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animator.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animator.h
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debugger.cpp
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Added the proper death dialog, changed the sequence skipping code a bit to avoid
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2006-03-07 14:16:52 +00:00 |
debugger.h
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
gui.cpp
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Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time
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2006-04-25 15:42:37 +00:00 |
items.cpp
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
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2006-02-14 23:31:25 +00:00 |
kyra.cpp
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- moves detection code to plugin.cpp.
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2006-05-03 14:24:48 +00:00 |
kyra.h
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- modifies loadBitmap not to crash if a image isn't found
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2006-05-03 13:40:21 +00:00 |
module.mk
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- moves detection code to plugin.cpp.
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2006-05-03 14:24:48 +00:00 |
plugin.cpp
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Fixes typo.
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2006-05-03 14:26:59 +00:00 |
resource.cpp
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- modifies loadBitmap not to crash if a image isn't found
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2006-05-03 13:40:21 +00:00 |
resource.h
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Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages
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2006-04-23 14:43:16 +00:00 |
saveload.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
scene.cpp
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Comments out unneeded code in enterNewScene (only used for cd audio version).
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2006-03-27 18:20:19 +00:00 |
screen.cpp
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- modifies loadBitmap not to crash if a image isn't found
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2006-05-03 13:40:21 +00:00 |
screen.h
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- modifies loadBitmap not to crash if a image isn't found
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2006-05-03 13:40:21 +00:00 |
script_v1.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
script.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
script.h
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seqplayer.cpp
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- Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro)
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2006-03-13 17:19:19 +00:00 |
seqplayer.h
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sequences_v1.cpp
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Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone"))
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2006-05-01 12:57:24 +00:00 |
sound_adlib.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
sound.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
sound.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
sprites.cpp
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Since our debug() adds an exclamation mark at the message end, remove
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2006-04-04 22:04:51 +00:00 |
sprites.h
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staticres.cpp
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- modifies loadBitmap not to crash if a image isn't found
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2006-05-03 13:40:21 +00:00 |
text.cpp
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Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse)
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2006-04-18 02:08:51 +00:00 |
text.h
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- started to rework static resource loading
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2006-03-18 14:43:18 +00:00 |
timer.cpp
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Implemented the last menu (the settings screen). Walking speed, text speed,
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2006-03-08 13:15:13 +00:00 |
wsamovie.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
wsamovie.h
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