mirror of
https://github.com/libretro/scummvm.git
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147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_DETECTION_H
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#define GLK_DETECTION_H
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#include "engines/advancedDetector.h"
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#include "engines/game.h"
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/**
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* ScummVM Meta Engine interface
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*/
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class GlkMetaEngineDetection : public MetaEngineDetection {
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public:
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GlkMetaEngineDetection() : MetaEngineDetection() {}
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const char *getEngineName() const override {
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return "Glk";
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}
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const char *getName() const override {
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return "glk";
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}
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const char *getOriginalCopyright() const override {
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return "Infocom games (C) Infocom\nScott Adams games (C) Scott Adams";
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}
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const DebugChannelDef *getDebugChannels() const override;
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/**
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* Returns a list of games supported by this engine.
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*/
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PlainGameList getSupportedGames() const override;
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/**
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* Runs the engine's game detector on the given list of files, and returns a
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* (possibly empty) list of games supported by the engine which it was able
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* to detect amongst the given files.
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*/
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DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipUnsupported*/, bool /*skipIncomplete*/) override;
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/**
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* Query the engine for a PlainGameDescriptor for the specified gameid, if any.
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*/
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PlainGameDescriptor findGame(const char *gameId) const override;
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/**
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* Calls each sub-engine in turn to ensure no game Id accidentally shares the same Id
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*/
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void detectClashes() const;
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uint getMD5Bytes() const override;
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};
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namespace Glk {
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/**
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* Holds the name of a recognised game
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*/
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struct GameDescriptor {
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const char *_gameId;
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const char *_description;
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uint _options;
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GameSupportLevel _supportLevel;
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GameDescriptor(const char *gameId, const char *description, uint options) :
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_gameId(gameId), _description(description), _options(options),
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_supportLevel(kStableGame) {}
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GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId),
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_description(gd.description), _options(0), _supportLevel(kStableGame) {}
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static PlainGameDescriptor empty() {
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return GameDescriptor(nullptr, nullptr, 0);
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}
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operator PlainGameDescriptor() const {
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PlainGameDescriptor pd;
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pd.gameId = _gameId;
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pd.description = _description;
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return pd;
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}
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};
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/**
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* Derived game descriptor class to simplifying setting up needed properties
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*/
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class GlkDetectedGame : public DetectedGame {
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public:
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GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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GameSupportLevel supportLevel = kStableGame);
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GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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Common::Language lang, Common::Platform platform, GameSupportLevel supportLevel = kStableGame);
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GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
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const Common::String &md5, size_t filesize, GameSupportLevel supportLevel = kStableGame);
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GlkDetectedGame(const char *id, const char *desc, const char *extra,
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const Common::String &filename, Common::Language lang,
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GameSupportLevel supportLevel = kStableGame);
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static Common::String getGlkGUIOptions();
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};
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/**
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* Game detection entry
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*/
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struct GlkDetectionEntry {
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const char *const _gameId;
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const char *const _extra;
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const char *const _md5;
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size_t _filesize;
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Common::Language _language;
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Common::Platform _platform;
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};
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#define DT_ENTRY0(ID, MD5, FILESIZE) { ID, "", MD5, FILESIZE, Common::EN_ANY, Common::kPlatformUnknown }
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#define DT_ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY, Common::kPlatformUnknown }
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#define DT_ENTRYL0(ID, LANG, MD5, FILESIZE) { ID, "", MD5, FILESIZE, LANG, Common::kPlatformUnknown }
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#define DT_ENTRYL1(ID, LANG, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, LANG, Common::kPlatformUnknown }
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#define DT_ENTRYP0(ID, MD5, FILESIZE, PLATFORM) { ID, "", MD5, FILESIZE, Common::EN_ANY, PLATFORM}
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#define DT_ENTRYP1(ID, EXTRA, MD5, FILESIZE, PLATFORM) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY, PLATFORM }
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#define DT_ENTRYLP0(ID, LANG, MD5, FILESIZE, PLATFORM) { ID, "", MD5, FILESIZE, LANG, PLATFORM}
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#define DT_ENTRYLP1(ID, LANG, EXTRA, MD5, FILESIZE, PLATFORM) { ID, EXTRA, MD5, FILESIZE, LANG, PLATFORM }
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#define DT_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY, Common::kPlatformUnknown }
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} // End of namespace Glk
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#endif
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