scummvm/engines/glk/detection.h

147 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_DETECTION_H
#define GLK_DETECTION_H
#include "engines/advancedDetector.h"
#include "engines/game.h"
/**
* ScummVM Meta Engine interface
*/
class GlkMetaEngineDetection : public MetaEngineDetection {
public:
GlkMetaEngineDetection() : MetaEngineDetection() {}
const char *getEngineName() const override {
return "Glk";
}
const char *getName() const override {
return "glk";
}
const char *getOriginalCopyright() const override {
return "Infocom games (C) Infocom\nScott Adams games (C) Scott Adams";
}
const DebugChannelDef *getDebugChannels() const override;
/**
* Returns a list of games supported by this engine.
*/
PlainGameList getSupportedGames() const override;
/**
* Runs the engine's game detector on the given list of files, and returns a
* (possibly empty) list of games supported by the engine which it was able
* to detect amongst the given files.
*/
DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipUnsupported*/, bool /*skipIncomplete*/) override;
/**
* Query the engine for a PlainGameDescriptor for the specified gameid, if any.
*/
PlainGameDescriptor findGame(const char *gameId) const override;
/**
* Calls each sub-engine in turn to ensure no game Id accidentally shares the same Id
*/
void detectClashes() const;
uint getMD5Bytes() const override;
};
namespace Glk {
/**
* Holds the name of a recognised game
*/
struct GameDescriptor {
const char *_gameId;
const char *_description;
uint _options;
GameSupportLevel _supportLevel;
GameDescriptor(const char *gameId, const char *description, uint options) :
_gameId(gameId), _description(description), _options(options),
_supportLevel(kStableGame) {}
GameDescriptor(const PlainGameDescriptor &gd) : _gameId(gd.gameId),
_description(gd.description), _options(0), _supportLevel(kStableGame) {}
static PlainGameDescriptor empty() {
return GameDescriptor(nullptr, nullptr, 0);
}
operator PlainGameDescriptor() const {
PlainGameDescriptor pd;
pd.gameId = _gameId;
pd.description = _description;
return pd;
}
};
/**
* Derived game descriptor class to simplifying setting up needed properties
*/
class GlkDetectedGame : public DetectedGame {
public:
GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
GameSupportLevel supportLevel = kStableGame);
GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
Common::Language lang, Common::Platform platform, GameSupportLevel supportLevel = kStableGame);
GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
const Common::String &md5, size_t filesize, GameSupportLevel supportLevel = kStableGame);
GlkDetectedGame(const char *id, const char *desc, const char *extra,
const Common::String &filename, Common::Language lang,
GameSupportLevel supportLevel = kStableGame);
static Common::String getGlkGUIOptions();
};
/**
* Game detection entry
*/
struct GlkDetectionEntry {
const char *const _gameId;
const char *const _extra;
const char *const _md5;
size_t _filesize;
Common::Language _language;
Common::Platform _platform;
};
#define DT_ENTRY0(ID, MD5, FILESIZE) { ID, "", MD5, FILESIZE, Common::EN_ANY, Common::kPlatformUnknown }
#define DT_ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY, Common::kPlatformUnknown }
#define DT_ENTRYL0(ID, LANG, MD5, FILESIZE) { ID, "", MD5, FILESIZE, LANG, Common::kPlatformUnknown }
#define DT_ENTRYL1(ID, LANG, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, LANG, Common::kPlatformUnknown }
#define DT_ENTRYP0(ID, MD5, FILESIZE, PLATFORM) { ID, "", MD5, FILESIZE, Common::EN_ANY, PLATFORM}
#define DT_ENTRYP1(ID, EXTRA, MD5, FILESIZE, PLATFORM) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY, PLATFORM }
#define DT_ENTRYLP0(ID, LANG, MD5, FILESIZE, PLATFORM) { ID, "", MD5, FILESIZE, LANG, PLATFORM}
#define DT_ENTRYLP1(ID, LANG, EXTRA, MD5, FILESIZE, PLATFORM) { ID, EXTRA, MD5, FILESIZE, LANG, PLATFORM }
#define DT_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY, Common::kPlatformUnknown }
} // End of namespace Glk
#endif