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3ce56d5427
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now. |
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.. | ||
configure.engine | ||
console.cpp | ||
console.h | ||
detection.cpp | ||
graphics.cpp | ||
graphics.h | ||
locations.cpp | ||
module.mk | ||
resource.cpp | ||
saveload.cpp | ||
sequences.cpp | ||
staticres.cpp | ||
tucker.cpp | ||
tucker.h |