mirror of
https://github.com/libretro/scummvm.git
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700 lines
15 KiB
C++
700 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES5_H
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#define TSAGE_RINGWORLD_SCENES5_H
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#include "common/scummsys.h"
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#include "tsage/core.h"
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#include "tsage/converse.h"
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#include "tsage/ringworld/ringworld_logic.h"
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#include "tsage/ringworld/ringworld_speakers.h"
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namespace TsAGE {
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namespace Ringworld {
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using namespace TsAGE;
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class Scene4000 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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class Action8 : public Action {
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public:
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virtual void signal();
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};
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class Action9 : public Action {
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public:
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virtual void signal();
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};
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class Action10 : public Action {
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public:
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virtual void signal();
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};
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class Action11 : public Action {
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public:
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virtual void signal();
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};
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class Action12 : public Action {
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public:
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virtual void signal();
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};
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class Action13 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Miranda : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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private:
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int _ctr;
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public:
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virtual void synchronize(Serializer &s) {
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SceneObject::synchronize(s);
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s.syncAsUint16LE(_ctr);
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}
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virtual void doAction(int action);
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};
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class GuardRock : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Ladder : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class TheTech : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot13 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot17 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot18 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot23 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
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ASound _soundHandler1, _soundHandler2;
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SpeakerQR _speakerQR;
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SpeakerML _speakerML;
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SpeakerMR _speakerMR;
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SpeakerSR _speakerSR;
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SpeakerCHFL _speakerCHFL;
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SpeakerPL _speakerPL;
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SpeakerPText _speakerPText;
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SpeakerQText _speakerQText;
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SpeakerSText _speakerSText;
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SpeakerMText _speakerMText;
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SpeakerCHFR _speakerCHFR;
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SpeakerQL _speakerQL;
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SpeakerCHFText _speakerCHFText;
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SceneObject _smoke1, _hotspot2, _lander, _olo, _hotspot5, _rope;
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Miranda _miranda;
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Hotspot8 _hotspot8;
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GuardRock _guardRock;
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Ladder _ladder;
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DisplayHotspot _forceField;
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TheTech _theTech;
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Hotspot13 _hotspot13;
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Hotspot _hotspot14, _hotspot15, _hotspot16;
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Hotspot17 _hotspot17;
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Hotspot18 _hotspot18;
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DisplayHotspot _hotspot19, _hotspot20, _hotspot21, _hotspot22;
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Hotspot23 _hotspot23;
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DisplayHotspot _hotspot24, _hotspot25, _hotspot26;
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SceneObject _smoke2;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Action8 _action8;
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Action9 _action9;
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Action10 _action10;
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Action11 _action11;
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Action12 _action12;
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Action13 _action13;
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Scene4000();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene4010 : public Scene {
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public:
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SequenceManager _sequenceManager;
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SpeakerQText _speakerQText;
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SpeakerSText _speakerSText;
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SpeakerMText _speakerMText;
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SceneObject _hotspot1, _hotspot2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene4025 : public Scene {
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/* Custom classes */
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class Peg;
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class Hole : public SceneObject {
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public:
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Peg *_pegPtr;
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int _armStrip;
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Common::Point _newPosition;
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virtual void synchronize(Serializer &s);
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virtual void doAction(int action);
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};
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class Peg : public SceneObject {
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public:
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int _pegId;
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int _armStrip;
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Peg() : SceneObject() { _pegId = 0; _armStrip = 3; }
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virtual void synchronize(Serializer &s);
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virtual void doAction(int action);
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};
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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GfxButton _gfxButton;
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SceneObject _armHotspot;
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Hole _hole1, _hole2, _hole3, _hole4, _hole5;
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Peg _peg1, _peg2, _peg3, _peg4, _peg5;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Peg *_pegPtr, *_pegPtr2;
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Hole *_holePtr;
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Scene4025();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void synchronize(Serializer &s);
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virtual void remove();
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virtual void signal();
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virtual void process(Event &event);
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virtual void dispatch();
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};
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class Scene4045 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class OlloStand : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Miranda : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Necklace : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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SpeakerQR _speakerQR;
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SpeakerML _speakerML;
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SpeakerPR _speakerPR;
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SpeakerPText _speakerPText;
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SpeakerQText _speakerQText;
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SpeakerQL _speakerQL;
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OlloStand _olloStand;
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Miranda _miranda;
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DisplayHotspot _flame;
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SceneObject _hotspot4, _olloFace;
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Necklace _necklace;
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DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Scene4045();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void stripCallback(int v);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene4050 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot15 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot17 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SpeakerPText _speakerPText;
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SpeakerQText _speakerQText;
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SpeakerGameText _speakerGameText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
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DisplayHotspot _hotspot6, _hotspot7, _hotspot8, _hotspot9, _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
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SceneObject _hotspot14;
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Hotspot15 _hotspot15;
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SceneObject _hotspot16;
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Hotspot17 _hotspot17;
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Scene4050();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene4100 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Miranda : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Ladder : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot14 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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SpeakerMText _speakerMText;
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SpeakerML _speakerML;
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SpeakerQText _speakerQText;
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SpeakerQR _speakerQR;
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SpeakerCHFText _speakerCHFText;
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SpeakerCDRText _speakerCDRText;
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SpeakerCDR _speakerCDR;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Hotspot1 _hotspot1;
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Hotspot2 _hotspot2;
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DisplayHotspot _hotspot3, _hotspot4;
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Miranda _miranda;
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Ladder _ladder;
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DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
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Hotspot14 _hotspot14;
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Scene4100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene4150 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class HotspotGroup1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class HotspotGroup3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class HotspotGroup6 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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ASound _soundHandler;
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SpeakerQText _speakerQText;
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SpeakerQR _speakerQR;
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SpeakerCDL _speakerCDL;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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DisplayHotspot _hotspot1, _hotspot2;
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Hotspot3 _hotspot3;
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SceneObject _hotspot4;
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HotspotGroup1 _hotspot5, _hotspot6;
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DisplayHotspot _hotspot7, _hotspot8, _hotspot9, _hotspot10, _hotspot11, _hotspot12;
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HotspotGroup3 _hotspot13, _hotspot14, _hotspot15, _hotspot16;
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DisplayHotspot _hotspot17, _hotspot18, _hotspot19, _hotspot20, _hotspot21;
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DisplayHotspot _hotspot22, _hotspot23, _hotspot24;
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HotspotGroup6 _hotspot25, _hotspot26;
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Scene4150();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene4250 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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|
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/* Hotspots */
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class Hotspot1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot4 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot6 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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|
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public:
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SequenceManager _sequenceManager;
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ASound _soundHandler;
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SpeakerSR _speakerSR;
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SpeakerSL _speakerSL;
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SpeakerSText _speakerSText;
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SpeakerGameText _speakerGameText;
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SpeakerQL _speakerQL;
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SpeakerQR _speakerQR;
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SpeakerQText _speakerQText;
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SpeakerPText _speakerPText;
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SpeakerMText _speakerMText;
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SpeakerFLText _speakerFLText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Hotspot1 _hotspot1;
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Hotspot2 _hotspot2;
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SceneObject _hotspot3;
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Hotspot4 _hotspot4;
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SceneObject _hotspot5;
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Hotspot6 _hotspot6;
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DisplayHotspot _hotspot7;
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Hotspot8 _hotspot8;
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|
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Scene4250();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
|
|
|
|
class Scene4300 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
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|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
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|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot8 : public SceneObject {
|
|
public:
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|
virtual void doAction(int action);
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|
};
|
|
class Hotspot9 : public NamedHotspot {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot10 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot15 : public SceneObject {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Hotspot16 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot17 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot19 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
ASound _soundHandler1, _soundHandler2;
|
|
SequenceManager _sequenceManager;
|
|
GfxButton _gfxButton;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerSText _speakerSText;
|
|
SpeakerMText _speakerMText;
|
|
SpeakerFLText _speakerFLText;
|
|
|
|
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
|
|
SceneObject _hotspot5, _hotspot6, _hotspot7;
|
|
Hotspot8 _hotspot8;
|
|
Hotspot9 _hotspot9;
|
|
Hotspot10 _hotspot10;
|
|
NamedHotspot _hotspot11;
|
|
SceneObject _hotspot12, _hotspot13, _hotspot14;
|
|
Hotspot15 _hotspot15;
|
|
Hotspot16 _hotspot16;
|
|
Hotspot17 _hotspot17;
|
|
DisplayHotspot _hotspot18;
|
|
Hotspot19 _hotspot19;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
|
|
Scene4300();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void stripCallback(int v);
|
|
virtual void remove();
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
virtual void process(Event &event);
|
|
};
|
|
|
|
class Scene4301 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public ActionExt {
|
|
public:
|
|
SceneObject _buttonList[6];
|
|
int _field34E;
|
|
int _indexList[6];
|
|
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void remove();
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot4 : public NamedHotspot {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot5 : public NamedHotspot {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
|
|
public:
|
|
Common::List<int> _list1;
|
|
SequenceManager _sequenceManager;
|
|
ASound _soundHandler;
|
|
Action1 _action1;
|
|
SceneObject _hotspot1, _hotspot2, _hotspot3;
|
|
Hotspot4 _hotspot4;
|
|
Hotspot5 _hotspot5;
|
|
bool _puzzleDone;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void dispatch();
|
|
virtual void synchronize(Serializer &s) {
|
|
Scene::synchronize(s);
|
|
s.syncAsSint16LE(_puzzleDone);
|
|
}
|
|
};
|
|
|
|
} // End of namespace Ringworld
|
|
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|