scummvm/engines/tsage/ringworld/ringworld_scenes8.cpp

2550 lines
67 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/cursorman.h"
#include "tsage/ringworld/ringworld_scenes8.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace Ringworld {
void NamedHotspotMult::synchronize(Serializer &s) {
SceneHotspot::synchronize(s);
s.syncAsSint16LE(_useLineNum);
s.syncAsSint16LE(_lookLineNum);
}
void SceneObject7700::synchronize(Serializer &s) {
SceneObject::synchronize(s);
if (s.getVersion() >= 3) {
s.syncAsSint16LE(_lookLineNum);
s.syncAsSint16LE(_defltLineNum);
}
}
/*--------------------------------------------------------------------------
* Scene 7000 - Landing near beach
*
*--------------------------------------------------------------------------*/
void Scene7000::Action1::signal() {
// Quinn walks from the lander to the seaside (action6) then discuss with Skeenar
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
g_globals->_player.disableControl();
setDelay(3);
break;
case 1:
setAction(&scene->_action6, this);
break;
case 2:
scene->_soundHandler.play(252);
scene->_object8.remove();
scene->_object1.postInit();
scene->_object1.setVisage(7003);
scene->_object1.animate(ANIM_MODE_5, this);
scene->_object1.setPosition(Common::Point(151, 182));
scene->_object1.fixPriority(205);
g_globals->_sceneItems.push_front(&scene->_object1);
break;
case 3:
scene->_object1._numFrames = 4;
scene->_object1.setStrip(2);
scene->_object1.animate(ANIM_MODE_8, 0, NULL);
scene->_stripManager.start(7005, this);
break;
case 4:
scene->_object1.animate(ANIM_MODE_2, NULL);
setDelay(3);
break;
case 5:
g_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action2::signal() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
g_globals->_player.disableControl();
setDelay(3);
break;
case 1:
g_globals->_player.addMover(NULL);
g_globals->_player.setVisage(7006);
g_globals->_player.setStrip(1);
g_globals->_player.setFrame(1);
g_globals->_player.setPosition(Common::Point(g_globals->_player._position.x, g_globals->_player._position.y + 13));
g_globals->_player.changeZoom(68);
g_globals->_player.animate(ANIM_MODE_5, this);
scene->_object1.remove();
break;
case 2:
g_globals->_sceneManager.changeScene(7100);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action3::dispatch() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
Action::dispatch();
if (_actionIndex == 4)
scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15));
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action3::signal() {
// Lander is landing
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
scene->setZoomPercents(10, 10, 62, 100);
scene->_object4.postInit();
scene->_object4.setVisage(5001);
scene->_object4.setStrip2(2);
scene->_object4.animate(ANIM_MODE_8, 0, NULL);
scene->_object4.setPosition(Common::Point(10, 18));
scene->_object4.fixPriority(10);
scene->_object4.changeZoom(100);
scene->_object4.hide();
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(107, 65);
scene->_object3.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object3._moveDiff.y = 1;
scene->_object3.fixPriority(10);
scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15));
scene->_object4.show();
setDelay(30);
break;
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(107, 92);
scene->_object3.addMover(mover, &pt, this);
break;
}
case 4:
scene->_object4.remove();
g_globals->_sceneManager.changeScene(2100);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action4::signal() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
g_globals->_player.disableControl();
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 1:
scene->_object1.hide();
setDelay(300);
break;
case 2:
g_globals->_soundHandler.play(252);
scene->_object1.show();
scene->_object1.setStrip(3);
scene->_object1.setFrame(1);
scene->_object1.animate(ANIM_MODE_5, this);
break;
case 3:
scene->_object1.setStrip(4);
scene->_object1.animate(ANIM_MODE_8, 0, NULL);
g_globals->setFlag(81);
g_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action5::signal() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0: {
NpcMover *playerMover = new NpcMover();
Common::Point pt(88, 121);
g_globals->_player.addMover(playerMover, &pt, this);
break;
}
case 1:
g_globals->_player.checkAngle(&scene->_object1);
g_globals->_soundHandler.play(252);
scene->_object1.setStrip(2);
scene->_stripManager.start(7015, this);
break;
case 2:
scene->_object1.setStrip(1);
scene->_object1.setFrame(4);
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_object1.remove();
NpcMover *mover = new NpcMover();
Common::Point pt(31, 94);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(11, 94);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
g_globals->_player.fixPriority(10);
NpcMover *mover = new NpcMover();
Common::Point pt(11, 89);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 6: {
NpcMover *mover = new NpcMover();
Common::Point pt(41, 89);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 7:
g_globals->clearFlag(36);
g_globals->clearFlag(37);
g_globals->clearFlag(72);
g_globals->clearFlag(13);
g_globals->_sceneManager.changeScene(2100);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action6::signal() {
// Quinn walks from the lander to the seaside
switch (_actionIndex++) {
case 0:
g_globals->_player.disableControl();
setDelay(3);
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(12, 91);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 2: {
NpcMover *mover = new NpcMover();
Common::Point pt(8, 91);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(31, 96);
g_globals->_player.addMover(mover, &pt, this);
g_globals->_player.fixPriority(-1);
break;
}
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(83, 117);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
NpcMover *mover = new NpcMover();
Common::Point pt(95, 121);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 6:
g_globals->_player.setStrip(3);
g_globals->_player.setFrame(1);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action7::signal() {
switch (_actionIndex++) {
case 0:
g_globals->_player.disableControl();
setDelay(3);
break;
case 1:
setDelay(3);
break;
case 2: {
NpcMover *mover = new NpcMover();
Common::Point pt(31, 94);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(11, 94);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 4: {
g_globals->_player.fixPriority(10);
NpcMover *mover = new NpcMover();
Common::Point pt(11, 89);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
NpcMover *mover = new NpcMover();
Common::Point pt(41, 89);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 6:
if (g_globals->getFlag(13))
g_globals->_sceneManager.changeScene(2280);
else
g_globals->_sceneManager.changeScene(2320);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Hotspot1::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display2(7000, 2);
else
SceneHotspot::doAction(action);
}
/*--------------------------------------------------------------------------*/
void Scene7000::Object1::doAction(int action) {
// Skeenar
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (action) {
case OBJECT_TRANSLATOR:
g_globals->_player.disableControl();
RING_INVENTORY._translator._sceneNumber = 7000;
if ((RING_INVENTORY._waldos._sceneNumber != 7000) && (RING_INVENTORY._jar._sceneNumber != 7000)) {
scene->_sceneMode = 7004;
scene->setAction(&scene->_sequenceManager, scene, 7004, &g_globals->_player, this, NULL);
} else if (RING_INVENTORY._waldos._sceneNumber != 7000) {
scene->_sceneMode = 7011;
scene->setAction(&scene->_sequenceManager, scene, 7010, &g_globals->_player, &scene->_object1, NULL);
} else if (RING_INVENTORY._jar._sceneNumber != 7000) {
scene->_sceneMode = 7012;
scene->setAction(&scene->_sequenceManager, scene, 7010, &g_globals->_player, &scene->_object1, NULL);
} else {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7017, &g_globals->_player, NULL);
}
break;
case OBJECT_WALDOS:
g_globals->_player.disableControl();
RING_INVENTORY._waldos._sceneNumber = 7000;
if (RING_INVENTORY._translator._sceneNumber == 7000) {
if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7015, &g_globals->_player, NULL);
} else {
scene->_sceneMode = 7006;
scene->setAction(&scene->_sequenceManager, scene, 7006, &g_globals->_player, NULL);
}
} else {
scene->_sceneMode = 7009;
scene->setAction(&scene->_sequenceManager, scene, 7009, &g_globals->_player, NULL);
}
break;
case OBJECT_JAR:
g_globals->_player.disableControl();
RING_INVENTORY._jar._sceneNumber = 7000;
if (RING_INVENTORY._translator._sceneNumber == 7000) {
if (RING_INVENTORY._waldos._sceneNumber != 7000) {
scene->_sceneMode = 7007;
scene->setAction(&scene->_sequenceManager, scene, 7007, &g_globals->_player, &scene->_object1, NULL);
} else {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7016, &g_globals->_player, NULL);
}
} else {
scene->_sceneMode = 7008;
scene->setAction(&scene->_sequenceManager, scene, 7008, &g_globals->_player, NULL);
}
break;
case CURSOR_LOOK:
if (g_globals->getFlag(81))
SceneItem::display2(7000, 1);
else
SceneItem::display2(7000, 0);
break;
case CURSOR_USE:
if (g_globals->getFlag(81)) {
RING_INVENTORY._stasisBox2._sceneNumber = 1;
g_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else {
SceneItem::display2(7000, 5);
}
break;
case CURSOR_TALK:
if (g_globals->getFlag(81)) {
RING_INVENTORY._stasisBox2._sceneNumber = 1;
g_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else if (g_globals->getFlag(52)) {
scene->_sceneMode = 7005;
scene->setAction(&scene->_sequenceManager, scene, 7013, NULL);
} else if (g_globals->getFlag(13)) {
scene->_sceneMode = 7002;
scene->setAction(&scene->_sequenceManager, scene, 7014, NULL);
} else {
scene->_sceneMode = 7002;
scene->setAction(&scene->_sequenceManager, scene, 7002, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::dispatch() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
if (!_action) {
if (g_globals->_sceneRegions.indexOf(g_globals->_player._position) == 8) {
if (!g_globals->getFlag(13)) {
g_globals->_player.disableControl();
g_globals->_player.addMover(NULL);
SceneItem::display2(7000, 3);
_sceneMode = 7001;
setAction(&scene->_sequenceManager, this, 7001, &g_globals->_player, NULL);
} else if (!g_globals->getFlag(52)) {
setAction(&_action2);
} else {
g_globals->_player.disableControl();
_sceneMode = 7003;
setAction(&scene->_sequenceManager, this, 7003, &g_globals->_player, NULL);
}
}
if (g_globals->_sceneRegions.indexOf(g_globals->_player._position) == 9)
scene->setAction(&scene->_action7);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------*/
void Scene7000::postInit(SceneObjectList *OwnerList) {
loadScene(7000);
Scene::postInit();
setZoomPercents(93, 25, 119, 55);
_stripManager.addSpeaker(&_speakerSKText);
_stripManager.addSpeaker(&_speakerSKL);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.addSpeaker(&_speakerQR);
_speakerSKText._npc = &_object1;
_speakerQText._npc = &g_globals->_player;
_object5.postInit();
_object5.setVisage(7001);
_object5.setStrip2(1);
_object5.animate(ANIM_MODE_2, NULL);
_object5.setPosition(Common::Point(49, 147));
_object5.fixPriority(1);
_object6.postInit();
_object6.setVisage(7001);
_object6.setStrip2(2);
_object6.animate(ANIM_MODE_2, NULL);
_object6.setPosition(Common::Point(160, 139));
_object6.fixPriority(1);
_object7.postInit();
_object7.setVisage(7001);
_object7.setStrip2(3);
_object7.animate(ANIM_MODE_2, NULL);
_object7.setPosition(Common::Point(272, 129));
_object7.fixPriority(1);
_object8.postInit();
_object8.setVisage(7001);
_object8.setStrip2(4);
_object8.animate(ANIM_MODE_2, NULL);
_object8.setPosition(Common::Point(176, 175));
_object8.fixPriority(1);
if (g_globals->getFlag(72)) {
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.setPosition(Common::Point(107, 92));
_object3.changeZoom(100);
_object3.fixPriority(10);
_object1.postInit();
_object1.setVisage(7003);
if (g_globals->getFlag(81))
_object1.setStrip(4);
else
_object1.setStrip(2);
_object1.setPosition(Common::Point(87, 129));
_object1._numFrames = 4;
_object1.changeZoom(45);
_object1.animate(ANIM_MODE_8, 0, NULL);
g_globals->_sceneItems.push_back(&_object1);
}
_soundHandler.play(251);
if (g_globals->_sceneManager._previousScene == 2100) {
if (g_globals->getFlag(72)) {
g_globals->_player.postInit();
g_globals->_player.setVisage(0);
g_globals->_player.animate(ANIM_MODE_1, NULL);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
g_globals->_player.setObjectWrapper(wrapper);
g_globals->_player.setPosition(Common::Point(57, 94));
g_globals->_player.changeZoom(-1);
g_globals->_player.fixPriority(10);
if (g_globals->getFlag(81)) {
setAction(&_action4);
} else {
_object1.setPosition(Common::Point(151, 182));
_object1.changeZoom(100);
setAction(&_action1);
}
} else {
g_globals->_soundHandler.play(250);
g_globals->setFlag(72);
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.animate(ANIM_MODE_1, NULL);
_object3.setPosition(Common::Point(307, 0));
_object3.changeZoom(-1);
setAction(&_action3);
}
} else if (g_globals->_sceneManager._previousScene == 2280) {
g_globals->_player.postInit();
g_globals->_player.setVisage(2170);
g_globals->_player.animate(ANIM_MODE_1, NULL);
g_globals->_player.setObjectWrapper(new SceneObjectWrapper());
g_globals->_player.setPosition(Common::Point(57, 94));
g_globals->_player.changeZoom(-1);
g_globals->_player.fixPriority(10);
g_globals->_player.disableControl();
_sceneMode = 7001;
setAction(&_action6, this);
if (!g_globals->getFlag(81)) {
_object1.setPosition(Common::Point(151, 182));
_object1.changeZoom(100);
}
_object8.remove();
_object9.remove();
} else if (g_globals->_sceneManager._previousScene == 2320) {
g_globals->_player.postInit();
g_globals->_player.setVisage(0);
g_globals->_player.animate(ANIM_MODE_1, NULL);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
g_globals->_player.setObjectWrapper(wrapper);
g_globals->_player.setPosition(Common::Point(57, 94));
g_globals->_player.changeZoom(-1);
g_globals->_player.fixPriority(10);
_sceneMode = 7001;
setAction(&_action6, this);
} else {
g_globals->setFlag(72);
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.setPosition(Common::Point(307, 0));
_soundHandler.play(151);
_soundHandler.holdAt(true);
g_globals->_soundHandler.play(250);
setAction(&_action3);
}
_hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
g_globals->_sceneItems.push_back(&_hotspot1);
}
/*--------------------------------------------------------------------------*/
void Scene7000::signal() {
Scene7000 *scene = (Scene7000 *)g_globals->_sceneManager._scene;
switch (_sceneMode) {
case 7001:
case 7002:
case 7004:
case 7005:
case 7006:
case 7007:
case 7008:
case 7009:
g_globals->_player.enableControl();
break;
case 7003:
_sceneMode = 7001;
setAction(&scene->_sequenceManager, this, 7001, &g_globals->_player, NULL);
break;
case 7011:
_sceneMode = 7005;
setAction(&scene->_sequenceManager, this, 7005, &g_globals->_player, NULL);
break;
case 7012:
_sceneMode = 7005;
setAction(&scene->_sequenceManager, this, 7012, &g_globals->_player, NULL);
break;
case 7015:
setAction(&_action4);
break;
}
}
/*--------------------------------------------------------------------------
* Scene 7100 - Underwater: swimming
*
*--------------------------------------------------------------------------*/
void Scene7100::Action3::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
Common::Point pt(433, 308);
NpcMover *mover = new NpcMover();
scene->_object4.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object4.remove();
remove();
break;
}
}
void Scene7100::Action4::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(g_globals->_randomSource.getRandomNumber(1) + 1);
break;
case 1: {
scene->_object5.setStrip(3);
Common::Point pt(85, 52);
NpcMover *mover = new NpcMover();
scene->_object5.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object5.setStrip(4);
Common::Point pt(20, 52);
NpcMover *mover = new NpcMover();
scene->_object5.addMover(mover, &pt, this);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action5::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
Common::Point pt(59, 151);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object9.setStrip2(1);
Common::Point pt(127, 144);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 3: {
scene->_object9.setStrip2(2);
scene->_object9.fixPriority(180);
Common::Point pt(8, 181);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 4: {
scene->_object9.remove();
remove();
}
}
}
void Scene7100::Action6::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
scene->_object10.fixPriority(8);
scene->_object10.setPosition(Common::Point(155, 187));
scene->_object11.fixPriority(8);
scene->_object11.setPosition(Common::Point(155, 190));
scene->_object12.fixPriority(8);
scene->_object12.setPosition(Common::Point(151, 193));
break;
case 1: {
Common::Point pt1(167, 187);
NpcMover *mover1 = new NpcMover();
scene->_object10.addMover(mover1, &pt1, this);
Common::Point pt2(165, 185);
NpcMover *mover2 = new NpcMover();
scene->_object11.addMover(mover2, &pt2, NULL);
Common::Point pt3(163, 183);
NpcMover *mover3 = new NpcMover();
scene->_object12.addMover(mover3, &pt3, NULL);
break;
}
case 2: {
scene->_object10.setStrip2(6);
Common::Point pt1(91, 187);
NpcMover *mover1 = new NpcMover();
scene->_object10.addMover(mover1, &pt1, this);
scene->_object11.setStrip2(6);
scene->_object11.fixPriority(50);
Common::Point pt2(89, 185);
NpcMover *mover2 = new NpcMover();
scene->_object11.addMover(mover2, &pt2, NULL);
scene->_object12.setStrip2(6);
scene->_object12.fixPriority(50);
Common::Point pt3(87, 183);
NpcMover *mover3 = new NpcMover();
scene->_object12.addMover(mover3, &pt3, NULL);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action7::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object13.setStrip2(8);
Common::Point pt(324, 87);
NpcMover *mover = new NpcMover();
scene->_object13.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object13.setStrip2(2);
Common::Point pt(524, 104);
NpcMover *mover = new NpcMover();
scene->_object13.addMover(mover, &pt, NULL);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action8::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
Common::Point pt1(482, 153);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(480, 146);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, NULL);
Common::Point pt3(470, 153);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, NULL);
break;
}
case 2: {
scene->_object17.setStrip2(3);
scene->_object18.setStrip2(3);
scene->_object19.setStrip2(3);
Common::Point pt1(506, 186);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(502, 179);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, NULL);
Common::Point pt3(495, 184);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, NULL);
break;
}
case 3: {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
Common::Point pt1(386, 167);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(379, 161);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, NULL);
Common::Point pt3(373, 167);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, NULL);
break;
}
case 4: {
scene->_object17.setStrip2(3);
scene->_object18.setStrip2(3);
scene->_object19.setStrip2(3);
Common::Point pt1(479, 193);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(473, 187);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, NULL);
Common::Point pt3(466, 192);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, NULL);
break;
}
case 5: {
Common::Point pt1(552, 183);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(552, 178);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, NULL);
Common::Point pt3(541, 183);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, NULL);
_actionIndex = 0;
break;
}
}
}
void Scene7100::Action9::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object24.setStrip2(1);
Common::Point pt(64, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object24.setStrip2(2);
scene->_object24.fixPriority(160);
Common::Point pt(34, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 3: {
scene->_object24.setStrip2(1);
Common::Point pt(64, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 4: {
scene->_object24.setStrip2(2);
scene->_object24.fixPriority(180);
Common::Point pt(-12, 182);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 5: {
_actionIndex = 0;
setDelay(1);
break;
}
}
}
void Scene7100::Action10::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1000);
break;
case 1: {
Common::Point pt(610, -60);
NpcMover *mover = new NpcMover();
scene->_object25.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object25.remove();
remove();
break;
}
}
void Scene7100::Action11::signal() {
Scene7100 *scene = (Scene7100 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1: {
Common::Point pt(154, 175);
NpcMover *mover = new NpcMover();
g_globals->_player.addMover(mover, &pt, this);
ObjectMover2 *mover2 = new ObjectMover2();
scene->_object1.addMover(mover2, 25, 35, &g_globals->_player);
break;
}
case 2: {
Common::Point pt(700, 155);
NpcMover *mover = new NpcMover();
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 3:
g_globals->_sceneManager.changeScene(7200);
remove();
break;
}
}
void Scene7100::postInit(SceneObjectList *OwnerList) {
loadScene(7100);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
_object2.postInit();
_object2.setVisage(7161);
_object2.animate(ANIM_MODE_2, NULL);
_object2.setPosition(Common::Point(10, 140));
_object2._numFrames = 1;
_object2.fixPriority(180);
_object2.setAction(&_action1, NULL);
_object3.postInit();
_object3.setVisage(7161);
_object3.animate(ANIM_MODE_2, NULL);
_object3.setPosition(Common::Point(34, 115));
_object3._numFrames = 1;
_object3.fixPriority(180);
_object3.setAction(&_action2, NULL);
_object4.postInit();
_object4.setVisage(7164);
_object4.animate(ANIM_MODE_2, NULL);
_object4.setPosition(Common::Point(-10, 159));
_object4._numFrames = 2;
_object4.fixPriority(250);
_object4.setAction(&_action3, NULL);
_object5.postInit();
_object5.setVisage(7162);
_object5.setStrip(3);
_object5.animate(ANIM_MODE_2, NULL);
_object5.setPosition(Common::Point(20, 52));
_object5.setAction(&_action4, NULL);
_object9.postInit();
_object9.setVisage(7160);
_object5.setStrip(2);
_object9.animate(ANIM_MODE_2, NULL);
_object9.setPosition(Common::Point(110, 168));
_object9._numFrames = 2;
_object9.fixPriority(16);
_object9.setAction(&_action5, NULL);
_object13.postInit();
_object13.setVisage(7161);
_object13.setStrip(8);
_object13.animate(ANIM_MODE_2, NULL);
_object13.setPosition(Common::Point(524, 104));
_object13._numFrames = 5;
_object13.fixPriority(250);
_object13.setAction(&_action7, NULL);
_object17.postInit();
_object17.setVisage(7160);
_object17.setStrip(3);
_object17.animate(ANIM_MODE_2, NULL);
_object17.setPosition(Common::Point(552, 183));
_object17._numFrames = 4;
_object17._moveDiff.x = 12;
_object17._moveDiff.y = 12;
_object17.setAction(&_action8, NULL);
_object18.postInit();
_object18.setVisage(7160);
_object18.setStrip(3);
_object18.animate(ANIM_MODE_2, NULL);
_object18.setPosition(Common::Point(552, 178));
_object18._numFrames = 4;
_object18._moveDiff.x = 12;
_object18._moveDiff.y = 12;
_object19.postInit();
_object19.setVisage(7160);
_object19.setStrip(3);
_object19.animate(ANIM_MODE_2, NULL);
_object19.setPosition(Common::Point(541, 183));
_object19._numFrames = 4;
_object19._moveDiff.x = 12;
_object19._moveDiff.y = 12;
_object24.postInit();
_object24.setVisage(7162);
_object24.setStrip(1);
_object24.animate(ANIM_MODE_2, NULL);
_object24.setPosition(Common::Point(-12, 182));
_object24._numFrames = 4;
_object24.fixPriority(180);
_object24.setAction(&_action9, NULL);
_object25.postInit();
_object25.setVisage(7163);
_object25.animate(ANIM_MODE_2, NULL);
_object25.setPosition(Common::Point(551, 145));
_object25._numFrames = 5;
_object25.fixPriority(160);
_object25.setAction(&_action10, NULL);
// Swimmer 1
g_globals->_player.postInit();
g_globals->_player.setVisage(7101);
g_globals->_player.animate(ANIM_MODE_2, NULL);
g_globals->_player._moveDiff.x = 4;
g_globals->_player._moveDiff.y = 2;
g_globals->_player.setPosition(Common::Point(135, 135));
g_globals->_player.fixPriority(200);
g_globals->_player.disableControl();
// Swimmer 2
_object1.postInit();
_object1.setVisage(7110);
_object1.animate(ANIM_MODE_1, NULL);
_object1._moveDiff.x = 4;
_object1._moveDiff.y = 2;
_object1.setPosition(Common::Point(100, 100));
setAction(&_action11);
_soundHandler1.play(270);
_soundHandler2.play(275);
g_globals->_soundHandler.play(270);
}
/*--------------------------------------------------------------------------
* Scene 7200 - Underwater: Entering the cave
*
*--------------------------------------------------------------------------*/
void Scene7200::Action1::signal() {
Scene7200 *scene = (Scene7200 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(15);
break;
case 1: {
PlayerMover *mover1 = new PlayerMover();
Common::Point pt1(165, 147);
scene->_swimmer.addMover(mover1, &pt1, this);
Common::Point pt2(207, 138);
PlayerMover *mover2 = new PlayerMover();
g_globals->_player.addMover(mover2, &pt2, this);
break;
}
case 2:
break;
case 3:
g_globals->_sceneManager.changeScene(7300);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7200::Action2::signal() {
Scene7200 *scene = (Scene7200 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(3);
break;
case 1: {
scene->_object2.fixPriority(25);
scene->_object3.fixPriority(25);
scene->_object4.fixPriority(25);
scene->_object2.setStrip(1);
scene->_object3.setStrip(1);
scene->_object4.setStrip(1);
NpcMover *mover1 = new NpcMover();
Common::Point pt1(54, 90);
scene->_object2.addMover(mover1, &pt1, this);
NpcMover *mover2 = new NpcMover();
Common::Point pt2(56, 85);
scene->_object3.addMover(mover2, &pt2, NULL);
NpcMover *mover3 = new NpcMover();
Common::Point pt3(54, 80);
scene->_object4.addMover(mover3, &pt3, NULL);
break;
}
case 2: {
scene->_object2.fixPriority(160);
scene->_object3.fixPriority(160);
scene->_object4.fixPriority(160);
scene->_object2.setStrip(2);
scene->_object3.setStrip(2);
scene->_object4.setStrip(2);
NpcMover *mover1 = new NpcMover();
Common::Point pt1(10, 89);
scene->_object2.addMover(mover1, &pt1, this);
NpcMover *mover2 = new NpcMover();
Common::Point pt2(12, 84);
scene->_object3.addMover(mover2, &pt2, NULL);
NpcMover *mover3 = new NpcMover();
Common::Point pt3(10, 79);
scene->_object4.addMover(mover3, &pt3, NULL);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7200::postInit(SceneObjectList *OwnerList) {
loadScene(7200);
Scene::postInit();
_object2.postInit();
_object2.setVisage(7160);
_object2.animate(ANIM_MODE_2, NULL);
_object2.setZoom(10);
_object2.setPosition(Common::Point(53, 88));
_object2.setAction(&_action2);
_object3.postInit();
_object3.setVisage(7160);
_object3.animate(ANIM_MODE_2, NULL);
_object3.setZoom(10);
_object3.setPosition(Common::Point(55, 83));
_object4.postInit();
_object4.setVisage(7160);
_object4.animate(ANIM_MODE_2, NULL);
_object4.setZoom(10);
_object4.setPosition(Common::Point(57, 78));
_object5.postInit();
_object5.setVisage(7201);
_object5.setPosition(Common::Point(300, 172));
_object5.setPriority(172);
_object5.animate(ANIM_MODE_2, NULL);
_object5._numFrames = 3;
_object6.postInit();
_object6.setVisage(7201);
_object6.setStrip2(3);
_object6.setPosition(Common::Point(144, 97));
_object6.setPriority(199);
_object6.animate(ANIM_MODE_2, NULL);
_object6._numFrames = 3;
_object7.postInit();
_object7.setVisage(7201);
_object7.setStrip2(4);
_object7.setPosition(Common::Point(115, 123));
_object7.setPriority(199);
_object7.animate(ANIM_MODE_2, NULL);
_object7._numFrames = 3;
_object8.postInit();
_object8.setVisage(7201);
_object8.setStrip2(6);
_object8.setPosition(Common::Point(140, 173));
_object8.setPriority(199);
_object8.animate(ANIM_MODE_2, NULL);
_object8._numFrames = 3;
_object9.postInit();
_object9.setVisage(7201);
_object9.setStrip2(7);
_object9.setPosition(Common::Point(215, 196));
_object9.setPriority(199);
_object9.animate(ANIM_MODE_2, NULL);
_object9._numFrames = 3;
// Orange swimmer
g_globals->_player.postInit();
g_globals->_player.setVisage(7110);
g_globals->_player.animate(ANIM_MODE_1, NULL);
g_globals->_player.setObjectWrapper(new SceneObjectWrapper());
g_globals->_player.setZoom(50);
g_globals->_player.setPosition(Common::Point(-18, 16));
g_globals->_player.disableControl();
_swimmer.postInit();
_swimmer.setVisage(7101);
_swimmer.animate(ANIM_MODE_1, NULL);
_swimmer.setObjectWrapper(new SceneObjectWrapper());
_swimmer.setZoom(50);
_swimmer.setPosition(Common::Point(-8, 16));
setAction(&_action1);
_soundHandler.play(271);
}
/*--------------------------------------------------------------------------
* Scene 7300 - Underwater: Lord Poria
*
*--------------------------------------------------------------------------*/
void Scene7300::Action1::signal() {
Scene7300 *scene = (Scene7300 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
case 1:
case 3:
setDelay(30);
break;
case 2:
scene->_stripManager.start(7300, this);
break;
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(102, 122);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 5:
g_globals->_player.setStrip(2);
g_globals->_player.setFrame(1);
g_globals->_player.animate(ANIM_MODE_5, this);
break;
case 6:
g_globals->_player.setStrip(3);
g_globals->_player._numFrames = 5;
g_globals->_player.animate(ANIM_MODE_2, this);
if (RING_INVENTORY._translator._sceneNumber == 1)
scene->_stripManager.start(7310, this);
else
scene->_stripManager.start(7305, this);
break;
case 7:
setDelay(3);
g_globals->_soundHandler.fadeOut(NULL);
break;
case 8:
g_globals->_sceneManager.changeScene(2280);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action2::signal() {
Scene7300 *scene = (Scene7300 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
NpcMover *mover1 = new NpcMover();
Common::Point pt(g_globals->_randomSource.getRandomNumber(3) + 203, g_globals->_randomSource.getRandomNumber(3) + 96);
scene->_object3.addMover(mover1, &pt, this);
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action3::signal() {
Scene7300 *scene = (Scene7300 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
NpcMover *mover1 = new NpcMover();
Common::Point pt(g_globals->_randomSource.getRandomNumber(5) + 76, g_globals->_randomSource.getRandomNumber(5) + 78);
scene->_object1.addMover(mover1, &pt, this);
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action4::signal() {
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::dispatch() {
Scene7300 *scene = (Scene7300 *)g_globals->_sceneManager._scene;
scene->_object4.setPosition(Common::Point(scene->_object3._position.x + 15, scene->_object3._position.y + 61));
scene->_object2.setPosition(Common::Point(scene->_object1._position.x + 1, scene->_object1._position.y - 31));
Scene::dispatch();
}
/*--------------------------------------------------------------------------*/
void Scene7300::postInit(SceneObjectList *OwnerList) {
loadScene(7300);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
g_globals->setFlag(52);
g_globals->setFlag(24);
g_globals->setFlag(109);
_stripManager.addSpeaker(&_speakerPOR);
_stripManager.addSpeaker(&_speakerPOText);
_stripManager.addSpeaker(&_speakerSKText);
_stripManager.addSpeaker(&_speakerQU);
_speakerSKText.setTextPos(Common::Point(100, 20));
_speakerPOText.setTextPos(Common::Point(100, 160));
_object4.postInit();
_object4.setVisage(7311);
_object4.setStrip(1);
_object4.setFrame(1);
_object4.setPosition(Common::Point(218, 157));
_object3.postInit();
_object3.setVisage(7311);
_object3.setStrip(2);
_object3.setFrame(1);
_object3.setPosition(Common::Point(203, 96));
_object3._numFrames = 2;
_object3._moveDiff = Common::Point(1, 1);
_object3.animate(ANIM_MODE_8, 0, NULL);
_object3._moveRate = 2;
_object3.setAction(&_action2);
g_globals->_player.postInit();
g_globals->_player.setVisage(7305);
g_globals->_player.animate(ANIM_MODE_1, NULL);
g_globals->_player.setPosition(Common::Point(-100, 100));
g_globals->_player.disableControl();
_object1.postInit();
_object1.setVisage(7312);
_object1.animate(ANIM_MODE_1, NULL);
_object1._moveDiff = Common::Point(1, 1);
_object1.setPosition(Common::Point(76, 78));
_object1._moveRate = 1;
_object1.setAction(&_action3);
_object2.postInit();
_object2.setVisage(7312);
_object2.setStrip(2);
_object2.animate(ANIM_MODE_2, NULL);
_object2.setPosition(Common::Point(77, 47));
_object2.fixPriority(190);
_object5.postInit();
_object5.setVisage(7300);
_object5.setPosition(Common::Point(106, 45));
_object5.animate(ANIM_MODE_2, NULL);
_object5._numFrames = 5;
_object6.postInit();
_object6.setVisage(7300);
_object6.setStrip2(2);
_object6.setPosition(Common::Point(283, 193));
_object6.animate(ANIM_MODE_2, NULL);
_object6._numFrames = 3;
_object7.postInit();
_object7.setVisage(7300);
_object7.setStrip(4);
_object7.setPosition(Common::Point(295, 77));
_object7.animate(ANIM_MODE_2, NULL);
_object7._numFrames = 3;
_object8.postInit();
_object8.setVisage(7300);
_object8.setStrip(5);
_object8.setPosition(Common::Point(1, 147));
_object8.animate(ANIM_MODE_2, NULL);
_object8._numFrames = 2;
setAction(&_action1);
g_globals->_soundHandler.play(272);
}
/*--------------------------------------------------------------------------
* Scene 7600 - Floating Buildings: Outside
*
*--------------------------------------------------------------------------*/
void Scene7600::Action1::signal() {
switch (_actionIndex++) {
case 0:
setDelay(120);
break;
case 1: {
PlayerMover *mover = new PlayerMover();
Common::Point pt(389, 57);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 2:
g_globals->_sceneManager.changeScene(7700);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7600::Action2::signal() {
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(-30, 195);
g_globals->_player.addMover(mover, &pt, this);
break;
}
case 2:
g_globals->_sceneManager.changeScene(2320);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7600::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(100, 0, 200, 100);
_object2.postInit();
_object2.setVisage(7601);
_object2.setStrip(1);
_object2.animate(ANIM_MODE_2, NULL);
_object2.setPosition(Common::Point(48, 135));
_object2.fixPriority(1);
_object3.postInit();
_object3.setVisage(7601);
_object3.setStrip(2);
_object3.animate(ANIM_MODE_2, NULL);
_object3.setPosition(Common::Point(158, 136));
_object3.fixPriority(1);
_object4.postInit();
_object4.setVisage(7601);
_object4.setStrip(3);
_object4.animate(ANIM_MODE_2, NULL);
_object4.setPosition(Common::Point(293, 141));
_object4.fixPriority(1);
_object5.postInit();
_object5.setVisage(7601);
_object5.setStrip(4);
_object5.animate(ANIM_MODE_2, NULL);
_object5.setPosition(Common::Point(405, 143));
_object5.fixPriority(1);
_object6.postInit();
_object6.setVisage(7601);
_object6.setStrip(5);
_object6.animate(ANIM_MODE_2, NULL);
_object6.setPosition(Common::Point(379, 191));
_object6.fixPriority(1);
g_globals->_player.postInit();
g_globals->_player.setVisage(2333);
g_globals->_player.animate(ANIM_MODE_1, NULL);
g_globals->_player.setObjectWrapper(new SceneObjectWrapper());
g_globals->_player.setStrip(1);
g_globals->_player._moveDiff = Common::Point(16, 16);
g_globals->_player.changeZoom(-1);
g_globals->_player.disableControl();
if (g_globals->_sceneManager._previousScene == 7700) {
g_globals->_player.setPosition(Common::Point(389, 57));
setAction(&_action2);
} else {
g_globals->_player.setPosition(Common::Point(-50, 195));
setAction(&_action1);
}
_sceneBounds.center(g_globals->_player._position.x, g_globals->_player._position.y);
loadScene(7600);
_soundHandler2.play(255);
_soundHandler1.play(251);
}
/*--------------------------------------------------------------------------
* Scene 7700 - Floating Buildings: In the lab
*
*--------------------------------------------------------------------------*/
void Scene7700::Action1::signal() {
SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler;
switch (_actionIndex++) {
case 0: {
PlayerMover *mover1 = new PlayerMover();
Common::Point pt = Common::Point(fmtObj->_position.x, fmtObj->_position.y + 30);
g_globals->_player.addMover(mover1, &pt, this);
break;
}
case 1:
g_globals->_player.checkAngle(fmtObj);
if (fmtObj->_state == 0)
fmtObj->animate(ANIM_MODE_5, this);
else
fmtObj->animate(ANIM_MODE_6, this);
break;
case 2:
remove();
break;
}
}
void Scene7700::Action2::signal() {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
case 2:
setDelay(g_globals->_randomSource.getRandomNumber(60) + 60);
break;
case 1:
scene->_prof.animate(ANIM_MODE_7, 0, NULL);
setDelay(20);
break;
case 3:
scene->_prof.animate(ANIM_MODE_6, this);
_actionIndex = 0;
break;
}
}
void Scene7700::Action3::signal() {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_object15.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_sceneItem10.remove();
scene->_object15.remove();
scene->_sceneHotspot8.remove();
scene->_sceneHotspot9.remove();
scene->_object19.remove();
setDelay(60);
// No break on purpose!
case 2:
scene->_soundHandler.play(260);
scene->_object8.setVisage(7703);
scene->_object8.setPosition(Common::Point(177, 97));
scene->_object8.setStrip2(3);
scene->_object8.animate(ANIM_MODE_5, this);
scene->_object8._numFrames = 3;
break;
case 3:
g_globals->_player.enableControl();
remove();
break;
}
}
void Scene7700::Action4::signal() {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 2:
scene->_object13.remove();
// No break on purpose!
case 0:
setDelay(3);
break;
case 1:
CursorMan.showMouse(false);
scene->_object13.postInit();
scene->_object13.setVisage(7700);
scene->_object13.setStrip2(7);
scene->_object13.setPosition(Common::Point(151, 33));
scene->_object13.animate(ANIM_MODE_5, this);
break;
case 3:
CursorMan.showMouse(true);
SceneItem::display2(7700, 11);
g_globals->_player.enableControl();
remove();
break;
}
}
void Scene7700::Action5::signal() {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(g_globals->_randomSource.getRandomNumber(240));
break;
case 1: {
scene->_cloud.setFrame(g_globals->_randomSource.getRandomNumber(1) + 1);
scene->_cloud.setPosition(Common::Point(133, 145 + g_globals->_randomSource.getRandomNumber(54)));
Common::Point pt(360, scene->_cloud._position.y);
NpcMover *mover = new NpcMover();
scene->_cloud.addMover(mover, &pt, this);
_actionIndex = 0;
break;
}
}
}
void Scene7700::Action6::signal() {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1: {
Common::Point pt(2, 66);
NpcMover *mover = new NpcMover();
scene->_easterEgg1.addMover(mover, &pt, this);
break;
}
case 2:
scene->_easterEgg1.setStrip(2);
scene->_easterEgg1.setPosition(Common::Point(43, 65));
scene->_easterEgg2.postInit();
scene->_easterEgg2.setVisage(7708);
scene->_easterEgg2.setStrip(3);
scene->_easterEgg2.setPosition(Common::Point(116, 54));
scene->_easterEgg2.animate(ANIM_MODE_2, NULL);
setDelay(120);
break;
case 3:
scene->_easterEgg1.remove();
scene->_easterEgg2.remove();
remove();
break;
}
}
void Scene7700::SceneHotspot1::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display2(7700, 4);
else
SceneHotspot::doAction(action);
}
void Scene7700::SceneHotspot2::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display2(7700, 6);
else
SceneHotspot::doAction(action);
}
void Scene7700::SceneHotspot3::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case OBJECT_KEY:
SceneItem::display2(7702, 3);
RING_INVENTORY._key._sceneNumber = 7700;
break;
case CURSOR_LOOK:
if (RING_INVENTORY._key._sceneNumber == 7700)
scene->setAction(&scene->_action4, NULL);
else
SceneItem::display2(7700, 53);
break;
case CURSOR_USE:
if (!g_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
} else if (RING_INVENTORY._key._sceneNumber == 7700) {
g_globals->_player.disableControl();
scene->_sceneMode = 7705;
scene->setAction(&scene->_sequenceManager, scene, 7705, &g_globals->_player, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot4::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 12);
break;
case CURSOR_USE:
if (!g_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
} else {
SceneItem::display2(7700, 12);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot5::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 28);
break;
case CURSOR_USE:
if (g_globals->getFlag(78)) {
if (RING_INVENTORY._paper._sceneNumber == 7700) {
g_globals->_player.disableControl();
scene->_sceneMode = 7708;
scene->setAction(&scene->_sequenceManager, scene, 7708, &g_globals->_player, NULL);
}
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 43);
break;
case CURSOR_USE:
SceneItem::display2(7700, 56);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneItem7::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display2(7700, 51);
}
void Scene7700::SceneHotspot8::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 48);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.play(259);
scene->_object15.setFrame(scene->_object15.getFrameCount());
scene->_object15.animate(ANIM_MODE_6, scene);
if ((scene->_seatCountLeft1 == 2) && (scene->_seatCountLeft2 == 0)) {
scene->_seatCountRight++;
} else {
scene->_seatCountLeft2 = 0;
scene->_seatCountRight = 0;
scene->_seatCountLeft1 = 0;
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot9::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 48);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.play(259);
scene->_object15.setFrame(1);
scene->_object15.animate(ANIM_MODE_5, scene);
if (scene->_seatCountLeft1 > 2) {
scene->_seatCountLeft2 = 0;
scene->_seatCountRight = 0;
scene->_seatCountLeft1 = 0;
}
if (scene->_seatCountRight != 0) {
if (scene->_seatCountRight != 4) {
scene->_seatCountLeft2 = 0;
scene->_seatCountRight = 0;
scene->_seatCountLeft1 = 0;
} else {
scene->_seatCountLeft2++;
if (scene->_seatCountLeft2 == 3) {
g_globals->_player.disableControl();
scene->setAction(&scene->_action3);
}
}
} else {
scene->_seatCountLeft1++;
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneItem10::doAction(int action) {
}
void Scene7700::Object1::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display2(7700, _lookLineNum);
} else if (action == CURSOR_USE) {
if (g_globals->getFlag(78)) {
g_globals->_player.disableControl();
scene->setAction(&scene->_action1, this);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::SceneHotspot11::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, _lookLineNum);
break;
case CURSOR_USE:
SceneItem::display2(7701, _useLineNum);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::Object1::signal() {
if (_state == 0) {
_state = 1;
SceneItem::display2(7701, _defltLineNum);
} else {
_state = 0;
}
g_globals->_player.enableControl();
}
void Scene7700::Object3::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display2(7700, 34);
} else if (action == CURSOR_USE) {
if (g_globals->getFlag(78)) {
if (scene->_object3._frame == 1) {
g_globals->_player.disableControl();
scene->_sceneMode = 7707;
scene->setAction(&scene->_sequenceManager, scene, 7707, &g_globals->_player, this, NULL);
} else {
SceneItem::display2(7700, 60);
}
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object7::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (g_globals->getFlag(78))
SceneItem::display2(7700, 45);
else
SceneItem::display2(7700, 44);
break;
case CURSOR_USE:
if (g_globals->getFlag(78)) {
SceneItem::display2(7701, 41);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7714, NULL);
}
break;
case CURSOR_TALK:
if (g_globals->getFlag(78)) {
SceneItem::display2(7702, 1);
} else {
g_globals->_player.disableControl();
if (_state == 0) {
_state = 1;
scene->_sceneMode = 7703;
scene->setAction(&scene->_sequenceManager, scene, 7703, NULL);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7712, NULL);
}
}
break;
case OBJECT_STUNNER:
if (!g_globals->getFlag(78)) {
g_globals->_soundHandler.stop();
g_globals->setFlag(78);
setAction(NULL);
g_globals->_player.disableControl();
scene->_sceneMode = 7704;
scene->setAction(&scene->_sequenceManager, scene, 7704, &g_globals->_player, this, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::Object8::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) {
if (_strip == 3) {
scene->_object9.postInit();
scene->_object9.setVisage(7701);
scene->_object9.setStrip2(3);
scene->_object9.setPosition(Common::Point(91, 166));
scene->_object9.fixPriority(200);
scene->_object14.postInit();
scene->_object14.setVisage(7701);
scene->_object14.setStrip(2);
scene->_object14.fixPriority(250);
scene->_object14.setPosition(Common::Point(139, 151));
scene->_gfxButton.setText(EXIT_MSG);
scene->_gfxButton._bounds.center(140, 189);
scene->_gfxButton.draw();
g_globals->_sceneItems.push_front(&scene->_sceneItem10);
g_globals->_sceneItems.push_front(&scene->_object9);
g_globals->_player._canWalk = false;
} else if (g_globals->getFlag(78)) {
scene->_object15.postInit();
scene->_object15.setVisage(7701);
scene->_object15.setPosition(Common::Point(140, 165));
scene->_object15.fixPriority(200);
scene->_gfxButton.setText(EXIT_MSG);
scene->_gfxButton._bounds.center(140, 186);
scene->_gfxButton.draw();
scene->_gfxButton._bounds.expandPanes();
scene->_object19.postInit();
scene->_object19.setVisage(7700);
scene->_object19.setStrip(6);
scene->_object19.setPosition(Common::Point(140, 192));
g_globals->_sceneItems.push_front(&scene->_sceneItem10);
g_globals->_sceneItems.push_front(&scene->_sceneHotspot8);
g_globals->_sceneItems.push_front(&scene->_sceneHotspot9);
g_globals->_events.setCursor(CURSOR_WALK);
g_globals->_player._canWalk = false;
} else {
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object9::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(7700, 49);
break;
case CURSOR_USE:
SceneItem::display2(7701, 42);
break;
case CURSOR_TALK:
SceneItem::display2(7702, 4);
break;
case OBJECT_KEY:
if (_frame == 1) {
if (!g_globals->getFlag(80)) {
scene->_object10.postInit();
scene->_object10.setVisage(7701);
scene->_object10.setStrip(4);
scene->_object10.setPosition(Common::Point(159, 136));
g_globals->_sceneItems.push_front(&scene->_object10);
scene->_object10.fixPriority(240);
}
scene->_soundHandler.play(262);
scene->_object14.animate(ANIM_MODE_5, NULL);
}
g_globals->_events.setCursor(CURSOR_WALK);
break;
default:
SceneHotspot::doAction(action);
}
}
void Scene7700::Object10::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display2(7700, 50);
} else if (action == CURSOR_USE) {
g_globals->_player._canWalk = true;
RING_INVENTORY._translator._sceneNumber = 1;
g_globals->setFlag(80);
scene->_sceneItem10.remove();
scene->_gfxButton._bounds.expandPanes();
scene->_object14.remove();
scene->_object9.remove();
remove();
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object11::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
switch (action) {
case OBJECT_SCANNER:
if (_frame != 1)
SceneItem::display2(7701, 44);
else
SceneItem::doAction(action);
break;
case CURSOR_LOOK:
if (_frame != 1)
SceneItem::display2(7700, 9);
else
SceneItem::display2(7700, 52);
break;
case CURSOR_USE:
if (_frame != 1) {
SceneItem::display2(7701, 8);
} else {
g_globals->setFlag(49);
g_globals->_player.disableControl();
scene->_sceneMode = 7706;
scene->setAction(&scene->_sequenceManager, scene, 7706, &g_globals->_player, this, NULL);
}
break;
case OBJECT_EMPTY_JAR:
RING_INVENTORY._emptyJar._sceneNumber = 0;
RING_INVENTORY._jar._sceneNumber = 1;
g_globals->_player.disableControl();
scene->_sceneMode = 7710;
scene->setAction(&scene->_sequenceManager, scene, 7710, &g_globals->_player, NULL);
break;
default:
SceneHotspot::doAction(action);
}
}
void Scene7700::Object12::doAction(int action) {
Scene7700 *scene = (Scene7700 *)g_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display2(7700, 15);
} else if (action == CURSOR_USE) {
if (g_globals->getFlag(78)) {
scene->_sceneMode = 7713;
scene->setAction(&scene->_sequenceManager, scene, 7713, &g_globals->_player, NULL);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::signal() {
switch (_sceneMode) {
case 7701:
g_globals->_player.fixPriority(-1);
g_globals->_player.setStrip2(-1);
if (g_globals->getFlag(78)) {
g_globals->_player.enableControl();
} else {
_sceneMode = 7711;
setAction(&_sequenceManager, this, 7711, NULL);
}
break;
case 7702:
g_globals->_soundHandler.fadeOut(NULL);
g_globals->_sceneManager.changeScene(7600);
break;
case 7703:
case 7706:
case 7707:
case 7711:
case 7712:
g_globals->_player.enableControl();
break;
case 7704:
g_globals->_soundHandler.play(256);
_prof.setStrip2(4);
_prof.setFrame2(1);
_prof.setPosition(Common::Point(159, 87));
g_globals->_player.enableControl();
break;
case 7705:
RING_INVENTORY._key._sceneNumber = 1;
g_globals->_player.enableControl();
break;
case 7708:
RING_INVENTORY._paper._sceneNumber = 1;
g_globals->_player.enableControl();
break;
case 7709:
g_globals->_events.setCursor(CURSOR_USE);
break;
case 7710:
g_globals->_player.enableControl();
SceneItem::display2(7700, 62);
break;
case 7713:
_emptyJar.remove();
RING_INVENTORY._emptyJar._sceneNumber = 1;
break;
default:
break;
}
}
void Scene7700::process(Event &event) {
Scene::process(event);
if (contains<SceneItem *>(g_globals->_sceneItems, &_sceneItem10)) {
if (_gfxButton.process(event)) {
_sceneItem10.remove();
_object15.remove();
_object9.remove();
if (g_globals->_sceneObjects->contains(&_object10))
_object10.remove();
if (g_globals->_sceneObjects->contains(&_object14))
_object14.remove();
_object19.remove();
_gfxButton._bounds.expandPanes();
g_globals->_player._canWalk = true;
}
}
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_p)) {
event.handled = true;
if (!g_globals->_sceneObjects->contains(&_easterEgg1)) {
_easterEgg1.postInit();
_easterEgg1.setVisage(7708);
_easterEgg1.setPosition(Common::Point(163, 50));
_easterEgg1.fixPriority(1);
_easterEgg1.animate(ANIM_MODE_2, NULL);
_easterEgg1.setAction(&_action6);
}
}
}
void Scene7700::dispatch() {
if ((g_globals->_sceneRegions.indexOf(g_globals->_player._position) == 6) || (g_globals->_player._position.x < 10))
g_globals->_player.changeZoom(100 - ((g_globals->_player._position.y - 68) / 2));
else
g_globals->_player.changeZoom(-1);
if ((_action == 0) && (g_globals->_sceneRegions.indexOf(g_globals->_player._position) == 30)) {
g_globals->_player.disableControl();
_sceneMode = 7702;
setAction(&_sequenceManager, this, 7702, &g_globals->_player, NULL);
}
Scene::dispatch();
}
void Scene7700::postInit(SceneObjectList *OwnerList) {
loadScene(7700);
Scene::postInit();
setZoomPercents(100, 80, 200, 100);
g_globals->setFlag(53);
_seatCountLeft2 = 0;
_seatCountRight = 0;
_seatCountLeft1 = 0;
_stripManager.addSpeaker(&_speakerEText);
_stripManager.addSpeaker(&_speakerQText);
_speakerQText._npc = &g_globals->_player;
_speakerEText._npc = &_prof;
g_globals->_player.postInit();
g_globals->_player.setVisage(4201);
g_globals->_player.animate(ANIM_MODE_1, NULL);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
g_globals->_player.setObjectWrapper(wrapper);
g_globals->_player.setPosition(Common::Point(-19, 68));
g_globals->_player.setStrip2(7);
g_globals->_player.fixPriority(95);
g_globals->_player.changeZoom(80);
g_globals->_player._moveDiff.x = 6;
g_globals->_player._moveDiff.y = 3;
g_globals->_player.disableControl();
_prof.postInit();
_prof.setVisage(7706);
if (g_globals->getFlag(78)) {
_prof.setStrip2(4);
_prof.fixPriority(80);
_prof.setPosition(Common::Point(159, 87));
} else {
_prof.setPosition(Common::Point(203, 87));
_prof.setStrip2(2);
_prof._numFrames = 6;
_prof.setAction(&_action2);
}
_cloud.postInit();
_cloud.setVisage(7700);
_cloud.setStrip2(5);
_cloud.fixPriority(1);
_cloud.setPosition(Common::Point(133, 160));
_cloud._moveDiff.x = 1;
_cloud._moveRate = 7;
_cloud.setAction(&_action5);
_object1.postInit();
_object1.setVisage(7700);
_object1.setPosition(Common::Point(184, 61));
_object1._lookLineNum = 18;
_object1._defltLineNum = 16;
_object2.postInit();
_object2.setVisage(7700);
_object2.setPosition(Common::Point(184, 70));
_object2.fixPriority(60);
_object2._lookLineNum = 19;
_object2._defltLineNum = 17;
_object3.postInit();
_object3.setVisage(7703);
_object3.setPosition(Common::Point(288, 36));
_object3.setStrip(2);
_object4.postInit();
_object4.setVisage(7700);
_object4.setPosition(Common::Point(268, 59));
_object4.setStrip(2);
_object4._lookLineNum = 37;
_object4._defltLineNum = 35;
_object5.postInit();
_object5.setVisage(7700);
_object5.setPosition(Common::Point(268, 67));
_object5.fixPriority(58);
_object5.setStrip2(3);
_object5._lookLineNum = 38;
_object5._defltLineNum = 36;
_object6.postInit();
_object6.setVisage(7700);
_object6.setPosition(Common::Point(268, 75));
_object6.fixPriority(57);
_object6.setStrip2(4);
_object6._lookLineNum = 40;
_object6._defltLineNum = 43;
_object8.postInit();
_object8.setVisage(7703);
_object8.setPosition(Common::Point(203, 91));
_object8.setStrip2(4);
_object8.fixPriority(86);
_sceneHotspot8.setBounds(82, 141, 161, 92);
_sceneHotspot9.setBounds(82, 187, 161, 141);
_cork.postInit();
_cork.setVisage(7703);
_cork.setPosition(Common::Point(32, 128));
if (g_globals->getFlag(49))
_cork.setFrame(_cork.getFrameCount());
if (RING_INVENTORY._emptyJar._sceneNumber == 7700) {
_emptyJar.postInit();
_emptyJar.setVisage(7700);
_emptyJar.setStrip(8);
_emptyJar.setPosition(Common::Point(189, 48));
g_globals->_sceneItems.addItems(&_emptyJar, NULL);
}
_sceneHotspot1._sceneRegionId = 28;
_sceneHotspot2._sceneRegionId = 6;
_sceneHotspot3._sceneRegionId = 10;
_sceneHotspot4._sceneRegionId = 11;
_sceneHotspot5._sceneRegionId = 9;
_sceneHotspot6._sceneRegionId = 7;
_sceneItem7.setBounds(0, 320, 200, 0);
_sceneItem10.setBounds(0, 320, 200, 0);
_sceneHotspot11._sceneRegionId = 57;
_sceneHotspot11._useLineNum = 0;
_sceneHotspot11._lookLineNum = 0;
_sceneHotspot12._sceneRegionId = 2;
_sceneHotspot12._useLineNum = 2;
_sceneHotspot12._lookLineNum = 2;
_sceneHotspot13._sceneRegionId = 12;
_sceneHotspot13._useLineNum = 3;
_sceneHotspot13._lookLineNum = 3;
_sceneHotspot14._sceneRegionId = 18;
_sceneHotspot14._useLineNum = 4;
_sceneHotspot14._lookLineNum = 5;
_sceneHotspot15.setBounds(0, 55, 50, 8);
_sceneHotspot15._useLineNum = 6;
_sceneHotspot15._lookLineNum = 7;
_sceneHotspot16.setBounds(0, 130, 34, 103);
_sceneHotspot16._useLineNum = 7;
_sceneHotspot16._lookLineNum = 8;
_sceneHotspot17.setBounds(41, 180, 46, 170);
_sceneHotspot17._useLineNum = 11;
_sceneHotspot17._lookLineNum = 13;
_sceneHotspot18.setBounds(38, 187, 46, 180);
_sceneHotspot18._useLineNum = 12;
_sceneHotspot18._lookLineNum = 14;
_sceneHotspot19._sceneRegionId = 3;
_sceneHotspot19._useLineNum = 14;
_sceneHotspot19._lookLineNum = 16;
_sceneHotspot20._sceneRegionId = 14;
_sceneHotspot20._useLineNum = 15;
_sceneHotspot20._lookLineNum = 17;
_sceneHotspot21.setBounds(9, 215, 26, 210);
_sceneHotspot21._useLineNum = 18;
_sceneHotspot21._lookLineNum = 20;
_sceneHotspot22.setBounds(10, 221, 26, 215);
_sceneHotspot22._useLineNum = 19;
_sceneHotspot22._lookLineNum = 21;
_sceneHotspot23.setBounds(6, 230, 26, 225);
_sceneHotspot23._useLineNum = 20;
_sceneHotspot23._lookLineNum = 22;
_sceneHotspot24._sceneRegionId = 13;
_sceneHotspot24._useLineNum = 21;
_sceneHotspot24._lookLineNum = 23;
_sceneHotspot25._sceneRegionId = 21;
_sceneHotspot25._useLineNum = 22;
_sceneHotspot25._lookLineNum = 24;
_sceneHotspot26._sceneRegionId = 19;
_sceneHotspot26._useLineNum = 23;
_sceneHotspot26._lookLineNum = 25;
_sceneHotspot27._sceneRegionId = 27;
_sceneHotspot27._useLineNum = 24;
_sceneHotspot27._lookLineNum = 26;
_sceneHotspot28._sceneRegionId = 15;
_sceneHotspot28._useLineNum = 25;
_sceneHotspot28._lookLineNum = 27;
_sceneHotspot29._sceneRegionId = 26;
_sceneHotspot29._useLineNum = 27;
_sceneHotspot29._lookLineNum = 29;
_sceneHotspot30.setBounds(0, 317, 34, 310);
_sceneHotspot30._useLineNum = 28;
_sceneHotspot30._lookLineNum = 30;
_sceneHotspot31._sceneRegionId = 17;
_sceneHotspot31._useLineNum = 29;
_sceneHotspot31._lookLineNum = 31;
_sceneHotspot32._sceneRegionId = 25;
_sceneHotspot32._useLineNum = 30;
_sceneHotspot32._lookLineNum = 32;
_sceneHotspot33._sceneRegionId = 5;
_sceneHotspot33._useLineNum = 31;
_sceneHotspot33._lookLineNum = 33;
_sceneHotspot34.setBounds(42, 292, 48, 281);
_sceneHotspot34._useLineNum = 32;
_sceneHotspot34._lookLineNum = 35;
_sceneHotspot35._sceneRegionId = 24;
_sceneHotspot35._useLineNum = 38;
_sceneHotspot35._lookLineNum = 41;
_sceneHotspot36._sceneRegionId = 1;
_sceneHotspot36._useLineNum = 39;
_sceneHotspot36._lookLineNum = 42;
g_globals->_sceneItems.addItems(&_prof, &_sceneHotspot35, &_object8, &_sceneHotspot34, &_sceneHotspot33, &_sceneHotspot32, NULL);
g_globals->_sceneItems.addItems(&_sceneHotspot31, &_sceneHotspot30, &_sceneHotspot29, &_sceneHotspot5, &_sceneHotspot28, &_sceneHotspot27, NULL);
g_globals->_sceneItems.addItems(&_sceneHotspot26, &_sceneHotspot25, &_sceneHotspot24, &_sceneHotspot23, &_sceneHotspot22, &_sceneHotspot21, NULL);
g_globals->_sceneItems.addItems(&_sceneHotspot20, &_sceneHotspot19, &_sceneHotspot18, &_sceneHotspot17, &_sceneHotspot4, &_sceneHotspot3, NULL);
g_globals->_sceneItems.addItems(&_sceneHotspot16, &_sceneHotspot15, &_sceneHotspot2, &_sceneHotspot14, &_cork, &_sceneHotspot1, NULL);
g_globals->_sceneItems.addItems(&_sceneHotspot13, &_sceneHotspot12, &_sceneHotspot11, &_object2, &_object1, &_object3, NULL);
g_globals->_sceneItems.addItems(&_object6, &_object5, &_object4, &_sceneHotspot6, &_sceneHotspot36, &_sceneItem7, NULL);
_sceneMode = 7701;
setAction(&_sequenceManager, this, 7701, &g_globals->_player, NULL);
_soundHandler.play(256);
}
Scene7700::Scene7700() {
_object1._state = 0;
_object2._state = 0;
_object4._state = 0;
_object5._state = 0;
_object6._state = 0;
_prof._state = 0;
}
void Scene7700::synchronize(Serializer &s) {
Scene::synchronize(s);
if (s.getVersion() >= 3) {
s.syncAsSint16LE(_seatCountLeft1);
s.syncAsSint16LE(_seatCountRight);
s.syncAsSint16LE(_seatCountLeft2);
}
}
} // End of namespace Ringworld
} // End of namespace TsAGE