scummvm/engines/kyra
Johannes Schickel e5b2d9a527 Fixes typo.
svn-id: r22310
2006-05-03 14:26:59 +00:00
..
animator.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animator.h
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
gui.cpp Fixes some coordinate initialization in the menus, and makes sure the initial savegame is created when kyrandia is started for the first time 2006-04-25 15:42:37 +00:00
items.cpp Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
kyra.cpp - moves detection code to plugin.cpp. 2006-05-03 14:24:48 +00:00
kyra.h - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
module.mk - moves detection code to plugin.cpp. 2006-05-03 14:24:48 +00:00
plugin.cpp Fixes typo. 2006-05-03 14:26:59 +00:00
resource.cpp - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
resource.h Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages 2006-04-23 14:43:16 +00:00
saveload.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
scene.cpp Comments out unneeded code in enterNewScene (only used for cd audio version). 2006-03-27 18:20:19 +00:00
screen.cpp - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
screen.h - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
script_v1.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
script.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
script.h
seqplayer.cpp - Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro) 2006-03-13 17:19:19 +00:00
seqplayer.h
sequences_v1.cpp Makes malcolm walking into the kyragem room after some time. (fixes half of bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone")) 2006-05-01 12:57:24 +00:00
sound_adlib.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sprites.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
sprites.h
staticres.cpp - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
text.cpp Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse) 2006-04-18 02:08:51 +00:00
text.h - started to rework static resource loading 2006-03-18 14:43:18 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
wsamovie.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
wsamovie.h