new ExCommand(mkQueue->ani->_id, 5, -1, mkQueue->x1, mkQueue->y1, 0, 1, 0, 0, 0);
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ex->_field_14 = mkQueue->field_1C;
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ex->_param = mkQueue->ani->_odelay;
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ex->_field_24 = 0;
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ex->_excFlags |= 3;
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mq->addExCommandToEnd(ex);
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debugC(3, kDebugPathfinding, "AniHandler::genMovement. (2) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size());
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return mq;
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}
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int AniHandler::getFramesCount(int idx, int subIdx, int endIdx, int flag) {
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int res = 0;
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if (endIdx < 0)
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return 0;
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while (subIdx != endIdx) {
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if (subIdx < 0)
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break;
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res += _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->movement->countPhasesWithFlag(0xffffffff, flag);
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subIdx = _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->staticsIndex;
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}
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return res;
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}
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void AniHandler::putObjectToStatics(StaticANIObject *ani, int staticsId) {
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debugC(4, kDebugPathfinding, "AniHandler::putObjectToStatics(*%d, %d)", ani->_id, staticsId);
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if (getIndex(ani->_id) == -1)
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return;
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if (ani->_movement) {
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ani->queueMessageQueue(0);
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ani->_movement->gotoLastFrame();
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ani->_statics = ani->_movement->_staticsObj2;
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int x = ani->_movement->_ox;
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int y = ani->_movement->_oy;
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ani->_movement = 0;
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ani->setOXY(x, y);
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}
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if (ani->_statics) {
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Common::Point point;
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getTransitionSize(&point, ani->_id, ani->_statics->_staticsId, staticsId);
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ani->setOXY(ani->_ox + point.x, ani->_oy + point.y);
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ani->_statics = ani->getStaticsById(staticsId);
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}
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}
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Common::Point *AniHandler::getTransitionSize(Common::Point *point, int objectId, int staticsId1, int staticsId2) {
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debugC(4, kDebugPathfinding, "AniHandler::getTransitionSize([%d, %d], %d, %d, %d)", point->x, point->y, objectId, staticsId1, staticsId2);
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int idx = getIndex(objectId);
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if (idx == -1) {
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point->x = -1;
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point->y = -1;
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} else {
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int st1idx = getStaticsIndexById(idx, staticsId1);
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int st2idx = getStaticsIndexById(idx, staticsId2);
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if (st1idx == st2idx) {
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point->x = 0;
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point->y = 0;
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} else {
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int subidx = st1idx + st2idx * _items[idx]->statics.size();
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if (!_items[idx]->subItems[subidx]->movement) {
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clearVisitsList(idx);
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seekWay(idx, st1idx, st2idx, false, true);
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if (!_items[idx]->subItems[subidx]->movement) {
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clearVisitsList(idx);
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seekWay(idx, st1idx, st2idx, true, false);
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}
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}
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MGMSubItem *sub = _items[idx]->subItems[subidx];
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if (sub->movement) {
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point->x = sub->x;
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point->y = sub->y;
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} else {
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point->x = 0;
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point->y = 0;
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}
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}
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}
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return point;
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}
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int AniHandler::getStaticsIndexById(int idx, int16 id) {
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if (!_items[idx]->statics.size())
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return -1;
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for (uint i = 0; i < _items[idx]->statics.size(); i++) {
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if (_items[idx]->statics[i]->_staticsId == id)
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return i;
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}
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return -1;
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}
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int AniHandler::getStaticsIndex(int idx, Statics *st) {
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if (!_items[idx]->statics.size())
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return -1;
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|
|
|
for (uint i = 0; i < _items[idx]->statics.size(); i++) {
|
|
if (_items[idx]->statics[i] == st)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void AniHandler::clearVisitsList(int idx) {
|
|
debugC(2, kDebugPathfinding, "AniHandler::clearVisitsList(%d)", idx);
|
|
|
|
for (uint i = 0; i < _items[idx]->movements2.size(); i++)
|
|
_items[idx]->movements2[i] = 0;
|
|
|
|
debugC(3, kDebugPathfinding, "AniHandler::clearVisitsList. movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size());
|
|
}
|
|
|
|
int AniHandler::seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop) {
|
|
MGMItem *item = _items[idx];
|
|
int subIdx = st1idx + st2idx * item->statics.size();
|
|
|
|
debugC(2, kDebugPathfinding, "AniHandler::seekWay(%d, %d, %d, %d, %d)", idx, st1idx, st2idx, flip, flop);
|
|
|
|
if (st1idx == st2idx) {
|
|
memset(item->subItems[subIdx], 0, sizeof(*(item->subItems[subIdx])));
|
|
return 0;
|
|
}
|
|
|
|
if (item->subItems[subIdx]->movement)
|
|
return item->subItems[subIdx]->field_8;
|
|
|
|
Common::Point point;
|
|
|
|
debugC(3, kDebugPathfinding, "AniHandler::seekWay. movements1 sz: %d movements2 sz: %d", item->movements1.size(), item->movements2.size());
|
|
|
|
for (uint i = 0; i < item->movements1.size(); i++) {
|
|
Movement *mov = item->movements1[i];
|
|
|
|
if (mov->_staticsObj1 == item->statics[st1idx]) {
|
|
if (item->movements2[i] || (flop && !mov->_field_50))
|
|
continue;
|
|
|
|
item->movements2[i] = 1;
|
|
|
|
int stidx = getStaticsIndex(idx, mov->_staticsObj2);
|
|
int recalc = seekWay(idx, stidx, st2idx, flip, flop);
|
|
int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
|
|
debugC(1, kDebugPathfinding, "AniHandler::seekWay, want idx: %d, off: %d (%d + %d), sz: %d", idx, stidx + st2idx * _items[idx]->statics.size(), stidx, st2idx, item->subItems.size());
|
|
|
|
int newsz = sz + item->subItems[stidx + st2idx * _items[idx]->statics.size()]->field_C;
|
|
|
|
if (recalc < 0)
|
|
continue;
|
|
|
|
if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1 ||
|
|
(item->subItems[subIdx]->field_8 == recalc + 1 && item->subItems[subIdx]->field_C > newsz)) {
|
|
item->subItems[subIdx]->movement = mov;
|
|
item->subItems[subIdx]->staticsIndex = stidx;
|
|
item->subItems[subIdx]->field_8 = recalc + 1;
|
|
item->subItems[subIdx]->field_C = newsz;
|
|
|
|
mov->calcSomeXY(point, 0, -1);
|
|
|
|
item->subItems[subIdx]->x = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->x + point.x;
|
|
item->subItems[subIdx]->y = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->y + point.y;
|
|
}
|
|
} else if (flip) {
|
|
if (mov->_staticsObj2 != item->statics[st1idx])
|
|
continue;
|
|
|
|
if (item->movements2[i] || (flop && !mov->_field_50))
|
|
continue;
|
|
|
|
item->movements2[i] = 1;
|
|
|
|
int stidx = getStaticsIndex(idx, mov->_staticsObj1);
|
|
int recalc = seekWay(idx, stidx, st2idx, flip, flop);
|
|
|
|
if (recalc < 0)
|
|
continue;
|
|
|
|
if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1) {
|
|
item->subItems[subIdx]->movement = mov;
|
|
item->subItems[subIdx]->staticsIndex = stidx;
|
|
item->subItems[subIdx]->field_8 = recalc + 1;
|
|
|
|
int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
|
|
|
|
item->subItems[subIdx]->field_C = sz + item->subItems[stidx + st2idx * _items[idx]->statics.size()]->field_C;
|
|
|
|
mov->calcSomeXY(point, 0, -1);
|
|
|
|
item->subItems[subIdx]->x = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->x - point.x;
|
|
item->subItems[subIdx]->y = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->y - point.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item->subItems[subIdx]->movement)
|
|
return item->subItems[subIdx]->field_8;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int AniHandler::getNumMovements(int objectId, int idx1, int idx2) {
|
|
debugC(4, kDebugPathfinding, "AniHandler::getNumMovements(%d, %d, %d)", objectId, idx1, idx2);
|
|
|
|
int idx = getIndex(objectId);
|
|
|
|
if (idx != -1) {
|
|
int from = getStaticsIndexById(idx, idx1);
|
|
int to = getStaticsIndexById(idx, idx2);
|
|
|
|
debugC(1, kDebugPathfinding, "WWW 6, want idx: %d, off: %d", idx, from + to * _items[idx]->statics.size());
|
|
MGMSubItem *sub = _items[idx]->subItems[from + to * _items[idx]->statics.size()];
|
|
|
|
if (sub->movement) {
|
|
idx = sub->field_8;
|
|
} else {
|
|
clearVisitsList(idx);
|
|
idx = seekWay(idx, from, to, 0, 1);
|
|
}
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
Common::Point *AniHandler::getNumCycles(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
|
|
Common::Point point;
|
|
|
|
mov->calcSomeXY(point, 0, -1);
|
|
int p1x = point.x;
|
|
int p1y = point.y;
|
|
|
|
int newmult = 0;
|
|
|
|
if (abs(p1y) > abs(p1x)) {
|
|
if (mov->calcSomeXY(point, 0, -1)->y)
|
|
newmult = (int)((double)y / mov->calcSomeXY(point, 0, -1)->y);
|
|
} else if (mov->calcSomeXY(point, 0, -1)->x) {
|
|
newmult = (int)((double)x / mov->calcSomeXY(point, 0, -1)->x);
|
|
}
|
|
|
|
if (newmult < 0)
|
|
newmult = 0;
|
|
|
|
*mult = newmult;
|
|
|
|
int phase = 1;
|
|
int sz;
|
|
|
|
if (flag) {
|
|
if (abs(p1y) > abs(p1x)) {
|
|
while (abs(p1y * newmult + mov->calcSomeXY(point, 0, phase)->y) < abs(y)) {
|
|
sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
|
|
|
|
if (phase > sz)
|
|
break;
|
|
|
|
phase++;
|
|
}
|
|
} else {
|
|
while (abs(p1x * newmult + mov->calcSomeXY(point, 0, phase)->x) < abs(x)) {
|
|
sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
|
|
|
|
if (phase >= sz)
|
|
break;
|
|
|
|
phase++;
|
|
}
|
|
}
|
|
|
|
*len = phase - 1;
|
|
} else {
|
|
*len = -1;
|
|
}
|
|
|
|
int p2x = 0;
|
|
int p2y = 0;
|
|
|
|
if (!*len)
|
|
*len = -1;
|
|
|
|
if (*len > 0) {
|
|
++*mult;
|
|
|
|
mov->calcSomeXY(point, 0, *len);
|
|
p2x = point.x;
|
|
p2y = point.y;
|
|
|
|
if (abs(p1y) > abs(p1x))
|
|
p2x = p1x;
|
|
else
|
|
p2y = p1y;
|
|
}
|
|
|
|
pRes->x = p2x + p1x * newmult;
|
|
pRes->y = p2y + p1y * newmult;
|
|
|
|
return pRes;
|
|
}
|
|
|
|
ExCommand2 *AniHandler::createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) {
|
|
debugC(2, kDebugPathfinding, "AniHandler::createCommand(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len);
|
|
|
|
uint cnt;
|
|
|
|
if (mov->_currMovement)
|
|
cnt = mov->_currMovement->_dynamicPhases.size();
|
|
else
|
|
cnt = mov->_dynamicPhases.size();
|
|
|
|
if (len > 0 && cnt > (uint)len)
|
|
cnt = len;
|
|
|
|
Common::Point **points = (Common::Point **)malloc(sizeof(Common::Point *) * cnt);
|
|
|
|
for (uint i = 0; i < cnt; i++) {
|
|
int flags = mov->getDynamicPhaseByIndex(i)->getDynFlags();
|
|
|
|
points[i] = new Common::Point;
|
|
|
|
if (flags & 1) {
|
|
points[i]->x = x1 + x2->x;
|
|
|
|
y2->x -= x2->x;
|
|
|
|
if (!y2->x)
|
|
x2->x = 0;
|
|
}
|
|
|
|
if (flags & 2) {
|
|
points[i]->y = y1 + x2->y;
|
|
|
|
y2->y -= x2->y;
|
|
|
|
if (!y2->y)
|
|
x2->y = 0;
|
|
}
|
|
}
|
|
|
|
ExCommand2 *ex = new ExCommand2(20, objId, points, cnt);
|
|
ex->_excFlags = 2;
|
|
ex->_messageNum = mov->_id;
|
|
ex->_field_14 = len;
|
|
ex->_field_24 = 1;
|
|
ex->_param = -1;
|
|
|
|
for (uint i = 0; i < cnt; i++)
|
|
delete points[i];
|
|
|
|
free(points);
|
|
|
|
return ex;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|