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he
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Stop music in HE games, before nuking the resource
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2006-02-16 13:45:52 +00:00 |
imuse_digi
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added more asserts into imuse digi code
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2006-02-16 21:50:14 +00:00 |
insane
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smush
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actor.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
actor.h
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akos.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
charset.h
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costume.cpp
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costume.h
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cursor.cpp
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o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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2006-02-15 18:48:49 +00:00 |
debugger.cpp
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debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
gfx.h
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help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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imuse.h
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input.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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2006-02-15 18:48:49 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
object.h
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palette.cpp
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player_mod.cpp
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player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Read correct index by block size in HE games again, to help track down unknown versions.
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2006-02-15 23:04:48 +00:00 |
resource.h
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room.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
saveload.cpp
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Fix for bug #795214 (MI1: Crash on church entry)
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2006-02-15 17:31:26 +00:00 |
saveload.h
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Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
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2006-02-14 10:11:15 +00:00 |
script_c64.cpp
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script_v2.cpp
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script_v5.cpp
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Actor room is only checked in SCUMM 7+
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2006-02-12 09:52:13 +00:00 |
script_v6.cpp
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Actor room is only checked in SCUMM 7+
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2006-02-12 09:52:13 +00:00 |
script_v8.cpp
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script.cpp
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script.h
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scumm-md5.h
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- Added new extra_versions table -> work in progress and disabled for now.
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2006-02-19 18:32:48 +00:00 |
scumm.cpp
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Updated the (still unused) extra_versions table a bit
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2006-02-19 19:04:22 +00:00 |
scumm.h
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Committed old work on Soccer U32. Too far from being finished.
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2006-02-12 13:45:57 +00:00 |
sound.cpp
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Use simplier method of checking sound status in HE60/61 games
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2006-02-16 08:47:19 +00:00 |
sound.h
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Clear sound queue when stopping sound channel in HE games
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2006-02-16 05:52:39 +00:00 |
string.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
thumbnail.cpp
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usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
verbs.cpp
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verbs.h
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