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https://github.com/libretro/scummvm.git
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140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_DRAW_H
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#define GLK_DRAW_H
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#include "common/archive.h"
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#include "common/array.h"
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#include "graphics/screen.h"
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#include "graphics/font.h"
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#include "glk/fonts.h"
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#include "glk/utils.h"
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namespace Glk {
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#define FONTS_TOTAL 8
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enum CaretShape {
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SMALL_DOT = 0, FAT_DOT = 1, THIN_LINE = 2, FAT_LINE = 3, BLOCK = 4
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};
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/**
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* Screen surface class
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*/
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class Screen : public Graphics::Screen {
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private:
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/**
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* Open the fonts archive and load all the fonts
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*/
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void loadFonts();
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/**
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* Load a single font
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*/
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const Graphics::Font *loadFont(FACES face, Common::Archive *archive,
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double size, double aspect, int style);
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protected:
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Common::Array<const Graphics::Font *> _fonts;
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protected:
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/**
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* Load the fonts
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*/
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virtual void loadFonts(Common::Archive *archive);
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public:
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/**
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* Return the font Id for a given name
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*/
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static FACES getFontId(const Common::String &name);
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/**
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* Return the name for a given font Id
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*/
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static Common::String getFontName(FACES font);
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public:
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/**
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* Constructor
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*/
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Screen() : Graphics::Screen() {}
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/**
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* Destructor
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*/
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~Screen() override;
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/**
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* Initialize the screen
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*/
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void initialize();
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/**
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* Fills the screen with a given color
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*/
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void fill(uint color);
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/**
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* Fill a given area of the screen with a given color
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*/
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void fillRect(const Rect &box, uint color);
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/**
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* Draws a string using the specified font at the given co-ordinates
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* @param pos Position for the bottom-left corner the text will be drawn with
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* @param fontIdx Which font to use
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* @param color Text color
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* @param text The text to draw
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* @param spw ??
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*/
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int drawString(const Point &pos, int fontIdx, uint color, const Common::String &text, int spw = 0);
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/**
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* Draws a unicode string using the specified font at the given co-ordinates
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* @param pos Position for the bottom-left corner the text will be drawn with
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* @param fontIdx Which font to use
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* @param color Text color
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* @param text The text to draw
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* @param spw ??
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*/
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int drawStringUni(const Point &pos, int fontIdx, uint color, const Common::U32String &text, int spw = 0);
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/**
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* Get the width in pixels of a string
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* @param fontIdx Which font to use
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* @param text Text to get the width of
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* @param spw Delta X
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* @returns Width of string multiplied by GLI_SUBPIX
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*/
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size_t stringWidth(int fontIdx, const Common::String &text, int spw = 0);
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/**
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* Get the width in pixels of a unicode string
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* @param fontIdx Which font to use
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* @param text Text to get the width of
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* @param spw Delta X
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* @returns Width of string multiplied by GLI_SUBPIX
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*/
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size_t stringWidthUni(int fontIdx, const Common::U32String &text, int spw = 0);
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};
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} // End of namespace Glk
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#endif
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