scummvm/engines/kyra/module.mk
Johannes Schickel 6776fb3296 - moves detection code to plugin.cpp.
- splits game table for kyra1 and kyra2.

svn-id: r22309
2006-05-03 14:24:48 +00:00

36 lines
477 B
Makefile

MODULE := engines/kyra
MODULE_OBJS := \
animator.o \
debugger.o \
gui.o \
items.o \
kyra.o \
plugin.o \
resource.o \
saveload.o \
scene.o \
screen.o \
script_v1.o \
script.o \
seqplayer.o \
sequences_v1.o \
sound_adlib.o \
sound.o \
sprites.o \
staticres.o \
text.o \
timer.o \
wsamovie.o
MODULE_DIRS += \
engines/kyra
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/common.rules