scummvm/queen/queen.h
Joost Peters 82fd316187 queen initial import
svn-id: r10462
2003-09-28 15:50:47 +00:00

70 lines
1.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEEN_H
#define QUEEN_H
#include <stdio.h>
#include "base/engine.h"
#include "common/util.h"
#include "common/timer.h"
#include "sound/mixer.h"
#include "queen/resource.h"
#include "queen/logic.h"
#include "common/config-file.h"
class QueenLogic;
class QueenEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
byte _game;
byte _key_pressed;
bool _quickLaunch; // set when starting with -x
uint16 _debugMode;
int _numScreenUpdates;
int _number_of_savegames;
int _sdl_mouse_x, _sdl_mouse_y;
QueenResource *_queenResource;
QueenLogic *_queenLogic;
GameDetector *_detector; // necessary for music
public:
QueenEngine(GameDetector *detector, OSystem *syst);
virtual ~QueenEngine();
protected:
byte _fastMode;
void delay(uint amount);
void go();
void initialise();
static int CDECL game_thread_proc(void *param);
};
#endif