.. |
scenes
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FULLPIPE: Simplify demo check in the engine
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2016-12-11 18:36:08 +01:00 |
anihandler.cpp
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
anihandler.h
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FULLPIPE: Renamed rest of the AniHandler class methods
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2016-08-14 21:40:29 +02:00 |
behavior.cpp
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
behavior.h
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FULLPIPE: Renames in Behavior code
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2016-07-22 22:33:34 +03:00 |
configure.engine
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FULLPIPE: Enable engine by default
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2016-12-04 20:34:55 +01:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
constants.h
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FULLPIPE: Implemented support for German demo
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2016-12-10 17:15:49 +01:00 |
detection.cpp
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FULLPIPE: Decrease header dependency
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2016-12-26 19:13:28 +01:00 |
floaters.cpp
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FULLPIPE: Fix floaters direction
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2016-09-04 18:28:19 +02:00 |
floaters.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
fullpipe.cpp
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FULLPIPE: Change the sound code to use Common::String
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2017-03-22 05:22:36 +02:00 |
fullpipe.h
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FULLPIPE: Change the sound code to use Common::String
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2017-03-22 05:22:36 +02:00 |
gameloader.cpp
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FULLPIPE: Change _gameName into a Common::String
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2016-12-20 01:55:51 +02:00 |
gameloader.h
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FULLPIPE: Change _gameName into a Common::String
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2016-12-20 01:55:51 +02:00 |
gfx.cpp
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FULLPIPE: Fix mismatched free() when deleting _bitmap
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2017-03-22 22:20:18 +02:00 |
gfx.h
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FULLPIPE: Use Common::String in all scene object names
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2017-03-22 04:11:49 +02:00 |
init.cpp
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FULLPIPE: Implement Russian demo differences
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2016-12-11 18:36:08 +01:00 |
input.cpp
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FULLPIPE: Silence GCC signed/unsigned warning.
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2017-01-05 17:12:01 +01:00 |
input.h
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interaction.cpp
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
interaction.h
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FULLPIPE: Use Common::String in all scene object names
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2017-03-22 04:11:49 +02:00 |
inventory.cpp
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FULLPIPE: Fix inventory not being cleared on game load
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2016-09-20 19:34:48 +02:00 |
inventory.h
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FULLPIPE: Further work on saving
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2016-09-18 00:16:29 +02:00 |
lift.cpp
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FULLPIPE: Mass fix incorrect inhibitor flag
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2016-09-17 20:43:57 +02:00 |
messagehandlers.cpp
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FULLPIPE: Change _objCommandName and _queueName to Common::String
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2016-12-20 02:17:58 +02:00 |
messages.cpp
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FULLPIPE: Change _objCommandName and _queueName to Common::String
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2016-12-20 02:17:58 +02:00 |
messages.h
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FULLPIPE: Change _objCommandName and _queueName to Common::String
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2016-12-20 02:17:58 +02:00 |
modal.cpp
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FULLPIPE: Decrease header dependency
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2016-12-26 19:13:28 +01:00 |
modal.h
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FULLPIPE: Implement Russian demo differences
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2016-12-11 18:36:08 +01:00 |
module.mk
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FULLPIPE: Initial support for Russian Demo. The demo starts
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2016-12-11 15:58:11 +01:00 |
motion.cpp
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
motion.h
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FULLPIPE: Use Common::String in all scene object names
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2017-03-22 04:11:49 +02:00 |
ngiarchive.cpp
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FULLPIPE: Split all debug output by channels
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2016-07-28 00:37:32 +03:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Implement Russian demo differences
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2016-12-11 18:36:08 +01:00 |
objects.h
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
scene.cpp
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FULLPIPE: Code optimization
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2017-03-22 22:17:36 +02:00 |
scene.h
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
scenes.cpp
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FULLPIPE: Simplify demo check in the engine
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2016-12-11 18:36:08 +01:00 |
scenes.h
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FULLPIPE: Initial support for Russian Demo. The demo starts
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2016-12-11 15:58:11 +01:00 |
sound.cpp
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FULLPIPE: Change the sound code to use Common::String
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2017-03-22 05:22:36 +02:00 |
sound.h
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FULLPIPE: Change genFileName() and loadFile() to use Common::String
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2017-03-22 04:50:37 +02:00 |
stateloader.cpp
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
statesaver.cpp
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FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
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2016-12-13 18:15:41 +01:00 |
statics.cpp
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FULLPIPE: _data is unused in the Statics and DynamicPhase classes
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2017-03-22 22:58:22 +02:00 |
statics.h
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FULLPIPE: Change more object-related functions to use Common::String
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2017-03-22 04:32:23 +02:00 |
utils.cpp
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FULLPIPE: Change genFileName() and loadFile() to use Common::String
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2017-03-22 04:50:37 +02:00 |
utils.h
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FULLPIPE: Change genFileName() and loadFile() to use Common::String
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2017-03-22 04:50:37 +02:00 |