scummvm/engines/sword2
Max Horn 8366420474 Remove unneeded #includes
svn-id: r25838
2007-02-24 23:41:20 +00:00
..
animation.cpp Remove unneeded #includes 2007-02-24 23:41:20 +00:00
animation.h Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
anims.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
controls.cpp cleanup 2006-10-21 12:44:10 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
logic.h Instead of pre-rendering all subtitles and pre-loading all sounds for a movie 2007-02-08 21:55:37 +00:00
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
mouse.h Cleanup. 2007-02-20 17:41:26 +00:00
music.cpp Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM 2007-02-24 23:40:28 +00:00
object.h
palette.cpp
protocol.cpp
render.cpp Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) 2007-01-03 07:36:44 +00:00
resman.cpp Removed some dead code, updated a warning message 2007-02-17 20:38:27 +00:00
resman.h
router.cpp
router.h
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
saveload.h
screen.cpp Applied patch #1597800 to better support the Spanish end credits. 2006-11-16 21:20:24 +00:00
screen.h
scroll.cpp
sound.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
sound.h Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
speech.cpp
sprite.cpp
startup.cpp Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
sword2.cpp SWORD2: Enhance the detector to recurse into the 'clusters' directory, making it possible to detect & run BS2 from (a straight copy of) the CD 2007-02-11 13:02:50 +00:00
sword2.h Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of 2007-01-03 07:56:24 +00:00
sync.cpp
walker.cpp