mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
41bbdc427d
svn-id: r34146
1793 lines
44 KiB
C++
1793 lines
44 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cine/cine.h"
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#include "cine/bg.h"
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#include "cine/bg_list.h"
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#include "cine/various.h"
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#include "cine/pal.h"
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#include "common/endian.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/cursorman.h"
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namespace Cine {
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byte *collisionPage;
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FWRenderer *renderer = NULL;
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static const byte mouseCursorNormal[] = {
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0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
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0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
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0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
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0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
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0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
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0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
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0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
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0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
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};
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static const byte mouseCursorDisk[] = {
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0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12,
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0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2,
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0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A,
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0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00,
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0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
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0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00
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};
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static const byte mouseCursorCross[] = {
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C,
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0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
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0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE,
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0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
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0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00
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};
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static const struct MouseCursor {
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int hotspotX;
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int hotspotY;
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const byte *bitmap;
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} mouseCursors[] = {
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{ 1, 1, mouseCursorNormal },
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{ 0, 0, mouseCursorDisk },
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{ 7, 7, mouseCursorCross }
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};
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static const byte cursorPalette[] = {
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0, 0, 0, 0xff,
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0xff, 0xff, 0xff, 0xff
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};
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/*! \brief Initialize renderer
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*/
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FWRenderer::FWRenderer() : _background(NULL), _palette(NULL), _cmd(""),
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_cmdY(0), _messageBg(0), _backBuffer(new byte[_screenSize]),
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_activeLowPal(NULL), _changePal(0), _showCollisionPage(false) {
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assert(_backBuffer);
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memset(_backBuffer, 0, _screenSize);
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memset(_bgName, 0, sizeof (_bgName));
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}
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/* \brief Destroy renderer
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*/
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FWRenderer::~FWRenderer() {
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delete[] _background;
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delete[] _palette;
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delete[] _backBuffer;
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delete[] _activeLowPal;
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}
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/* \brief Reset renderer state
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*/
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void FWRenderer::clear() {
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delete[] _background;
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delete[] _palette;
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delete[] _activeLowPal;
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_background = NULL;
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_palette = NULL;
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_activeLowPal = NULL;
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memset(_backBuffer, 0, _screenSize);
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_cmd = "";
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_cmdY = 0;
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_messageBg = 0;
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_changePal = 0;
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_showCollisionPage = false;
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}
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/*! \brief Draw 1bpp sprite using selected color
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* \param obj Object info
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* \param fillColor Sprite color
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*/
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void FWRenderer::fillSprite(const objectStruct &obj, uint8 color) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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gfxFillSprite(data, width, height, _backBuffer, x, y, color);
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}
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/*! \brief Draw 1bpp sprite using selected color on background
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* \param obj Object info
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* \param fillColor Sprite color
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*/
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void FWRenderer::incrustMask(const objectStruct &obj, uint8 color) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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gfxFillSprite(data, width, height, _background, x, y, color);
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}
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/*! \brief Draw color sprite using with external mask
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* \param obj Object info
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* \param mask External mask
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*/
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void FWRenderer::drawMaskedSprite(const objectStruct &obj, const byte *mask) {
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const byte *data = animDataTable[obj.frame].data();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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assert(mask);
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drawSpriteRaw(data, mask, width, height, _backBuffer, x, y);
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}
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/*! \brief Draw color sprite
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* \param obj Object info
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*/
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void FWRenderer::drawSprite(const objectStruct &obj) {
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const byte *mask = animDataTable[obj.frame].mask();
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drawMaskedSprite(obj, mask);
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}
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/*! \brief Draw color sprite on background
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* \param obj Object info
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*/
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void FWRenderer::incrustSprite(const objectStruct &obj) {
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const byte *data = animDataTable[obj.frame].data();
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const byte *mask = animDataTable[obj.frame].mask();
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int x, y, width, height;
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x = obj.x;
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y = obj.y;
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width = animDataTable[obj.frame]._realWidth;
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height = animDataTable[obj.frame]._height;
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// There was an assert(mask) here before but it made savegame loading
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// in Future Wars sometimes fail the assertion (e.g. see bug #2055912).
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// Not drawing sprites that have no mask seems to work, but not sure
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// if this is really a correct way to fix this.
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if (mask) {
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drawSpriteRaw(data, mask, width, height, _background, x, y);
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} else { // mask == NULL
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warning("FWRenderer::incrustSprite: Skipping maskless sprite (frame=%d)", obj.frame);
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}
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}
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/*! \brief Draw command box on screen
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*/
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void FWRenderer::drawCommand() {
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unsigned int i;
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int x = 10, y = _cmdY;
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drawPlainBox(x, y, 301, 11, 0);
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drawBorder(x - 1, y - 1, 302, 12, 2);
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x += 2;
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y += 2;
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for (i = 0; i < _cmd.size(); i++) {
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x = drawChar(_cmd[i], x, y);
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}
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}
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/*! \brief Draw message in a box
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* \param str Message to draw
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* \param x Top left message box corner coordinate
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* \param y Top left message box corner coordinate
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* \param width Message box width
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* \param color Message box background color (Or if negative draws only the text)
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* \note Negative colors are used in Operation Stealth's timed cutscenes
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* (e.g. when first meeting The Movement for the Liberation of Santa Paragua).
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*/
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void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color) {
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int i, tx, ty, tw;
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int line = 0, words = 0, cw = 0;
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int space = 0, extraSpace = 0;
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if (color >= 0) {
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drawPlainBox(x, y, width, 4, color);
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}
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tx = x + 4;
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ty = str[0] ? y - 5 : y + 4;
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tw = width - 8;
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for (i = 0; str[i]; i++, line--) {
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// Fit line of text into textbox
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if (!line) {
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while (str[i] == ' ') i++;
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line = fitLine(str + i, tw, words, cw);
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if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) {
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space = (tw - cw) / words;
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extraSpace = (tw - cw) % words;
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} else {
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space = 5;
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extraSpace = 0;
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}
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ty += 9;
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if (color >= 0) {
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drawPlainBox(x, ty, width, 9, color);
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}
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tx = x + 4;
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}
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// draw characters
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if (str[i] == ' ') {
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tx += space + extraSpace;
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if (extraSpace) {
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extraSpace = 0;
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}
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} else {
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tx = drawChar(str[i], tx, ty);
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}
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}
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ty += 9;
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if (color >= 0) {
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drawPlainBox(x, ty, width, 4, color);
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drawDoubleBorder(x, y, width, ty - y + 4, 2);
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}
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}
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/*! \brief Draw rectangle on screen
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width (Negative values draw the box horizontally flipped)
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* \param height Rectangle height (Negative values draw the box vertically flipped)
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* \param color Fill color
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* \note An on-screen rectangle's drawn width is always at least one.
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* \note An on-screen rectangle's drawn height is always at least one.
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*/
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void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) {
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// Make width's and height's absolute values at least one
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// which forces this function to always draw something if the
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// drawing position is inside screen bounds. This fixes at least
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// the showing of the oxygen gauge meter in Operation Stealth's
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// first arcade sequence where this function is called with a
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// height of zero.
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if (width == 0) {
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width = 1;
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}
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if (height == 0) {
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height = 1;
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}
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// Handle horizontally flipped boxes
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if (width < 0) {
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width = ABS(width);
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x -= width;
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}
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// Handle vertically flipped boxes
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if (height < 0) {
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height = ABS(height);
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y -= height;
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}
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// Clip the rectangle to screen dimensions
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Common::Rect boxRect(x, y, x + width, y + height);
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Common::Rect screenRect(320, 200);
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boxRect.clip(screenRect);
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// Draw the filled rectangle
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byte *dest = _backBuffer + boxRect.top * 320 + boxRect.left;
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for (int i = 0; i < boxRect.height(); i++) {
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memset(dest + i * 320, color, boxRect.width());
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}
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}
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/*! \brief Draw empty rectangle
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width
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* \param height Rectangle height
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* \param color Line color
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*/
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void FWRenderer::drawBorder(int x, int y, int width, int height, byte color) {
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drawLine(x, y, width, 1, color);
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drawLine(x, y + height, width, 1, color);
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drawLine(x, y, 1, height, color);
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drawLine(x + width, y, 1, height + 1, color);
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}
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/*! \brief Draw empty 2 color rectangle (inner line color is black)
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* \param x Top left corner coordinate
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* \param y Top left corner coordinate
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* \param width Rectangle width
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* \param height Rectangle height
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* \param color Outter line color
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*/
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void FWRenderer::drawDoubleBorder(int x, int y, int width, int height, byte color) {
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drawBorder(x + 1, y + 1, width - 2, height - 2, 0);
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drawBorder(x, y, width, height, color);
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}
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/*! \brief Draw text character on screen
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* \param character Character to draw
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* \param x Character coordinate
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* \param y Character coordinate
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*/
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int FWRenderer::drawChar(char character, int x, int y) {
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int width, idx;
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if (character == ' ') {
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x += 5;
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} else if ((width = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterWidth)) {
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idx = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterIdx;
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drawSpriteRaw(g_cine->_textHandler.textTable[idx][FONT_DATA], g_cine->_textHandler.textTable[idx][FONT_MASK], FONT_WIDTH, FONT_HEIGHT, _backBuffer, x, y);
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x += width + 1;
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}
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return x;
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}
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/*! \brief Draw Line
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* \param x Line end coordinate
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* \param y Line end coordinate
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* \param width Horizontal line length
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* \param height Vertical line length
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* \param color Line color
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* \note Either width or height must be equal to 1
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*/
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void FWRenderer::drawLine(int x, int y, int width, int height, byte color) {
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// this line is a special case of rectangle ;-)
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drawPlainBox(x, y, width, height, color);
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}
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/*! \brief Hide invisible parts of the sprite
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* \param[in,out] mask Mask to be updated
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* \param it Overlay info from overlayList
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*/
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void FWRenderer::remaskSprite(byte *mask, Common::List<overlay>::iterator it) {
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AnimData &sprite = animDataTable[objectTable[it->objIdx].frame];
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int x, y, width, height, idx;
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int mx, my, mw, mh;
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x = objectTable[it->objIdx].x;
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y = objectTable[it->objIdx].y;
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width = sprite._realWidth;
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height = sprite._height;
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for (++it; it != overlayList.end(); ++it) {
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if (it->type != 5) {
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continue;
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}
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idx = ABS(objectTable[it->objIdx].frame);
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mx = objectTable[it->objIdx].x;
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my = objectTable[it->objIdx].y;
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mw = animDataTable[idx]._realWidth;
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mh = animDataTable[idx]._height;
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gfxUpdateSpriteMask(mask, x, y, width, height, animDataTable[idx].data(), mx, my, mw, mh);
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}
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}
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/*! \brief Draw background to backbuffer
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*/
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void FWRenderer::drawBackground() {
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assert(_background);
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memcpy(_backBuffer, _background, _screenSize);
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}
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/*! \brief Draw one overlay
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* \param it Overlay info
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*/
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void FWRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
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int idx, len, width;
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objectStruct *obj;
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AnimData *sprite;
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byte *mask;
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switch (it->type) {
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// color sprite
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case 0:
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if (objectTable[it->objIdx].frame < 0) {
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return;
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}
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sprite = &animDataTable[objectTable[it->objIdx].frame];
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len = sprite->_realWidth * sprite->_height;
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mask = new byte[len];
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memcpy(mask, sprite->mask(), len);
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remaskSprite(mask, it);
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drawMaskedSprite(objectTable[it->objIdx], mask);
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delete[] mask;
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break;
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// game message
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case 2:
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if (it->objIdx >= messageTable.size()) {
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return;
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}
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_messageLen += messageTable[it->objIdx].size();
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drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color);
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waitForPlayerClick = 1;
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break;
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// action failure message
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case 3:
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idx = it->objIdx * 4 + g_cine->_rnd.getRandomNumber(3);
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len = strlen(failureMessages[idx]);
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_messageLen += len;
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width = 6 * len + 20;
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width = width > 300 ? 300 : width;
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drawMessage(failureMessages[idx], (320 - width) / 2, 80, width, 4);
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waitForPlayerClick = 1;
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break;
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// bitmap
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case 4:
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assert(it->objIdx < NUM_MAX_OBJECT);
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obj = &objectTable[it->objIdx];
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if (obj->frame < 0) {
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return;
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}
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if (!animDataTable[obj->frame].data()) {
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return;
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}
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fillSprite(*obj);
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break;
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}
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}
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|
/*! \brief Draw overlays
|
|
*/
|
|
void FWRenderer::drawOverlays() {
|
|
Common::List<overlay>::iterator it;
|
|
|
|
for (it = overlayList.begin(); it != overlayList.end(); ++it) {
|
|
renderOverlay(it);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw another frame
|
|
*/
|
|
void FWRenderer::drawFrame() {
|
|
drawBackground();
|
|
drawOverlays();
|
|
|
|
if (!_cmd.empty()) {
|
|
drawCommand();
|
|
}
|
|
|
|
if (_changePal) {
|
|
refreshPalette();
|
|
}
|
|
|
|
blit();
|
|
}
|
|
|
|
/*!
|
|
* \brief Turn on or off the showing of the collision page.
|
|
* If turned on the blitting routine shows the collision page instead of the back buffer.
|
|
* \note Useful for debugging collision page related problems.
|
|
*/
|
|
void FWRenderer::showCollisionPage(bool state) {
|
|
_showCollisionPage = state;
|
|
}
|
|
|
|
/*! \brief Update screen
|
|
*/
|
|
void FWRenderer::blit() {
|
|
// Show the back buffer or the collision page. Normally the back
|
|
// buffer but showing the collision page is useful for debugging.
|
|
byte *source = (_showCollisionPage ? collisionPage : _backBuffer);
|
|
g_system->copyRectToScreen(source, 320, 0, 0, 320, 200);
|
|
}
|
|
|
|
/*! \brief Set player command string
|
|
* \param cmd New command string
|
|
*/
|
|
void FWRenderer::setCommand(Common::String cmd) {
|
|
_cmd = cmd;
|
|
}
|
|
|
|
/*! \brief Refresh current palette
|
|
*/
|
|
void FWRenderer::refreshPalette() {
|
|
int i;
|
|
byte pal[16*4];
|
|
|
|
assert(_activeLowPal);
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
// This seems to match the output from DOSbox.
|
|
pal[i * 4 + 2] = ((_activeLowPal[i] & 0x00f) >> 0) * 32;
|
|
pal[i * 4 + 1] = ((_activeLowPal[i] & 0x0f0) >> 4) * 32;
|
|
pal[i * 4 + 0] = ((_activeLowPal[i] & 0xf00) >> 8) * 32;
|
|
pal[i * 4 + 3] = 0;
|
|
}
|
|
|
|
g_system->setPalette(pal, 0, 16);
|
|
_changePal = 0;
|
|
}
|
|
|
|
/*! \brief Load palette of current background
|
|
*/
|
|
void FWRenderer::reloadPalette() {
|
|
assert(_palette);
|
|
|
|
if (!_activeLowPal) {
|
|
_activeLowPal = new uint16[_lowPalSize];
|
|
}
|
|
|
|
assert(_activeLowPal);
|
|
|
|
memcpy(_activeLowPal, _palette, _lowPalSize * sizeof (uint16));
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Load background into renderer
|
|
* \param bg Raw background data
|
|
*/
|
|
void FWRenderer::loadBg16(const byte *bg, const char *name) {
|
|
int i;
|
|
|
|
if (!_background) {
|
|
_background = new byte[_screenSize];
|
|
}
|
|
|
|
if (!_palette) {
|
|
_palette = new uint16[_lowPalSize];
|
|
}
|
|
|
|
assert(_background && _palette);
|
|
|
|
strcpy(_bgName, name);
|
|
|
|
for (i = 0; i < _lowPalSize; i++, bg += 2) {
|
|
_palette[i] = READ_BE_UINT16(bg);
|
|
}
|
|
|
|
gfxConvertSpriteToRaw(_background, bg, 160, 200);
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadBg16(const byte *bg, const char *name, unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadCt16(const byte *ct, const char *name) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadBg256(const byte *bg, const char *name) {
|
|
error("Future Wars renderer doesn't support 256 color mode");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadBg256(const byte *bg, const char *name, unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::loadCt256(const byte *ct, const char *name) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::selectBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::selectScrollBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::setScroll(unsigned int shift) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
/*! \brief Future Wars has no scrolling backgrounds so scroll value is always zero.
|
|
*/
|
|
uint FWRenderer::getScroll() const {
|
|
return 0;
|
|
}
|
|
|
|
/*! \brief Placeholder for Operation Stealth implementation
|
|
*/
|
|
void FWRenderer::removeBg(unsigned int idx) {
|
|
error("Future Wars renderer doesn't support multiple backgrounds");
|
|
}
|
|
|
|
void FWRenderer::saveBgNames(Common::OutSaveFile &fHandle) {
|
|
fHandle.write(_bgName, 13);
|
|
}
|
|
|
|
const char *FWRenderer::getBgName(uint idx) const {
|
|
assert(idx == 0);
|
|
return _bgName;
|
|
}
|
|
|
|
/*! \brief Restore active and backup palette from save
|
|
* \param fHandle Savefile open for reading
|
|
*/
|
|
void FWRenderer::restorePalette(Common::SeekableReadStream &fHandle) {
|
|
int i;
|
|
|
|
if (!_palette) {
|
|
_palette = new uint16[_lowPalSize];
|
|
}
|
|
|
|
if (!_activeLowPal) {
|
|
_activeLowPal = new uint16[_lowPalSize];
|
|
}
|
|
|
|
assert(_palette && _activeLowPal);
|
|
|
|
for (i = 0; i < _lowPalSize; i++) {
|
|
_activeLowPal[i] = fHandle.readUint16BE();
|
|
}
|
|
|
|
for (i = 0; i < _lowPalSize; i++) {
|
|
_palette[i] = fHandle.readUint16BE();
|
|
}
|
|
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Write active and backup palette to save
|
|
* \param fHandle Savefile open for writing
|
|
*/
|
|
void FWRenderer::savePalette(Common::OutSaveFile &fHandle) {
|
|
int i;
|
|
|
|
assert(_palette && _activeLowPal);
|
|
|
|
for (i = 0; i < _lowPalSize; i++) {
|
|
fHandle.writeUint16BE(_activeLowPal[i]);
|
|
}
|
|
|
|
for (i = 0; i < _lowPalSize; i++) {
|
|
fHandle.writeUint16BE(_palette[i]);
|
|
}
|
|
}
|
|
|
|
/*! \brief Write active and backup palette to save
|
|
* \param fHandle Savefile open for writing
|
|
*/
|
|
void OSRenderer::savePalette(Common::OutSaveFile &fHandle) {
|
|
int i;
|
|
|
|
assert(_activeHiPal);
|
|
|
|
// Write the active 256 color palette.
|
|
for (i = 0; i < _hiPalSize; i++) {
|
|
fHandle.writeByte(_activeHiPal[i]);
|
|
}
|
|
|
|
// Write the active 256 color palette a second time.
|
|
// FIXME: The backup 256 color palette should be saved here instead of the active one.
|
|
for (i = 0; i < _hiPalSize; i++) {
|
|
fHandle.writeByte(_activeHiPal[i]);
|
|
}
|
|
}
|
|
|
|
/*! \brief Restore active and backup palette from save
|
|
* \param fHandle Savefile open for reading
|
|
*/
|
|
void OSRenderer::restorePalette(Common::SeekableReadStream &fHandle) {
|
|
int i;
|
|
|
|
if (!_activeHiPal) {
|
|
_activeHiPal = new byte[_hiPalSize];
|
|
}
|
|
|
|
assert(_activeHiPal);
|
|
|
|
for (i = 0; i < _hiPalSize; i++) {
|
|
_activeHiPal[i] = fHandle.readByte();
|
|
}
|
|
|
|
// Jump over the backup 256 color palette.
|
|
// FIXME: Load the backup 256 color palette and use it properly.
|
|
fHandle.seek(_hiPalSize, SEEK_CUR);
|
|
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Rotate active palette
|
|
* \param a First color to rotate
|
|
* \param b Last color to rotate
|
|
* \param c Possibly rotation step, must be equal to 1 at the moment
|
|
*/
|
|
void FWRenderer::rotatePalette(int a, int b, int c) {
|
|
palRotate(_activeLowPal, a, b, c);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Copy part of backup palette to active palette and transform
|
|
* \param first First color to transform
|
|
* \param last Last color to transform
|
|
* \param r Red channel transformation
|
|
* \param g Green channel transformation
|
|
* \param b Blue channel transformation
|
|
*/
|
|
void FWRenderer::transformPalette(int first, int last, int r, int g, int b) {
|
|
if (!_activeLowPal) {
|
|
_activeLowPal = new uint16[_lowPalSize];
|
|
memset(_activeLowPal, 0, _lowPalSize * sizeof (uint16));
|
|
}
|
|
|
|
transformPaletteRange(_activeLowPal, _palette, first, last, r, g, b);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Draw menu box, one item per line with possible highlight
|
|
* \param items Menu items
|
|
* \param height Item count
|
|
* \param x Top left menu corner coordinate
|
|
* \param y Top left menu corner coordinate
|
|
* \param width Menu box width
|
|
* \param selected Index of highlighted item (no highlight if less than 0)
|
|
*/
|
|
void FWRenderer::drawMenu(const CommandeType *items, unsigned int height, int x, int y, int width, int selected) {
|
|
int tx, ty, th = height * 9 + 10;
|
|
unsigned int i, j;
|
|
|
|
if (x + width > 319) {
|
|
x = 319 - width;
|
|
}
|
|
|
|
if (y + th > 199) {
|
|
y = 199 - th;
|
|
}
|
|
|
|
drawPlainBox(x, y, width, 4, _messageBg);
|
|
|
|
ty = y + 4;
|
|
|
|
for (i = 0; i < height; i++, ty += 9) {
|
|
drawPlainBox(x, ty, width, 9, (int)i == selected ? 0 : _messageBg);
|
|
tx = x + 4;
|
|
|
|
for (j = 0; items[i][j]; j++) {
|
|
tx = drawChar(items[i][j], tx, ty);
|
|
}
|
|
}
|
|
|
|
drawPlainBox(x, ty, width, 4, _messageBg);
|
|
drawDoubleBorder(x, y, width, ty - y + 4, 2);
|
|
}
|
|
|
|
/*! \brief Draw text input box
|
|
* \param info Input box message
|
|
* \param input Text entered in the input area
|
|
* \param cursor Cursor position in the input area
|
|
* \param x Top left input box corner coordinate
|
|
* \param y Top left input box corner coordinate
|
|
* \param width Input box width
|
|
*/
|
|
void FWRenderer::drawInputBox(const char *info, const char *input, int cursor, int x, int y, int width) {
|
|
int i, tx, ty, tw;
|
|
int line = 0, words = 0, cw = 0;
|
|
int space = 0, extraSpace = 0;
|
|
|
|
drawPlainBox(x, y, width, 4, _messageBg);
|
|
tx = x + 4;
|
|
ty = info[0] ? y - 5 : y + 4;
|
|
tw = width - 8;
|
|
|
|
// input box info message
|
|
for (i = 0; info[i]; i++, line--) {
|
|
// fit line of text
|
|
if (!line) {
|
|
line = fitLine(info + i, tw, words, cw);
|
|
|
|
if ( info[i + line] != '\0' && words) {
|
|
space = (tw - cw) / words;
|
|
extraSpace = (tw - cw) % words;
|
|
} else {
|
|
space = 5;
|
|
extraSpace = 0;
|
|
}
|
|
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 9, _messageBg);
|
|
tx = x + 4;
|
|
}
|
|
|
|
// draw characters
|
|
if (info[i] == ' ') {
|
|
tx += space + extraSpace;
|
|
|
|
if (extraSpace) {
|
|
extraSpace = 0;
|
|
}
|
|
} else {
|
|
tx = drawChar(info[i], tx, ty);
|
|
}
|
|
}
|
|
|
|
// input area background
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 9, _messageBg);
|
|
drawPlainBox(x + 16, ty - 1, width - 32, 9, 0);
|
|
tx = x + 20;
|
|
|
|
// text in input area
|
|
for (i = 0; input[i]; i++) {
|
|
tx = drawChar(input[i], tx, ty);
|
|
|
|
if (cursor == i + 2) {
|
|
drawLine(tx, ty - 1, 1, 9, 2);
|
|
}
|
|
}
|
|
|
|
if (!input[0] || cursor == 1) {
|
|
drawLine(x + 20, ty - 1, 1, 9, 2);
|
|
}
|
|
|
|
ty += 9;
|
|
drawPlainBox(x, ty, width, 4, _messageBg);
|
|
drawDoubleBorder(x, y, width, ty - y + 4, 2);
|
|
}
|
|
|
|
/*! \brief Fade to black
|
|
*/
|
|
void FWRenderer::fadeToBlack() {
|
|
// FIXME: _activeLowPal is invalid when starting Operation Stealth
|
|
// Adding this sanity check fixes a crash when the game
|
|
// starts, but I'm not sure if this is the best place to check it
|
|
if (!_activeLowPal) {
|
|
warning("_activeLowPal is invalid");
|
|
return;
|
|
}
|
|
|
|
assert(_activeLowPal);
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
for (int j = 0; j < 16; j++) {
|
|
_activeLowPal[j] = transformColor(_activeLowPal[j], -1, -1, -1);
|
|
}
|
|
|
|
refreshPalette();
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(50);
|
|
}
|
|
}
|
|
|
|
/*! \brief Initialize Operation Stealth renderer
|
|
*/
|
|
OSRenderer::OSRenderer() : _activeHiPal(NULL), _currentBg(0), _scrollBg(0),
|
|
_bgShift(0) {
|
|
|
|
int i;
|
|
for (i = 0; i < 9; i++) {
|
|
_bgTable[i].bg = NULL;
|
|
_bgTable[i].lowPal = NULL;
|
|
_bgTable[i].hiPal = NULL;
|
|
memset(_bgTable[i].name, 0, sizeof (_bgTable[i].name));
|
|
}
|
|
}
|
|
|
|
/*! \brief Destroy Operation Stealth renderer
|
|
*/
|
|
OSRenderer::~OSRenderer() {
|
|
delete[] _activeHiPal;
|
|
|
|
for (int i = 0; i < 9; i++) {
|
|
delete[] _bgTable[i].bg;
|
|
delete[] _bgTable[i].lowPal;
|
|
delete[] _bgTable[i].hiPal;
|
|
}
|
|
}
|
|
|
|
/*! \brief Reset Operation Stealth renderer state
|
|
*/
|
|
void OSRenderer::clear() {
|
|
delete[] _activeHiPal;
|
|
_activeHiPal = NULL;
|
|
|
|
for (int i = 0; i < 9; i++) {
|
|
delete[] _bgTable[i].bg;
|
|
delete[] _bgTable[i].lowPal;
|
|
delete[] _bgTable[i].hiPal;
|
|
|
|
_bgTable[i].bg = NULL;
|
|
_bgTable[i].lowPal = NULL;
|
|
_bgTable[i].hiPal = NULL;
|
|
memset(_bgTable[i].name, 0, sizeof (_bgTable[i].name));
|
|
}
|
|
|
|
_currentBg = 0;
|
|
_scrollBg = 0;
|
|
_bgShift = 0;
|
|
|
|
FWRenderer::clear();
|
|
}
|
|
|
|
/*! \brief Draw 1bpp sprite using selected color on backgrounds
|
|
* \param obj Object info
|
|
* \param fillColor Sprite color
|
|
*/
|
|
void OSRenderer::incrustMask(const objectStruct &obj, uint8 color) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height, i;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
if (!_bgTable[i].bg) {
|
|
continue;
|
|
}
|
|
|
|
gfxFillSprite(data, width, height, _bgTable[i].bg, x, y, color);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw color sprite
|
|
* \param obj Object info
|
|
*/
|
|
void OSRenderer::drawSprite(const objectStruct &obj) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height, transColor;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
transColor = obj.part;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
drawSpriteRaw2(data, transColor, width, height, _backBuffer, x, y);
|
|
}
|
|
|
|
/*! \brief Draw color sprite
|
|
* \param obj Object info
|
|
*/
|
|
void OSRenderer::incrustSprite(const objectStruct &obj) {
|
|
const byte *data = animDataTable[obj.frame].data();
|
|
int x, y, width, height, transColor, i;
|
|
|
|
x = obj.x;
|
|
y = obj.y;
|
|
transColor = obj.part;
|
|
width = animDataTable[obj.frame]._realWidth;
|
|
height = animDataTable[obj.frame]._height;
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
if (!_bgTable[i].bg) {
|
|
continue;
|
|
}
|
|
|
|
drawSpriteRaw2(data, transColor, width, height, _bgTable[i].bg, x, y);
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw text character on screen
|
|
* \param character Character to draw
|
|
* \param x Character coordinate
|
|
* \param y Character coordinate
|
|
*/
|
|
int OSRenderer::drawChar(char character, int x, int y) {
|
|
int width, idx;
|
|
|
|
if (character == ' ') {
|
|
x += 5;
|
|
} else if ((width = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterWidth)) {
|
|
idx = g_cine->_textHandler.fontParamTable[(unsigned char)character].characterIdx;
|
|
drawSpriteRaw2(g_cine->_textHandler.textTable[idx][FONT_DATA], 0, FONT_WIDTH, FONT_HEIGHT, _backBuffer, x, y);
|
|
x += width + 1;
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
/*! \brief Draw background to backbuffer
|
|
*/
|
|
void OSRenderer::drawBackground() {
|
|
byte *main;
|
|
|
|
main = _bgTable[_currentBg].bg;
|
|
assert(main);
|
|
|
|
if (!_bgShift) {
|
|
memcpy(_backBuffer, main, _screenSize);
|
|
} else {
|
|
byte *scroll = _bgTable[_scrollBg].bg;
|
|
int mainShift = _bgShift * _screenWidth;
|
|
int mainSize = _screenSize - mainShift;
|
|
|
|
assert(scroll);
|
|
|
|
if (mainSize > 0) { // Just a precaution
|
|
memcpy(_backBuffer, main + mainShift, mainSize);
|
|
}
|
|
if (mainShift > 0) { // Just a precaution
|
|
memcpy(_backBuffer + mainSize, scroll, mainShift);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*! \brief Draw one overlay
|
|
* \param it Overlay info
|
|
* \todo Add handling of type 22 overlays
|
|
*/
|
|
void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
|
|
int len, idx, width, height;
|
|
objectStruct *obj;
|
|
AnimData *sprite;
|
|
byte *mask;
|
|
byte color;
|
|
|
|
switch (it->type) {
|
|
// color sprite
|
|
case 0:
|
|
if (objectTable[it->objIdx].frame < 0) {
|
|
break;
|
|
}
|
|
sprite = &animDataTable[objectTable[it->objIdx].frame];
|
|
len = sprite->_realWidth * sprite->_height;
|
|
mask = new byte[len];
|
|
generateMask(sprite->data(), mask, len, objectTable[it->objIdx].part);
|
|
remaskSprite(mask, it);
|
|
drawMaskedSprite(objectTable[it->objIdx], mask);
|
|
delete[] mask;
|
|
break;
|
|
|
|
// game message
|
|
case 2:
|
|
if (it->objIdx >= messageTable.size()) {
|
|
return;
|
|
}
|
|
|
|
_messageLen += messageTable[it->objIdx].size();
|
|
drawMessage(messageTable[it->objIdx].c_str(), it->x, it->y, it->width, it->color);
|
|
if (it->color >= 0) { // This test isn't in Future Wars's implementation
|
|
waitForPlayerClick = 1;
|
|
}
|
|
break;
|
|
|
|
// action failure message
|
|
case 3:
|
|
idx = it->objIdx * 4 + g_cine->_rnd.getRandomNumber(3);
|
|
len = strlen(failureMessages[idx]);
|
|
_messageLen += len;
|
|
width = 6 * len + 20;
|
|
width = width > 300 ? 300 : width;
|
|
|
|
// The used color here differs from Future Wars
|
|
drawMessage(failureMessages[idx], (320 - width) / 2, 80, width, _messageBg);
|
|
waitForPlayerClick = 1;
|
|
break;
|
|
|
|
// bitmap
|
|
case 4:
|
|
if (objectTable[it->objIdx].frame >= 0) {
|
|
FWRenderer::renderOverlay(it);
|
|
}
|
|
break;
|
|
|
|
// masked background
|
|
case 20:
|
|
assert(it->objIdx < NUM_MAX_OBJECT);
|
|
var5 = it->x; // A global variable updated here!
|
|
obj = &objectTable[it->objIdx];
|
|
sprite = &animDataTable[obj->frame];
|
|
|
|
if (obj->frame < 0 || it->x < 0 || it->x > 8 || !_bgTable[it->x].bg || sprite->_bpp != 1) {
|
|
break;
|
|
}
|
|
|
|
maskBgOverlay(_bgTable[it->x].bg, sprite->data(), sprite->_realWidth, sprite->_height, _backBuffer, obj->x, obj->y);
|
|
break;
|
|
|
|
// FIXME: Implement correct drawing of type 21 overlays.
|
|
// Type 21 overlays aren't just filled rectangles, I found their drawing routine
|
|
// from Operation Stealth's drawSprite routine. So they're likely some kind of sprites
|
|
// and it's just a coincidence that the oxygen meter during the first arcade sequence
|
|
// works even somehow currently. I tried the original under DOSBox and the oxygen gauge
|
|
// is a long red bar that gets shorter as the air runs out.
|
|
case 21:
|
|
// A filled rectangle:
|
|
case 22:
|
|
// TODO: Check it this implementation really works correctly (Some things might be wrong, needs testing).
|
|
assert(it->objIdx < NUM_MAX_OBJECT);
|
|
obj = &objectTable[it->objIdx];
|
|
color = obj->part & 0x0F;
|
|
width = obj->frame;
|
|
height = obj->costume;
|
|
drawPlainBox(obj->x, obj->y, width, height, color);
|
|
debug(5, "renderOverlay: type=%d, x=%d, y=%d, width=%d, height=%d, color=%d",
|
|
it->type, obj->x, obj->y, width, height, color);
|
|
break;
|
|
|
|
// something else
|
|
default:
|
|
FWRenderer::renderOverlay(it);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*! \brief Refresh current palette
|
|
*/
|
|
void OSRenderer::refreshPalette() {
|
|
if (!_activeHiPal) {
|
|
FWRenderer::refreshPalette();
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
byte pal[256*4];
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
pal[i * 4 + 0] = _activeHiPal[i * 3 + 0];
|
|
pal[i * 4 + 1] = _activeHiPal[i * 3 + 1];
|
|
pal[i * 4 + 2] = _activeHiPal[i * 3 + 2];
|
|
pal[i * 4 + 3] = 0;
|
|
}
|
|
|
|
g_system->setPalette(pal, 0, 256);
|
|
_changePal = 0;
|
|
}
|
|
|
|
/*! \brief Load palette of current background
|
|
*/
|
|
void OSRenderer::reloadPalette() {
|
|
// selected background in plane takeoff scene has swapped colors 12
|
|
// and 14, shift background has it right
|
|
palBg *bg = _bgShift ? &_bgTable[_scrollBg] : &_bgTable[_currentBg];
|
|
|
|
assert(bg->lowPal || bg->hiPal);
|
|
|
|
if (bg->lowPal) {
|
|
if (!_activeLowPal) {
|
|
_activeLowPal = new uint16[_lowPalSize];
|
|
}
|
|
|
|
assert(_activeLowPal);
|
|
|
|
delete[] _activeHiPal;
|
|
_activeHiPal = NULL;
|
|
|
|
memcpy(_activeLowPal, bg->lowPal, _lowPalSize * sizeof (uint16));
|
|
} else {
|
|
if (!_activeHiPal) {
|
|
_activeHiPal = new byte[_hiPalSize];
|
|
}
|
|
|
|
assert(_activeHiPal);
|
|
|
|
delete[] _activeLowPal;
|
|
_activeLowPal = NULL;
|
|
|
|
memcpy(_activeHiPal, bg->hiPal, _hiPalSize);
|
|
}
|
|
_changePal = 1;
|
|
}
|
|
|
|
/*! \brief Rotate active palette
|
|
* \param a First color to rotate
|
|
* \param b Last color to rotate
|
|
* \param c Possibly rotation step, must be equal to 1 at the moment
|
|
*/
|
|
void OSRenderer::rotatePalette(int a, int b, int c) {
|
|
if (_activeLowPal) {
|
|
FWRenderer::rotatePalette(a, b, c);
|
|
return;
|
|
}
|
|
|
|
palRotate(_activeHiPal, a, b, c);
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Copy part of backup palette to active palette and transform
|
|
* \param first First color to transform
|
|
* \param last Last color to transform
|
|
* \param r Red channel transformation
|
|
* \param g Green channel transformation
|
|
* \param b Blue channel transformation
|
|
*/
|
|
void OSRenderer::transformPalette(int first, int last, int r, int g, int b) {
|
|
palBg *bg = _bgShift ? &_bgTable[_scrollBg] : &_bgTable[_currentBg];
|
|
|
|
if (!bg->lowPal) {
|
|
if (!_activeHiPal) {
|
|
_activeHiPal = new byte[_hiPalSize];
|
|
memset(_activeHiPal, 0, _hiPalSize);
|
|
}
|
|
|
|
delete[] _activeLowPal;
|
|
_activeLowPal = NULL;
|
|
|
|
transformPaletteRange(_activeHiPal, bg->hiPal, first, last, r, g, b);
|
|
} else {
|
|
if (!_activeLowPal) {
|
|
_activeLowPal = new uint16[_lowPalSize];
|
|
memset(_activeLowPal, 0, _lowPalSize * sizeof (uint16));
|
|
}
|
|
|
|
delete[] _activeHiPal;
|
|
_activeHiPal = NULL;
|
|
|
|
transformPaletteRange(_activeLowPal, bg->lowPal, first, last, r, g, b);
|
|
}
|
|
|
|
refreshPalette();
|
|
}
|
|
|
|
/*! \brief Load 16 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadBg16(const byte *bg, const char *name) {
|
|
loadBg16(bg, name, 0);
|
|
}
|
|
|
|
/*! \brief Load 16 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
* \param pos Background index
|
|
*/
|
|
void OSRenderer::loadBg16(const byte *bg, const char *name, unsigned int idx) {
|
|
int i;
|
|
assert(idx < 9);
|
|
|
|
if (!_bgTable[idx].bg) {
|
|
_bgTable[idx].bg = new byte[_screenSize];
|
|
}
|
|
|
|
if (!_bgTable[idx].lowPal) {
|
|
_bgTable[idx].lowPal = new uint16[_lowPalSize];
|
|
}
|
|
|
|
assert(_bgTable[idx].bg && _bgTable[idx].lowPal);
|
|
|
|
delete[] _bgTable[idx].hiPal;
|
|
_bgTable[idx].hiPal = NULL;
|
|
|
|
strcpy(_bgTable[idx].name, name);
|
|
|
|
for (i = 0; i < _lowPalSize; i++, bg += 2) {
|
|
_bgTable[idx].lowPal[i] = READ_BE_UINT16(bg);
|
|
}
|
|
|
|
gfxConvertSpriteToRaw(_bgTable[idx].bg, bg, 160, 200);
|
|
}
|
|
|
|
/*! \brief Load 16 color CT data as background into renderer
|
|
* \param ct Raw CT data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadCt16(const byte *ct, const char *name) {
|
|
loadBg16(ct, name, 8);
|
|
}
|
|
|
|
/*! \brief Load 256 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadBg256(const byte *bg, const char *name) {
|
|
loadBg256(bg, name, 0);
|
|
}
|
|
|
|
/*! \brief Load 256 color background into renderer
|
|
* \param bg Raw background data
|
|
* \param name Background filename
|
|
* \param pos Background index
|
|
*/
|
|
void OSRenderer::loadBg256(const byte *bg, const char *name, unsigned int idx) {
|
|
assert(idx < 9);
|
|
|
|
if (!_bgTable[idx].bg) {
|
|
_bgTable[idx].bg = new byte[_screenSize];
|
|
}
|
|
|
|
if (!_bgTable[idx].hiPal) {
|
|
_bgTable[idx].hiPal = new byte[_hiPalSize];
|
|
}
|
|
|
|
assert(_bgTable[idx].bg && _bgTable[idx].hiPal);
|
|
|
|
delete[] _bgTable[idx].lowPal;
|
|
_bgTable[idx].lowPal = NULL;
|
|
|
|
strcpy(_bgTable[idx].name, name);
|
|
memcpy(_bgTable[idx].hiPal, bg, _hiPalSize);
|
|
memcpy(_bgTable[idx].bg, bg + _hiPalSize, _screenSize);
|
|
}
|
|
|
|
/*! \brief Load 256 color CT data as background into renderer
|
|
* \param ct Raw CT data
|
|
* \param name Background filename
|
|
*/
|
|
void OSRenderer::loadCt256(const byte *ct, const char *name) {
|
|
loadBg256(ct, name, 8);
|
|
}
|
|
|
|
/*! \brief Select active background and load its palette
|
|
* \param idx Background index
|
|
*/
|
|
void OSRenderer::selectBg(unsigned int idx) {
|
|
assert(idx < 9 && _bgTable[idx].bg);
|
|
assert(_bgTable[idx].lowPal || _bgTable[idx].hiPal);
|
|
|
|
_currentBg = idx;
|
|
reloadPalette();
|
|
}
|
|
|
|
/*! \brief Select scroll background
|
|
* \param idx Scroll background index
|
|
*/
|
|
void OSRenderer::selectScrollBg(unsigned int idx) {
|
|
assert(idx < 9);
|
|
|
|
if (_bgTable[idx].bg) {
|
|
_scrollBg = idx;
|
|
}
|
|
reloadPalette();
|
|
}
|
|
|
|
/*! \brief Set background scroll
|
|
* \param shift Background scroll in pixels
|
|
*/
|
|
void OSRenderer::setScroll(unsigned int shift) {
|
|
assert(shift <= 200);
|
|
|
|
_bgShift = shift;
|
|
}
|
|
|
|
/*! \brief Get background scroll
|
|
* \return Background scroll in pixels
|
|
*/
|
|
uint OSRenderer::getScroll() const {
|
|
return _bgShift;
|
|
}
|
|
|
|
/*! \brief Unload background from renderer
|
|
* \param idx Background to unload
|
|
*/
|
|
void OSRenderer::removeBg(unsigned int idx) {
|
|
assert(idx > 0 && idx < 9);
|
|
|
|
if (_currentBg == idx) {
|
|
_currentBg = 0;
|
|
}
|
|
|
|
if (_scrollBg == idx) {
|
|
_scrollBg = 0;
|
|
}
|
|
|
|
delete[] _bgTable[idx].bg;
|
|
delete[] _bgTable[idx].lowPal;
|
|
delete[] _bgTable[idx].hiPal;
|
|
_bgTable[idx].bg = NULL;
|
|
_bgTable[idx].lowPal = NULL;
|
|
_bgTable[idx].hiPal = NULL;
|
|
memset(_bgTable[idx].name, 0, sizeof (_bgTable[idx].name));
|
|
}
|
|
|
|
void OSRenderer::saveBgNames(Common::OutSaveFile &fHandle) {
|
|
for (int i = 0; i < 8; i++) {
|
|
fHandle.write(_bgTable[i].name, 13);
|
|
}
|
|
}
|
|
|
|
const char *OSRenderer::getBgName(uint idx) const {
|
|
assert(idx < 9);
|
|
return _bgTable[idx].name;
|
|
}
|
|
|
|
/*! \brief Fade to black
|
|
* \bug Operation Stealth sometimes seems to fade to black using
|
|
* transformPalette resulting in double fadeout
|
|
*/
|
|
void OSRenderer::fadeToBlack() {
|
|
if (!_activeHiPal) {
|
|
FWRenderer::fadeToBlack();
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
for (int j = 0; j < _hiPalSize; j++) {
|
|
_activeHiPal[j] = CLIP(_activeHiPal[j] - 32, 0, 255);
|
|
}
|
|
|
|
refreshPalette();
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(50);
|
|
}
|
|
}
|
|
|
|
void setMouseCursor(int cursor) {
|
|
static int currentMouseCursor = -1;
|
|
assert(cursor >= 0 && cursor < 3);
|
|
if (currentMouseCursor != cursor) {
|
|
byte mouseCursor[16 * 16];
|
|
const MouseCursor *mc = &mouseCursors[cursor];
|
|
const byte *src = mc->bitmap;
|
|
for (int i = 0; i < 32; ++i) {
|
|
int offs = i * 8;
|
|
for (byte mask = 0x80; mask != 0; mask >>= 1) {
|
|
if (src[0] & mask) {
|
|
mouseCursor[offs] = 1;
|
|
} else if (src[32] & mask) {
|
|
mouseCursor[offs] = 0;
|
|
} else {
|
|
mouseCursor[offs] = 0xFF;
|
|
}
|
|
++offs;
|
|
}
|
|
++src;
|
|
}
|
|
CursorMan.replaceCursor(mouseCursor, 16, 16, mc->hotspotX, mc->hotspotY);
|
|
CursorMan.replaceCursorPalette(cursorPalette, 0, 2);
|
|
currentMouseCursor = cursor;
|
|
}
|
|
}
|
|
|
|
void gfxFillSprite(const byte *spritePtr, uint16 width, uint16 height, byte *page, int16 x, int16 y, uint8 fillColor) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200 && !*spritePtr) {
|
|
*destPtr = fillColor;
|
|
}
|
|
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfxDrawMaskedSprite(const byte *spritePtr, const byte *maskPtr, uint16 width, uint16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200 && *maskPtr == 0) {
|
|
*destPtr = *spritePtr;
|
|
}
|
|
++destPtr;
|
|
++spritePtr;
|
|
++maskPtr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfxUpdateSpriteMask(byte *destMask, int16 x, int16 y, int16 width, int16 height, const byte *srcMask, int16 xm, int16 ym, int16 maskWidth, int16 maskHeight) {
|
|
int16 i, j, d, spritePitch, maskPitch;
|
|
|
|
spritePitch = width;
|
|
maskPitch = maskWidth;
|
|
|
|
// crop update area to overlapping parts of masks
|
|
if (y > ym) {
|
|
d = y - ym;
|
|
srcMask += d * maskPitch;
|
|
maskHeight -= d;
|
|
} else if (y < ym) {
|
|
d = ym - y;
|
|
destMask += d * spritePitch;
|
|
height -= d;
|
|
}
|
|
|
|
if (x > xm) {
|
|
d = x - xm;
|
|
srcMask += d;
|
|
maskWidth -= d;
|
|
} else if (x < xm) {
|
|
d = xm - x;
|
|
destMask += d;
|
|
width -= d;
|
|
}
|
|
|
|
// update mask
|
|
for (j = 0; j < MIN(maskHeight, height); ++j) {
|
|
for (i = 0; i < MIN(maskWidth, width); ++i) {
|
|
destMask[i] |= srcMask[i] ^ 1;
|
|
}
|
|
destMask += spritePitch;
|
|
srcMask += maskPitch;
|
|
}
|
|
}
|
|
|
|
void gfxUpdateIncrustMask(byte *destMask, int16 x, int16 y, int16 width, int16 height, const byte *srcMask, int16 xm, int16 ym, int16 maskWidth, int16 maskHeight) {
|
|
int16 i, j, d, spritePitch, maskPitch;
|
|
|
|
spritePitch = width;
|
|
maskPitch = maskWidth;
|
|
|
|
// crop update area to overlapping parts of masks
|
|
if (y > ym) {
|
|
d = y - ym;
|
|
srcMask += d * maskPitch;
|
|
maskHeight -= d;
|
|
} else if (y < ym) {
|
|
d = ym - y > height ? height : ym - y;
|
|
memset(destMask, 1, d * spritePitch);
|
|
destMask += d * spritePitch;
|
|
height -= d;
|
|
}
|
|
|
|
if (x > xm) {
|
|
d = x - xm;
|
|
xm = x;
|
|
srcMask += d;
|
|
maskWidth -= d;
|
|
}
|
|
|
|
d = xm - x;
|
|
maskWidth += d;
|
|
|
|
// update mask
|
|
for (j = 0; j < MIN(maskHeight, height); ++j) {
|
|
for (i = 0; i < width; ++i) {
|
|
destMask[i] |= i < d || i >= maskWidth ? 1 : srcMask[i - d];
|
|
}
|
|
destMask += spritePitch;
|
|
srcMask += maskPitch;
|
|
}
|
|
|
|
if (j < height) {
|
|
memset(destMask, 1, (height - j) * spritePitch);
|
|
}
|
|
}
|
|
|
|
void gfxDrawLine(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page) {
|
|
if (x1 == x2) {
|
|
if (y1 > y2) {
|
|
SWAP(y1, y2);
|
|
}
|
|
while (y1 <= y2) {
|
|
*(page + (y1 * 320 + x1)) = color;
|
|
y1++;
|
|
}
|
|
} else {
|
|
if (x1 > x2) {
|
|
SWAP(x1, x2);
|
|
}
|
|
while (x1 <= x2) {
|
|
*(page + (y1 * 320 + x1)) = color;
|
|
x1++;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void gfxDrawPlainBoxRaw(int16 x1, int16 y1, int16 x2, int16 y2, byte color, byte *page) {
|
|
int16 t;
|
|
|
|
if (x1 > x2) {
|
|
SWAP(x1, x2);
|
|
}
|
|
|
|
if (y1 > y2) {
|
|
SWAP(y1, y2);
|
|
}
|
|
|
|
t = x1;
|
|
while (y1 <= y2) {
|
|
x1 = t;
|
|
while (x1 <= x2) {
|
|
*(page + y1 * 320 + x1) = color;
|
|
x1++;
|
|
}
|
|
y1++;
|
|
}
|
|
}
|
|
|
|
int16 gfxGetBit(int16 x, int16 y, const byte *ptr, int16 width) {
|
|
const byte *ptrToData = (ptr) + y * width + x;
|
|
|
|
if (x > width) {
|
|
return 0;
|
|
}
|
|
|
|
if (*ptrToData) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void gfxResetRawPage(byte *pageRaw) {
|
|
memset(pageRaw, 0, 320 * 200);
|
|
}
|
|
|
|
void gfxConvertSpriteToRaw(byte *dst, const byte *src, uint16 w, uint16 h) {
|
|
// Output is 4 bits per pixel.
|
|
// Pixels are in 16 pixel chunks (8 bytes of source per 16 pixels of output).
|
|
// The source data is interleaved so that
|
|
// 1st big-endian 16-bit value contains all bit position 0 values for 16 pixels,
|
|
// 2nd big-endian 16-bit value contains all bit position 1 values for 16 pixels,
|
|
// 3rd big-endian 16-bit value contains all bit position 2 values for 16 pixels,
|
|
// 4th big-endian 16-bit value contains all bit position 3 values for 16 pixels.
|
|
// 1st pixel's bits are in the 16th bits,
|
|
// 2nd pixel's bits are in the 15th bits,
|
|
// 3rd pixel's bits are in the 14th bits etc.
|
|
for (int y = 0; y < h; ++y) {
|
|
for (int x = 0; x < w / 8; ++x) {
|
|
for (int bit = 0; bit < 16; ++bit) {
|
|
uint8 color = 0;
|
|
for (int p = 0; p < 4; ++p) {
|
|
if (READ_BE_UINT16(src + p * 2) & (1 << (15 - bit))) {
|
|
color |= 1 << p;
|
|
}
|
|
}
|
|
*dst++ = color;
|
|
}
|
|
src += 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
// FIXME: Is it a bug if maskPtr == NULL?
|
|
if (!maskPtr)
|
|
warning("drawSpriteRaw: maskPtr == NULL");
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((!maskPtr || !(*maskPtr)) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) {
|
|
*(destPtr++) = *(spritePtr++);
|
|
} else {
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
|
|
if (maskPtr)
|
|
maskPtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y) {
|
|
int16 i, j;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
destPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((*spritePtr != transColor) && (x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200)) {
|
|
*destPtr = *spritePtr;
|
|
}
|
|
destPtr++;
|
|
spritePtr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void maskBgOverlay(const byte *bgPtr, const byte *maskPtr, int16 width, int16 height,
|
|
byte *page, int16 x, int16 y) {
|
|
int16 i, j, tmpWidth, tmpHeight;
|
|
Common::List<BGIncrust>::iterator it;
|
|
byte *mask;
|
|
const byte *backup = maskPtr;
|
|
|
|
// background pass
|
|
for (i = 0; i < height; i++) {
|
|
byte *destPtr = page + x + y * 320;
|
|
const byte *srcPtr = bgPtr + x + y * 320;
|
|
destPtr += i * 320;
|
|
srcPtr += i * 320;
|
|
|
|
for (j = 0; j < width; j++) {
|
|
if ((!maskPtr || !(*maskPtr)) && (x + j >= 0
|
|
&& x + j < 320 && i + y >= 0 && i + y < 200)) {
|
|
*destPtr = *srcPtr;
|
|
}
|
|
|
|
destPtr++;
|
|
srcPtr++;
|
|
maskPtr++;
|
|
}
|
|
}
|
|
|
|
maskPtr = backup;
|
|
|
|
// incrust pass
|
|
for (it = bgIncrustList.begin(); it != bgIncrustList.end(); ++it) {
|
|
tmpWidth = animDataTable[it->frame]._realWidth;
|
|
tmpHeight = animDataTable[it->frame]._height;
|
|
mask = (byte*)malloc(tmpWidth * tmpHeight);
|
|
|
|
if (it->param == 0) {
|
|
generateMask(animDataTable[it->frame].data(), mask, tmpWidth * tmpHeight, it->part);
|
|
gfxUpdateIncrustMask(mask, it->x, it->y, tmpWidth, tmpHeight, maskPtr, x, y, width, height);
|
|
gfxDrawMaskedSprite(animDataTable[it->frame].data(), mask, tmpWidth, tmpHeight, page, it->x, it->y);
|
|
} else {
|
|
memcpy(mask, animDataTable[it->frame].data(), tmpWidth * tmpHeight);
|
|
gfxUpdateIncrustMask(mask, it->x, it->y, tmpWidth, tmpHeight, maskPtr, x, y, width, height);
|
|
gfxFillSprite(mask, tmpWidth, tmpHeight, page, it->x, it->y);
|
|
}
|
|
|
|
free(mask);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Cine
|