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ceb2909e0a
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
52 lines
705 B
Makefile
52 lines
705 B
Makefile
MODULE := engines/agi
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MODULE_OBJS := \
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agi.o \
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checks.o \
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console.o \
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cycle.o \
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detection.o \
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global.o \
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graphics.o \
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id.o \
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inv.o \
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keyboard.o \
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loader_v2.o \
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loader_v3.o \
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logic.o \
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lzw.o \
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menu.o \
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motion.o \
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objects.o \
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op_cmd.o \
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op_dbg.o \
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op_test.o \
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picture.o \
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preagi.o \
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preagi_common.o \
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preagi_mickey.o \
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preagi_troll.o \
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preagi_winnie.o \
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predictive.o \
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saveload.o \
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sound.o \
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sound_2gs.o \
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sound_coco3.o \
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sound_midi.o \
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sound_pcjr.o \
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sound_sarien.o \
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sprite.o \
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text.o \
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view.o \
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wagparser.o \
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words.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_AGI), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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