scummvm/engines/agos/obsolete.h
aryanrawlani28 2f6453100b AGOS: Split detection code & adapt to new plugins.
- Move AGOSGameDescription -> detection.h
- Move obsoleteGameIDsTable -> obsolete.h
- Both the above points are because the detection needs them, as well as the engine.
- By moving to headers in this pattern, we avoid many unnecessary inclusions and keep everything clean.
2020-10-03 14:56:36 +02:00

38 lines
1.6 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"simon1acorn", "simon1", Common::kPlatformAcorn},
{"simon1amiga", "simon1", Common::kPlatformAmiga},
{"simon1cd32", "simon1", Common::kPlatformAmiga},
{"simon1demo", "simon1", Common::kPlatformDOS},
{"simon1dos", "simon1", Common::kPlatformDOS},
{"simon1talkie", "simon1", Common::kPlatformDOS},
{"simon1win", "simon1", Common::kPlatformWindows},
{"simon2dos", "simon2", Common::kPlatformDOS},
{"simon2talkie", "simon2", Common::kPlatformDOS},
{"simon2mac", "simon2", Common::kPlatformMacintosh},
{"simon2win", "simon2", Common::kPlatformWindows},
{0, 0, Common::kPlatformUnknown}
};